Difference between revisions of "Keywarden"

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To have a chance at one of the keys or the plan dropping, players need to kill the Keywardens with 5 stacks of [[Nephalem Valor]]. Higher levels of Monster Power increase the odds of a key dropping. Keywardens drop items like other Elite bosses, and can be a good source of legendaries and rares, but their special ability to drop keys is what makes them prized enemies.
 
To have a chance at one of the keys or the plan dropping, players need to kill the Keywardens with 5 stacks of [[Nephalem Valor]]. Higher levels of Monster Power increase the odds of a key dropping. Keywardens drop items like other Elite bosses, and can be a good source of legendaries and rares, but their special ability to drop keys is what makes them prized enemies.
  
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All keys, the crafting plan, the [[Demonic Organs]] and the [[Hellfire Ring]] are [[BoA]], which means they can not be traded for or even given away. Players must farm the ingredients themselves, though all players in a multiplayer game can use the portals to the various Uber battles.
  
==Obtaining the Keys and Plan==
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* See the [[Infernal Machine]] article for full details.
  
The Keywardens appear randomly-located in their special areas. Prior to v1.08 they could be found in all difficulty levels, but they now only appear on Inferno. To have a chance of a key dropping, a character '''''must''''' have 5 stacks of [[Nephalem Valor]] when the keywarden dies. (If a character does not have 5 stacks and sights the keywarden, the player needs merely leave him alive, get fully stacked, then return for the kill.)
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{{Template:keys}}
  
The four keywardens and the planwarden are:
 
  
* The [[Key of Destruction]] may drop from [[Odeg the Keywarden]] in Act I - Fields of Misery
 
* The [[Key of Hate]] may drop from [[Sokahr the Keywarden]] in Act II - Dahlgur Oasis
 
* The [[Key of Terror]] may drop from [[Xah'Rith the Keywarden]] in Act III - Stonefort
 
* The Blacksmithing Plan and random keys may drop from [[Nekarat the Keywarden]] in Act IV - Silver Spire Level 1
 
  
The first three keywardens can only drop their one key. For instance, Odeg will only drop the Key of Destruction; never a Key of Hate or Terror. Prior to v1.07 Nekarat could only drop the Plan and was thus useless to any player who already hd it, but in that patch he was given the ability to drop any of the three other keys as well.
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==References==
 
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<font size="-3">
The only way to increase the chances of a key dropping is by playing on a higher [[Monster Power]].<ref>[http://blues.incgamers.com/Posts/10/1/40/819/188318/mf--infernal-machine-keys#postId_504786 Drop rate at MP0] - Blizzard CM, 17/10/12</ref>  <ref>[http://blues.incgamers.com/Posts/10/1/40/819/188833/act-3-key-warden-drop-rate-unbalanced Innate drop rates equal] - Blizzard CM, 22/10/12</ref>
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<references/>
 
 
* Monster Power 0: 5%
 
* Monster Power 1: 10%
 
* Monster Power 2: 20%
 
* Monster Power 3: 30%
 
* Monster Power 4: 40%
 
* Monster Power 5: 50%
 
* Monster Power 6: 60%
 
* Monster Power 7: 70%
 
* Monster Power 8: 80%
 
* Monster Power 9: 90%
 
* Monster Power 10: 100%
 
 
 
[[Magic Find]] does not increase the chances of the keys dropping.<ref>[http://blues.incgamers.com/Posts/10/1/40/819/188318/mf--infernal-machine-keys#postId_504786 Magic Find effects] - Blizzard CM, 17/10/12</ref> though it does affect the other items the Keywardens drop, and these enemies can be an excellent source of Rares or Legendaries.
 
