Difference between revisions of "Active skill"

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Active skills are in opposition to [[passive skill]]s. Active skills must be cast or used directly with the mouse button or one of the hotkeys.  These are skills you use while fighting monsters, often in place of the basic attack function.
 
Active skills are in opposition to [[passive skill]]s. Active skills must be cast or used directly with the mouse button or one of the hotkeys.  These are skills you use while fighting monsters, often in place of the basic attack function.
  
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Since Blizzcon 2010, only Active skills are shown in the skill menu. Passive skills are all now designed as [[traits]].
  
Many active skills are boosted by passive skills. Some active skills have [[synergy|synergistic]] properties, and receive or grant bonuses to other skills.
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There are no outright skill [[synergies]] in Diablo III, but many skills improve the function of other skills, and most traits have direct boosting effects on skills.
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Only active skills are considered [[signature skill]]s for [[class]]es.
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Prior to Blizzcon 2010, when passive skills were still displayed in the main [[skill tree]]s, only active skills had sockets for [[runestones]].  
  
  
Only active skills are considered [[signature skill]]s for [[class]]es.
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{{Skill_navbox_Diablo_III|Barbarian}}
  
[[category:skills]]
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[[category:Skills]]
[[category:reference]]
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[[category:Reference]]

Latest revision as of 00:24, 21 May 2012

Active skills are in opposition to passive skills. Active skills must be cast or used directly with the mouse button or one of the hotkeys. These are skills you use while fighting monsters, often in place of the basic attack function.

Since Blizzcon 2010, only Active skills are shown in the skill menu. Passive skills are all now designed as traits.

There are no outright skill synergies in Diablo III, but many skills improve the function of other skills, and most traits have direct boosting effects on skills.

Only active skills are considered signature skills for classes.

Prior to Blizzcon 2010, when passive skills were still displayed in the main skill trees, only active skills had sockets for runestones.