Conjured Power

ADVERTISEMENT
From Diablo Wiki
Revision as of 14:50, 12 October 2009 by Leord (talk | contribs) (Created Article)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Conjured Power is a Tier 3 skill from the Wizard's Storm skill tree, increasing damageof all spells depending on how much Vitality the Wizard has.


Background[edit | edit source]

Diablo III Skill [e]
Diablo III Logo.jpg
Conjured Power

Passive, 15 ranks

Used by: Wizard
Skill Description:
Increases damage done by spells by 1% for every 10 points of vitality.
Skill Details:
Type: Improvement
Quantity: 1% damage per 10 Vit
Effect: Self
School: Arcane
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: All Wizard spells.
Requires: N/A
Prereq of: N/A

Studies for a Wizard, in how to better make use of her spells through harnessing some of her physical stamina.


Skill Design[edit | edit source]

Slightly weird choice for a game mechanic. Perhaps a way to encourage some Wizards to go for a more health-geared setup, and part of the whole "melee-Wizard" hinted from other skills?


Skill Rank Table[edit | edit source]

  • Rank 1: +1% damage per 10 points of vitality.

Only Rank 1 is currently known.


Synergies[edit | edit source]


Skill Rune Effects[edit | edit source]

  • None known.


Development[edit | edit source]

Conjured Power was first shown at BlizzCon 2008 when the Wizard was unveiled as a Tier 3 skill in the Conjuring Skill Tree. It was removed sometime prior to BlizzCon 2009, probably because of the slightly weird mechanic of the skill.




References[edit | edit source]