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Interface

3,057 bytes added, 15:45, 2 December 2012
Undo revision 60668 by Diabloadmi (talk)
{{BC}}The '''User Interface''', often abbreviated to '''UI''', term for the game controls, buttons, icons, window layout, input types and everything else that players manipulate to control their [[character]] or view to see the relevant [[Statistic|stats]] of characters, [[item]]s, [[monster]]s and everything else in the game.    '''Diablo III Interface elements:'''* [[Interface|The Belt Interface]].* [[Inventory]]* [[Skills and traits window]]** [[Skill tree]].* [[Artisans|The Artisans window]].* [[Quests window]]** [[Lore window]]   ==Diablo III Interface==The "belt " interface in ''[[Diablo III ]]'' is an evolutionary improvement on the versions seen in ''[[Diablo I ]]'' and ''[[Diablo II]]''. The form and function will be familiar to players experienced in the [[:Category:Games|other games]], but there are a few major changes in ''Diablo III '' that make the controls easier to use, but also guide players to operate the game as the [[D3 Team]] intends. It's no longer actually the "belt," since [[belts]] in Diablo III are just another piece of armor; they do not have any special role as potion-holding devices. * See the [[:Category:Interface|Interface Category]] for articles on the game controls, menus, inventory, and more. [[File:Belt-interface-jan2012a.jpg|center|frame|The most recent interface overhaul: added [[TP]] button, dedicated potion button, removed Character window. Beta patch 10, January 2012.]]
==Function==
[[File:Interface-wizard-arena2.jpg|thumb|500px|A Wizard's Interface, October 2010.]]
 
The way the controls work has been modified somewhat in ''[[Diablo 3]]''.
 
The usual control method is to put active skills, ones your character will be using constantly, on the mouse buttons.
* The '''left mouse button''' (LMB) skill remains there all the time, unless/until you drag another skill down to replace it.
* The '''right mouse button''' (RMB) has two skills; you switch between them by clicking the '''Tab '''button, or by rolling the mouse wheel. These are usually the secondary skills, but ones you wish to use almost constantly.
** The visual aspect of the Tab skill was removed in mid-2011[http://diablo.incgamers.com/blog/comments/blue-offers-diablo-iii-interface-explanations] though the function was preserved at that point.
* The '''1234''' buttons cast whichever skills are mapped to those buttons, targeting the spell for where the cursor is pointing, just like a mouse click. These are generally summoning or buff skills, but can also be direct attack skills.
** You may also map potions, elixirs, or scrolls to the 1234 buttons.
* The '''5''' slot holds healing potions. If you use up all of one quality level, any other healing pots in your inventory will automatically fill the 5-slot.
 
[[Cast]]ing a [[spell]] or [[skill]] from the 1234 buttons works just like casting it from the mouse button. You could, in theory, play entirely with the 1234 keys, only using the mouse to target. Generally, players put support skills on the 1234 buttons. [[Summon]]ing spells, [[buff]]s, [[debuff]]s, and so forth. Direct attack skills can be mapped there as well; it just takes some practice to get used to casting these with keyboard buttons, instead of (in addition to) the mouse buttons.
 
