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Disintegrate

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[[File:IconDisintegrate.png|left]][[File:Wiz-disintegrate1.jpg|thumb|350px|Disintegrate in action.]]'''Disintegrate''' is a Tier 5 Secondary [[Wizard skill]] unlocked for the at [[Wizardclvl|Level]] at level 1421, doing firing a laser beam of Arcane damage to opponents in an [[AoE]] line. Itthat moves instantly from the Wizard's a [[signature skill]] hand to the edge of the screen. Its piercing ability and unrivaled speed are slightly offset by the fact that the Wizardis stuck in place while casting it.
The * An earlier version of this skill works like had a laser beam, firing a straight line of Arcane damage that moves instantly from the Wizard's hand to the edge of the screenmuch more complicated operation. This makes the spell reach the enemies faster than any other spell in the gameFor details, and its ability to pass through as many targets as are in the way gives it impressive piercing abilitysee: [[Disintegrate (July 2011)]].
The drawbacks are fairly low damagebest aspect of this skill is its speed and piercing ability. The instant the Wizard clicks the button, especially the laser beam stretches from her hand to targets behind the front rowedge of the screen, and hitting every monster in its path. This makes it very useful against distant enemies, as the fact that beam can reach them long before they can advance, or even fire their own projectiles across the Wizard level. The drawback is stuck a heavy resource cost and less damage than single target attacks. Note that a more powerful form of Disintegrate exists while in place while casting it[[Archon]] form.
==Background==
{{Skillbox|game= Diablo III|portrait= Wiz-disintegrate1.jpg|portrait-width= 200px|active= Active|name= Disintegrate|ranks= 1|user= Wizard|tree= Arcane|description= Emanate a beam of pure energy dealing X arcane damage per second. Damage is modified to 80% each time the beam passes through the target.|type= Direct Damage|quantity= 12 damage/sec|effect= Line [[AoE]]|school= Arcane|resource= [[Mana]]|cost= 12/sec|cast-time= Instant|duration= Concentrate?|cooldown= Unknown<!-- |synergies= Link them --><!-- |catexclude= -->}}A [[Wizard]] can call forth a torrent death ray of Arcane energies to make matter simply vanish.
==Skill DesignRune Effects==Disintegrate fires a red, ruler-straight laser beam of [[arcane]] damage, striking everything in a line [[AoE]] right Refer to the edge of the screen. The beam remains active as long as the mouse button is depressed ([[manaDisintegrate rune effects]] permitting)article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and can be moved around in all directions, emanating out from the stationary other related information. {{skill description header}}<skill class="Wizard">Disintegrate</skill><skill class="Wizard" rune="Convergence">Disintegrate</skill><skill class="Wizard" rune="Chaos Nexus">Disintegrate</skill><skill class="Wizard" rune="Volatility">Disintegrate</skill><skill class="Wizard" rune="Entropy">Disintegrate</skill><skill class="Wizard like spikes from a hub." rune="Intensify">Disintegrate</skill>
The spell does bonus damage (apparently doubling with critical hits) after it locks onto a target for more than about half a second. The beam turns from red to purple to give a visual indication of this; see the tutorial screenshots below.
On ==Skill Design==[[File:Disintegrate7.jpg|thumb|left|250px|Disintegrating [[Leoric]] while the whole[[Templar]] tanks.]]Disintegrate fires a red, Disintegrate seems like more ruler-straight laser beam of a support skill than a main weapon. The [[Arcane Powerarcane]] drain is fairly fastdamage, and the damage isn't very high. Its utility comes from hitting multiple monsters striking everything in a line, and [[AoE]] for a considerable distance away from the speed of it; Disintegrate is the only known skill that can instantly reach all the way to the edge of the visible screenWizard. Literally instantly; The beam remains active as soon long as the mouse button is clicked depressed ([[Arcane Power]] permitting). To aim it, move the skill reaches from mouse around and the Wizard all the way to the edge of the screenwill spin like a top, which makes it good to hit fast moving monsters, or opponents firing in whatever direction the [[Arena]]mouse points her.
It's very useful The spell previously gained bonus damage to take out low hit point enemies from a distance. Monsters like skeletal archers or other ranged attackers who spawn behind other melee enemies are great to cook single target with Disintegratea longer lock on, since but this feature seem to have been removed as of the beam can get beta test. Conversely, Disintegrate formerly did 20% less damage to them instantlyeach additional target, before their arrows or projectiles but this also seems to have traveled across the screen to been removed as of the Wizardbeta.
