Difference between revisions of "Barbarian passives"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
(added details)
(13 intermediate revisions by 5 users not shown)
Line 3: Line 3:
  
 
==Barbarian Passives==
 
==Barbarian Passives==
 +
See which of these skills players use the most in the ranking pages in Diablo3Ladders.com. [[Ruthless]] and [[Weapons Master]] are far and away the most popular for softcore players, with each over 85% use rate. There's more variety in Hardcore where survival is valued more than sheer [[DPS]].
  
This list is tentative and based on the beta build. Expect further refinements in the final game.
+
* [http://www.diablo3ladders.com/skills/mostused/barbarian#softcore Most used Barbarian skills]
  
  
===Animosity===
+
{{Skill description header}}
[[File:Animosity.jpg|left]]
+
<skill class="Barbarian">Pound of Flesh</skill>
[[Animosity]] is enabled at level 1.<br>
+
<skill class="Barbarian">Ruthless</skill>
Increases [[Fury]] generation by {{cyanize|10%}} and adds {{cyanize|20}} points to the maximum amount of [[Fury]].
+
<skill class="Barbarian">Nerves of Steel</skill>
{{clear-left}}
+
<skill class="Barbarian">Weapons Master</skill>
 +
<skill class="Barbarian">Berserker Rage</skill>
 +
<skill class="Barbarian">Inspiring Presence</skill>
 +
<skill class="Barbarian">Bloodthirst</skill>
 +
<skill class="Barbarian">Animosity</skill>
 +
<skill class="Barbarian">Superstition</skill>
 +
<skill class="Barbarian">Tough as Nails</skill>
 +
<skill class="Barbarian">No Escape</skill>
 +
<skill class="Barbarian">Relentless</skill>
 +
<skill class="Barbarian">Brawler</skill>
 +
<skill class="Barbarian">Juggernaut</skill>
 +
<skill class="Barbarian">Unforgiving</skill>
 +
<skill class="Barbarian">Boon of Bul-Kathos</skill>
  
  
===Berserker Rage===
 
[[File:BerserkerRage.jpg|left]]
 
[[Berserker Rage]] is enabled at level 1.<br>
 
Increases [[damage]] by {{cyanize|20%}} when the Barbarian's [[Fury]] is 100%.
 
{{clear-left}}
 
 
 
===Bloodthirst===
 
[[File:BloodThirst.jpg|left]]
 
[[Bloodthirst]] is enabled at level 1.<br>
 
{{cyanize|10%}} of [[damage]] dealt is gained as [[health]].
 
{{clear-left}}
 
 
 
===Relentless===
 
[[File:Relentless.jpg|left]]
 
[[Relentless]] is enabled at level 1.<br>
 
When the Barbarian is below {{cyanize|20%}} [[health]], skills cost no [[Fury]] and [[damage]] taken is reduced by {{cyanize|50%}}.
 
{{clear-left}}
 
 
 
===Ruthless===
 
[[File:Ruthless.jpg|left]]
 
[[Ruthless]] is enabled at level 1.<br>
 
Increases [[critical strike]] chance by {{cyanize|5%}} and increases [[critical strike]] damage by {{cyanize|50%}}.
 
{{clear-left}}
 
 
 
===Unforgiving===
 
[[File:Unforgiving.jpg|left]]
 
[[Unforgiving]] is enabled at level 1.<br>
 
[[Fury]] does not degenerate any longer. Also, the Barbarian gains {{cyanize|1}} [[Fury]] every 5 seconds.
 
{{clear-left}}
 
 
 
===Iron Skin===
 
[[File:IronSkin.jpg|left]]
 
[[Iron Skin]] is enabled at level 10.<br>
 
Increases [[armor]] by {{cyanize|100%}}.
 
{{clear-left}}
 
 
 
===Pound of Flesh===
 
[[File:PoundFlesh.jpg|left]]
 
[[Pound of Flesh]] is enabled at level 10.<br>
 
Increases the chance to find [[health globes]] by {{cyanize|3%}} and [[healing]] done by these is increased by {{cyanize|33%}}.
 
{{clear-left}}
 
 
 
===Intimidation===
 
[[File:Intimidation.jpg|left]]
 
[[Intimidation]] is enabled at level 13.<br>
 
Increases [[damage]] dealt by {{cyanize|15%}} and reduces [[repair]] costs by {{cyanize|5%}}.
 