Above the skill bar:
* [[Buff]] icons appear on the left
* [[Debuff]] icons appear on the right.
The appearance and function of the belt interface are two sides of the same coin. The appearance serves the function, and both mesh with the various skill and play style changes made in Diablo III. The [[D3 Team]] is designing Diablo III to be played with 6-8 active skills on each character. There are many more [[skills]] than that, but specializing in a half dozen or so with each character build is the route to success. Therefore, rather than throwing in 16 hotkeys, as in Diablo II, there are just half that many in Diablo III, and skills are being designed to be more useful. The team doesn't want characters to be "one-skill wonders" as so many were in Diablo II, where most skills were either overpowered or useless.
The other main goal of the Diablo III interface is to be easier to use and more visual. Hotkeys were easy to use in Diablo II once a player knew how, but to a new user they were not immediately evident. There was no way to see which custom keys were set as hotkeys without opening a different interface, and only the active skills could be seen on the left and right mouse button icons. The D3 Team wants to open up that function, and it appears that they have, from what we can see of the interface in screenshots.==="Always Move" Button===
There's some debate about this approach amongst experienced Diablo II playersA fan suggested an "always move" button via the European B. Some fans are skepticalnet forums, wondering if and the D3 Team is going too far idea was good enough that the developers decided to make implement it easy for beginners, and watering down the controls and over[http://diablo.incgamers.com/blog/comments/an-always-move-button-suggestion-simplifying things in approved] into the processgame. Play testing during It will not be in the beta test should answer this questioninitial launch, but will be added in a patch afterwards.
==Appearance==<blue>We just wanted to let you all know that this feedback that you have given on a dedicated click to move button is excellent, and we may implement this, the option for this would be unbound by default. Sadly, this option would not be ready for when the game is shipped. While it would not be ready for ship if we do end up implementing it, I hope that you are all glad to hear this news ^^ </blue>
The look of way this control will work is that the player can depress some key (much as the belt interface Shift key is similar used to what we saw in Diablo IIrepeatedly swing/attack without moving) and while holding that down, with they will always move when they left click, even if they have a few changes. Realize that this form is subject to further change during the ongoing development processtarget highlighted.
The most recent version of reason such a button is useful is for characters who map a ranged attack to their left click. (Especially for Wizards in Diablo III who have a Wand equipped, as the [[Throw Wand]] skill is then the default left click.) This is a problem if the belt interface was revealed player needs to run in April 2009a direction, since with a ranged skill on the left click, if anything is targeted the character will stop running and stand there, firing the spell. This can be very bad if a player is trying to escape monsters on a crowded screen.
===Controlling the Skills===[[ImageFile:BeltChar-interface2inv-blizzcon10a.jpg|centerthumb|400px|frameCharacter and Inventory windows, Blizzcon 2010.]]Mapping skills to the controls is very easy in ''[[Diablo 3]]''. You just open the [[skill tree]] and drag skills down to the buttons you wish them assigned to. To change around skills, you drag a new one to an occupied slot (RMB, LMB, Tab, or 1234) and drop it. This puts the previous skill on your cursor, where you can drag it to a new spot or drop it anywhere else to discard it.
This screenshotIn late 2009 Blizzard revealed that the entire skill tree design had been redesigned and that skill trees were now basically a thing of the past. The [[skills]] and [[traits]] are now presented in long lists, rather than any kind of a Barbarian's belt interfacebranching, shows prerequisite "tree" design.* See the [[skill tree]] page for more details on this evolving element of the key featuresgame interface.
There are 5 hotkey slots, into which skill icons or potions can be dragged. Hitting that button will immediately activate that skill or drink that potion. This is something of a change from Diablo II, where skills were always mapped to the mouse buttons, and could only be activated by clicking the hot key to move them to the mouse click. The 1-5 hotkeys in Diablo III work like the belt slots in Diablo II; for example Identify or Town Portal scrolls could be placed there and cast by clicking the number.
The left click and right click slots are marked by ====Active Skills Window====In addition to the skill tree, there's an appropriate little mouse iconthat opens the "active skills window. The "Tab" key (and This is a small pop up window that appears just above the belt interface, which displays the icons for the mouse wheel) switches between two active skills on your character can use. Only the right clickactive skills; no passives, no skills without points in them yet, etc. Skills are added This makes it very easy to see which skills can be assigned to these controls by clicking them in the 7 skill tree, and they can then be cast immediately with a left or right clickplaces on the belt.
===Control Icons=Appearance==There are 5 hotkey slots, into which [[skill]] icons or [[potion]]s can be dragged. Hitting that button will immediately activate that skill or drink that potion. By default, the skill slots on the Belt Interface are mapped to the number keys 1-4 and "Q" is used for potions. Any skill placed in one of those slots will be cast the moment you press the corresponding key.
The six icons seen to left click and right click slots are marked by an appropriate little mouse icon. The "Tab" key (and the mouse wheel) switches between two active skills on the far right click. Skills are various game added to these controls, though it's not yet known exactly what function each provides. Comparing by dragging them to the minibelt interface from the skill list. Newly-panel icons from Diablo II is illustrativeadded skills are automatically added to the hotkey list, once you've put the first point into them.
[[Image:Mini-panel-d2.jpg|frame|D2 Mini-Panel.]]
In order, from left to right:
* Character window
* Inventory
* Skill Tree
* Party Menu
* Message Log
* Quest Log
* Game Menu
===Control Icons===[[ImageFile:Belt-interface3.jpg|frame|April 2009.]]Here are the equivalent icons from ''[[Diablo III3]]'s'' belt interface, enlarged and brightened for easier comparison. These interpretations After some speculation, the following descriptions were confirmed by [[Bashiok]] a few days after the original imgaes went onlineimage was released. [http://www.blizzblues.com/us/blizzcast-8-screenshot-inconsistencies-16102340203.html]
* Character window
* Skilltree menu
* Inventory window
* Quest menu
* Party Social menu(it's grayed out in the image because it is not implemented yet)
* Options
The Skilltree Menu icon can be seen atop the skill tree in [http://www.diii.net/gallery/showphoto.php?photo=2649 various screenshots]). The [[Quest ]] icon is a chalice, presumably meant to represent the perpetually quested after mythical Holy Grail. It's not entirely clear what the party menu does, since there is no friendly/neutral/hostile setting in ''[[Diablo III]]'', with the removal of non-consensual [[PvP]]. Perhaps it exists to show where other players are, or to allow whispering or squelching. The only functional change from Diablo II appears to be the removal of an icon for the message log in Diablo III. Also note the earlier version of these icons in Diablo III: they were in color and above the belt interface (same location as they had in Diablo II) as of June 2008. (Screenshot below.) ==WWI Interface== The belt interface was first seen in the WWI gameplay movie, released with the game's announcement in June 2008. It can be seen below. Changes from this one to the most recent version aren't major, but they are visible. There were initially 1-6 hotkeys, along with right and left mouse click buttons. The game option controls for trading, multiplayer options, and more were previously on top, as they were in Diablo II. In more recent versions they've been moved to a small rectangle on the far right. [[Image:Belt-interface-wwi1.jpg|frame|center]]
The only functional change from ''[[Diablo II]]'' appears to be the removal of an icon for the message log in ''Diablo III''. Also note the earlier version of these icons in ''Diablo III'': they were in color and above the belt interface (same location as they had in Diablo II) as of June 2008. (Screenshot below.)
[[category:interface]]
[[category:basics]]
[[Category:Glossary]]