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==[[Classes]]==
===[[Barbarian]]===
[[Ignore Pain]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/ignore-pain db]}})
::The amount of damage reflected will now cap at the player's maximum Life
::The [[tooltip]] has been updated to represent that both melee and ranged damage are reflected
[[Weapon Throw]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/weapon-throw db]}})
[[Relentless]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/relentless db]}})
===[[Demon Hunter]]===
[[Cluster Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow db]}})
:Skill Rune - [[Dazzling Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow/dazzling-arrow db]}})
::Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by [[grenades]] have a 55% chance to be [[stun]]ned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
[[Grenades]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/grenades db]}})
::Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
[[Caltrops]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/caltrops db]}})
:Skill Rune - [[Jagged Spikes]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/caltrops/jagged-spikes db]}})
::Effect will now only stack up to 10 times on a single target
[[Elemental Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/elemental-arrow db]}})
===[[Monk]]===
:Monks can now use two-handed [[axes]], two-handed [[maces]], and two-handed [[swords]]
[[Serenity]] ({{wl|[http://diablonut.incgamers.com/skill/monk/serenity db]}})
:Damage will now cap based on the maximum Life of the target
[[Near Death Experience]] ({{wl|[http://diablonut.incgamers.com/skill/monk/near-death-experience db]}})
:Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
[[Summon Zombie Dogs]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/summon-zombie-dogs db]}})
===[[Wizard]]===
[[Diamond Skin]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/diamond-skin db]}})
:Skill Rune - [[Mirror Skin]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/diamond-skin#mirror-skin db]}})
::The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
[[Magic Weapon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon db]}})
:When activated, a [[buff]] icon will now appear that displays the amount of time remaining
[[Meteor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor db]}})
::Now deals damage as [[Arcane]] instead of [[Fire]]
[[Paralysis]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/paralysis db]}})
==[[Items]]==
===General===
:+ Attack Speed bonus values on weapons and [[armor]] have been reduced by 50%
:Fixed a bug that was causing [[Collector's Edition]] [[dye]]s to sell for the same price regardless of stack size
==Crafting==
===General===
:The gold cost to level the Blacksmith has been reduced by 50%
:The gold and material cost to combine gems ranks 2-8 has been reduced
==[[Followers]]==
===General===
:Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
:The quality of the item for the fourth stack of [[Nephalem Valor]] from bosses has been slightly reduced
===[[Butcher]]===
====[[Butcher]]Bug Fixes====
:Gas Cloud
::Radius of Gas Cloud has been slightly reduced
::Slowing effect has been removed
::The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
::In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
===[[Maghda]]===
====Bug Fixes====
:Punish Dust projectiles can no longer be reflected
===[[Zoltun Kulle]]===
====General====
:Zoltun Kulle will now [[enrage]] in Inferno difficulty after 3 minutes, [[teleport]]ing to the player more frequently and dealing damage when arriving at the player’s location
====Abilities====
:Ceiling Collapse
::Can now be cast at a player from any range
:Fireball
::Fireball attack now moves slower
::Can now be cast at a player from any range
:Teleport
::Will now Teleport and run away from the player less often
::Will now occasionally Teleport to the player
===[[Belial]]===
====General====
:Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
:Overall damage has been reduced
:No longer vulnerable to [[Confuse]] and [[Charm]] effects
:Will now drop a [[health globe]] every 25% health mark (i.e. at 75%, 50%, and 25% health)
:Now enrages after 4 minutes
:In Inferno difficulty, Siegebreaker will now gain the [[Reflects Damage]] affix
:Spiderlings
::Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
::In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
====General====
===[[Izual]]===
====[[Rakanoth]]General====
:GeneralHealth pool has been increased:The number of [[Oppressor]]s that join the fight has been reduced from 4 to 2:In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutesWill no longer target Followers or [[Tyrael]] as frequently
====Abilities====:Base Attacks::Base attack damage has been lowered::No longer does [[Cold]] damage on top of base attacks:Charge::Charge damage has been reduced::[[Knockback]] has been removed::Will Charge slightly more often, but will only target players:Frozen Bombs::Frozen Bomb damage has been reduced::Bombs will now explode faster::Only 8 Bombs will now spawn around the player rather than 12::Bombs will spawn at Izual's feet less often:Frost Explosion::Frost Explosion damage has been reduced by 70%::Duration of [[freeze]] has been increased::Damage dealt to players while frozen will now break the effect::Players can now use defensive [[cooldown]]====while frozen::Players can no longer avoid being frozen by doing high amounts of damage to Izual
===[[Diablo]]===
==Monsters==
===General===
:[[Soul Ripper]] and [[Soul Lasher]] damage has been reduced and both monsters will now run away less often
:Wasps [[Wasp]]s in Act II, [[Mage Skeletal Construct]]s in Act II, and [[Winged MoloksMolok]] s in Acts III and IV will now run away less
:[[Succubus]] monsters will now run away less and for a shorter distance