The damage decreases to 80% with each additional target it strikesskill is enormously effective against large groups of weak enemies, so if the goal is to and can kill the 3rd dozens or 4th monster monsters in a row it may take a while. Of course blink as the ones closer are taking more damage and will die fairly soon, thus bringing player hoses the target closer to being beam across the first impact and dealing higher damageadvancing hordes. The damage decrease goes like thisIt is less effective against larger enemies, with and is ill-suited to killing big bosses since the damage 80% of the base with each monster in a row. 100%, 80% to the second, then 80% of that to the 3rd, which is 64%. It continues to decrease to 51%, 41%, not high enough and 33% to the 6th, should a Wizard find so many targets in a rowresource drain grows excessive.
===Double Damage Upon Target LockRange and Speed===[[File:Disintegrate-max-range1.jpg|thumb|400px|Disintegrate max range.]]Disintegrate seems like an infinite weapon at first glance, but it is limited in range and speed, as players come to realize after experimenting with it a bit. The range goes to and past the edge of the visible screen in most instances, but it does not quite reach the diagonal corners.
[[File:Disintegrate-tutorial.jpg|thumb|400px|Disintegrate [[critical hit]] tutorial.]]As pointed out by Madmaxio and Arkadier You see it falling far short of the edge in a forum thread<ref>[http://diablo.incgamers.com/forums/showthread.php?p=7719882#post7719882 Diii.net forum thread] - IncGamers November 4the screenshot to the right, 2010</ref>but that is somewhat misleading, Disintegrate kicks into a higher level of damage once it's been locked onto since the same target for more than about half a second. This is indicated by steep stairway in that image forced the red beam turning purple"camera" to remain up higher, and was most clearly seen giving a longer view than you normally see in the [[Arena]] demo at Blizzcon 2010, since the damage being dealt popped up with visible numbersgame.
This locked on +damage function has been there since the initial skill design, but there wasn't a visual element added to it until sometime in 2010; it's not visible in the old, mid-2008 movie of Disintegrate posted on Blizzard's character page.
The +damage with a target lock on isn't listed in the official skill description, but it's something the team talked about when Disintegrate was profiled as one of the Wizard's signature skills at Blizzcon 2008.<ref>[http://news.bigdownload.com/2008/10/10/diablo-3-class-panel-notes/ Blizzcon 2008 Panel Notes] - Big Download, October 10, 2008</ref>
::The next spell, Disintegrate, was described as the ultimate face melting skill, and introduces a new mechanic. When you use ===Video===A video of Disintegratecan be seen below, you will begin to emit a jet courtesy of searing red heat for as long as you hold down the mouse button[http://www. By sweeping the mouse around, you'll change the direction of the beamyoutube. The longer the beam holds on a specific enemy, com/Diablo3Inc the more damage it will do to that enemyDiabloInc You Tube channel].
You can see a demonstration of this to the right, with three screenshots taken from the Blizzcon 2010 PvP demo gameplay movie. Click to see it at full size.<youtube>ocXBwZtyX4M</youtube>
==Hands on Reports==
Players have had ==Synergies==The following [[Wizard passives]] provide a lot of fun using benefit to Disintegrate at various demos, and have posted some useful reports on the runed or not:{{skill's function.description header}}<skill class="Wizard">Glass Cannon</skill><skill class="Wizard">Temporal Flux</skill><skill class="Wizard">Arcane Dynamo</skill>
===Blizzcon 2009 PvM Demo===
Flux was able to use Disintegrate in the BlizzCon 2009 demo, and discussed it at length in his BlizzCon 2009 Wizard gameplay report.<ref>[http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ Wizard Report from BlizzCon 2009] - IncGamers August 30, 2009.</ref>==Development== ::'''Disintegrate ''' was the the most fun, or first shown at least most talked about, [[WizardBlizzCon 2008]] skill from when the [[BlizzCon 2008|BlizzconWizard]]. Virtually everyone put a point into Disintegratedebuted, either because they liked the name, or because they’d seen someone else using at that red laser of death, and wanted to try it themselves. (I fell into the later camp.) Disintegrate has been featured point located at Tier II in a variety of screenshots; the straight red laser line it emits is hard to mistake. When using this skill, the [[Wizard|SorceressArcane Skill Tree]] emits a laser-like beam of red energy that passes through multiple targets, dealing progressively less damage to each. What makes it so distinctive is that it stays active as long as you depress