*Skill Rune - [[Rising Tide]]
:*Damage type changed from Physical to Holy
********** [[Deadly Reach]]**** Skill Rune - [[Keen Eye]]****:* Damage type changed from Physical to Fire******** Skill Rune - [[Scattered Blows]]****:* Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage******** Skill Rune - [[Strike from Beyond]]****:* Damage type changed from Physical to Cold********** [[Fists of Thunder]]**** Skill Rune - [[Bounding Light]]****:* Damage type changed from Lightning to Holy******** Skill Rune - [[Lightning Flash]]****:* Has been removed******** Skill Rune - [[Quickening]]****:* Damage type changed from Lightning to Physical******** Skill Rune - [[Wind Blast]]****:* New Skill Rune: Replaces Lightning Flash****:* Every third hit Freezes enemies for 1 second****:* Deals Cold damage********** [[Mantra of Conviction]]**** Bug Fix: Fixed an issue causing this to provide less bonus damage than intended****** [[Sweeping Wind]]**** Skill Rune - [[Inner Storm]]****:* Damage type changed from Physical to Holy********** [[Wave of Light]]**** Impact weapon damage increased from 473% to 605%**** Skill Rune - [[Blinding Light]]****:* Has been removed******** Skill Rune - [[Explosive Light]]****:* Weapon damage increased from 731% to 830%****:* Damage type changed from Holy to Fire******** Skill Rune - [[Numbing Light]]****:* New Skill Rune: Replaces Blinding Light****:* Critical Hits Freeze enemies for 4.5 seconds****:* Deals Cold damage******** Skill Rune - [[Pillar of the Ancients]]****:* Has been redesigned:*****:* Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area************* Skill Rune - [[Wall of Light]]****:* Impact weapon damage increased from 709% to 870%****:* Damage type changed from Holy to Physical********** [[Way of the Hundred Fists]]**** Skill Rune - Blazing Fists****:* Damage type changed from Physical to Fire******** Skill Rune - Hands of Lightning****:* Damage type changed from Physical to Lightning******** Skill Rune - Spirited Salvo****:* Damage type changed from Physical to Holy**********
* ==Witch Doctor== '''Witch DoctorPhilosophy'''** Philosophy*** To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.*** We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.*** Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.*** The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.**** '''Active Skills''' *** [[Corpse Spiders]]**** Skill Rune - [[Leaping Spiders]]****:* Damage type changed from Physical to Poison******** Skill Rune - [[Medusa Spiders]]****:* Damage type changed from Physical to Cold********** [[Firebats]]**** Initial cost reduced from 225 to 150 Mana**** Skill Rune - [[Dire bats]]****:* Weapon damage increased from 300% to 495%******** Skill Rune - [[Hungry Bats]]****:* Weapon damage increased from 350% to 635%******** Skill Rune - Skill Rune - [[Vampire Bats]]****:* Now increases the initial cost from 150 to 225 Mana********** [[Gargantuan]]**** Skill Rune - [[Humongoid]]****:* Damage type changed from Physical to Cold******** Skill Rune - [[Bruiser]]:***** Damage type Damage type changed from Physical to Fire******** Skill Rune - [[Wrathful Protector]]****:* Replaced the knockback effect with a small knock up****:* Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear********** [[Haunt]]**** Jump distance increased to 70 yards**** Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT***** Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit********** [[[Hex]]**** Skill Rune - Angry Chicken****:* Replaced the knockback effect with a small knock up****:* Now allows you to walk through enemies while transformed******** Skill Rune - Toad of Hugeness****:* Weapon damage increased from 24% to 580% per second****:* Damage type changed from Physical to Poison****:* Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT*****:* Note: As a side effect of this change, this skill will no longer proc "on crit" effects*************** [[[[Horrify]]**** Radius increased from 12 to 18 yards**** Cooldown reduced from 16 to 12 seconds**** Duration reduced from 4 to 3 seconds**** Now Immobilizes enemies**** Skill Skill Rune - [[Phobia]]****:* Removes the Immobilize effect********** [[Locust Swarm]]**** Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT**** NoteNote: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit****** [[Piranhas]]**** Skill Rune - [[Bogadile]]****:* Weapon damage increased from 840% to 1100%****:* Damage type changed from Poison to Physical********** [[Spirit Walk]]**** Now allows you to walk through obstacles created by the Waller monster affix****** [[Wall of Zombies]]**** Skill kill Rune - [[Offensive Line]]****:* Maximum cast range increased from 24 to 28 yards******** Skill Rune - [[Unrelenting Grip]]****:* Damage type changed from Physical to Cold********** [[[Summon Zombie Dogs]]**** Weapon damage per bite increased from 12% to 30%**** Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear******* '''Passive Skills''' *** [[Fetish Sycophants]]**** Now procs on hit rather than on cast, and will be affected by proc coefficients**** The chance to summon has been increased from 5% to 10% to compensate****** [[Fierce Loyalty]]**** Has been redesigned:****:* Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%:***** Now Now also allows you to have 1 additional Zombie Dog summoned at a time********** [[Spirit Vessel]]***:* Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm****** [[Zombie Handler]]**** Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan*** ===Wizard=== '''Philosophy''' *To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.*Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases. '''Active Skills''' [[Archon]]*Skill Rune - [[Arcane Destruction]]:*Has been renamed Combustion *Skill Rune - [[Combustion]]:*Damage type changed from Arcane to Fire:*Explosion now deals Fire damage:*Converts all of Archon's abilities to Fire damage*Skill Rune - [[Pure Power]]:*Damage type changed from Arcane to Lightning:*Converts all of Archon's abilities to Lightning damage*Skill Rune - [[Slow Time]]:*Damage type changed from Arcane to Cold:*Converts all of Archon's abilities to Cold damage [[Hydra]]*Skill Rune - [[Blazing Hydra]]:*Bug Fix: Damage now properly scales with attack speed [[Magic Weapon]]*Skill Rune - [[Force Weapon]]:*Knockback effect has been removed [[Meteor]]*Skill Rune - [[Molten Impact]]:*Impact area increased from 12 to 20 yards [[Slow Time]]*Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired [[Teleport]]*Cooldown reduced from 16 to 11 seconds*Skill Rune - [[Safe Passage]]:*Damage reduction reduced from 27% to 25%*Skill Rune - [[Wormhole]]:*Delay before the cooldown begins increased from 1 to 3 seconds:*Maximum number of allowed teleports reduced from 3 to 2*Skill Rune - [[Reversal]]:*Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location*Skill Rune - [[Fracture]]:*Decoy duration reduced from 8 to 6 seconds*Skill Rune - [[Calamity]]:*Weapon damage reduced from 252% to 175%:*Stun duration reduced from 1.5 to 1 second ==Items== *Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired *[[Cinder Switch]]:*The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70:*Bug Fix: Fixed an issue causing this item to ignore its internal cooldown *[[Istvan's Paired Blades]]:*Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks *[[Pride's Fall]]:*Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped *[[Puzzle Ring]]:*The goblins have been scouring Sanctuary for better loot to drop:::*Legendary drop chance doubled::*Rare items dropped will now always have six affixes:*The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item::*It still will not persist across game sessions:*The goblin will now play a sound when its counter reaches max and it drops an item *[[Sanguinary Vambraces]]:*The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does:*Radius reduced from 25 to 15 yards
*
*[[Spectrum]]
:*Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
*[[Tasker and Theo]]
:*Will now reduce the time between Hydra attacks
*[[Windforce]]
:*Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
'''Class-Specific Items'''
'''[[Barbarian]]'''
*[[Might of the Earth]]
:*Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
'''[[Crusader]]'''
*Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
*This change will affect existing Legendary Crusader Shields
*[[Fate of the Fell]]
:*Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
*[[Hellskull]]
:*Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
'''[[Demon Hunter]]'''
*[[Danetta's Spite]]
:*Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
*[[Embodiment of the Marauder]]
:*The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
:*Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
*[[The Cloak of the Garwulf]]
:*The buff applied by this item will now display the correct number of wolves
'''[[Monk]]'''
*[[Inna's Mantra]]
:*Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
'''[[Witch Doctor]]'''
*Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
:*This change will affect existing Legendary Mojos
*[[The Grin Reaper]]
:*Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
*[[The Tall Man's Finger]]
:*Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
'''[[Wizard]]'''
*Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
:*This change will affect existing Legendary Orbs
*[[Atrophy]]
:*Bug Fix: Fixed an issue causing this item to have lower damage values than intended
*[[Chantodo's Will]]
:*Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
*[[Vyr's Amazing Arcana]]
:*Will now choose which element to use based on the player's highest +% Elemental Damage type
:*Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
'''Bug Fixes'''
*+% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
*Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
:*This change will affect existing Legendary shields
*Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
*Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
*Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level
