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Attributes

82 bytes added, 18:09, 3 March 2016
Strength
===Strength===
[[Strength]] governs how much [[Armor]] a character has and increases [[Barbarian]]'s and [[Crusader]]'s [[damage]] dealt.<br>
'''Each point of Strength gives:'''
* +1 [[Armor]].
| 1&ndash;100 || +0.1% || ''Dex''&nbsp;&times; 0.1%
|-
| 101&ndash;500 || +0.025% || (''Dex''&nbsp;–&nbsp;100)&nbsp;&times; 0.025%&nbsp;+ 710.50%
|-
| 501&ndash;1000 || +0.02% || (''Dex''&nbsp;–&nbsp;500)&nbsp;&times; 0.02%&nbsp;+ 1020.0%
|-
| 1001&ndash;8000 || +0.01% || (''Dex''&nbsp;–&nbsp;1000)&nbsp;&times; 0.01%&nbsp;+ 2030.0%
|}
<b>Less feeling of level up achievement:</b><br>
::The loss of a feeling of a leveling achievement is actually something we recognize and intend to address.
<b>We've always assigned our own points in Diablo games:</b><br>
:The nostalgia of simply having points, and spending them on base stats is probably the most difficult. Liking something because it’s familiar is difficult to argue with, but it’s also probably the easiest to overcome. Since we can’t force your memories out of you, we just have to make the best game we can and hope you realize that manual attribute assignment isn’t the best, most engaging or entertaining form of character customization possible, and that we’re offering an even deeper and richer game without those buttons.</blue>
Though this issue continues to emerge in comments and forum posts, the Diablo 3 team has shown no inclination to undo their changes to this aspect of the game.
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