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Patch 1.0.3

692 bytes added, 19:13, 20 June 2012
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==General==
* :To prevent [[monsters ]] from being unintentionally kited [[kite]]d into town from other areas of the game, portals have been placed at both ends of the bridge from [[New Tristram ]] to The [[Weeping Hollow]]. Towns have always been intended to be a safe haven from [[combat]], and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
* :The rewards provided for replaying [[quests ]] have been reduced
* :The real-money [[auction house ]] is now available for Chilean, Argentinian, and Brazilian currencies
==[[Battle.net]]==
===General===
* :Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by [[BattleTag]]
* :The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
* :Chat settings and preferences will now be saved whenever you log out
* :Reporting another player using the Report > [[Spam ]] option will now mute that player for the duration of your gaming session
===Bug Fixes===
* :Using the /who command in a heavily populated chat channel should no longer cause the client to crash
* :The "Invite to [[Party]]" button should no longer become grayed-out if a player:** ::Declines a party invite** ::Requests a party invite and then declines it** ::Accepts a party invite, but then immediately leaves the party
* :The [[character ]] screen should now always display the correct [[act ]] and quest information
* :If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
==[[Classes]]==
===[[Barbarian]]===
'''Active [[Skills]]'''
[[Ignore Pain]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/ignore-pain db]}})
:Skill [[Rune ]] - [[Contempt for Weakness]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/ignore-pain#contempt-for-weakness db]}})::The amount of [[damage ]] reflected will now cap at the player's maximum [[Life]]
:Skill Rune - [[Crushing Advance]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/overpower#crushing-advance db]}})
::The amount of damage reflected will now cap at the player's maximum Life
::The [[tooltip ]] has been updated to represent that both melee and ranged damage are reflected
[[Weapon Throw]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/weapon-throw db]}})
:Tooltip now displays the correct duration for how long a target will be slowed[[slow]]ed: "Hurl a throwing [[weapon ]] at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
'''[[Passive ]] Skills'''
[[Relentless]] ({{wl|[http://diablonut.incgamers.com/skill/barbarian/relentless db]}})
:Now reduces the [[Fury ]] cost of all skill (sic) by 75%, down from 100% (the 50% damage reduction remains unchanged)
===[[Demon Hunter]]===
[[Cluster Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow db]}})
:Skill Rune - [[Dazzling Arrow]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/cluster-arrow/dazzling-arrow db]}})
::Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by [[grenades ]] have a 55% chance to be stunned [[stun]]ned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
[[Grenades]] ({{wl|[http://diablonut.incgamers.com/skill/demonhunter/grenades db]}})
==[[Monk]]==
'''General'''
:Monks can now use two-handed [[axes]], two-handed [[maces]], and two-handed [[swords]]
==[[Witch Doctor]]==
'''Active Skills'''
==[[Wizard]]==
'''Active Skills'''
[[Magic Weapon]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/magic-weapon db]}})
:When activated, a [[buff ]] icon will now appear that displays the amount of time remaining
[[Meteor]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor db]}})
:Skill Rune - [[Star Pact]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/meteor#star-pact db]}})
::Now deals damage as [[Arcane ]] instead of [[Fire]]
'''Passive Skills'''
[[Paralysis]] ({{wl|[http://diablonut.incgamers.com/skill/wizard/paralysis db]}})
:Tooltip now displays the correct duration for how long a target will be stunned: "[[Lightning ]] damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
==[[Items]]==
:+ Attack Speed bonus values on weapons and [[armor ]] have been reduced by 50%::This change does not apply to [[quivers]]
:High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
:The new approximate drop rates are as follows:
::Hell - [[Act III ]] and [[Act IV]]:::[[iLvl ]] 61: 9%
:::iLvl 62: 1.9%
:::iLvl 63: 0%
::[[Inferno ]] - [[Act I]]
:::iLvl 61: 17.7%
:::iLvl 62: 7.9%
:::iLvl 63: 2.0%
::Inferno - [[Act II]]
:::iLvl 61: 18.6%
:::iLvl 62: 12.4%
:Please see the Patch 1.0.3 Design Preview for more information and specific details
:[[Repair ]] costs have been increased for item levels between 53 and 63
:[[Magic Find ]] will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
:The item quality of all components needed to [[craft ]] the [[Staff of Herding]], as well as the Staff of Herding itself, have been changed from Common to [[Legendary ]] (i.e. their item names will appear orange in color)
:The Staff of Herding can no longer be salvaged or dropped
:Crafted items that are dropped on the ground due to a player’s [[inventory ]] being full can no longer be seen or picked up by other players
:Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two [[Magic ]] items when slain
:Weapon racks will no longer drop weapons 100% of the time
:Destructible objects no longer have a chance to drop items, and will only have a small chance to drop [[gold ]] when destroyed
===Weapons and Armor===
:"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent [[attack speed ]] increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
:[[Crowd Control ]] Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the [[debuff ]] lasts
::For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
:[[Manticore ]] now has one additional bonus [[affix]]
:Tooltips for items on the ground will now show comparison stats
:[[Resist ]] values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
:When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
:When selling items to a [[vendor]], the most recently sold items will now always display at the bottom of the Buyback tab
===Bug Fixes===
:Items [[level ]] 50 and above will now display their item level in the tooltip
:Damage Over Time ([[DoT]]) skills will now properly benefit from items with the +Critical [[Crit]]ical Chance affix
:Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
:Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in a future [[patch]].
:Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a [[Spider Queen ]] while another Spider Queen is still active)
:Fixed a bug with linking items with socketed gems [[socket]]ed [[gem]]s in chat
:Fixed a bug where vendors would occasionally not have any items for sale
:Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the [[Buyback ]] tab
:Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s [[stash ]] would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
:Fixed a bug that was causing [[Collector's Edition dyes ]] [[dye]]s to sell for the same price regardless of stack size
==Crafting==
''[[Blacksmith]]''
:The gold cost to level the Blacksmith has been reduced by 50%
:The number of [[Page of Blacksmithing|Pages of Blacksmithing]], [[Tome of Blacksmithing|Tomes of Blacksmithing]], or [[Tome of Secrets|Tomes of Secrets ]] required to level the Blacksmith has been reduced
:Base levels now require 1 page/tome, down from 5
:Weapon crafting costs have been reduced
:The chance for level 60 items to produce Legendary crafting materials when salvaged [[salvage]]d has been reduced
''[[Jeweler]]''
:The gold and material cost to combine gems ranks 2-8 has been reduced
==[[Followers]]==
:Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
''[[Enchantress]]''
:Skills
::[[Mass Control]]
::Radius reduced from 15 yards to 8 yards
::If Enchantress also has [[Reflect Missiles ]] trained, Mass Control will no longer accidentally [[hex ]] the player when both skills are activated::Skill will now correctly target enemies in all circumstances
==[[Bosses]]==
===General===
:Bosses have had their pathing improved
:The quality of the item for the fourth stack of [[Nephalem Valor ]] from bosses has been slightly reduced
====[[Skeleton King]]====
:Abilities
::Will now summon Skeletal Archers in Hell and Inferno difficulties
====[[The Warden ]] (mini-boss)====
:General
::Now has [[Fast ]] and [[Molten ]] affixes, in addition to [[Jailer]]::In Inferno difficulty, the Warden will also gain the [[Desecrator ]] affix
====[[Butcher]]====
:Bug Fixes
::Fixed an issue where the corner panel fires in the [[Chamber of Suffering ]] were doing twice as much damage as intended
====[[Ghom]]====
:Abilities
====[[Maghda]]====
:Bug Fixes
====[[Zoltun Kulle]]====
:General
::Zoltun Kulle will now [[enrage ]] in Inferno difficulty after 3 minutes, teleporting [[teleport]]ing to the player more frequently and dealing damage when arriving at the player’s location
:Abilities
====[[Belial]]====
:General
====[[Siegebreaker]]====
:General
::Overall damage has been reduced
::No longer vulnerable to [[Confuse ]] and [[Charm ]] effects::Will now drop a [[health globe ]] every 25% health mark (i.e. at 75%, 50%, and 25% health)
::Now enrages after 4 minutes
::In Inferno difficulty, Siegebreaker will now gain the [[Reflects Damage ]] affix
====[[Cydaea]]====
:Abilities
====[[Rakanoth]]====
:General
====[[Izual]]====
:General
::Health pool has been increased
::The number of Oppressors [[Oppressor]]s that join the fight has been reduced from 4 to 2::Will no longer target Followers or [[Tyrael ]] as frequently
:Abilities
::Base Attacks
:::Base attack damage has been lowered
:::No longer does [[Cold ]] damage on top of base attacks
::Charge
:::Charge damage has been reduced
:::[[Knockback ]] has been removed
:::Will Charge slightly more often, but will only target players
::Frozen Bombs
:::Only 8 Bombs will now spawn around the player rather than 12
:::Bombs will spawn at Izual's feet less often
:;:Frost Explosion
:::Frost Explosion damage has been reduced by 70%
:::Duration of [[freeze ]] has been increased
:::Damage dealt to players while frozen will now break the effect
:::Players can now use defensive [[cooldown ]] while frozen
:::Players can no longer avoid being frozen by doing high amounts of damage to Izual
===[[Diablo]]===
:Bug Fixes
:::Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
:::Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
