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Patch 1.0.3

101 bytes added, 17:45, 22 May 2013
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==[[Classes]]==
 
===[[Barbarian]]===
 '''====Active [[Skills]]'''====
[[Ignore Pain]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/ignore-pain db]}})
::The amount of damage reflected will now cap at the player's maximum Life
::The [[tooltip]] has been updated to represent that both melee and ranged damage are reflected
 
[[Weapon Throw]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/weapon-throw db]}})
'''====[[Passive]] Skills'''====
[[Relentless]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/relentless db]}})
===[[Demon Hunter]]===
 '''====Active Skills'''====
[[Cluster Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow db]}})
:Skill Rune - [[Dazzling Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow/dazzling-arrow db]}})
::Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by [[grenades]] have a 55% chance to be [[stun]]ned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
 
[[Grenades]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/grenades db]}})
::Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
'''====Bug Fixes'''====
[[Caltrops]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/caltrops db]}})
:Skill Rune - [[Jagged Spikes]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/caltrops/jagged-spikes db]}})
::Effect will now only stack up to 10 times on a single target
 
[[Elemental Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/elemental-arrow db]}})
===[[Monk]]===
'''====General'''====
:Monks can now use two-handed [[axes]], two-handed [[maces]], and two-handed [[swords]]
'''====Active Skills'''====
[[Serenity]] ({{wl|[http://diablonut.incgamers.com/skill/monk/serenity db]}})
:Damage will now cap based on the maximum Life of the target
'''====Bug Fixes'''====
[[Near Death Experience]] ({{wl|[http://diablonut.incgamers.com/skill/monk/near-death-experience db]}})
:Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
==[[Witch Doctor]]==
'''===[[Witch Doctor]]=== ====Active Skills'''====
[[Summon Zombie Dogs]] ({{wl|[http://diablonut.incgamers.com/skill/witchdoctor/summon-zombie-dogs db]}})
===[[Wizard]]===
'''====Active Skills'''====
[[Diamond Skin]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/diamond-skin db]}})
:Skill Rune - [[Mirror Skin]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/diamond-skin#mirror-skin db]}})
::The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
 
[[Magic Weapon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon db]}})
:When activated, a [[buff]] icon will now appear that displays the amount of time remaining
 
[[Meteor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor db]}})
::Now deals damage as [[Arcane]] instead of [[Fire]]
'''====Passive Skills'''====
[[Paralysis]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/paralysis db]}})
==[[Items]]==
 
===General===
 
:+ Attack Speed bonus values on weapons and [[armor]] have been reduced by 50%
:Fixed a bug that was causing [[Collector's Edition]] [[dye]]s to sell for the same price regardless of stack size
 
==Crafting==
 
===General===
''===[[Blacksmith]]''===
:The gold cost to level the Blacksmith has been reduced by 50%
''===[[Jeweler]]''===
:The gold and material cost to combine gems ranks 2-8 has been reduced
==[[Followers]]==
 
===General===
''====Bug Fixes''====
:Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
''===[[Enchantress]]''=== ====Skills====
:Skills::[[Mass Control]]::Radius reduced from 15 yards to 8 yards::If Enchantress also has [[Reflect Missiles]] trained, Mass Control will no longer accidentally [[hex]] the player when both skills are activated::Skill will now correctly target enemies in all circumstances
:The quality of the item for the fourth stack of [[Nephalem Valor]] from bosses has been slightly reduced
====[[Skeleton King]]====
:===[[Skeleton King]]=== ====Abilities==== ::Will now summon Skeletal Archers in Hell and Inferno difficulties  ===[[The Warden]] (mini-boss)=== ====General====
====:Now has [[The Fast]] and [[Molten]] affixes, in addition to [[Jailer]]:In Inferno difficulty, the Wardenwill also gain the [[Desecrator]] (mini-boss)====affix
:General
::Now has [[Fast]] and [[Molten]] affixes, in addition to [[Jailer]]
::In Inferno difficulty, the Warden will also gain the [[Desecrator]] affix
===[[Butcher]]===
====[[Butcher]]Bug Fixes====
:Bug Fixes::Fixed an issue where the corner panel fires in the [[Chamber of Suffering]] were doing twice as much damage as intended
====[[Ghom]]====
:====Abilities::Gas Cloud:::Radius of Gas Cloud has been slightly reduced:::Slowing effect has been removed====
:Gas Cloud
::Radius of Gas Cloud has been slightly reduced
::Slowing effect has been removed
::The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
::In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
 
