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Resplendent Chest

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[[File:Golden-chest-v204-1-204x220.jpg|frame|Typical drop in RoS, [[Patch 2.0.4]].]]'''Resplendent Chests''' is the term for the shinyare Golden Chests, glowingwith their inner riches. Unlike normal chests which only drop an item or two and perhaps a couple of gems, big-dropping special [[Resplendent chests]] found in Diablo IIIrelease a shower of loot. These chests The quantity varies greatly, but there are generally found in fixed locations on surface areasusually 1-5 rare items, 1-2 blue items, and while their locations can vary in the randomly1-generated dungeons3 gems, they are seldom fully random, but will generally be found in known locations; just past big bosses, in certain locations at the end plus numerous stacks of a levelgold. Golden chests may also drop legendary items or plans, etcthough those are very rare.
Golden chests are located randomly throughout the world, and may appear almost anywhere. There are some more common locations; most level two dungeons have a golden chest, and various quests and events offer a golden chest reward when they are completed.
Resplendent [[Cursed Chests ]] and [[Cursed Shrines]] reward players with 1 or 2 special chests, but those are visually distinct from normal chests[[Radiant Chest]]s, which glow whitish-blue and drop considerably more items. It's not yet known how better than plain chests, but well below the math works on such objects -- do they drop higher quality items, or just more items?quantity of Resplendent Chests.
==Golden Chests Over Time== Resplendent Chests have been buffed in their drops several times since Diablo 3's release. They've also been moved and relocated several times. Immediately after release there were several chests that spawned every game or every-other game that could be repeatedly farmed from nearby waypoints, and the developers had to remove them as they were being exploited.  In [[Patch 1.0.5]] Resplendent Chests were improved further buffed in their drops, but only in [[Inferno]] difficulty. Since Then players with five stacks of [[Nephalem Valor]] when they opened the chest would see more loot drop. ([[Elite]]s dropped bonus loot for players with five stacks as well.) At that time Golden chests were also useful to get stacked up, adding a NV stack if clicked with fewer than the five max. Some players figured how to incorporate regular chest locations into their farming runs, to get stacked up more quickly. (The Nephalem Valor system was removed from the game in [[D3v2]] in early 2014.) [[D3v2]] and [[Reaper of Souls]] buffed Resplendent chest drops, then Blizzard added another buff to them shortly after RoS went live with [[Patch 2.0.4]]. [http://diablo.incgamers.com/blog/comments/golden-resplendent-chest-drops-are-bugged-buff-coming] <blue>The treasure from Resplendent Chests has been improved to feel more resplendent.</blue> Typical loot drops from golden chests were considerably increased in that patch opening a , making the chests worth hitting. During much of the RoS beta they were not, and players had grown used to just running past them unless the chest will grant one stack was right in front of their path.   ==Resplendent Chest Locations== [[Nephalem ValorFile:Chest-transcendent2.jpg|thumb|300px|Resplendent chests sparkle when opened.]] Chests are sorted randomly throughout the world, and loot may appear in different locations every game. Even players who have cleared an area hundreds of times will still be affected surprised by how a golden chest once in a while. [[Nephalem Rifts]] are a prime example, where chests and golden chests are totally randomized. Chest rifts have been seen, where half a dozen or more golden chests appear on the same level, in much higher density than in any other area of the game. This is random, and many stacks Rift levels have no golden chests at all, and since there are no events or quests in Rifts, there are zero preset golden chest locations. Even with that randomness, there are some areas of Nephalem Valor the player has when game where a golden chest appears every game, or as part of various events and quests in any game they open spawn in. Most side dungeons with two levels have a golden chest on the second level, usually fairly near the chest obelisk that teleports characters back to the dungeon entrance.
[[File:Chest-transcendent2.jpg|thumb|500px|A [[Wizard]] exults in the big graphical display that accompanies a transcendent chest.]]
==Act One==
The following are locations that chests *always* spawn, when the event or quest does. There are thousands of other random Golden Chest locations throughout the game. * '''[[Weeping Hollow]]'''** Fallen Den level 2. * '''[[Cemetery of the Forsaken]]'''** Completing [[FarmerThe Matriarch's CellarBones]] or the [[Jar of Souls]]events both drop equivalent to a Resplendent Chest, though the clickables do not look like a typical golden chest. *'''[[Fields of Misery]]'''** [[Decaying Crypt]] - Level 2** [[Farmer's Cellar]] - Enter the cellar with the NPC after completing the Forsaken Farm event.** [[Scavenger's Den]] (level - Level 2), ** [[The Secluded Grove]] - Triggers [[Fields of MiseryThe Old Man]]unique to spawn.** [[The Secluded GroveLost Mine]] - Level 2 '''[[Southern Highlands]], '''* [[Fields Cave of Miserythe Moon Clan]] - level 2 * '''[[Cathedral Level 4]]'''** Skeleton Summoning Room - Golden Chest reward for killing all four skeleton posts and their spawn.
==Act Two==
[[File:P14-resplendent-chest1.jpg|thumb|250px|Golden chest drop from D3 beta, when they were pathetic.]]
* '''[[Dahlgur OasisHowling Plateau]]'''** [[The Crazed Miner]] - Random event reward.** [[Sirocco Caverns]] - Level 2
* '''[[Stinging Winds]]'''** [[The Crumbling Dungeon]] - Golden chest in the treasure room for completing this timed event. *'''[[Dahlgur Oasis]]'''** [[Ancient Cave]] - level Level 2** [[Flooded Cave]] - level Level 2** [[Ransacked Cellar]] - Random** [[Mysterious Cave]] - Random** [[Lost Treasure of Khan Dakab]] -- Event rewards with a golden chest. * '''[[Desolate Sands]]'''** [[Vile Cavern]] - Level 2** Spiral Giant Skeleton -- Chest always in the center of this surface event/area.** Circle of Desert Dervishes -- Chest reward after killing all 8 spinning Dervishes in this event.** [[Cave of Burrowing Horror]] -- Level 2, entered after killing the Unique tunnel worm.
==Act Three==
 
