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NPC

1,850 bytes added, 19:43, 25 October 2013
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'''NPCs''', '''Non-Player Characters''', are the principle sources of information about the game's [[lore]]. They are also the usual sources for [[quests]] and quest rewards, and the NPC merchants are invaluable for equipping your hero for battle.
 
==NPCs in Diablo 3==
 
NPCs will play their familiar role in Diablo 3; giving quests, telling the game story, and sometimes [[Followers|assisting characters]] in battle. Not much has been seen of NPCs thus far; there were no towns or merchant NPCs in the Blizzcon demos in 2008 or 2009, and the few NPCs found in the field were simply there as part of quest dialogues.
 
While it's unknown just how much of an expanded role NPCs will play in Diablo 3, the team has given some hints of their plans. [[Julian Love]] spoke on this in an October 2009 interview. [http://www.planetdiablo.com/features/articles/jlove101309/jlove_b.shtml]
 
::'''''Planet Diablo:'''Can you tell us about the role of NPCs -- How big a role will they play in Diablo III? In Diablo II , sort of going along with that, they didn't move that much, they stayed in their general area of within their town; are they going to be more mobile in the game?
 
::'''Julian:''' I'm gonna say yes, absolutely. Without giving you any details with exactly how, where, and why because it starts to reveal too much story, the intent there is, and in all ways really, the intent is to make the world seem more like an actual living, breathing world. This is why we have you interacting with the backgrounds as much as we do, this is why we're making the NPCs really play a bigger part in the story itself, and part of that will be getting more direct and active involvement with, you know, the NPCs themselves and having them move around and do things and see them doing the things that happen in the real world, not just hearing about it through dialogue.
==NPC Conversations==
[[Image:Npc-interaction.jpg|400px|thumb|Early concept for NPC dialogue; now removed. The Barbarian speaks with [[Deckard Cain]].]]NPC conversations in [[Diablo III]] are shown in the normal game screen. The camera merely zooms [[zoom]]s in a bit, while maintaining the same overhead view. The conversation is ended and the screen returns to normal if you click anywhere outside of the dialogue tree, or press the space bar or Esc key.
When the game debuted at the [[WWI 2008|WWI event]] in June 2008, NPC conversations were portrayed in a special pop up window display which you can see below. This approach was abandoned between the June premiere and [[BlizzCon 2008|BlizzCon]] in October, since the D3 Team felt that it took players out of the flow of the game.
 [[Image:Npc-interaction.jpg|center|400px|thumb|Early concept for NPC dialogue; now removed. The Barbarian speaks with [[Deckard Cain]].]]<br><br><br>
==List of known NPCs==
* [[Mr. Meat Wagon]]
* [[Little Girl Ghost]]
Also see the [[:Category:NPCs|NPC category]] for a complete list of NPCs, both confirmed and speculated.
===Pablo DeSoto===
[[image:desoto-concept1.jpg|right|thumb|250px|Concept art of Pablo DeSoto.]]
[[Pablo DeSoto]] is seen in detailed concept art, and mentioned in the [[Writings_of_Abd_al-Hazir:_Entry_no._0020|Gnarled Walker]]s lore entry, as quoted above. He is said to be knowledgeable of magic and mentioned to have some sort of grudge against necromancers. This might be a flashback or homage to {{iw|Gheed#Special_Necromancer_Introduction Gheed}}, the Necromancer-hating NPC merchant from Act One of Diablo II.
{{NPC Character navbox|d3}}
[[category:basics]]
[[category:NPCs]]
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