Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Aura

1,039 bytes added, 08:29, 13 November 2010
Auras in Diablo 3?
::Jay Wilson: We definitely want to do that with one class. Whether or not it's the Monk hasn't yet been decided. The Monk does seem to be the logical choice. The only reason we might not do with him is that he's too logical.
From this it seems certain that we'll see ===Known Diablo III Auras=== A few auras on at least one of the characters in Diablo 3; most likely were seen listed amongst the [[Monkskills]]in the Blizzcon 2010 demo. The question then becomes how will they This should be controlledconsidered a partial listing, since and subject to change during further development.  Tier Three: [[Holy Aura]]<br>This healing aura regenerates hit points for the D2 method seems incompatible Monk and his nearby party members.* '''Description:''' Bestows the Monk and nearby allies with a holy aura that increases health regeneration by X health per second.** When activated, temporarily boosts health regeneration to X health per second for X seconds.  Tier Four: [[Dominate Aura]]<br>A damage-boosting aura. Spirit Skill.<br>* '''Description:''' Creates an aura that causes all nearby enemies to take X% additional damage.  Tier Six: [[Retribution Aura]]<br>An [[aura]] that reflects damage back at the limited RMB hotkeys/monsters.* '''Description:''' Creates an aura that reflects damage back at enemies, dealing holy damage equal to X% of the damage inflicted. When activated, this ability will damage all nearby enemies for X-X holy damage over X seconds.  Tier Seven: [[interfaceResist Aura]] allowed <br>* '''Description:''' The Monk creates an aura that protects him and his allies, increasing all resistances by Diablo 3X points. For the first X seconds after this aura is activated, all resistances are increased by an additional X points.
==Aura Controls==