There are many common random golden chests in Act 3, including the Keep level 2 and both Arreat Crater levels, but very few guaranteed golden chest locations in this act.
 
'''[[The Battlefields]]'''
* [[The Barracks]] -- Level 2
'''[[Fields of Slaughter]]'''
 
* [[Icefall Caves]] - Level 2
==Act Four==
 
The Act Four dungeons are all single levels, with no guaranteed chests for deeper exploration. Two of the random dungeon events may spawn a golden chest, but neither appears to be guaranteed.
==Act Five==
* [[The Wolf Gate]]-- Gateway to the left when first crossing the bridge at the very start of the act, only when doing the quest in Story Mode. * '''[[Westmarch Heights]]'''** Several of the short events via the cellars offer guaranteed golden chest rewards.** [[Plague Tunnels]] -- Level 2. * '''[[Blood Marsh]]'''** Golden chests in several of the Boggin den events.** Level 2 in the huge natural cave dungeons. * '''[[Ruins of Corvus]]'''** Golden chests tied to several random events in this dungeon. * '''[[Battlefields of Eternity]]'''** Several of the side dungeons offer golden chest rewards. * '''[[Pandemonium Fortress]]'''** Several golden chest reward events in Level 1 and Level 2.  ==Reaper of Souls Patch 2.0.4 Buff== The explanation for Resplendent Chests getting a buff shortly after Reaper of Souls went live made for interesting reading.[http://diablo.incgamers.com/blog/comments/golden-resplendent-chest-drops-are-bugged-buff-coming] <blue>There was a bug associated with Resplendent Chests that was causing them to drop the incorrect loot for their type. This was basically a holdover from prior to 2.0.1 where stacks of Nephalem Valor affected the loot that would drop from these chests, and unfortunately it was missed in the original 2.0.1 patch. Because it involves code that’s a little deeper than the surface, it’s not something we’re able to hotfix and will require a patch to address. <font color="#FFFFFF">It’s a complex game with a lot of code, bugs happen.</font>Nevalistis: Pretty much this. We have a lot of fantastic folks working on this game, but ultimately they are all human, and this was a result of human error. For that, we apologize. We do our utmost to catch everything we can, but when things slip through the cracks, the best we can provide is as quick a resolution as possible. It’s why your threads, reports, and feedback are so important, and we can’t thank you enough for helping us track down these sneaky little buggers</blue>