Desolate Sands


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The Desolate Sands are located within Act II. It is the final outdoor zone in Act II. It's a cracked desert landscape littered with the bones of long-dead massive beasts, inhabited by nasty demons in large numbers.

The zone is where the first half of the Zoltun Kulle questline takes place, gathering his blood and finding The Archives of Zoltun Kulle. It also contains the Ancient Device, Mysterious Jar, and more.

Areas and Dungeons within The Desolate Sands[edit]

Access to Levels[edit]




Common Monsters[edit]

Special Monsters[edit]

The following Superunique and Champion monsters can but won't always appear in the Desolate Sands.

Checkpoint Location[edit]

Checkpoints are respawn points. Players who die appear back at the last checkpoint they reached. Players can also leave the game and resume at the last checkpoint at a later date. In effect they are a 'save game' feature. The following Checkpoints appear in Desolate Sands

Quest Blood and Sand

  • As you get a few hundred yards into the Desolate Sands

Waypoint Location[edit]

Waypoints are special plates on the ground that form a network of jump points allowing players to instantly teleport between them. The nearest waypoint for Desolate Sands appears

There are 7 possible locations the Waypoint can spawn in. Check the Map of the Desolate Sands

Lore Entries Found in Desolate Sands[edit]

Required for Historian of Caldeum achievement

Required for Eavesdropper achievement

Required for Judge of Character achievement

Associated Achievements[edit]

Desolate Sands is in some way involved in the following achievement(s).

Name Points Description Banner

[[Category:Achievements () |]]
No Award


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