Difference between revisions of "Radiant Visage"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
 
Line 21: Line 21:
  
  
'''Comments:''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.  
+
'''Comments (by Flux):''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.  
  
  

Revision as of 21:15, 24 August 2009

Rank: 1/5

Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.

Mana cost: 15


Rank: 2/5

Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.

Mana cost: 15


Rank: 3/5

Description: A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.

Mana cost: 15


Comments (by Flux): A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks. I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required.


Resources

http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/