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Siegebreaker Assault Beast

1,638 bytes added, 16:42, 14 June 2012
updated, added abilities and images
Siegebreaker is purely a [[melee]] fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.
He appears well before the player gets to fight him in [[Act III]], below the looming towers of [[Bastion's Keep]], in the battlefields below. When the player begins to approach the [[Arreat Crater]], there is a gargantuan corpse of a siegebreaker lying in repose in [[The Battlefields]].
 
==Boss Abilities==
 
The siegebreaker is a mindless living weapon of rage and fury, and his abilities represent that very well.
 
* '''Three Hit Mini-Charge''' - The breaker will do a slight dash forward and then striking three times, slowly, but for fairly large damage. This attack, like all of his, is very well broadcasted and easy to avoid, although the radius is very large.
 
* '''Charge''' - The Siegebreaker will stomp, snort, and kick up dust before charging the player for large damage and knocking them back. The pillars in the room will stop his charge if he hits them.
 
* '''Leg Stomp''' - The Siegebreaker will roar, rear up, and then smash the ground with his legs for a large amount of damage.
 
* '''Grab and Throw''' - The breaker's most dangerous attack, he will grab the player, lifting them up and roaring in their face, before smashing them into the ground. Originally this ability would be a killing blow on the player, where the breaker would snap their body in half with his mouth and throw the lifeless corpse onto the ground. That has since been removed.
 
 
<gallery>
File:Siegebreaker_ingame.jpg|Siegebreaker in-game.
File:Siegebreaker_charge.jpg|Charging a [[Barbarian]].
File:Siegebreaker_legstomp.jpg|Leg stomp.
File:Siegebreaker_threehitminicharge.jpg|The three-hit mini charge attack.
File:Siegebreaker_grabandthrow.jpg|The crowd-pleasing grab and throw attack.
</gallery>
 
 
==Development==
 
The following sections have been saved for posterity, tracking the progress of the Siegebreaker over Diablo III's (very) long development. They are obviously out of date, but still interesting to a fan of the series.
===Fatalities===
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===Background===
Nothing is known of the backstory behind the Siegebreaker just yet. It seems like a special-breed [[demon]] for use in actual sieges, far more efficient than constructions steered towards a wall. In either way, it's obvious that the beast is meant to turn the tides during sieges, or very important battles.
===Diablo I & II Monster===
No monster even resembles the Siegebreaker in [[Diablo I]] or [[Diablo II]]. He's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo II.
===WWI Demo===
[[File:Mon-siegebreaker4.jpg|thumb|250px|Siegebreaker lurking in the distance.]]
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.
See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.
==Development==
Siegebreaker was the first true [[boss]] type [[monster]] to be shown to the eager Diablo community, and only a short fight with the [[Thousand Pounder]] was any indication of a "boss fight". It was the first ever boss to have [[death|fatalities]] when killing player characters.
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