Fallen Imps are the lowly warrior type of Fallen. Fiercer than they were in previous games, the Imps spawn in large mobs, but are still prone to fits of terror when another monster is killed nearby.
Diablo III Monster[edit | edit source]
|Diablo III Monster [ ]|
Fallen in Diablo III[edit | edit source]
There are said to be six or seven or more types of Fallen in Diablo III. Five have so far been revealed.
Behavior[edit | edit source]
Fallen were common enemies in the outdoor desert area of Act 2, as seen in the Blizzcon 2009 demo.
The Imps have been somewhat upgraded in Diablo III, with the addition of Fallen Hounds which are now the lowest, melee fighting base unit.
The behavior of the Imps is exactly what players who saw them in Diablo 2 will expect. They spawn in bunches of 3-5, often with a Shaman or Overseer nearby, and attack in a group. They still feel when another monster dies, but they do not seem to retreat for as long as they did in Diablo 2, and they're quite quick to return and attack again.
They can also be charged up by the warcy of the Overseer which turns them much more aggressive and quick. They do not run in fear when they witness a death while controlled by this bloodlust.
Development[edit | edit source]
Blizzard has not released concept art for the Fallen Imps, other than some images that were shown on a slide during the Monster and Art Panel from Blizzcon 2009. Below you can see a few of the concepts for the Fallen Imp, who was referred to as the "Fallen Grunt" during development.
Lore[edit | edit source]
There is only a short description of the Fallen Imp on Blizzard's bestiary page.
- Imps - These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.
Media[edit | edit source]
There are numerous screenshots and artworks of Fallen in the Image Gallery.
- Fallen Screenshots. All from Act 2, thus far.
- Fallen Artwork. A variety of polished pieces, but no concept art.
References[edit | edit source]
Fallen design and development was discussed in the Monster and Art Panel at Blizzcon 2009.
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.