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The '''Barbarian''' is a [[melee]]-oriented class with great physical powers, and uses [[fury]] instead of [[mana]] as a [[resource pool]]. See a full listing of the [[Barbarian Skills|Barbarian's skills]].
+
One of the first two classes introduced with Diablo 3, the '''Barbarian''' is a powerful [[melee]] class that uses [[fury]] as a [[resource]]. The Barbarian is the only one of the first five characters to use [[strength]] for a [[mainstat]] and has consistently ranked as one of (or the) most popular class during the first year of Diablo 3.
 +
* [[Barbarian skills]]
  
The Barbarian was the first playable class revealed for Diablo III and was announced in June 2008 at [[WWI 2008|Blizzard's World Wide Invitational]] in Paris, where they also officially announced the development of Diablo III.
+
The Barbarian was also present in [[Diablo I]] and [[Diablo II]]:
 
+
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}
The class also exists for [[Diablo II]] and [[Diablo I]]:
 
 
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}
 
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}
 
  
Barbarian can also refer to the ancient people:
+
"Barbarian" can also to the race of humans living in the northern lands of Sanctuary.
 
* [[Children of Bul-Kathos]]
 
* [[Children of Bul-Kathos]]
 
* [[Barbarian cities]]
 
* [[Barbarian cities]]
  
  
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{|cellpadding="2" width="250px" align="right" style="border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px; float:right;"
 
!colspan="2" style="text-align: center; line-height: 12px; font-size: 14px;"|'''[[Diablo III Class]]'''  
 
!colspan="2" style="text-align: center; line-height: 12px; font-size: 14px;"|'''[[Diablo III Class]]'''  
 
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| [[Barbarian Skills]]
 
| [[Barbarian Skills]]
 
|-
 
|-
| [[Traits]]:
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| [[Passives]]:
| [[Barbarian traits]]
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| [[Barbarian Passives]]
 
|-
 
|-
 
| [[Resource]]:
 
| [[Resource]]:
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|}
 
|}
  
==Class Design==
+
==Concept==
The [[Diablo III]] Barbarian is an evolutionary improvement on the [[Diablo II]] Barbarian. He (or she) retains some of the same [[Barbarian Skills|skills]], such as [[Whirlwind]] and [[Leap Attack]], but has a variety of new skills to unleash on her enemies. One of the features of the class is also [[Fury]], which is an alternative [[resource pool|resource]] to [[mana]] for Barbarians. Instead of a globe of energy that needs refilling, it's a meter of the pure anger the Barbarian feels in combat, slowly building up as she deals or receives damage. Fury allows her to pull off extraordinary feats with skills that require Fury.
 
 
 
He (or she) is bigger and better. There's a great emphasis on power and destruction; on wanting every movement to look massive and devastating. It's a violent, crushing style, and she exudes power and devastation with her every movement. The D3 Team spoke about the character concept during the [[WWI 2008]] panel titled [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]].
 
 
 
 
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]
 
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]
::''This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.''
 
  
::''With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.''
+
Barbarians are the only playable class that returns from Diablo 2. Necromancers are seen as NPCs and Paladins are mentioned, but the [[Monk]], [[Demon Hunter]], [[Wizard]], and [[Witch Doctor]] are technically new classes, though some of them fairly obviously fill the same archetypal style roles. (Wizards differ only slightly from Sorceresses in Diablo 2.)
  
It's also an interesting concept to have the same character return in D3, as a grizzled veteran of countless conflicts, as a grown man who defeated the three Prime Evils twenty years ago... and who starts off D3 at level 1, without the ability to do much more than swing an axe.
+
From [[Jay Wilson]] [http://www.ausgamers.com/features/read/2662371] in 2008, speaking about the Barbarian's concept.
  
 +
<blue>The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian. 
  
