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Monster

899 bytes added, 17:00, 15 March 2019
Development
==Development==
[[Image:Mon-siegebreaker1.jpg|thumb|150px|The [[Siegebreaker Assault Beast|Siegebreaker]] eyes his next victim.]]
The D3 team has created a huge variety of monsters for our slaughtering pleasure, and the denizens of the underworld are customized, personalized, and quite versatile. Bosses have been greatly upgraded in appearance and size, and the AI has been improved as well, but unfortunately they are not the main targets for item hunting anymore. This is a big departure from previous Diablo games, and was received with worse than mixed reception.
As the [[D3 Team]] describes it, the monsters and characters evolve at the same time, feeding off of each other. Jay Wilson described this process in a December 2008 interview.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
{{clear-left}}::"...the monster design. As we get further and further into the game, our goal is to make monsters that we can't figure out how the player can defeat [with the existing skills] and give the player the tools they need to defeat them. So the design of the monsters has a direct relationship to the design of the classes. That's kind of an ongoing thing; we [decide] "Let's create a monster that has really debilitating rooting attacks that just get you stuck when you encounter them." Then we see that this really screws with the Barbarian, so we give him a skill that lets him break out of roots so that he can counter that. Those things are interesting and allow for the player to have a broader, deeper character. On the other hand, we don't want to go too far -- a lot of mechanics of ''World of WarCraft'' are based heavily on control, and we want to make sure that Diablo 3 stays mostly a combat game based mostly on attacks.
==Bosses==
[[Image:Mon-thousand-pounder1.jpg|thumb|none|300px|Thousand Pounder. A boss!]]
From what players saw during the Blizzcon 2008 and 2009 demos, bosses in Diablo 3 are much as they were in Diablo 2. SuperUniques in a few set, scripted locations, with lots of champions and random bosses (with random modifiers) scattered around the rest of the game world.
* See the [[Boss Modifiers]] page for the 20~ known special modifiers bosses can spawn with; many more than in Diablo II.
 
===Superuniques===
 
A Superunique is a specific kind of monster in Diablo III. They are displayed with their names in purple, have set spawn locations, and are often part of a quest or event. They will have special attacks such as Vampiric, Knockback and Jailer. While some superuniques are always found on given locations (e.g. [[Odeg the Keywarden]] always appears somewhere in the [[Fields of Misery]]), others only spawn occasionally. The probability of finding some is really low and encountering them can require hundreds of attempts. This is why the "A Unique Collection" achievement is one of the hardest to complete in Diablo III.
 
List of [http://www.diablowiki.net/Category:Superuniques Superuniques].
 
[[File:Dataminer.jpg#sthash.CbH2aoqb.dpuf|thumb|none|600px|A Superunique with its purple name]]
===Champions===
* Possessed
* Frenzied
 
==Behavior/AI==
====[[Activated Vessel]]====
[[Image:Mon-activated-vessel2.jpg|left|100px]]Scary looking humanoid demonic creation made from willing [[Dark Vessel]]s. Activated Vessels are mutated, half-demonic things who fight furiously and move very quickly. It's a good idea to kill off the Dark Vessels before they can activate, if at all possible.<div style="clear:both;"></div>
 
 
====[[Beast]]====
[[Image:Mon-beast2.jpg|left|100px]][[Beast]]s are large, buffalo-like herd beasts seen in the plains areas of Diablo III. They have a very fast charging attack, and gore with their huge tusks up close, though the few seen in the WWI 2008 gameplay movie died pretty easily. They're not just animals either; they've been mutated by [[Diablo]] (or someone?) to become monstrous.<div style="clear:both;"></div>
====[[Dark Demon]]====
[[Image:Mon-dark-demon1.jpg|left|125px]]These odd, half-skeletal creatures are summoned from raw, red manhole-like openings in the ground by [[Dark Cultist]]s. They are quadrupedal, and look a bit like a dog crossed with a crocodile, then turned inside out. They are quick of foot, but appear to possess only melee attacks.<div style="clear:both;"></div>
 
====[[Dark Vessel]]====
Dark Vessels look a bit like [[Dark Cultists]], but Vessels lean on tall crooks, and remain motionless until they transform, while Cultists are mage-like enemies who cast a variety of spells and summon demons.<div style="clear:both;"></div>
 
====[[Dune Thresher]]====
[[Image:Mon-dunethresher1.jpg|left|100px]][[Dune Thresher]]s are apparently mostly located north of [[Caldeum]], which would imply that the game will take us to the surrounding desert areas. They are the croco-sharks of the sand, and is a great threat to anyone wandering in the desert. Well, besides heroes like the average player in [[Diablo III]]. Above two primary front legs these beasts are equipped with a second pair of appendage in the form of gigantic talons that supplement its leap-and-bite attack. The beasts are very fast and most dangerous.<div style="clear:both;"></div>
 
====[[Fallen Shaman]]====
[[Image:Mon-fallen-shaman-bashiok.gif|left|100px]][[Fallen Shaman]]s return in Diablo III, but none have yet been seen in screenshots. We only know of them thanks to this animated gif, which [[Blizzard]]'s D3 Community Manager, [[Bashiok]], had as his forum avatar. [[Fallen]] were in D1 and took on an expanded role with new AI, shamans, and grouping habits in D2 ({{iw|Fallen Diablo 2 Fallen}}). How they'll progress in D3 remains to be seen, but everyone seems to like this monster type, so their return is a popular one.<div style="clear:both;"></div>
 
