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Magic Missile

1,210 bytes added, 19:46, 15 July 2017
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Skill Rune Effects
[[File:MagicMissileIconMagicMissile.png|left]][[File:Wiz-magic-missile1.jpg|leftthumb|350px|Magic Missile in action.]]'''Magic Missile''' is a Primary [[Wizard skill]] enabled unlocked at [[clvl|levelLevel]] 1, invoking a bolt of arcane magic thrown against an opponent.* This is a [[Signature spell]]. Signature spells are free to cast. Magic Missile is a basic projectile attack that costs nothing to use and deals decent damage. Higher level spells do more interesting and powerful effects, but MM can be a useful component of any Wizard build.
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==Background==
{{Skillbox D3|portrait= Wiz-magic-missile1.jpg|portrait-width= 200px|name= Magic Missile|user= Wizard|clvl= 1|description= Fire 1 missile(s) of energy at your enemies causing 3-5 arcane damage to them.|type= Direct [[Damage]]|resource= Costs [[Arcane Power]]|alabaster= Homing missile|crimson= Increased damage|golden= Unknown|indigo= Multi-strike|obsidian= Unknown}}The Magic Missile is a bolt-type spell much like the classical {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} but using [[Arcane]] energies instead of [[ElementElemental]]al (like [[Fire]]). 
==Skill Rune Effects==
Refer to the [[Magic Missile rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
{{skill description header}}
<skill subcat="Signature spell" class="Wizard">Magic Missile</skill>
<skill class="Wizard" rune="Charged Blast">Magic Missile</skill>
<skill class="Wizard" rune="Split">Magic Missile</skill>
<skill class="Wizard" rune="Conflagrate">Magic Missile</skill>
<skill class="Wizard" rune="Glacial Spike">Magic Missile</skill>
<skill class="Wizard" rune="Seeker">Magic Missile</skill>
==Skill Design==
[[Image:Magic_Missile_impact.jpg|thumb|250px|left|Magic Missile impact on [[Zombie]].]]
Magic Missile is basically a {{iw|Sorceress_Fire_Spells#Fire_Bolt Firebolt}} that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this [[skill]] fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any [[cooldown]]. In later levels, it might prove invaluable as a cheap and direct means of [[silence|silencing]] a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced [[monster]] will be unable to use some of its skills or abilities, such as [[Skeletal Summoner|Skeletal Mages]] losing the ability to [[resurrect]] their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted bossresource cost.
When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.
===Video===
A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
==Magic Missile Video==
A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
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<youtube>HhdkXcQNPvQ</youtube>
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==Skill Rank Table==
* '''Rank 1:''' Fires a missile of energy, doing 3-5 Arcane damage.
 
==Synergies==
* No The following [[synergiesWizard passives]] with any of the [[passive provide a benefit to Magic Missile, runed or not:{{skill description header}}<skill class="Wizard">Glass Cannon</skill><skill class="Wizard">Prodigy</skill><skill class="Wizard">Temporal Flux</skill><skill class="Wizard">Arcane Dynamo</skill]]s are yet known.>
 ==Skill Rune EffectsDevelopment==
[[Image:Wiz-magic-missile1.jpg|thumb|350px|Double missiles.]]
The following [[runeimage:runeeffects-2010-06d.jpg|thumb|350px|Quadruple missiles.]] effects for '''Magic Missile are known:* ''' first appeared at [[BlizzCon 2008]] when the Wizard debuted, where it did 7-13 arcane damage at level 1. By [[BlizzCon 2009]], it had been [[nerf]]ed slightly, doing less damage and costing a little less [[Crimsonmana]]: Charged Blast: Damage increased (later changed to X-X [[Arcane Power]]). This skill was on the [[Arcane damageSkill Tree]] until skill trees were disbanded.
* At [[IndigoBlizzCon 2010]], Magic Missile was one of the Wizard's starting skills, and a very useful one, according to [[Flux]]: Missile Fork[http: Fires X missiles that do X//diablo.incgamers.com/blog/comments/hands-X damage each.on-from-blizzcon-mega-pvm-report-wizard]
* [[Obsidian]]: Penetrating Blast: Missiles have <blockquote>''The level five MMs were quite powerful, capable of killing almost any normal monster with a X% chance single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to pierce through their target and hit additional targetskill faster. Faster!</blockquote>
* Skill tiers were removed for the [[GoldenJuly 2011 Press Event]]: Attunement: Whenever , allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Magic Missile hits became a target you gain X Arcane Powerlevel 1 skill.
* [[Alabaster]]: Missile Seeker: Missiles track the nearest target and damage is increased to X-X Arcane damage.===Beta==={{Beta skill notes}}
==Development==[[image:runeeffects-2010-06d.jpg|thumb|350px|Quadruple missiles.]]'''Magic Missile''' first appeared remained at [[BlizzCon 2008]] level 1 when the Wizard debuted, where it did 7-13 arcane damage at level 1beta started. By [[BlizzCon 2009Flux]], tried it had been [[nerf]]ed slightlyout again, doing less damage and costing a little less reported on it:[[mana]] (later changed to [[Arcane Power]])http://diablo.incgamers. This skill was on the [[Arcane Skill Treecom/blog/comments/wizard-beta-skills-mega-report-part-one]] until skill trees were disbanded.
At [[BlizzCon 2010]]<blockquote>''Naturally, the base version of Magic Missile was one of isn’t all that powerful. It’s great for single targets, and has nice range and quite respectable damage, but with just a single projectile per cast the Wizard's starting skillscan not keep up with fast spawning enemies, and a very useful oneMM isn’t much good for bosses either. I’m not just estimating about that either, according since I actually put it to [[Flux]]:[http://diablothe test.incgamersMM was fine for 95% of the beta areas, including the lower levels of the Cathedral, but when I got boss packs, or set event areas of summoners, there were too many fish for my skillets, and I got overrun and had to retreat or use other skills.com/blog/comments</hands-on-from-blizzcon-mega-pvm-report-wizard]blockquote>
<blockquote>''The level five MMs were quite powerful, capable With the [[Beta Patch 8]] of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs foreverDecember 2011, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!</blockquote> Skill tiers were removed for the all [[July 2011 Press Eventsignature spell]]s became free to cast at any level. With the Patch 13 changes, and Magic Missile became was classified as a Primary skill (but remained at level 1 skill).
===In Other Games===
Magic Missile is much like [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Fire_Bolt Fire Bolt}}, only doing Arcane damage instead of Fire damage.
 
==Trivia==
In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.<ref>[http://en.wikipedia.org/wiki/Magic_of_Dungeons_&_Dragons#Arcane_spells D&D Arcane Spells] -- Wikipedia</ref>
:: ''A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.''
 
Image:runeeffects-2010-06d.jpg|Magic Missile multi-shot.
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==Related Articles==
* [[Improved Magic Missile]] is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary.
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report]
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta- skills-mega-report-part-one Wizard Beta Skills Mega-report: Part One] — IncGamers 1st Aug 4th Oct 2011* [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site 
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