===Why Repeat the Character?===
+
One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the Necromancer, he's my favorite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.</blue>
The Barbarian was not intended to come over from [[Diablo II]] originally. A character with similar appearance and skills was planned, but everyone in the dev team started calling it Barbarian, and so they decided to call it that. [[Jay Wilson]] quote: [http://www.ausgamers.com/features/read/2662371]
 
----
 
<blue>The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.<br><br>
 
 
 
One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.</blue>
 
----
 
Jay did not disclose what the original name was.
 
  
  
 
==Barbarian Active Skills==
 
==Barbarian Active Skills==
 +
During early development all classes had their skills sorted into 3 [[skill trees]], much as we saw in Diablo 2. The Barbarian's were [[Battlemaster_Skill_Tree|Battlemaster]], [[Berserker_Skill_Tree|Berserker]], and [[Juggernaut_Skill_Tree|Juggernaut]]. The skills ([[passive]] and active) in each and the arrangement of the skill trees evolved during development, until ultimately the entire concept was scrapped. In the final game all passive skills are sorted separately from actives, and there are no more "trees," just skills and rune effect that become available at various levels from 1-60.
  
During early development, the Barbarian's passive and active skills were divided into three skill trees: [[Battlemaster_Skill_Tree|Battlemaster]], [[Berserker_Skill_Tree|Berserker]], and [[Juggernaut_Skill_Tree|Juggernaut]]. The [[skills]] and [[skill tree]] systems were entirely revised in 2010, and the active skills were arranged into one large list. At [[BlizzCon 2010]] in October Blizzard revealed the new skill system, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[passive skills]].
+
The following is a quick list of barbarian skills. See the [[Barbarian skills]] page for a more thorough summary, or any of the individual skills pages for full information.
 
 
The following is a very quick list. See the [[Barbarian skills]] page for a more thorough summary, or any of the individual skills pages for full information.
 
  
* [[Bash]] - Melee attack with bonus damage and a chance of knockback.
 
[[File:Barb-stomp1.jpg|thumb|250px|[[Ground Stomp]].]]
 
* [[Ground Stomp]] - Stomps on the ground, stunning all nearby enemies.
 
* [[Hammer of the Ancients]] - A melee attack in which the Barbarian smashes a giant yellow hammer down for +damage and +critical hit chance.
 
* [[Battle Rage]] - A buff that increases damage and critical hit frequency for a short duration.
 
* [[Ignore Pain]] - A [[shout]] that reduces all damage taken, as well as granting immunity to root, snare and stun effects for a short duration.
 
  
 +
===Fury Generators===
  
* [[Cleave]] - The Barbarian swings at multiple targets at once, dealing bonus damage to all targets in front of him.
+
These skills build Fury for the Barbarian.  At low levels characters must bang away with these basic abilities in order to build up Fury, which is expended by more powerful attacks. At high levels much Fury gain comes from equipment or [[proc]]s, largely from [[critical hit]]s, and actually using Fury Generators is less important.
* [[Leap Attack]] - The Barbarian leaps very quickly over a considerable distance, dealing +weapon damage to all enemies in the radius where he lands.
 
* [[Weapon Throw]] - The Barbarian hurls his melee weapon at his foes for +damage and slows target.
 
* [[Rend]] - A melee attack that strikes all enemies within range for +damage.
 
* [[Threatening Shout]] - A [[shout]] that buffs the Barbarian, reducing damage done by enemies within the radius for a short duration.
 
 
 
  
 +
* [[Bash]] - Melee attack with bonus damage and a chance of [[knockback]].
 +
[[File:Barb-stomp1.jpg|thumb|250px|[[Ground Stomp]].]]
 +
* [[Cleave]] - The [[Barbarian]] swings at multiple targets at once, dealing bonus damage to all targets in front of him.
 +
* [[Leap Attack]] - The [[Barbarian]] leaps very quickly over a considerable distance, dealing damage to all enemies in the radius where he lands.
 +
* [[Ground Stomp]] - Stomps on the ground, dealing [[area of effect]] damage and stunning all nearby enemies.
 
* [[Frenzy]] - A melee attack that increases the damage and attack rate with each hit.
 