====[[Ghostly Orb]]====
====[[Ghoul]]====
[[Image:Mon-ghouls3.jpg|left|100px]]These swarming monsters appear to be the zombie cannon fodder of [[Diablo III]]. They are blue-skinned [[undead]] who spawn in great numbers, are quite fleet of foot and quick of movement, but are fairly weak and easy to kill. [[Ghoul]]s can be seen climbing up the walls and swarming the [[Barbarian]] in the beginning of the [[WWI 2008]] gameplay movie. They die almost as fast as they race to battle (which is quite quickly).<div style="clear:both;"></div>
 
====[[Gnarled Walker]]====
[[Image:Mon-wood-wraith1.jpg|left|100px]]The only type of this monster yet seen is called the [[Wood Wraith]], but they are called Gnarled Walkers in the concept art, and that seems a more likely name for the entire monster type.
 
Gnarled Walkers are not just living, Ent-like trees, but are demonic, possessed um... trees. From the concept art they look to be things, mad plants, rather than individual entities. They do not have faces, and they are not bipedal bodies formed from wood. They are literally demonic trees, soulless and mindless and deformed by the dark magics that have animated them.<div style="clear:both;"></div>
====[[Lamprey]]====
[[Image:Mon-lamprey2.jpg|left|100px]]Lamprey are squirming eels that emerge in a flood from a ruptured [[Grotesque]]. They are not powerful monsters, but are disgusting in their fecundity and must be stomped out, like giant maggots.<div style="clear:both;"></div>
 
 
====[[Savage Beast]]====
[[Image:Mon-beast2.jpg|left|100px]][[Savage Beast]]s are large, buffalo-like herd beasts seen in the plains areas of Diablo III. They have a very fast charging attack, and gore with their huge tusks up close, though the few seen in the WWI 2008 gameplay movie died pretty easily. They're not just animals either; they've been mutated by [[Diablo]] (or someone?) to become monstrous.<div style="clear:both;"></div>
====[[Skeletal Archer]]====
[[Image:Mon-skeletal-archer1.jpg|left|100px]]The basic bones with a bow, [[Skeletal Archer]]s return for their third go 'round in the Diablo series, and they are much as they've ever been. A humanoid skeleton with a bow and a relatively slow firing rate. They are not dangerous one on one, but a pack of them can be pretty nasty, especially against low armor or stationary targets.<div style="clear:both;"></div>
 
====[[Skeletal Executioner]]====
[[Image:Mon-skeletal-summoner5.jpg|left|100px]]
These skeleton shaman spawn with packs of [[Skeletal Archer]]s and [[Skeletal Shieldman]] for protection. The Summoners are larger than regular skeletons, and have glowing purple/pink orbs around their upper bodies. These may be shields, decoration, or an indication what type of elemental damage they deal. During battle the summoners stay to the rear of their foot soldiers, where they keep busy summoning fresh skeletons, or hurling purple projectiles at any players who stray into range.<div style="clear:both;"></div>
 
These huge, hulking, spike-covered monsters are undead; the largest type of undead ever seen in any of the Diablo titles. They are slow of foot and hard-hitting, much like the club-wielding {{iw|Blunderbore Blunderbores}} seen in Diablo II. The only Unburied yet seen were early in the game, during the demo levels available at Blizzcon 2008, and were not too nasty. It's expected that we'll find more dangerous varieties of them later in the game, since that's how the monsters in Diablo III roll.
<div style="clear:both;"></div>
 
====[[Walking Corpse]]====
Walking corpses have a unique talent, in that upon death they sometimes break in half, but continue the battle as their upper bodies snap off and become a [[Crawling Torso]].<div style="clear:both;"></div>
 
 
====[[Wood Wraith]]====
[[Image:Mon-wood-wraith1.jpg|left|100px]]The only type of this monster yet seen is called the [[Wood Wraith]], but they are called Gnarled Walkers in the concept art, and that seems a more likely name for the entire monster type.
 
Gnarled Walkers are not just living, Ent-like trees, but are demonic, possessed um... trees. From the concept art they look to be things, mad plants, rather than individual entities. They do not have faces, and they are not bipedal bodies formed from wood. They are literally demonic trees, soulless and mindless and deformed by the dark magics that have animated them.<div style="clear:both;"></div>
====[[Wretched DeadMother]]====[[Image:Mon-walking-corpse-f2.jpg|left|50px]][[Image:Mon-zombie-unknown.jpg|left|50px]]These [[zombie]]s come in male and female varieties, and appear to be a slight upgrade from the generic, brains-loving shamblers. They look somewhat gothic, and have the females in ripped gowns, the males like they've just spent their allowance at [http://www.hottopic.com/hottopic/index.jsp Hot Topic]ability to summon more undead by regurgitating dead bodies.
<div style="clear:both;"></div>
[[Image:Mon-zombie3.jpg|left|100px]][[Zombie]]s return to [[Diablo III]] in much the same form as they occupied in [[Diablo I]] and [[Diablo II]]. Humanoid, slow, shambling, and just generally unpleasant. Their slow speed and negligible intelligence makes them perfect targets for new characters to warm up and level up against.
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