the mouse button (and have enough [[manaFlux]]), and that described using it can be aimed like a beam weapon and swept from side to side. It's indisputably fun to stand there and basically hose down every enemy in sight, without moving a step.'' :[http:''What makes the spell so effective is not the damage, which is fairly low//diablo. (It deals 10 damage per secondincgamers.) It's the speed, since unlike every other Wizard skill (and every Sorceress skill) this one moves at the speed of light. The instant you click the mouse, Disintegrate is hitting things at the edge of the screen. The damage is lessened by each monster it passes through, but in practice (at least in the early going) this just means it can kill everything you shoot at in 5 seconds. The ones in front die in 2 seconds, and as soon as they're down the damage increases to the ones behind them.''com/blog/comments/wizard-gameplay-report/P2/]
::<blockquote>''Disintegrate is most effective against weaker enemies in bunches, and especially against [[range]]d attackers at the far edge of the screen. I constantly found [[Skeletal Archer|skeletal archers]] at the edge of the screen, and used Disintegrate to obliterate them before they could do more than get off a single shot at me. Killing them with say, [[Magic Missile]], would have taken much longer. I would have had to cast half a dozen missiles, they would have had to fly all the way across the screen, monsters in the way would have absorbed some of them, and all that while the archers would have been firing at me. Thus Disintegrate isn't hugely damaging, but it saves you a great deal of time and damage by instantly wiping out low hit point enemies from a distance.'' [[Image:Wiz-disintegrate1.jpg|thumb|350px|Disintegrating from within [[Slow Time]].]]::''On the other hand, Disintegrate was not very effective against larger targets. [[Boss]]es or big [[monster]]s were hurt by it, but not nearly as badly as other spells hurt them. It's said that Disintegrate increases in damage the longer it's trained on the same enemy. I was never able to test that out (it killed all the small stuff and ranged attackers too quickly), and it's not listed in the spell's hover description, but even if it's true, it's hard to use this spell for that purpose when you're playing alone. Big monsters don't stand back and let you fry them; they rush up to attack you, and up close [[Spectral Blade]] or Magic Missile did far more damage than Disintegrate. I don't think Disintegrate would be a great choice against a powerful ranged enemy either, such as a boss pack of archers, since while it would be useful to kill them, you have to stand still while you're using it, and their arrows would pin cushion you in the meantime.'' ::''That's That’s one of the most interesting things about using Disintegrate; that it's it’s more effective if you're you’re not moving. But Wizards seldom have that luxury, at least not when they're they’re playing alone. A solo Wizard wizard is a hit and run machine, throwing [[magic]]al magical projectiles, rushing back or to the sides to dodge returned fire, darting in to land a few Spectral Blade strikes, etc. Disintegrate looks like it'll it’ll be very useful against weak, ranged attackers, or else will be best used in a multiplayer game, when some other character is up front tanking, giving the Wizard the freedom to pour this one on non-stop.''  ===Blizzcon 2010 Arena Demo===</blockquote>
[[File:Disintegrate-arena2.jpg|thumb|300px|Dueling Wizard action.]]
Disintegrate It was also one of the main attack skills pre-assigned to Wizards slightly changed in the [[Battle ArenaBlizzCon 2009]] demo, where it received a small boost in the Blizzcon 2010 demodamage and mana cost. Flux reported on It was also boosted up to Tier IV, unfortunately putting it again, from his Mega Arena Hands-On reportout of reach of players. <ref>[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ Battle Arena Report: BlizzCon 2010] - IncGamers November 3, 2010</ref>
::By [[BlizzCon 2010]], with skill trees gone, Disintegrate was very useful, at Tier 5 and one of the speed of Wizard's preset skills in the [[PvP]] demo.[[Flux]] spoke about using it let you hit anything in a straight line, but it wasn’t very damaging, and the fact that you had to stand still to use it made it dangerous[[Battle Arena]]:[http://diablo. A skill that fired out projectiles, which the Wizard could constantly have tossed out while moving, would have been awesomeincgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/]
