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Magic find

7,341 bytes added, 22:11, 21 August 2014
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[[Magic Find]], or MF, is was a very popular magical property found on many types of items in Diablo 3 vanilla, where a high value of MF (300% or more) was all-but required to regularly find [[legendary items]]. This is no longer the case since all legendary drop rates were greatly increased and Magic Find was reduced in effect in [[Loot 2.0]] as seen in [[D3v2]] and [[Reaper of Souls]]. Now Magic Find dos not exist as a bonus random affix, and only a few items can still spawn with inherent bonuses to Magic Find. On top of that, the property is of little use since it was [[nerf]]ed in function. In Loot 2.0 only 10% of a character's Magic Find counts towards legendary item drops, and with overall legendary drop rates so much higher than in the past, few players still bother with Magic Find gear, finding that they gain bigger benefits to their loot finding by moving up to a higher difficulty level and/or killing more quickly, than they do from Magic Find gear.  ==Gold Find== * See the [[Gold Find]] article for more details. Gold Find (or GF) was a fairly unimportant property in Diablo 3 vanilla. It became more sought in D3v2 and Reaper of Souls once the Auction House was gone and players had to find all their own gold, and thanks to [[gem]] upgrading and [[enchanting]] working as real [[gold sink]]s.  [[ParagonPatch 2.0.5]] ushered in the real age of Gold Find, as Blizzard changed that property to make it multiplied by (rather than merely added to) the difficulty level gold find increase. Thus a character with 100% Gold Find playing on Torment 1 (+300% Gold/EXP) would have had 400% Gold Find in Patch 2.0.4, vs. 600% in Patch 2.0.5. The multiplied value increases much more with higher levels of Torment, and players with good Gold Find soon found their gold income increasing dramatically.  A character with 200% Gold Find playing on Normal gets 200% gold find. On Master he'd get 600%, on Torment 4 he'd get 800% x 3 = 2400% gold find, and that same character on Torment 6 would pull an amazing 4800% gold find. Characters with high gold find levels who play higher levels of Torment routinely find 50,000k stacks, and can pick up millions of gold per game. The [[difficulty]] level increases are listed below, with the gold find stats bolded. * [[Normal]]: 100% Health, 100% Damage, '''0% extra gold bonus''', 0% extra XP bonus* [[Hard]]: 200% Health, 130% Damage, '''75% extra gold bonus''', 75% extra XP bonus* [[Expert]]: 320% Health, 189% Damage,''' 100% extra gold bonus''', 100% extra XP bonus* [[Master]]: 512% Health, 273% Damage, '''200% extra gold bonus''', 200% extra XP bonus* [[Torment I]]: 819% Health, 396% Damage, '''300% extra gold bonus''', 300% extra XP bonus* [[Torment II]]: 1311% Health, 575% Damage, '''400% extra gold bonus''', 400% extra XP bonus* [[Torment III]]: 2097% Health, 833% Damage, '''550% extra gold bonus''', 550% extra XP bonus* [[Torment IV]]: 3355% Health, 1208% Damage, '''800% extra gold bonus''', 800% extra XP bonus* [[Torment V]]: 5369% Health, 1752% Damage, '''1150% extra gold bonus''', 1150% extra XP bonus* [[Torment VI]]: 8590% Health, 2540% Damage, '''1600% extra gold bonus''', 1600% extra XP bonus Gold Find can occur as a higher random secondary affix in almost every item [[slot]], and can also be boosted by [[Monster PowerParagon Points]] setting.    ==Magic Find in Diablo 3== [[File:Mf-returns1.jpg|right|thumb|300px|Magic Find boosts was hugely important in the early days of Diablo 3 vanilla. There it did as it had in Diablo 2; boosting the odds chances that an item dropped by a character will find monster, chest, or other object would be "higher quality items, increasing your chances " i.e. more likely to find Legendariesbe [[legendary]], or at least [[Rare]]. In D3v, Magic Find (and Gold Find) were hard capped at 300% from gear and [[paragon]] bonuses, but higher values could be achieved with difficulty level ([[Monster Power]]) bonuses, [[Fortune Shrines]], and multiplayer bonuses (10% for each additional character in the game.) Diablo 3's item drop tables have never been disclosed by Blizzard, Setsbut in Diablo 3 most players felt that until their character had at least 300% Magic Find, the legendary item finds were few and Raresfar between. Most The chart to the right is not meant to be scientific -- it's a humorous representation of the anecdotal experience of most players find -- but it has a high definite "truthiness" that most experienced players in D3v would have vouched for. This is no longer the case and in Reaper of Souls and Diablo 3 version 2, Magic Find level highly-desireable is of minimal benefit. It's seen only on a few items, can not appear as a random secondary affix (the way Gold Find does), and equipment with good stats + the game only applies 10% of of a character's Magic Find to boosting Legendary item drop rates. (It's not known how this 10% is applied, by addition or multiplication.) In any event, most testers feel that Magic Find is basically irrelevant compared to the huge boosts in legendary drop rate that are earned by playing on higher difficulty levels, as seen below. '''Legendary Drop Rates: Patch 2.0.4''' * Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.* Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.* Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.* Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.* Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.* Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.* Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.* Torment 4: +75% Legendary drop bonus is highly valued, +119% bonus in Nephalem Rifts.* Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts. Blizzard "doubled" these drop rates for the week-long Diablo 3 Second Anniversary community event, then bowed to popular pressure<ref>[http://diablo.incgamers.com/blog/comments/vote-should-the-100-diablo-3-legendary-item-drop-rate-be-permanent] - Fans depand permanent legendary drop rate buff, 20/05/2014</ref> to make that doubled rate permanent. <ref>[http://diablo.incgamers.com/blog/comments/anniversay-buff-permanent] - Doubled Drop Rate Made Permanent, 22/05/2014</ref> Blizzard has never shared the base drop rate numbers or the updated figures, so it's not known if the numbers above should be literally doubled, or if the odds are more subtle in their application. However that works, the figures are all approximate, since everyone experiences a somewhat different drop rate, which spawns endless RNG conspiracy theory discussions.<ref>[http://diablo.incgamers.com/blog/comments/diablo-3-legendary-drop-rates-revealed] - Diablo 3 legendary drop rates revealed, 05/04/2014</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-rng-conspiracy] - The Diablo 3 RNG conspiracy, 25/04/2014</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-rng-when-and-how-are-item-stats-determined] - When are legendary item drops determined?, 30/04/2014</ref> <ref>[http://diablo.incgamers.com/blog/comments/the-diablo-3-podcast-141-conspiracy-theories] - Diablo 3 conspiracy theories Podcast, 06/05/2014</ref> <ref>[http://diablo.incgamers.com/blog/comments/diablo-3-rng-overhaul-does-rng-need-less-r] - Less "R" needed in "RNG"?, 07/05/2014</ref> <ref>[http://diablo.incgamers. com/blog/comments/diablo-3-drops-are-predetermined-tinfoil-hat-time] - Drop Rate Article, 17/06/2014</ref> 
There have been many changes to Magic Find and the related item-hunting issues since Diablo III's release, and further changes are likely as the developers attempt to balance this property against player desires for good item finds and a greater need for a stable, balanced, and functional economy.
** Refer to the {{iw|Magic_Find Magic Find article in the Diablo II wiki}} for full details.
 
