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Marked for Death

212 bytes removed, 12:58, 28 May 2012
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[[File:IconMarkedDeath.png|left]]
'''Marked for Death''' is a Hunting [[Demon Hunter skill]] unlocked at [[clvl|Level]] 821. This skill places a curse on a selected enemy, causing them to take additional damage for the duration of the effect.
<br><br><br>__TOC__==Background==It is best used in conjunction with a full Hatred bulb and a readiness to inflict massive damage. It's a useful ability in multiplayer games as well, when everyone teams up to take out a powerful [[File:Diablo_III_Logo.jpg|thumb|200px|right|Marked for Death in actionElite]]Unknownmonster.
<br><br>__TOC__==Skill Rune Effects==The following is a very quick list. See the [[Marked for Death rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skills skill description header}}</noincludeskill class="DemonHunter">{{Demon Hunter Skill Marked for Death}}</skill>{{Blank header}}| width<skill class="55pxDemonHunter" | [[image:IconCrimson.jpg|40px|linkrune=Crimson]]"Contagion">Marked for Death</skill>| width<skill class="140pxDemonHunter" | [[Grim Reaper]]| An additional {{c_lime|40%}} rune="Valley of damage done to the target is also divided among all enemies within {{c_lime|20}} yards.Death">Marked for Death</skill>|-| width<skill class="40pxDemonHunter" | [[image:IconIndigo.jpg|40px|link=Indigo]]| [[Contagion]]| When the target is killed the ability spreads to {{c_lime|8}} other nearby targets. This effect can chain repeatedly.|-| widthrune="40pxGrim Reaper" | [[image:IconObsidian.jpg|40px|link=Obsidian]]| [[Valley of >Marked for Death]]</skill>| Mark an area on the ground {{c_lime|15}} yards wide for {{c_lime|22}} seconds. Enemies in the area take {{c_lime|20%}} additional damage.|-| width<skill class="40pxDemonHunter" | [[image:IconGolden.jpg|40px|linkrune=Golden]]| [["Mortal Enemy]] | Attacks by the Demon Hunter against the ">Marked target have a {{c_lime|40%}} chance to generate {{c_lime|35}} Hatred. This effect cannot occur more than once every {{c_lime|1}} second.for Death</skill>|-| width<skill class="40pxDemonHunter" | [[image:IconAlabaster.jpg|40px|linkrune=Alabaster]]| [["Death Toll]] | {{c_lime|10%}} of damage done to the marked target heals the attacker.|-">Marked for Death<noinclude/skill>|}{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
==Synergies==
* No [[synergies]] with any of the The following [[Demon Hunter passives]] are yet known.provide a benefit to Marked for Death, runed or not:{{skill description header}}<skill class="DemonHunter">Steady Aim</skill><skill class="DemonHunter">Perfectionist</skill><skill class="DemonHunter">Custom Engineering</skill>
==Development==
'''Marked for Death''' was first seen at the [[July 2011 Press Event]], where it was a level 8 skill. Unfortunately, no information about the skill's function was available.
 
===Beta===
When the [[beta]] started in September 2011, Marked for Death became a level 23 skill. The skill system was once again overhauled for the [[Beta Patch 13]], and Marked for Death was classified as an Archery skill and moved to level 15. For [[Beta Patch 14]], it was re-classified as a Hunting skill and moved to level 21. The "Hunting" category replaced "Shadow".
Image:Diablo_III_Logo.jpg|Skill use 4
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==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=79626067960229#post7962606 post7960229 Zediono's translation of JudgeHype.com July 2011 Press Event Coverage 's pre- The Demon Hunter (Translated by Zediono)beta report]— IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8009356#post8009356 HardRock's Demon Hunter Skills and Their Rune Effects] -- IncGamers 6th Sep 2011* [http://us.battle.net/d3/en/class/demon-hunter/active/ Demon Hunter Active Skills] -- — Blizzard's Official Diablo III 12th Sep 2011Site
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[[category:Demon Hunter skills]]
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