Difference between revisions of "Monk passives"

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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
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Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.
  
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Passive skills replaced [[Traits]] late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.
  
==Monk Passives==
 
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
 
  
[[Exalted Soul]]<br>
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==Monk Passives==
Increases maximum [[Spirit]] by 20%.
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See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.  
* Enabled at level: 10
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* [http://www.diablo3ladders.com/skills/mostused/monk#softcore Most used Monk skills]  
 
 
 
 
[[Frenzied Attack]]<br>
 
When wielding two weapons, the Monk has 20% increased [[critical hit]] chance and 30% increased critical strike damage.
 
* Enabled at level: 13
 
  
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Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by [[Barbarian passives]]. [[One With Everything]] for resistance and [[Seize the Initiative]] for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to [[Near Death Experience]] which can save the Monk's life when sudden death appears.
  
[[Aggression]]<br>
 
Increases [[Attack]] by 20%.
 
* Enabled at level: 15
 
  
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{{Skill description header}}
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<skill class="Monk">Fleet Footed</skill>
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<skill class="Monk">Resolve</skill>
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<skill class="Monk">Exalted Soul</skill>
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<skill class="Monk">Transcendence</skill>
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<skill class="Monk">Chant of Resonance</skill>
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<skill class="Monk">Seize the Initiative</skill>
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<skill class="Monk">The Guardian's Path</skill>
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<skill class="Monk">Sixth Sense</skill>
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<skill class="Monk">Pacifism</skill>
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<skill class="Monk">Beacon of Ytar</skill>
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<skill class="Monk">Guiding Light</skill>
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<skill class="Monk">One With Everything</skill>
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<skill class="Monk">Combination Strike</skill>
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<skill class="Monk">Near Death Experience</skill>
  
[[Superior Skill]]<br>
 
Increases [[Precision]] by 20%.
 
* Enabled at level: 15
 
  
  
[[Expert Defense]]<br>
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==Development==
Increases [[Defense]] by 20%.
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* See the [[Monk skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
* Enabled at level: 17
 
  
  
[[Resonance]]<br>
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By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.
Increases the duration of [[Mantra]]s by 120 seconds.
 
* Enabled at level: 19
 
  
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The list of Monk passives shown at the press event is likely still in development and may change before game release.
  
[[Untouchable]]<br>
 
After dealing a [[Critical Hit]], increases [[Dodge]] chance by 10% for 10 seconds.
 
* Enabled at level: 19
 
 
 
[[Counterattack]]<br>
 
When the Monk dodges an attack, the next skill has its [[Spirit]] cost reduced by 40%.
 
* Enabled at level: 20
 
 
 
[[Weak Spot]]<br>
 
Increases [[critical hit]] damage by 100%
 
* Enabled at level: 20
 
 
 
[[Strength in Adversity]]<br>
 
Healing effects are improved by 50% if the Monk is under 35% life.
 
* Enabled at level: 23
 
 
 
[[Near Death Experience]]<br>
 
When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
 
* Enabled at level: 25
 
 
 
[[Flawless Technique]]<br>
 
Skills that generate [[spirit]] (primarily [[combos]]) do 20% more damage.
 
* Enabled at level: 28
 
 
 
[[Strength of Spirit]]<br>
 
Skills that require Spirit do 30% more damage.
 
* Enabled at level: 30
 
 
 
 
==Reference==
 
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229 Zediono's translation of JudgeHype's pre-beta report].
 
  
  
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==References==
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8009022#post8009022 HardRock's Monk Passive Skills] -- IncGamers 6th Sep 2011
  
  
 
{{Skill_navbox_Diablo_III|Monk}}
 
{{Skill_navbox_Diablo_III|Monk}}
  
 
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[[category:Skills]]
 
[[category:Monk]]
 
[[category:Monk]]
[[category:Monk passives]]
 
[[category:Passive skills]]
 

Latest revision as of 01:30, 30 August 2013

Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.


Monk Passives[edit | edit source]

See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.

Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by Barbarian passives. One With Everything for resistance and Seize the Initiative for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to Near Death Experience which can save the Monk's life when sudden death appears.


Name Level Description

<skill class="Monk">Fleet Footed</skill> <skill class="Monk">Resolve</skill> <skill class="Monk">Exalted Soul</skill> <skill class="Monk">Transcendence</skill> <skill class="Monk">Chant of Resonance</skill> <skill class="Monk">Seize the Initiative</skill> <skill class="Monk">The Guardian's Path</skill> <skill class="Monk">Sixth Sense</skill> <skill class="Monk">Pacifism</skill> <skill class="Monk">Beacon of Ytar</skill> <skill class="Monk">Guiding Light</skill> <skill class="Monk">One With Everything</skill> <skill class="Monk">Combination Strike</skill> <skill class="Monk">Near Death Experience</skill>


Development[edit | edit source]

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References[edit | edit source]