* '''Wizard'''** Philosophy*** To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.*** Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.**** Active Skills*** [[Archon]]**** Skill Rune - Arcane Destruction***** Has been renamed Combustion******** Skill Rune - Combustion***** Damage type changed from Arcane to Fire***** Explosion now deals Fire damage***** Converts all of Archon's abilities to Fire damage******** Skill Rune - Pure Power***** Damage type changed from Arcane to Lightning***** Converts all of Archon's abilities to Lightning damage******** Skill Rune - Slow Time***** Damage type changed from Arcane to Cold***** Converts all of Archon's abilities to Cold damage********** [[Hydra]]**** Skill Rune - Blazing Hydra***** Bug Fix: Damage now properly scales with attack speed********** [[Magic Weapon]]**** Skill Rune - Force Weapon***** Knockback effect has been removed********** [[Meteor]]**** Skill Rune - Molten Impact***** Impact area increased from 12 to 20 yards********** [[Slow Time]]**** Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired****** [[Teleport]]**** Cooldown reduced from 16 to 11 seconds**** Skill Rune - Safe Passage***** Damage reduction reduced from 27% to 25%******** Skill Rune - Wormhole***** Delay before the cooldown begins increased from 1 to 3 seconds***** Maximum number of allowed teleports reduced from 3 to 2******** Skill Rune - Reversal***** Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location******** Skill Rune - Fracture***** Decoy duration reduced from 8 to 6 seconds******** Skill Rune - Calamity***** Weapon damage reduced from 252% to 175%***** Stun duration reduced from 1.5 to 1 second**********==Adventure Mode==
=== ITEMS ==='''[[Horadric Cache]]s''' *Now have an increased chance to drop Legendary items on Torment II - VI '''Bounty Rewards''' *Lowered rewards for Hell Rift Bounties in Act IV '''[[Kadala]]''' *Can now drop Torment only Legendary items*Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types*Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields '''[[Nephalem Rifts]]''' *Increased the number of Blood Shards that can drop from Horadric Caches*The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty
* Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired* [[Cinder Switch]]** The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70** Bug Fix: Fixed an issue causing this item to ignore its internal cooldown** [[Istvan's Paired Blades]]** Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks** [[Pride's Fall]]** Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped** [[Puzzle Ring]]** The goblins have been scouring Sanctuary for better loot to drop:*** Legendary drop chance doubled*** Rare items dropped will now always have six affixes**** The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item*** It still will not persist across game sessions**** The goblin will now play a sound when its counter reaches max and it drops an item** [[Sanguinary Vambraces]]** The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does** Radius reduced from 25 to 15 yards** [[Spectrum]]** Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster** [[Tasker and Theo]]** Will now reduce the time between Hydra attacks** [[Windforce]]** Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power** Class-Specific Items** [[Barbarian]]*** [[Might of the Earth]]**** Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive******* [[Crusader]]*** Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields*** This change will affect existing Legendary Crusader Shields*** [[Fate of the Fell]]**** Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking****** [[Hellskull]]**** Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon******* [[Demon Hunter]]*** [[Danetta's Spite]]**** Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect****** [[Embodiment of the Marauder]]**** The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before**** Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items****** [[The Cloak of the Garwulf]]**** The buff applied by this item will now display the correct number of wolves******* [[Monk]]*** [[Inna's Mantra]]**** Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly******* [[Witch Doctor]]*** Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos**** This change will affect existing Legendary Mojos****** [[The Grin Reaper]]**** Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills****** [[The Tall Man's Finger]]**** Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined******* [[Wizard]]*** Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs**** This change will affect existing Legendary Orbs****** [[Atrophy]]**** Bug Fix: Fixed an issue causing this item to have lower damage values than intended****** [[Chantodo's Will]]**** Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats****** [[Vyr's Amazing Arcana]]**** Will now choose which element to use based on the player's highest +% Elemental Damage type**** Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes******* '''Bug Fixes'''** +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical** Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields*** This change will affect existing Legendary shields**** Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting** Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects** Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level*==Crafting==
