Necromancer skills

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Below are all the Necromancer skill released for the Necromancer beta test prior to launch.

Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, Skill Rune information, blue quotes, and much more.

Primary

Name Level Description
Bone Spikes
(database)
1 Generate: 24 Essence


Summon bone spikes from the ground dealing 150% weapon damage as Physical per second.

Siphon Blood
(database)
1 Generate: 15 Essence each time damage is dealt


Siphon the blood from the targeted enemy dealing 300% weapon damage as Physical.

Siphon Blood heals you for 2% of your total health every second while channeled.

Grim Scythe
(database)
1 Generate: 12 Essence per enemy hit


Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.


Secondary

Name Level Description
Death Nova
(database)
1 Cost: 20 Essence


Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.

Bone Spear
(database)
1 Cost: 20 Essence


Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.

Skeletal Mage
(database)
1 Cost: 40 Essence


Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 0 seconds.

Blood & Bone

Name Level Description
Bone Armor
(database)
1 Cost: 10 Essence

Cooldown: 10 seconds

Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.

Bone Spirit
(database)
1 Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.


You gain a charge every 15 seconds and can store up to 0 charges. Recharge time is reduced by 1 seconds for each corpse you consume.

Blood Rush
(database)
1 Cost: 15% Health

Cooldown: 5 seconds

Shed your mortal flesh and reappear up to 50 yards away.

Simulacrum
(database)
1 Cost: 125%1 Health

Cooldown: 120 seconds

Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.

Reanimation

Name Level Description
Land of the Dead
(database)
1 Cooldown: 120 seconds


All corpse skills can be used at will for 10 seconds.

Command Skeletons
(database)
1 Cost: 50 Essence


Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.

Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.

Command Golem
(database)
1 Cooldown: 45 seconds


Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.

Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.

Army of the Dead
(database)
1 Cooldown: 120 seconds


Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.

Curses

Name Level Description
Decrepify
(database)

Passive
1
Frailty
(database)

Passive
1
Leech
(database)

Passive
1

Corpses

Name Level Description
Corpse Explosion
(database)
1 Target an area exploding up to 5 corpses within 11 yards dealing 350% weapon damage as Physical to enemies within 20 yards.
Corpse Lance
(database)
1 Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Devour
(database)
1 Consume corpses within 60 yards to restore 10 Essence per corpse.
Revive
(database)
1 Target an area reviving up to 10 corpses within 20 yards for seconds.


Curses, Summons and Blood

The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?


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