* [[Frenzy]] - A melee attack that increases the damage and attack rate with each hit.
* [[Revenge]] - A melee attack, activated when the Barbarian is hit. Deals +weapon damage and regains health for a % of the damage dealt.
 
 
* [[War Cry]] - A [[shout]] that produces [[Fury]], and increases the armor of the Barbarian and all nearby party members for a short duration.
 
* [[War Cry]] - A [[shout]] that produces [[Fury]], and increases the armor of the Barbarian and all nearby party members for a short duration.
* [[Furious Charge]] - The Barbarian charges across most of the screen at high speed, dealing damage to all enemies in his path.
+
* [[Furious Charge]] - The [[Barbarian]] charges across most of the screen at high speed, dealing damage to all enemies in his path.
* [[Seismic Slam]] - A ranged attack that sends a wave of force out from the Barbarian, causing damage and knockback.
+
* [[Ancient Spear]] - A ranged attack that hurls a spear, skewering enemies and hauling them into melee range. Slows target for a short time.
 
 
 
 
* [[Overpower]] - Unknown.
 
 
[[File:Ancient-spear2.jpg|thumb|250px|[[Ancient Spear]].]]
 
[[File:Ancient-spear2.jpg|thumb|250px|[[Ancient Spear]].]]
* [[Ancient Spear]] - A ranged attack that hurls a spear, skewering enemies and hauling them into melee range. Slows target for a short time.
 
* [[Whirlwind]] - The Barbarian swirls in a cyclone, delivering multiple attacks to everything in his path.
 
* [[Sprint]] - Grants a substantial movement speed boost for a short duration.
 
* [[Earthquake]] - Shakes the earth violently, causing massive damage to all nearby enemies.
 
  
  
* [[Call of the Ancients]] - Summons [[Talic]], [[Korlic]], and [[Madawc]] for a short duration. They fight with the Barbarian for the duration, using weapon skills in their attacks.
+
===Fury Spenders===
* [[Wrath of the Berserker]] - A buff that grants higher [[Critical Hit]], Attack Speed, Dodge Chance, and Movement Speed for a short duration. Also breaks monster immunities, turning them into resistances.
 
  
 +
These skills expend Fury for attacks that are (generally) more powerful or versatile than Fury Generators.
  
==Barbarian Passive Skills==
+
* [[Threatening Shout]] - A [[shout]] that debuffs the enemies around the [[Barbarian]], reducing damage done by enemies for a short duration.
 +
* [[Hammer of the Ancients]] - A melee attack in which the [[Barbarian]] smashes a giant hammer down for massive damage and increased [[critical hit]] chance.
 +
* [[Battle Rage]] - A [[shout]] that increases [[Barbarian]]'s damage and [[critical]] hit chance for a short duration.
 +
* [[Weapon Throw]] - The [[Barbarian]] hurls his melee weapon at his foes for additional damage and slows target.
 +
* [[Rend]] - A vicious attack that strikes all enemies within the range of [[Barbarian]], leaving enemies bleeding for additional damage every second.
 +
* [[Seismic Slam]] - A ranged attack that sends a wave of force out from the [[Barbarian]], causing damage and [[knockback]].
 +
* [[Sprint]] - Grants a substantial movement speed boost for a short duration.
 +
* [[Whirlwind]] - The [[Barbarian]] swirls in a cyclone, delivering multiple attacks to everything in his path.
  
A very quick listing. See the [[Barbarian skills]] article for more details, or click to any individual passive page.
 
  
* [[Animosity]] - Increases [[Fury]] generation and maximum [[Fury]].
+
===Situational Skills===
* [[Berserker Rage]] - Increases damage when the Barbarian is full of [[Fury]].
 
* [[Bloodthirst]] - Provides life-[[leech]].
 
* [[Relentless]] - Skills cost no [[Fury]] and damage taken is reduced when the Barbarian is close to death.
 
* [[Ruthless]] - Increases [[critical strike]] chance and damage.
 