=== ADVENTURE MODE === * Horadric Caches** Now have an increased chance to drop Legendary items on Torment II - VI** Bounty Rewards** Lowered rewards for Hell Rift Bounties in Act IV** Kadala** Can now drop Torment only Legendary items** Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types** Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields** Nephalem Rifts** Increased the number of Blood Shards that can drop from Horadric Caches** The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty* === CRAFTING === * Greatly increased the drop rate of Legendary crafting plans* [[Plan: Reaper's Wraps]]*:* Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill** '''Blacksmith'''** Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials** '''Jeweler'''** Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems** Unsocket costs for top tier gems have been reduced*** Flawless Imperial: 150k to 125k gold*** Royal: 250k to 150k gold*** Flawless Royal: 500k to 175k gold**** '''Mystic'''** It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls** When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes*** This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting**** Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process* === FOLLOWERS === * Followers are now available at level 1 in Adventure Mode* '''Templar'''** [[InspireBlacksmith]]*** Reduced Wrath regeneration from 1.8 to 1.1 per second*** === MONSTERS === * Chiltara will now spawn more often* Reduced the clickable height of the Death Maiden* Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced** Arcane Enchanted** Desecrator** Fire Chains** Frozen** Frozen Pulse** Molten** Mortar** Orbiter** Plagued** Poison Enchanted** Wormhole** Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time === USER INTERFACE === * Friends who are currently playing Diablo III will now be sorted to the top of the friends list* Legendary items received from Kadala will now broadcast to the clan* Elite kill messages will now also appear in single player games* <strong ">Bug Fixes** Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap** Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example** Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected* === BUG FIXES === * Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain* Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group* Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell* Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing'''
*Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
'''[[Jeweler]]'''
*Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
*Unsocket costs for top tier gems have been reduced
:*Flawless Imperial: 150k to 125k gold
:*Royal: 250k to 150k gold
:*Flawless Royal: 500k to 175k gold
'''[[Mystic]]'''
*It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
*When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
*This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
*Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process
==Followers==
*Followers are now available at level 1 in Adventure Mode
'''Templar'''
*[[Inspire]]
:*Reduced Wrath regeneration from 1.8 to 1.1 per second
==Monsters==
*[[Chiltara]] will now spawn more often
*Reduced the clickable height of the Death Maiden
*Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
:*Arcane Enchanted
:*Desecrator
:*Fire Chains
:*Frozen
:*Frozen Pulse
:*Molten
:*Mortar
:*Orbiter
:*Plagued
:*Poison Enchanted
:*Wormhole
* Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time
==User Interface==
*Friends who are currently playing Diablo III will now be sorted to the top of the friends list
*Legendary items received from Kadala will now broadcast to the clan
*Elite kill messages will now also appear in single player games
'''Bug Fixes'''
*Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
*Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
*Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected
*
==Bug Fixes==
*Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
*Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
*Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
*Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing
==History of Patch 2.0.5==
There Below is no expected release date for patch information revealed by Blizzard prior to Patch 2.0.5 but there have been a few snippets from Blizzard as to changes going live of planned content for it may contain.
===Changes to Loot from Bounties and Rifts Incoming===
More balance to address split farming. <ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/12504572275 Loot from Bounties and Rifts] - Blizzard Entertainment Community Manager, 26/04/2014</ref>
</blue>
===Unsocketing Pricing Changes===
And a reduction in some unsocketing of high-level runes,<ref>[http://diablo.incgamers.com/blizzard-tracker/devthread/us/12504872198 Unsocketing Price Reduction] - Blizzard Community Manager, 26/04/201</ref>