Difference between revisions of "Bloodthirst"

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[[File:IconBloodthirst.png|left]]
 
[[File:IconBloodthirst.png|left]]
'''Bloodthirst''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 10, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
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'''Bloodthirst''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
==Background==
 
Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft II]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 10% [[lifesteal]]. In Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.
 
  
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==Reaper of Souls Change==
  
==Description==
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This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[http://diablo.incgamers.com/forums/showthread.php?848901-Barbarian-RoS-Datamined-Skill-Changes&p=8559402]
{{c_slate|''"Compassion is weakness. To press the advantage when an opponent calls for mercy is the way of true power."'' - Halaberd the Conqueror}}
 
  
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<blue>Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.</blue>
  
{{Barbarian Passive Bloodthirst}}
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This is part of RoS' across-the-board change to healing, which is almost entirely removing [[Life Steal]] from the game, whether it comes from skills or item bonuses.
  
  
==Skill Synergies==
 
The following [[Barbarian skill]]s deal damage and will grant life to the Barbarian when Bloodthirst is active:
 
  
* [[Bash]] - Hits a targeted enemy for extra damage and may cause [[knockback]].
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==Current Description==
* [[Hammer of the Ancients]] - Uses a mystical hammer to strike nearby enemies and increases [[critical hit]] chance.
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One of the many powerful Barbarian passive skills, Bloodthirst provides a passive [[Life Steal]] bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.)  This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.
* [[Cleave]] - Cleaves an enemy for extra damage, and causes lesser damage to other nearby enemies.
 
* [[Leap Attack]] - Leaps through the air, damaging all monsters close to the landing spot.
 
* [[Weapon Throw]] - Hurls a mystical throwing weapon at an enemy, damaging and [[slow]]ing it.
 
* [[Ground Stomp]] - Shakes the ground to damage and [[stun]] all nearby enemies.
 
* [[Rend]] - Performs a vicious attack on all nearby enemies, damaging them with multiple strikes.
 
* [[Frenzy]] - Swings for moderate damage, but each swing increases [[attack speed]].
 
* [[Revenge]] - Inflicts damage to all nearby enemies and [[leech]]es [[Life]] with each hit.
 
* [[Furious Charge]] - Rushes forward, damaging enemies at the destination, and inflicting minor damage to enemies along the way.
 
* [[Overpower]] - If the Barbarian has achieved a [[critical hit]], deals extra weapon damage to all nearby targets.
 
* [[Seismic Slam]] - Emits a wave of destruction that damages and [[knockback|knocks back]] all targets in front of the Barbarian.
 
* [[Earthquake]] - Shakes the ground to deal massive damage, and additional damage over time, to all nearby monsters.
 
* [[Ancient Spear]] - Throws a spear to snag and haul in an enemy, [[slow]]ing and damaging the target.
 
* [[Whirlwind]] - Delivers multiple attacks to all enemies in the Barbarian's path.
 
  
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{{skill description header}}
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<skill class="Barbarian">Bloodthirst</skill>
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{{c_slate|''<skill flavor="yes" class="Barbarian">Bloodthirst</skill>''}}
  
In addition, the following [[Barbarian skill]]s have rune effects that deal damage and will also benefit from Bloodthirst:
 
  
* [[Battle Rage]]
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==Synergies==
:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]]
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There are no direct [[synergies]] with any [[active skills]] or other [[Barbarian passives]]. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.
[[Bloodshed]] - [[Critical hit]]s cause an explosion, damaging all nearby enemies.
 
  
{{clear-left}}
 
* [[Ignore Pain]]
 
:[[File:IconCrimsonSmall.png|left|30px|link=Crimson]]
 
[[Contempt for Weakness]] - Reflects ignored damage back at enemies.
 
{{clear-left}}
 
:[[File:IconGoldenSmall.png|left|30px|link=Golden]]
 
[[Bravado]] - [[knockback|Knocks back]] and damages nearby enemies.
 
  
{{clear-left}}
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==Development==
* [[Sprint]]
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{{Passive history notes}}
:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]]
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Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
[[Gangway]] - Slams through enemies, [[knockback|knocking]] them back and inflicting extra weapon damage.
 
{{clear-left}}
 
:[[File:IconObsidianSmall.png|left|30px|link=Obsidian]]
 
[[Run Like the Wind]] - Tornadoes rage in the wake of the [[Sprint]], each one inflicting extra weapon damage.  
 
  
{{clear-left}}
 
* [[Wrath of the Berserker]]
 
:[[File:IconAlabasterSmall.png|left|30px|link=Alabaster]]
 
[[Slaughter (rune effect)|Slaughter]] - Any enemy killed while [[Wrath of the Berserker]] is active explodes, dealing massive damage to nearby targets.
 
{{clear-left}}
 
:[[File:IconIndigoSmall.png|left|30px|link=Indigo]]
 
[[Arreat's Wail]] - Activating [[Wrath of the Berserker]] [[knockback|knocks back]] and deals massive damage to all nearby enemies.
 
  
{{clear-left}}
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===Beta===
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The [[beta]] started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for [[Beta Patch 14]], Bloodthirst was moved up to level 24.
  
  
==Development==
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===Previous Versions===
{{Passive history notes}}
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* [[Bloodthirst (skill)]] - The original passive skill.
Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. It is the same skill, but the stats may have been tweaked slightly.  
 
  
* [[Bloodthirst (skill)]] - The original passive skill.
 
  
For the July 2011 Press Event, it had a listed level as 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
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===In Other Games===
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Players familiar with [[Diablo II]] (or [[WarCraft II]] or [http://starcraft.incgamers.com/wiki/DotA DotA]) will recognize that this skill provides [[lifesteal]]. However, in Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] IncGamers 1st Aug 2011
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] IncGamers 8th Sep 2011
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Diablo III 12th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
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* [http://diablo.incgamers.com/forums/showthread.php?848901-Barbarian-RoS-Datamined-Skill-Changes&p=8559402 Datamined Barbarian skill changes] forum thread.
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
  
[[category:barbarian passives]]
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[[category:Passive skills]]
[[category:passive skills]]
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[[category:Barbarian skills]]
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[[category:Barbarian passives]]

Latest revision as of 22:14, 11 October 2013

IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Reaper of Souls Change[edit | edit source]

This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[1]

Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.

This is part of RoS' across-the-board change to healing, which is almost entirely removing Life Steal from the game, whether it comes from skills or item bonuses.


Current Description[edit | edit source]

One of the many powerful Barbarian passive skills, Bloodthirst provides a passive Life Steal bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.) This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.

Name Level Description

<skill class="Barbarian">Bloodthirst</skill>


Synergies[edit | edit source]

There are no direct synergies with any active skills or other Barbarian passives. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.


Beta[edit | edit source]

The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.


Previous Versions[edit | edit source]


In Other Games[edit | edit source]

Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.


References[edit | edit source]