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Diablo III System Requirements

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==Diablo III's Technology==
Diablo III is made completely in 3D, using custom in-house physics and graphics engines. The game is currently native to DirectX 9, and will not require DirectX 10 to run. The game will probably use a slightly higher level of system requirements than [[StarCraft II]], which also uses used [[Havok ]] & DirectX 9, and is the closest thing we can compare the game to.
You can read more on StarCraft II's requirements and DirectX compatibilities as well as shader info here:
Here is a Blizzard quote on the system specs: [http://ablegamers.com/Disabled-Gamers-News/AbleGamers-Interviews-the-Diablo-III-Team.html]
<blue>Jay Wilson: Currently we have no plans for specific DirectX 10 support. Right now are running a DirectX 9, and we run on a pretty broad range of systems, really fast. Overall, across-the-board Blizzard's goal is that all of our games support a broad range of systems. We don't jump up the system specs in any grand way. We have no intentions of being a high-end game, and certainly no intentions of being an exclusive DirectX 10 game at this time.
 
We don't exactly know what the system specs are yet, but we'll try to keep them pretty low. We make a lot of decisions about what we do and do not put into our graphics, in order to keep the game running fast. One of the reasons why we talk a lot about art style, and how we focus a lot on art style, stylization of art over... when we do that it allows us to have a good looking game about falling back on technology, our technology does not have to carry us when we have such great art in the game.</blue>