  
 +
These skills generally cost Fury to use, but rather than functioning as direct attacks, they are [[buff]]s, [[debuff]]s, defensive abilities, [[panic button]]s, or other helpful talents.
  
* [[Unforgiving]] - Regenerates [[Fury]].
+
* [[Ignore Pain]] - The [[Barbarian]] reduces damage taken for a short time period.
* [[Iron Skin]] - Increases armor.
+
* [[Revenge]] - A melee attack that can only be activated when the [[Barbarian]] is hit. Deals [[area of effect]] damage and regains health for a % of the damage dealt.
* [[Pound of Flesh]] - Increases the chance of [[health globes]] dropping and the globe's healing.
+
* [[Overpower]] - A melee attack that can only be activated when the [[Barbarian]] deals a [[critical hit]]. Deals [[area of effect]] damage to all enemies in range.
* [[Intimidation]] - Increases damage done and reduces vendor costs.
+
* [[Earthquake]] - Shakes the earth violently, causing massive damage to all nearby enemies.
* [[Cruelty]] - Unknown.
+
* [[Call of the Ancients]] - Summons [[Talic]], [[Korlic]], and [[Madawc]] for a short duration. They fight with the [[Barbarian]] for the duration, using weapon skills in their attacks.
 +
* [[Wrath of the Berserker]] - A buff that grants higher [[Critical Hit]], [[Attack Speed]], [[Dodge Chance]], and [[Movement Speed]] for a short duration.
  
  
* [[Aggression]] - Increases [[attack]].
+
==Barbarian Passive Skills==
* [[Superior Skill]] - Increases [[precision]].
 
* [[Expert Defense]] - Increases [[defense]].
 
* [[Toughness]] - Increases [[vitality]].
 
* [[Weak Spot]] - Increases [[critical strike]] damage.
 
  
 +
All classes in Diablo 3 can choose from 3 passive skills (enabled at level 10, 20, and 30). The Barbarian's passive skills are very powerful with a number of them focused on increased damage, much to the envy of other classes with passives that add little or no [[DPS]].
  
* [[Superstition]] - Increases non-physical damage.
+
This is a very quick listing. See the [[Barbarian passives]] article for more details, or click on any of the individual passive skills for full stats and info.
* [[Slaughter]] - Unknown.
 
* [[Bad Temper]] - Increases [[Fury]] generation.
 
* [[Frenzied Attacks]] - Increases the chance to deal [[critical strike]]s and increases [[critical strike]] damage when the character is wielding two weapons.
 
* [[Insane Courage]] - Reduces damage taken when the Barbarian's health is low.
 
  
 +
* [[Bloodthirst]] - Causes the [[Barbarian]] to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.
 +
* [[Pound of Flesh]] - Increases the frequency and healing power of [[health globes]].
 +
* [[Ruthless]] - Increases the chance and damage of critical hits.
 +
* [[Weapons Master]] - Provides a bonus based on weapon type.
 +
* [[Inspiring Presence]] - doubles the length of the [[Barbarian]]'s [[shouts]] and regenerates Life.
 +
* [[Berserker Rage]] - Increases the [[Barbarian]]'s damage when he is full of [[Fury]].
 +
* [[Animosity]] - Increases [[Fury]] generation and maximum [[Fury]].
 +
* [[Superstition]] - Reduces non-physical damage.
 +
* [[Tough as Nails]] - Increases the [[Barbarian]]'s armor and thorns damage.
 +
* [[No Escape]] - Increases the damage of [[Ancient Spear]] and [[Weapon Throw]], and provides [[buff]]s for both.
 +
* [[Relentless]] - Reduces damage taken and eliminates [[Fury]] cost when the [[Barbarian]] is badly injured.
 +
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.
 +
* [[Juggernaut]] - Reduces the effects of [[debuff]]s on the [[Barbarian]].
 +
* [[Boon of Bul-Kathos]] - Reduces the cooldown on [[Earthquake]], [[Call of the Ancients]], and [[Wrath of the Berserker]].
 +
* [[Unforgiving]] - Eliminates [[Fury]] decay and gives [[Fury]] over time.
  