::...Most players<blockquote>''Very useful blasting, especially non-Wizards, seemed to overreact instant speed to the danger edge of the Disintegrate beam. It looked impressivelevel, and sent but it requires a steady display of damage taken numbers upclear line or sight, but they were 12s and 15s and 20s, etcit holds the Wizard in place while using it. And Disintegrate could only be Smart Wizards I saw used while standing stillit a lot, which meant but in bursts. Any time they had a Wizard firing it was clear shot they’d cook someone from a sitting duckdistance, ideally over one of the openings in the ground. It The damage per second wasn’t wise to stand and trade fire with a Wizard who had Disintegrate locked onto youhuge, but it wasn’t enormously dangerous, if you kept moving. It just looked scaryadded up and was very easy to hit with.</blockquote>
::...I’ve talked about Disintegrate a lot already. Very useful blastingSkill tiers were removed for the [[July 2011 Press Event]], instant speed allowing skills to the edge of the level, but it requires a clear line or sight, and it holds the Wizard in place whiel using it. Smart Wizards I saw used it a lot, but in bursts. Any time they had a clear shot they’d cook someone unlock steadily from a distance, ideally over one of the openings in the groundlevels 1 to 30. The damage per second wasn’t hugeConsequently, but it added up all skill levels were adjusted and was very easy to hit withDisintegrate became a level 12 skill.
===Beta===
{{Beta skill notes}}
=== Spell Colour Feedback ===[[File:Disintegrate-purple.gif|thumb|300px|Disintegrate, recolored Arcane style.]]Not as bad as remained at level 12 when the [[art controversy]], but some fans complained Disintegrate looks too much like a fire spellbeta started. [[BashiokFlux]] replied to this feedback by sayingdiscussed using it:<ref>[http://wwwdiablo.diiiincgamers.netcom/blog/comments/bashiokwizard-onbeta-arcaneskills-spellmega-colors/ Bashiok Forum postreport-part-two] - IncGamers July 8, 2009</ref>
::<blockquote>''It doesn’t actually As fast as the spell moves, it can feel anything like fire in-game. The screenshots don't really give a good impression of slow to target, at least compared to Electrocute, since the way beam only goes right where you point it looks and acts. In a screenshot Electrocute jumps between targets, so if you may think… well it has click a lot spot in the middle of colors of firea pack, but it will hit everything in motion an instant, without you just don’t get even moving the mouse. Disintegrate doesn’t do that impression. It comes across as a red-dominated skill. And , so you have to move the sound of cursor to move the ability actually plays a huge part beam, and that can feel ponderous. Your character pivots in how it feelsplace, and it feels while you can rotate pretty quickly, it’s slow enough to feel slightly realistic, like a very focused you’re actually turning and powerful energy beammoving, not just flipping instantly from left to right.''</blockquote>
With the [[Beta Patch 8]] of December 2011, Disintegrate was dropped to level 8. With the Patch 13 changes, it was classified as a Secondary skill and bumped all the way up to level 20, out of reach of beta players. With March's [[Beta Patch 14]], it was moved to level 21 and its damage slightly reduced.
==Skill Rank Table=Previous Versions===* '''Rank 1:''' 12 damage/secSee the [[Wizard skill archive]] for more details on previous versions of Disintegrate and other Wizard skills. 12 mana/sec<br> Or see [[Disintegrate (BlizzCon 2008)]] for the original version of this skill.<br>Only Rank 1 is known so farOr see [[Disintegrate (July 2011)]] for a more recent version of this skill.
==SynergiesTrivia==With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
Disintegrate benefits directly from the following traits:
* [[Glass Cannon]]==Media==Disintegrate can be seen in action on video here: Increases damage done by spells and increases armor.* [[IntimidationCinematic: Wizard]]: Increases damage done and reduces vendor costs.* [[Quickening]]Gameplay: Increases spell casting speed.* [[Beast HunterBlizzcon 2010]]: Damage bonus against beasts.* (in the [[DemonsbaneArena]]: Damage bonus against Demons.)* [[Just...Stay...Dead!]]Gameplay: Damage bonus against undead.* [[Temporal FluxJuly 2011]]: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.* [[Power Surge]]Skill Animations Videos#Wizard Video|Video: Increase critical strike damage.* [[Penetrating SpellsAugust 2011 Wizard Skill Animations]]: Reduces the resistances of your target to your spells by 20%.
==Runestone Effects==You can find pictures in the Diablo III screenshot and picture gallery:Little is yet known about the effects of * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]* [runestoneshttp://diablo.incgamers.com/gallery/search.php?keywords=Disintegrate&cat=all '''Disintegrate''' specific gallery contents]] on Disintegrate.
* [[Alabaster rune]]: Unknown.
* [[Crimson rune]]: Presumably higher damage.
* [[Golden rune]]: Presumably slower [[Arcane Power]] drain per second while Disintegrate is active.
* [[Indigo rune]]: Unknown. (A multishot Disintegrate would be amazingly powerful.)
* [[Obsidian rune]]: Unknown.
 