 
 
 
 
 
 
 
 
 
 
 
 
=Diablo 3 Magic Find Archive=
The below info applies to Diablo 3 vanilla. It is not accurate for [[Loot 2.0]] and is preserved for archival value.
==Magic Find in Diablo III==
[[File:Monster-power-bonuses2.jpg|left|thumb|400px|Monster Power bonuses on Inferno difficulty.]]
The highest possible Magic Find value has changed repeatedly several times since Diablo III3's launch. Initially there was no maximum cap; players could benefit from as much Magic Find as they could achieve with equipment. The total amount of MF varied with patches, as the range of MF on items was tweaked and new/improved Legendary and Set items got larger MF bonusesfigures over 400% were possible with very good gear.
Beginning with the v1.04 patch, the maximum possible magic find from equipment (on your character + follower) was capped at 300%, plus another 75% from 5 stacks of Nephalem Valor, for a grant total of 375% Magic Find.  Patch v1.05 introduced the [[Monster Power]] system which makes additional changes enabled players to set a custom difficulty. Each higher level of Monster Power increases the maximum possible Magic Findby 25%, with some bonuses added for playing thus players on higher Monster Power settings. Precise details about those bonus figures are yet MP1 max out at 400% (325% + 75% from 5 stacks), MP5 is worth up to be determined 500%, and MP10 returns a maximum possible value of 625% Magic Find (and will be revealed with the v1.05 patchGold Find).
===Additional Magic and Gold Find Bonuses===
The As of v1.04, these are the highest possible magic find on Magical and Rare items, with added info for the few slots that a Legendary or Set has a higher value. * Patch 1.0.7: [[Marquise]] level of gems added. The Marquise Topaz grants 2% more possible MF from a helm socket, though the maximum MF value was unchanged.)
{|
|-
! Helms*
| 20% + 3133% (socket)| 25% + 3133% (socket)
|-
| 50% (Legendary only)
|}
* <nowiki>*</nowiki> Helms can have 1 socket which can yield up to 3133% Magic Find or Gold Find from a [[Marquise gem]].
* <nowiki>**</nowiki> MF/GF affixes do not appear on weapons, but some legendary/set weapons feature Magic Find bonuses. See below.
 
==Weapons with Magic or Gold Find==
==Legendary Helms with Magic or Gold Find==
Magical and Rare helms can occur with up to 20% Magic Find and 25% Gold Find. Up to 3133% to MF or GF can be added by socketing a Marquise Topaz or Emerald, making the head the largest possible item slot in terms of MF/GF bonus. Despite the large potential bonus from the socket, most players prefer to socket a [[Ruby]] for the +%experience gain, thus accelerating their passive MF/GF bonus from higher [[Paragon]] levels.
* [http://diablonut.incgamers.com/item/the-swami db] [[The Swami]] ilvl 41 Legendary helm grants 11-12% Gold Find.
* 45% Amulet (Rare)
* 55% Ring ([[Legacy of the Wicked Dreams]] set bonus)
* 51% Helm (20% + 3133% Perfect Radiant Marquise Topaz in socket)
* 20% Shoulders (Rare)
* 20% Chest (Rare)
* 50% Amulet (Rare)
* 65% Ring (Legacy of the Wicked Dreams set bonus)
* 51% Helm (20% + 3133% Perfect Radiant Marquise Emerald in socket)
* 25% Shoulders (Rare)
* 100% Chest (Goldskin)
* [http://diablo.incgamers.com/blog/comments/diablo-iii-developer-chat-at-best-buy-2 Diablo III Developer Chat]
* [http://diablo.incgamers.com/blog/comments/magic-find-and-gold-find-now-shared-through-the-party Magic Find and Gold Find Now Shared Through the Party]
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