* [[Second Wind]] - Automatically regenerates a certain amount of health per minute.
 
* [[Shield of Iron]] - Increases chance of blocking attacks when using a [[shield]].
 
* [[Tough As Nails]] - Increases [[armor]], among other things.
 
  
 +
===Barbarian Traits===
  
===Barbarian Traits===
+
Traits were passive skills during early development. Many of them were directly transformed into Passives, but others were dropped entirely. Traits had trait points, from 1-5 points that would improve their effect, but this sort of point system was entirely removed from Diablo 3 during development.
Many [[traits]] were preserved as [[passive skills]], but a lot them were dropped. See the [[Barbarian traits]] page for full info on what the traits system looked like.
+
* See the [[Barbarian traits]] page for full info on what the traits system looked like.
  
  
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[[File:Barb-male-story.jpg|thumb|400px|Barbarian story changes?]]
 
[[File:Barb-male-story.jpg|thumb|400px|Barbarian story changes?]]
The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. This story innovation was brought into doubt in November 2010, as Bashiok reported.[http://diablo.incgamers.com/blog/comments/male-barbarian-aged-experienced-no-more/]
+
The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. Jay Wilson spoke of this during the [[WWI 2008]] panel [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]]:
 +
 
 +
<blue>This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.  With the Barbarian, we had to updating a classic.
 +
 
 +
The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.
 +
</blue>
 +
 
 +
 
 +
This story innovation proved problematic during development, as it would have required entirely different dialogues and plot/quest structures for just the male Barbarian and no other characters. (For instance, how would the male Barbarian have spoken to [[Tyrael]]? Or reacted to having to face Diablo again, twenty years after defeating him previously? For these reasons, the idea of the male Barbarian being the same individual from Diablo 2 was scrapped during development, as [[Bashiok]] reported in late 2010.[http://diablo.incgamers.com/blog/comments/male-barbarian-aged-experienced-no-more/]
  
 
<blue>There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.</blue>
 
<blue>There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.</blue>
Line 188: Line 180:
 
===Female Barbarian's BackStory===
 
===Female Barbarian's BackStory===
 
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]
 
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]
Nothing is known about the female Barbarian's in-game character/plot story. She appears to be much younger than the male; from the images we've seen she seems to be somewhere in the same age range as most of the other heroes. Thus her character would have no foreknowledge of events from twenty years ago, and would be discovering events as they unfolded, like all of the other characters. (Save the male Barbarian, potentially.)
+
Unlike her male counterpart, the female Barbarian had no backstory during early development. In the final game she is much like the males and females of the other classes, just a youngish hero out to battle evil.  
  
  
 
==Development==
 
==Development==
The Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]].
+
Along with the Witch Doctor, the Barbarian was unveiled as the first Diablo III class at [[WWI 2008]] in Paris. The character details changed greatly during the years of development after that point and before release, but the basic style and look of the character remained constant.
  
  
 
===Character Model Evolution===
 
===Character Model Evolution===
  
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]
+
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new, prettier/softer female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]
  
 
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.
 
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.
Line 234: Line 226:
  
 
==Media==
 
==Media==
 +
 +
===Barbarian Profile Video===
 +
 +
<youtube>palBSOyP2ZI</youtube>
 +
 +
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
Line 254: Line 252:
 
Image:Barb-art-glowei1.jpg|Barbarian & the [[Burning Tower]].
 
Image:Barb-art-glowei1.jpg|Barbarian & the [[Burning Tower]].
 