{{clear-left}}
 
 
 
===Cruelty===
 
[[File:Cruelty.jpg|left]]
 
[[Cruelty]] is enabled at level 15.<br>
 
Unknown. ''(Currently shares a description with [[Bloodthirst]].)''
 
{{clear-left}}
 
 
 
===Aggression===
 
[[File:Aggression.jpg|left]]
 
[[Aggression]] is enabled at level 17.<br>
 
Increases [[attack]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Superior Skill===
 
[[File:SuperiorSkill.jpg|left]]
 
[[Superior Skill]] is enabled at level 19.<br>
 
Increases [[precision]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Expert Defense===
 
[[File:ExpertDefense.jpg|left]]
 
[[Expert Defense]] is enabled at level 20.<br>
 
Increases [[defense]] by {{cyanize|20%}}.
 
{{clear-left}}
 
 
 
===Toughness===
 
[[File:Toughness.jpg|left]]
 
[[Toughness]] is enabled at level 23.<br>
 
Increases [[vitality]] by {{cyanize|20%}}.
 
{{clear-left}}
 
  
 +
==Development==
 +
* See the [[Barbarian skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
  
===Weak Spot===
 
[[File:WeakSpot.jpg|left]]
 
[[Weak Spot]] is enabled at level 25.<br>
 
Increases [[critical strike]] damage by {{cyanize|100%}}.
 
{{clear-left}}
 
  
 +
The Barbarian's skills and skill trees were first seen at [[BlizzCon 2008]] as a mix of active and passive skills (mostly passive), with only a few enabled and many showing nothing more than vague descriptions in the skill trees.
  
===Superstition===
+
For the [[BlizzCon 2009]] build, 24 of the Barbarian's passive skills were removed, and only five new passives were introduced: [[Scavenge]], [[Strong Constitution]], [[Bloodthirst (skill)|Bloodthirst]], [[Retaliation (skill)|Retaliation]], and [[Cripple]].
[[File:Superstition.jpg|left]]
 
[[Superstition]] is enabled at level 26.<br>
 
Reduces non-physical [[damage]] taken by {{cyanize|10%}}.
 
{{clear-left}}
 
  
 +
For [[BlizzCon 2010]], passive skills were removed from the skill trees and replaced by [[traits]]. Twelve of the Barbarian's passive skills were removed, but this time, 28 new traits were introduced. Only two passives were turned, more or less directly, into traits: [[Bad Temper (Skill)|Bad Temper]] and [[Second Wind (skill)|Second Wind]].
  
===Slaughter===
+
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 13 of the Barbarian's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.
[[File:Slaughter.jpg|left]]
 
[[Slaughter]] is enabled at level 28.<br>
 
Unknown. ''(Currently shares a description with [[Berserker Rage]].)''
 
{{clear-left}}
 
  
 
+
The list of Barbarian passives shown at the press event was obviously still in development. There were several issues: [[Pound of Flesh]] was listed twice, [[Cruelty]] had the same description and icon as [[Bloodthirst]], [[Slaughter (Barbarian passive)|Slaughter]] had the same description and icon as [[Berserker Rage]], and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.
===Bad Temper===
 
[[File:BadTemper.jpg|left]]
 
[[Bad Temper]] is enabled at level 31.<br>
 
Increases [[Fury]] generation by {{cyanize|10%}}.
 
{{clear-left}}
 
 
 
 
 
===Frenzied Attacks===
 
[[File:FrenziedAttack.jpg|left]]
 
[[Frenzied Attacks]] is enabled at level 31.<br>
 
When wielding two weapons, the character has {{cyanize|20%}} increased [[critical strike]] chance and {{cyanize|30%}} increased [[critical strike]] damage.
 
{{clear-left}}
 
 
 
 
 
===Insane Courage===
 
[[File:InsaneCourage.jpg|left]]
 
[[Insane Courage]] is enabled at level 31.<br>
 
When the Barbarian has under {{cyanize|35%}} [[health]], [[damage]] taken is reduced by {{cyanize|30%}}.
 
{{clear-left}}
 
 
 
 
 
===Second Wind===
 
[[File:SecondWind.jpg|left]]
 
[[Second Wind]] is enabled at level 31.<br>
 
Regenerates {{cyanize|20%}} [[health]] per minute.
 