 
 
 
 
==Keywarden Visuals==
 
 
 
{| class="wikitable"
 
|-
 
! Key of Destruction
 
! Key of Hate
 
|-
 
| [[File:Odeg.jpg|400px]]
 
| [[File:Sokahr the keywarden.jpg|400px]]
 
|-
 
| Odeg in the [[Fields of Misery]], Act 1
 
| Sokahr in the [[Dahlgur Oasis]], Act 2
 
|}
 
 
 
 
 
{| class="wikitable"
 
|-
 
! Key of Terror
 
! Infernal Machine Plan
 
|-
 
| [[File:Xahrith.jpg|400px]]
 
| [[File:Nekarat.jpg|400px]]
 
|-
 
| Xah'Rith on the [[Stonefort]], Act 3
 
| Nekaret in [[Silver Spire]], level 1, Act 4
 
|}
 
 
 
 
 
The Keys and Plan are Bind to Account so you can not trade for them.  You can have more than 1 of each key at a time, but each key is consumed by the crafting process, so you will need multiple copies of each key to build the multiple Infernal Machines required to explore each portal area and gather all the materials required to craft the [[Hellfire Ring]].
 
 
 
 
 
 
 
{| class="wikitable"
 
|-
 
! Key of Destruction
 
! Key of Hate
 
|-
 
| [[File:Odeg.jpg|300px]]
 
| [[File:Sokahr the keywarden.jpg|300px]]
 
|-
 
| [[Odeg the Keywarden|Odeg]] in the [[Fields of Misery]], Act 1
 
| [[Sokahr the Keywarden|Sokahr]] in the [[Dahlgur Oasis]], Act 2
 
|}
 
 
 
 
 
{| class="wikitable"
 
|-
 
! Key of Terror
 
! Infernal Machine Plan
 
|-
 
| [[File:Xahrith.jpg|300px]]
 
| [[File:Nekarat.jpg|300px]]
 
|-
 
| [[Xah'Rith the Keywarden|Xah'Rith]] on the [[Stonefort]], Act 3
 
| [[Nekarat the Keywarden|Nekarat]] in [[Silver Spire]], level 1, Act 4
 
|}
 
  
  

Latest revision as of 22:22, 9 July 2014

Keywardens are unique bosses who have a chance to drop the keys and plan required to activate the Infernal Machine and obtain a Hellfire Ring. Keywardens are only found on Inferno difficulty, and each one is randomly located in a given level, one per act.

To have a chance at one of the keys or the plan dropping, players need to kill the Keywardens with 5 stacks of Nephalem Valor. Higher levels of Monster Power increase the odds of a key dropping. Keywardens drop items like other Elite bosses, and can be a good source of legendaries and rares, but their special ability to drop keys is what makes them prized enemies.

All keys, the crafting plan, the Demonic Organs and the Hellfire Ring are BoA, which means they can not be traded for or even given away. Players must farm the ingredients themselves, though all players in a multiplayer game can use the portals to the various Uber battles.


Find the Keys and Plan[edit source]

The first stage in unlocking the Infernal Machine is gathering the keys. These can be obtained only from four keywardens, each of which is located somewhere in a special area in each act. This entire event is Torment-only and only possible on Torment 1 or higher difficulty. Keywardens will not be seen on lower difficulty levels.

Players without the Infernal Machine plan (new accounts or new in a Season) will get the plan as a drop from the first Keywarden they kill at level 70.

The keys, plans, organs, and machines are all Bind to Account so must be collected by each player individually. A character may have more than 1 of each key at a time, but each key is consumed by the crafting process, so players will need multiple copies of each key to build the multiple Infernal Machines required to explore each portal area and gather all the materials required to craft the Hellfire Ring or Hellfire Amulet.

In D3v2 and RoS, all Keywardens have one key they will always drop, plus a small random chance to drop another key. They can even drop two of the same key.[1]

Key drop odds per difficulty level:

Patch 2.2 changed all key drops to apply globally, thus each Keywarden killed will drop a key for every player (of at least level 60) in the game, regardless of that player's proximity. Keywardens can thus be split farmed with players spreading out into different acts, and letting each other know if each KW drops a key, or not. When one does, players can teleport to the one who got the kill, since keys do not show on the map as legendary drops they are hard to find without a guide.





References[edit | edit source]

  1. Which keys key wardens drop - Blizzard CM, 02/07/14