Difference between revisions of "Bloodthirst"

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<noinclude>
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[[File:IconBloodthirst.png|left]]
'''Bloodthirst''' is a [[passive skill]] available exclusively to the [[Barbarian]]. It causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
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'''Bloodthirst''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
  
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<br><br><br>__TOC__
  
==Lore==
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==Reaper of Souls Change==
Not known yet.
 
  
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This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[http://diablo.incgamers.com/forums/showthread.php?848901-Barbarian-RoS-Datamined-Skill-Changes&p=8559402]
  
==Design==
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<blue>Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.</blue>
10% of damage dealt is gained as life.
 
  
Bloodthirst is a simple skill, if you were to look at it through the [[WarCraft II]] (or [http://starcraft.incgamers.com/wiki/DotA DotA]) perspective, you would understand this skill as a 10% [[lifesteal]]. In Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits. This skill is aimed to make the Barbarian less worried about health during battles, and should probably be taken as soon as possible if the player wishing to make tanking a breeze. It can be assumed that other skills which deal damage will also bring in health.
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This is part of RoS' across-the-board change to healing, which is almost entirely removing [[Life Steal]] from the game, whether it comes from skills or item bonuses.  
  
  
===Level Requirement===
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* '''[[Barbarian]]''': [[clvl|level]] 1.
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==Current Description==
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One of the many powerful Barbarian passive skills, Bloodthirst provides a passive [[Life Steal]] bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.)  This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.
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{{skill description header}}
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<skill class="Barbarian">Bloodthirst</skill>
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{{c_slate|''<skill flavor="yes" class="Barbarian">Bloodthirst</skill>''}}
  
  
 
==Synergies==
 
==Synergies==
* [[Bash]]: The 200% damage of this skill will bring in a lot of health.
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There are no direct [[synergies]] with any [[active skills]] or other [[Barbarian passives]]. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.
* [[Cleave]]: The health gained from attacking multiple monsters at once will be huge.
 
* [[Revenge]]: Activating Revenge within the time frame of Bloodthirst will bring in huge amounts of health, but you are limited to the small window of opportunity.
 
  
  
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. It is the same skill, but the stats may have been tweaked slightly.  
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Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a [[trait]]. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.
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===Beta===
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The [[beta]] started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for [[Beta Patch 14]], Bloodthirst was moved up to level 24.
  
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===Previous Versions===
 
* [[Bloodthirst (skill)]] - The original passive skill.
 
* [[Bloodthirst (skill)]] - The original passive skill.
  
As of July 2011, it had a listed level as 1, which is clearly incorrect since passives aren't available until level 10.
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===In Other Games===
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Players familiar with [[Diablo II]] (or [[WarCraft II]] or [http://starcraft.incgamers.com/wiki/DotA DotA]) will recognize that this skill provides [[lifesteal]]. However, in Diablo II most skills didn't give life per hit, but there were health [[leech]]ing prefixes on weapons, which could make any class gain health on hits.
  
  
 
==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011
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* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] — IncGamers 8th Sep 2011
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
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* [http://diablo.incgamers.com/forums/showthread.php?848901-Barbarian-RoS-Datamined-Skill-Changes&p=8559402 Datamined Barbarian skill changes] forum thread.
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
[[category:barbarian skills]]
 
[[category:passive skills]]
 
[[category:skills]]
 
</noinclude>
 
  
<!-- When this page is transcluded, only the following section appears -->
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[[category:Passive skills]]
<includeonly>
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[[category:Barbarian skills]]
|[[File:BloodThirst.jpg|40px]] || [[Bloodthirst]] || <span style="color:cyan;">10%</span> of [[damage]] dealt is gained as [[health]]. || 1 || Barbarian
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[[category:Barbarian passives]]
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</includeonly>
 

Latest revision as of 22:14, 11 October 2013

IconBloodthirst.png

Bloodthirst is a Barbarian passive skill unlocked at Level 24, which causes the Barbarian to gain life based on the amount of damage he deals, in a traditional leech-skill.




Reaper of Souls Change[edit | edit source]

This skill is set for a big change/nerf in Reaper of Souls. Datamined information tells of its future:[1]

Bloodthirst: Each point of Fury spent heals you for 165 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus.

This is part of RoS' across-the-board change to healing, which is almost entirely removing Life Steal from the game, whether it comes from skills or item bonuses.


Current Description[edit | edit source]

One of the many powerful Barbarian passive skills, Bloodthirst provides a passive Life Steal bonus no other class can match. (Other classes can add Life Steal with specific skills, but never via a full time passive.) This skill makes things much easier for the Barbarian's survival and can open up more gear options, since Barbs can obtain Life Steal from this, or from their Mighty Belts, while all other classes can only get Life Steal from weapons.

Name Level Description

<skill class="Barbarian">Bloodthirst</skill>


Synergies[edit | edit source]

There are no direct synergies with any active skills or other Barbarian passives. However all skills that boost damage boost the effectiveness of Life Steal, and the Barbarian has a number of those.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Bloodthirst is unique in that it was an original passive skill and is once again a passive skill, but was never a trait. For the July 2011 Press Event, it had a listed level of 1 (presumably so players could try it out from the beginning), but for the beta, it was a level 10 passive.


Beta[edit | edit source]

The beta started in September 2011, and Bloodthirst was moved to level 10. When passives were reorganized for Beta Patch 14, Bloodthirst was moved up to level 24.


Previous Versions[edit | edit source]


In Other Games[edit | edit source]

Players familiar with Diablo II (or WarCraft II or DotA) will recognize that this skill provides lifesteal. However, in Diablo II most skills didn't give life per hit, but there were health leeching prefixes on weapons, which could make any class gain health on hits.


References[edit | edit source]