{{clear-left}}
 
 
 
 
 
===Shield of Iron===
 
[[File:ShieldIron.jpg|left]]
 
[[Shield of Iron]] is enabled at level 31.<br>
 
Increases the chance to [[block]] attacks with a [[shield]] by {{cyanize|10%}}.
 
{{clear-left}}
 
 
 
 
 
===Tough As Nails===
 
[[File:Beta-d3icon.png|left]]
 
[[Tough As Nails]] is enabled at level ??.<br>
 
Increases [[armor]] by {{cyanize|100%}}, among other things.
 
{{clear-left}}
 
 
 
 
 
==Development==
 
{{Passive history notes}}
 
The list of Barbarian passives as seen at the press event was obviously still in development. There were several issues: [[Pound of Flesh]] was listed twice, [[Cruelty]] had the same description and icon as [[Bloodthirst]], [[Slaughter]] had the same description and icon as [[Berserker Rage]], and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.
 
  
 
Just a few days later, the passive [[Tough As Nails]] was announced, which seems to be designed to replace [[Iron Skin]] and another passive.
 
Just a few days later, the passive [[Tough As Nails]] was announced, which seems to be designed to replace [[Iron Skin]] and another passive.
 
   
 
   
 +
  
 
==References==
 
==References==
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011
 
* [http://diablo.incgamers.com/blog/comments/blizzard-on-class-specific-armor-benefits Blizzard on Class-Specific Armor Benefits] -- IncGamers 9th Aug 2011
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Sep 2011
  
  
 
{{Skill_navbox_Diablo_III|Barbarian}}
 
{{Skill_navbox_Diablo_III|Barbarian}}
  
 +
[[category:Skills]]
 
[[category:Barbarian]]
 
[[category:Barbarian]]
[[category:Barbarian passives]]
 
[[category:Passive skills]]
 
[[category:Skills]]
 

Revision as of 21:47, 29 August 2013

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.


Barbarian Passives

See which of these skills players use the most in the ranking pages in Diablo3Ladders.com. Ruthless and Weapons Master are far and away the most popular for softcore players, with each over 85% use rate. There's more variety in Hardcore where survival is valued more than sheer DPS.


Name Level Description

<skill class="Barbarian">Pound of Flesh</skill> <skill class="Barbarian">Ruthless</skill> <skill class="Barbarian">Nerves of Steel</skill> <skill class="Barbarian">Weapons Master</skill> <skill class="Barbarian">Berserker Rage</skill> <skill class="Barbarian">Inspiring Presence</skill> <skill class="Barbarian">Bloodthirst</skill> <skill class="Barbarian">Animosity</skill> <skill class="Barbarian">Superstition</skill> <skill class="Barbarian">Tough as Nails</skill> <skill class="Barbarian">No Escape</skill> <skill class="Barbarian">Relentless</skill> <skill class="Barbarian">Brawler</skill> <skill class="Barbarian">Juggernaut</skill> <skill class="Barbarian">Unforgiving</skill> <skill class="Barbarian">Boon of Bul-Kathos</skill>


Development

  • See the Barbarian skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


The Barbarian's skills and skill trees were first seen at BlizzCon 2008 as a mix of active and passive skills (mostly passive), with only a few enabled and many showing nothing more than vague descriptions in the skill trees.

For the BlizzCon 2009 build, 24 of the Barbarian's passive skills were removed, and only five new passives were introduced: Scavenge, Strong Constitution, Bloodthirst, Retaliation, and Cripple.

For BlizzCon 2010, passive skills were removed from the skill trees and replaced by traits. Twelve of the Barbarian's passive skills were removed, but this time, 28 new traits were introduced. Only two passives were turned, more or less directly, into traits: Bad Temper and Second Wind.

By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 13 of the Barbarian's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Barbarian passives shown at the press event was obviously still in development. There were several issues: Pound of Flesh was listed twice, Cruelty had the same description and icon as Bloodthirst, Slaughter had the same description and icon as Berserker Rage, and 6 passives had no level requirements, possibly so beta players could try them out right from the beginning. Also, the list of Barbarian passives was noticeably longer than that of the other classes, and will no doubt be shortened.

Just a few days later, the passive Tough As Nails was announced, which seems to be designed to replace Iron Skin and another passive.


References