Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Paragon

3,639 bytes added, 16:41, 16 July 2014
no edit summary
[[File:Paragon-levelsdefense-avatarspatch210.jpgJPG|thumb|350px|Paragon level avatar upgradesDefense Tab and Life Regen buff from Patch 2.1 on the PTR.]]The entire Paragon system is due was added to be completely overhauled Diablo 3 shortly after release, in the [[Paragon 2v1.0.4 patch]] updateon August 22, which will change Paragon 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] The system was an [[end game]] feature that provided additional levels from individual character and bonuses to an account-wide bonus tied into greater for a character customizationonce they reached the max level of 60. The system remains under developmentAt that point, but it will be patched into D3C prior to the release max-level character could start earning Paragon Levels, each of D3Xwhich added passive bonuses 3% to [[Magic Find]] and [[Gold Find]], with a current target date of sometime in 2014. See plus the same [[Paragon attribute]] bonuses as a normal level up (3 to the class main stat, 2vitality, 1 to the other two stats).0]] article for full detailsThe maximum was Paragon 100, and many players set "P100" as their end goal.
The current Paragon system of Paragon levels was added into completely overhauled for [[Diablo III 3 version 2]], in what the developers called [[v1Paragon 2.0.4 patch]] on August 22, 2012.[http://diablo.incgamers.com/blog/comments/introducing-the-paragon-system-2] The That system is an [[end game]] feature that provides additional levels what players see today in Diablo 3 and bonuses for characters once the reach the max level Reaper of 60Souls. Once at max level all experience gained by a character counts towards his Paragon level2. Characters can level up 0 changed Paragon experience to Paragon 100work account-wide, and each level awards that so every character a passive bonus on the account, of 3% to [[Magic Find]] and [[Gold Find]]any level, plus received the same [[attribute]] bonuses as full number of Paragon points. Each Paragon Level grants a normal level up (3 to point that can be spent in any of the class main stat, 2 vitality, 1 to the other two stats)four bonus fields in four different Paragon Tabs.
==Paragon Points==
==In the Paragon 2.0==system, each level grants a new Paragon Point, alternating between the four tabs. The first Paragon Point must be spent in the Core Tab, the second in the Offense Tab, and so on, until all fields have been maxed out at 50 points at Paragon 800. Points above that are awarded only to the Core Tab, where the [[Mainstat]], and [[Vitality]] bonuses are the only two that do not max out at 50 points and can be boosted forever.
The paragon system is going to be completely overhauled in [[Paragon 2.0]]. Refer to that article for full details on this still-evolving system.
In brief, come Paragon 2.0, all experience earned by max level characters counts for an account-wide Paragon level (hardcore and softcore characters are tracked separately). Each Paragon level earned will grant each character on that account some number of Paragon points to be spent in any of (about 16) different specific bonuses. These bonuses include things like attributes, critical hit chance and damage, movement speed, pickup radius, blocking %, and more. ===Core Tab===
The [[Core Tab]] has the only two bonuses that do not max out at 50 points. Movement Speed is also an odd one, since the property has a hard cap at 25% from Items + Paragon Points. Thus a character with 20% Movement Speed from gear would only gain another 5% from Paragon Points, and any boost over that would be wasted.
* [[Mainstat]]: +5 per point, no hard cap.
* [[Vitality]]: +5 per point, no hard cap.
* [[Movement Speed]], +0.5% per point, maxing out at +25% with 50 points.
* +Maximum [[Resource]]:
** [[Barbarian]]: +1 to maximum [[Fury]] per point.
** [[Crusader]]: +1 to maximum [[Wrath]] per point.
** [[Demon Hunter]]: +0.5 to maximum [[Hatred]] per point. ([[Discipline]] is not boosted by Paragon points.)
** [[Monk]]: +1 to maximum [[Spirit]] per point.
** [[Witch Doctor]]: +4 to maximum [[Mana]] per point.
** [[Wizard]]: +1 to maximum [[Arcane Power]] per point.
===Offense Tab===
Critical hit Chance was reduced from .2% to .1% per point during PTR testing, lowering the maximum from 10% to 5%. Prior to that, ChC was clearly the best stat to boost.
==Official Paragon Level Details==* [[Attack Speed]]: +.2% per point, for a maximum of +10% at 50 points.* [[Cooldown]] Reduction: +2% per point, for a maximum of +10% reduction at 50 points.* [[Critical Hit Chance]], +.10% per point, for a maximum of 5% at 50 points.* [[Critical Hit Damage]], +1% per point, for a maximum of 50% at 50 points.
 
===Defense Tab===
 
The Defense tab shifted a bit during development. The initial version on the PTR had Life, Armor, Dodge, and Resist All. [[Dodge]] was subsequently removed entirely from Paragon Point bonuses.
 
* [[Life]]. Increases +.50% Life per point, to a maximum value of +25% Life.
* [[Armor]]. Increases +.50% Armor per point, to a maximum value of +25% Armor.
* [[All Resistance]]: +5 per point, with a maximum of 250.
* Life [[Regeneration]], +165.1 per point, for a maximum of +8252 life per second.
** Originally +33 per point with a maximum of +1650, before Patch 2.1 boosted it as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]
 
 
===Utility Tab===
 
[[File:Paragon-utility-patch210.jpg|thumb|350px|Big boost to Life on Hit in Patch 2.1 on the PTR.]]
The [[Utility Tab]] changed several times during testing. In the initial iteration during PTR testing it held [[Magic Find]], [[Gold Find]], +maximum resource, and Movement Speed. Paragon point options were shuffled between the tabs and some were removed or replaced during development.
 
The final stats in the live game are:
 
* [[Area Damage]]: +1% per point, max of +50%.
* [[Resource Cost Reduction]]: 0.2% per point, maximum of 10% cost reduction.
* [[Life on Hit]]: 82.5 per point, maxing out at 4125.
** Originally set to 16.5 per point, with a 50 point cap of 825. This stat was boosted considerably during [[Patch 2.1]] on the PTR, as part of the general healing and combat engine changes.[http://diablo.incgamers.com/blog/comments/blizzard-explains-the-big-life-on-hit-changes]
* [[Gold Find]]: +1% per point for a maximum of +50%.
** Gold Find boosted by gear or Paragon Points switched from additive to multiplicative in Patch 1.0.6, granting much higher Gold Find on higher difficulty levels and making points here worth the expense for many gold-poor players.
 
 
 
 
 
 
 
 
 
==Archived Paragon Information==
 
The following archived content describes how the Paragon system worked in [[D3v]]. It is obsolete information (though the [[Diablo 3 console]] still works similarly) and is preserved here purely for historical interest.
 
 
{{Archived|April 2014|[[Paragon]]}}
 
 
==Original Paragon Level Details==
 
[[File:Paragon-levels-avatars.jpg|thumb|350px|Paragon avatar upgrades.]]
Quoted from the [[patch v1.04]] official notes.[http://diablo.incgamers.com/blog/comments/official-patch-1-0-4-notes/]
==Media ==
Several screenshots showing off aspect aspects of the original Paragon system.
<gallery>