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Energy Armor

388 bytes added, 02:29, 10 June 2012
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This is an [[Armor spell]]. Only one Armor spell can be active at a time.
 
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==Skill Rune Effects==
The following is a very quick summary. See Refer to the [[Energy Armor rune effects]] page article for a more thorough description descriptions of all five rune effectsin this skill, or any of the individual rune pages for numbersincluding screenshots, screenshotsvideos, blue quotesstrategy tips, and much moreother related information.
{{skill description header}}<skill subcat="Armor spell" class="Wizard">Energy Armor</skill><skill class="Wizard" rune="Absorption">Energy Armor</skill><skill class="Wizard" rune="Pinpoint Barrier">Energy Armor</skill><skill class="Wizard" rune="Energy Tap">Energy Armor</skill><skill class="Wizard" rune="Force Armor">Energy Armor</skill><skill class="Wizard" rune="Prismatic Armor">Energy Armor</skill>
==Synergies==
The following [[Wizard passives]] provide a benefit to Energy Armor, runed or not:
{{Passive skills skill description header}}{{<skill class="Wizard Passive ">Galvanizing Ward}}</skill>
{{Skill navbox Diablo III|Wizard|Conjurationconjuration}}
[[category:Active skills]]
[[category:Wizard skills]]
[[category:Active Wizard active skills]]
[[category:Armor spells]]