</gallery>
 
</gallery>
 
  
 
==Resources==
 
==Resources==
Line 267: Line 264:
 
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]
 
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]
 
* [http://www.ausgamers.com/features/read/2662371 Jay Wilson AusGamers Interview]
 
* [http://www.ausgamers.com/features/read/2662371 Jay Wilson AusGamers Interview]
 +
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011
  
  
  
{{Master Nav|d3|Barbarian}}
+
{{Skill_navbox_Diablo_III|Barbarian}}
  
 
[[Category:Barbarian]]
 
[[Category:Barbarian]]

Revision as of 12:56, 21 August 2013

One of the first two classes introduced with Diablo 3, the Barbarian is a powerful melee class that uses fury as a resource. The Barbarian is the only one of the first five characters to use strength for a mainstat and has consistently ranked as one of (or the) most popular class during the first year of Diablo 3.

The Barbarian was also present in Diablo I and Diablo II:

"Barbarian" can also to the race of humans living in the northern lands of Sanctuary.


Diablo III Class
Barbarians.jpg
The Barbarian
Skills: Barbarian Skills
Passives: Barbarian Passives
Resource: Fury
Common builds:
Unknown.
Background
Origin: Bastion's Keep, Mount Arreat
Affiliation: Children of Bul-Kathos
Friends: Druids (distrust)
Foes: None known

Concept

Male Barbarian.

Barbarians are the only playable class that returns from Diablo 2. Necromancers are seen as NPCs and Paladins are mentioned, but the Monk, Demon Hunter, Wizard, and Witch Doctor are technically new classes, though some of them fairly obviously fill the same archetypal style roles. (Wizards differ only slightly from Sorceresses in Diablo 2.)

From Jay Wilson [1] in 2008, speaking about the Barbarian's concept.

The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian. One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the Necromancer, he's my favorite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.


Barbarian Active Skills

During early development all classes had their skills sorted into 3 skill trees, much as we saw in Diablo 2. The Barbarian's were Battlemaster, Berserker, and Juggernaut. The skills (passive and active) in each and the arrangement of the skill trees evolved during development, until ultimately the entire concept was scrapped. In the final game all passive skills are sorted separately from actives, and there are no more "trees," just skills and rune effect that become available at various levels from 1-60.

The following is a quick list of barbarian skills. See the Barbarian skills page for a more thorough summary, or any of the individual skills pages for full information.


Fury Generators

These skills build Fury for the Barbarian. At low levels characters must bang away with these basic abilities in order to build up Fury, which is expended by more powerful attacks. At high levels much Fury gain comes from equipment or procs, largely from critical hits, and actually using Fury Generators is less important.

  • Bash - Melee attack with bonus damage and a chance of knockback.
  • Cleave - The Barbarian swings at multiple targets at once, dealing bonus damage to all targets in front of him.
  • Leap Attack - The Barbarian leaps very quickly over a considerable distance, dealing damage to all enemies in the radius where he lands.
  • Ground Stomp - Stomps on the ground, dealing area of effect damage and stunning all nearby enemies.
  • Frenzy - A melee attack that increases the damage and attack rate with each hit.
  • War Cry - A shout that produces Fury, and increases the armor of the Barbarian and all nearby party members for a short duration.
  • Furious Charge - The Barbarian charges across most of the screen at high speed, dealing damage to all enemies in his path.
  • Ancient Spear - A ranged attack that hurls a spear, skewering enemies and hauling them into melee range. Slows target for a short time.


Fury Spenders

These skills expend Fury for attacks that are (generally) more powerful or versatile than Fury Generators.


Situational Skills

These skills generally cost Fury to use, but rather than functioning as direct attacks, they are buffs, debuffs, defensive abilities, panic buttons, or other helpful talents.


Barbarian Passive Skills

All classes in Diablo 3 can choose from 3 passive skills (enabled at level 10, 20, and 30). The Barbarian's passive skills are very powerful with a number of them focused on increased damage, much to the envy of other classes with passives that add little or no DPS.

This is a very quick listing. See the Barbarian passives article for more details, or click on any of the individual passive skills for full stats and info.


Barbarian Traits

Traits were passive skills during early development. Many of them were directly transformed into Passives, but others were dropped entirely. Traits had trait points, from 1-5 points that would improve their effect, but this sort of point system was entirely removed from Diablo 3 during development.

  • See the Barbarian traits page for full info on what the traits system looked like.