:::Fixed a bug that was causing [[pets ]] to not attack Shadow Clones
===General===
:Champions[[Champion]]s, Rares, and Uniques have had their pathing improved
:[[Elite ]] packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of [[Rare ]] quality
:Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
:[[Colossal Golgor ]] base damage has been reduced
:[[Herald of Pestilence ]] tentacle attack damage has been reduced
:[[Soul Ripper ]] and [[Soul Lasher ]] damage has been reduced and both monsters will now run away less often
:Wasps in Act II, [[Mage Constructs Construct]]s in Act II, and [[Winged Mollocks Moloks]] in Acts III and IV will now run away less
:[[Succubus ]] monsters will now run away less and for a shorter distance
:The health pools of Woodwraiths [[Woodwraith]]s in the Highlands now match the health pools of Woodwraiths in the [[Fields of Misery]]
:[[Lacuni ]] and [[Scavenger ]] Rares and and Champions will now un-burrow when called by their allies
:[[Bloodclan Warriors Warrior]]s no longer knockback when buffed and attack slightly slower
:[[Morlu ]] no longer have the [[Invulnerable Minions]], [[Health Link]], or [[Fire Chains ]] affixes
:[[Plagued]], [[Arcane Enchanted]], and [[Electrified ]] monsters no longer have resistance to [[Poison]], Arcane, and Lightning damage (respectively)
:Leaders of Invulnerable Minions packs have had their health pools reduced
:[[Mortar ]] monsters can now hurl projectiles farther, but their minimum range ([[dead zone]]) has also been increased by 100%
:Interrupting a monster attack before it lands will now properly trigger its cooldown
:[[Treasure Goblins Goblin]]s will now drop gold piles for all nearby players
:Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
:The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged[[dodge]]d/blocked[[blocke]]d/etc
:The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
:Monsters with the [[Extra Health ]] affix should no longer gain more health every time players leave and join the game
:Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
:Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal
:Fixed a bug that was causing Champion Wallers [[Waller]]s to occasionally create walls at their location rather than the player's location
:Fixed a bug where [[Sandwasp ]] projectiles could sometimes become invisible
===General===
:The [[experience ]] bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
:The speed of the animation that plays when resurrecting [[resurrect]]ing another players should no longer scale with your attack speed
:Attempting to cast a skill while spamming the [[Town Portal ]] hot key will now correctly interrupt the Town Portal cast and animation
:Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
:It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
:It is no longer possible to prevent character [[death ]] in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
:Fixed a bug where [[The Lyceum ]] in the [[Southern Highlands ]] was not appearing
:Fixed a bug where players could switch their offerings in the [[Trade ]] window right before clicking "Accept" and, due to high [[latency]], the game would not always be able to verify that both players were accepting the same offerings
:Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
:Fixed a bug that was causing players to become stuck when using a [[banner ]] to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
:Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills ([[Strafe]], [[Whirlwind]], [[Tempest Rush]]) ended because the player ran out of the appropriate resource
:Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
:Several performance improvements have been made to both the [[PC ]] and [[Mac ]] client
===Auction House===
:Item tooltips in the auction house will now correctly reflect [[stat ]] bonuses provided by socketed gems
:Items with class-specific affixes should now display the class restriction properly
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