 
==Development==
Disintegrate was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It was slightly updated in the version shown at [[BlizzCon 2009]], where it received 2 extra damage per second, up from 10.
 
'''Previous Versions:'''
* [[Disintegrate (BlizzCon 2008)]]
 
 
 
==Trivia==
With Diablo III, Blizzard have looked more at the traditional Dungeons & Dragons pen & paper RPG for inspiration. The The Disintegrate spell is one of the "trademark" D&D spells, which name is likely taken in tribute to the pen & paper RPG.
 
 
 
==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Disintegrate Disintegrate-specific gallery contents]
* [http://www.blizzard.com/diablo3/characters/wizard.xml Disintegrate video]
<gallery>
Image:Wiz-disintegrate3.jpg|Concept art.
</gallery>
 
 
[[Image:Wiz-disintegrate3.jpg|center|thumb|600px|Disintegrate in character artwork by Blizzard artist [[Josh Tallman]].]]
 
==Related Articles==
* [[Disintegrate (BlizzCon 2008)]]
==References==
<font size* [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]* [http://diablo.incgamers.com/forums/showthread.php?p="7960229#post7960229 Zediono's translation of JudgeHype's pre-3"><referencesbeta report] — IncGamers 1st Aug 2011* [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011* [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th Oct 2011* [http://us.battle.net/d3/en/class/wizard/><active/font>Wizard Active Skills] — Blizzard's Official Diablo III Site
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