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Debuff

359 bytes added, 01:54, 28 September 2011
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A '''debuff''' is generally a non-permanent attribute added to a unit, affecting it directly or indirectly negatively for a period of time. Such an effect is the [[Barbarian]] [[War Cry]] ability that lowers opponents [[defense]] or other statistics. It applies to targets in an [[area of effect]], but they retain this "debuff" even when they move out of that area.
Another example is the [[WizardsWizard]]'s freezing abilities, which makes units immobile for a few seconds. If the target dies with this debuff on it, it will be crushed into icy bits instead of falling over like a corpse. Buffs are generally applied by a [[character]] or [[monster]] of [[caster]] type, or some effect in the game like a trap of some sort.
The direct opposite of a debuff is a [[buff]], that works similarly, but has direct/indirect positive effects on the recipient.
 
===Player Debuffs===
* Burning
* Frozen
* Poisoned
* Stun
* Silence
* Slow
* JumpersMark
* Chilled
* Blind
* Feared
* Rooted
* DOT
* Enraged
* Curse Of Destruction
* Temporal Flux
[[category:statistics]][[category:combat]][[Category:Game termsreference]]
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