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Monster Power

714 bytes added, 20:41, 22 October 2012
Monster Power on Inferno
===Monster Power on Inferno===
Monster Power grants different bonuses and effects on Inferno, giving high end players a very challenging play mode by greatly increasing the hit points and damage of monsters. The values in the infographic below were accurate for the system when it was first released in patch v1.0.5, but a week after the patch went live Blizzard reduced the damage output. None of the other values were tweaked at that time.  The new values, which apply only to Inferno (Normal/NM/Hell were not adjusted) are:[http://diablo.incgamers.com/blog/comments/monster-power-damage-reduced] * MP1: 109.60% (down from 114%)* MP2: 120.12% (down from 130%)* MP3: 131.65% (down from 148%)* MP4: 144.29% (down from 169%)* MP5: 158.14% (down from 193%)* MP6: 173.32% (down from 220%)* MP7: 189.96% (down from 250%)* MP8: 208.20% (down from 285%)* MP9: 228.18% (down from 325%)* MP10: 250.09% (down from 371%) 
[[File:Monster-power-bonuses2.jpg|center|thumb|800px|Monster Power on the [[Inferno]] difficulty.]]
As you can see in the infographic below, there is no change to the item level potential of drops in Act 3 and 4, but with ML1+ monsters in Acts One and Two drop items with the same high level potential as Act 3 and 4.
 
 
===Chests and Barrels===