 
===[[Maghda]]===
 
====Bug Fixes====
 
:Punish Dust projectiles can no longer be reflected
 
 
===[[Zoltun Kulle]]===
 
====General====
 
:Zoltun Kulle will now [[enrage]] in Inferno difficulty after 3 minutes, [[teleport]]ing to the player more frequently and dealing damage when arriving at the player’s location
 
 
====Abilities====
:Ceiling Collapse
::Can now be cast at a player from any range
:Fireball
::Fireball attack now moves slower
::Can now be cast at a player from any range
:Teleport
::Will now Teleport and run away from the player less often
::Will now occasionally Teleport to the player
::In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
===[[Belial]]===
 
====General====
====[[Maghda]]====:Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
:====Bug Fixes::Punish Dust projectiles can no longer be reflected====
:Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
====[[Zoltun Kulle]]====
:General::Zoltun Kulle will now ===[[enrageSiegebreaker]] in Inferno difficulty after 3 minutes, [[teleport]]ing to the player more frequently and dealing damage when arriving at the player’s location===
:Abilities::Ceiling Collapse:::Can now be cast at a player from any range::Fireball:::Fireball attack now moves slower:::Can now be cast at a player from any range::Teleport:::Will now Teleport and run away from the player less often:::Will now occasionally Teleport to the player====General====
:Overall damage has been reduced
:No longer vulnerable to [[Confuse]] and [[Charm]] effects
:Will now drop a [[health globe]] every 25% health mark (i.e. at 75%, 50%, and 25% health)
:Now enrages after 4 minutes
:In Inferno difficulty, Siegebreaker will now gain the [[Reflects Damage]] affix
====[[Belial]]====
:General::Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform===[[Cydaea]]===
:Bug Fixes::Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances====Abilities====
:Spiderlings
::Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
::In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
====[[Siegebreaker]]====
:General::Overall damage has been reduced::No longer vulnerable to ===[[ConfuseRakanoth]] and [[Charm]] effects::Will now drop a [[health globe]] every 25% health mark (i.e. at 75%, 50%, and 25% health)::Now enrages after 4 minutes::In Inferno difficulty, Siegebreaker will now gain the [[Reflects Damage]] affix===
====General====
====[[Cydaea]]====:In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
:Abilities
::Spiderlings
:::Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
:::In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
===[[Izual]]===
====[[Rakanoth]]General====
:GeneralHealth pool has been increased:The number of [[Oppressor]]s that join the fight has been reduced from 4 to 2:In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutesWill no longer target Followers or [[Tyrael]] as frequently
====Abilities====:Base Attacks::Base attack damage has been lowered::No longer does [[Cold]] damage on top of base attacks:Charge::Charge damage has been reduced::[[Knockback]] has been removed::Will Charge slightly more often, but will only target players:Frozen Bombs::Frozen Bomb damage has been reduced::Bombs will now explode faster::Only 8 Bombs will now spawn around the player rather than 12::Bombs will spawn at Izual's feet less often:Frost Explosion::Frost Explosion damage has been reduced by 70%::Duration of [[freeze]] has been increased::Damage dealt to players while frozen will now break the effect::Players can now use defensive [[cooldown]]====while frozen::Players can no longer avoid being frozen by doing high amounts of damage to Izual
:General
::Health pool has been increased
::The number of [[Oppressor]]s that join the fight has been reduced from 4 to 2
::Will no longer target Followers or [[Tyrael]] as frequently
:Abilities::Base Attacks:::Base attack damage has been lowered:::No longer does [[Cold]] damage on top of base attacks::Charge:::Charge damage has been reduced:::[[Knockback]] has been removed:::Will Charge slightly more often, but will only target players::Frozen Bombs:::Frozen Bomb damage has been reduced:::Bombs will now explode faster:::Only 8 Bombs will now spawn around the player rather than 12:::Bombs will spawn at Izual's feet less often::Frost Explosion:::Frost Explosion damage has been reduced by 70%:::Duration of [[freeze]] has been increased:::Damage dealt to players while frozen will now break the effect:::Players can now use defensive [[cooldown]] while frozen:::Players can no longer avoid being frozen by doing high amounts of damage to Izual====Bug Fixes====
:Bug Fixes::Izual will no longer spawn twice if a player skips his introductory cut-scene
===[[Diablo]]===
:====Bug Fixes==== :::Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two:::Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff:::Fixed a bug that was causing [[pets]] to not attack Shadow Clones
==Monsters==
 
===General===
:[[Soul Ripper]] and [[Soul Lasher]] damage has been reduced and both monsters will now run away less often
:Wasps [[Wasp]]s in Act II, [[Mage Skeletal Construct]]s in Act II, and [[Winged MoloksMolok]] s in Acts III and IV will now run away less
:[[Succubus]] monsters will now run away less and for a shorter distance
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