Background

Lead by Bul-Kathos, the tribes called "barbarians" by the people of the Western Kingdoms united and took upon themselves a sacred duty to protect Mount Arreat and its mystical secrets, until it was destroyed. They call themselves the Children of Bul-Kathos.

The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as "fury". They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. Ancient spirits even guarded the very gates to the Worldstone Keep.

A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the Prime Evils. During the concluding events of Diablo II: Lord of Destruction, the characters defeated Baal, only to learn from Tyrael that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken.

Arreat Crater

Twenty years later, when Diablo III takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.

More than the physical damage, the events detailed in Act Five of Diablo II devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of Sanctuary and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland.

Abd al-Hazir visited the Barbarian lands and wrote about his experiences and observation in the 25th entry of his writings. It sets the stage for the story we will learn when playing the game.

The Barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.
If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?


Male Barbarian's Backstory

Barbarian story changes?

The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. Jay Wilson spoke of this during the WWI 2008 panel Denizens of Diablo:

This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard. With the Barbarian, we had to updating a classic.

The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.


This story innovation proved problematic during development, as it would have required entirely different dialogues and plot/quest structures for just the male Barbarian and no other characters. (For instance, how would the male Barbarian have spoken to Tyrael? Or reacted to having to face Diablo again, twenty years after defeating him previously? For these reasons, the idea of the male Barbarian being the same individual from Diablo 2 was scrapped during development, as Bashiok reported in late 2010.[2]

There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.

This information has not been further updated, and no more details were shared about why the developers would want to make this change. It would clearly save them a lot of work writing different dialogues for the male and female Barbarians, but the male Barb would differ from everyone else also. He would have memories of battling Mephisto, Diablo, and Baal. He's ventured to the Burning Hells. He's met Deckard Cain and Tyrael. He knows why and how the Worldstone was destroyed, etc.

Though little is known about the story of Diablo III, it's clear that a lot of those past events will be referenced in the game, and various NPCs, monsters, and other characters will return. Besides being a lot of work to write different dialogues for the male Barbarian in all those instances, it's possible that some of the game's plot twists and turns wouldn't work. Events might simply not make sense for the male Barbarian, since he would/should have so much more information than the other 9 gender/class individuals. This, more than inconvenience/extra work, might be the motivation behind Blizzard's apparent decision to retcon the male Barbarian him into another noob.


Female Barbarian's BackStory

Female Barbarian.

Unlike her male counterpart, the female Barbarian had no backstory during early development. In the final game she is much like the males and females of the other classes, just a youngish hero out to battle evil.


Development

Along with the Witch Doctor, the Barbarian was unveiled as the first Diablo III class at WWI 2008 in Paris. The character details changed greatly during the years of development after that point and before release, but the basic style and look of the character remained constant.


Character Model Evolution

The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive "new faces" during development. This was confirmed by a new, prettier/softer female Barbarian image released in October 2010, and accompanying comments by Bashiok. [3]

Bashiok: Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.

The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.

Female Barbarian facial evolution.


Character Biography

The Barbarian is the only class to return from Diablo II. The initial character story was that the male Barbarian was the same individual from Diablo II. Twenty years later he'd be called back to the war, as the demonic invasion commenced. This plot twist has been reconsidered, and as of November 2010 it sounds like it might be written out of the game. To the dismay of most fans.

That aside, the plot situation of the Barbarians in Diablo III is that they are out to avenge the destruction of their homeland. When Mount Arreat was destroyed along with the Worldstone, it tore the spiritual heart out of the Barbarians lands, and the surviving Barbarians are now wanderers and nomads, untethered and rootless after the desecration of their homeland. This element of the character is hinted at in the official character lore.


Official Lore

As related in entry #25 in the writings of Abd al-Hazir.

In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.



Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.

What truly happened here? Where are those majestic warriors of old?

Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.

If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?


Media

Barbarian Profile Video


You can find pictures in the Diablo 3 screenshot and picture gallery:


Resources


References