Difference between revisions of "User:Azymn/Template:Monsterbox"

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(testing)
(test)
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|portrait-width= 205px
 
|portrait-width= 205px
 
|name= Example
 
|name= Example
|bosstype= boss
+
|bosstype= nonboss
 
|classif= Animals
 
|classif= Animals
 
|family= Goatman
 
|family= Goatman
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|Armor:
 
|Armor:
 
|{{{armor|N/A}}}
 
|{{{armor|N/A}}}
{{#if: resist |  
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{{#if: resist | |- | }}
|-  
+
{{#if: resist | Resistance: | }}  
|Resistance:
+
{{#if: resist | |{{{resist|None}}} | }}  
|{{{resist|None}}}
 
|}}
 
|{{#if: resist | resistTrue | resistFalse }}
 
 
|-
 
|-
 
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Normal/Night/Hell</div>
 
!colspan="2"|<div style="float:left; text-align: left; padding: 0 0 0 0; color:white;">Offence</div><div style="float:right; text-align: right; padding: 0 0 0 0; color:white;">Normal/Night/Hell</div>

Revision as of 04:17, 17 June 2009

Diablo III Monster [e]
Diablo III Logo.jpg
Example
Classification: [[{{{classif|Unclassed}}}]]
Monster Family: Goatman
Role: Cannonfodder
Monster Stats
Normal/Night/Hell
Life: 100/200/300
Mana: 0/0/0
Armor: 100/200/400
Resistance: 1
Offence
Normal/Night/Hell
Armament: Axe
DPS: 3/6/9
Low Damage: 1/2/3
High Damage: 5/10/15
Range: Melee
Speed: 1.5 sec
Movement: Fast
Monster Modifiers
None
Spells/Abilities
Charge (Night/Hell)
Found In
Tristram Cathedral
[[Category:{{{classif|Monsters}}}]][[Category:Monsters]]


[[Category:Templates]][[Category:Infoboxes]]


{{Monsterbox
|game=            Diablo I, Diablo II or Diablo III.
|portrait=        Filename.
|portrait-width=  If different than 200px, set width here.
|name=            If different than article title, set here.
|classif=         Animals, Demons, Undead or Objects. REMEMBER PLURAL!
|family=          Type of monster, such as "Goatman".
|role=            Offensive caster, Healer, Cannonfodder etc. Link if possible.
|life=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|mana=            X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|armor=           X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|resist=          List resistances for different difficulty settings.
|armament=        Weapon type. Link if possible.
|dps=             Damage Per Second. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|dmg_low=         Low value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|dmg_high=        High value damage. X/Y/Z - X = Normal, Y = Nightmare, Z = Hell.
|range=           Melee, Ranged, specific yards? Link if possible.
|speed=           "Swing speed"/cooldown on main attack.
|movement=        Movement speed.
|modifier=        Monster Modifiers of the monster. Specific ones, or number of randoms. Differentiate difficulties.
|spells=          Spells or Abilities of monster. Differentiate difficulties.
|found=           In what area(s) can this monster be found?
}}


{{Monsterbox
|game=
|portrait=
|portrait-width=
|name=
|classif=
|family=
|role=
|life=
|mana=
|armor=
|resist=
|armament=
|dps=
|dmg_low=
|dmg_high=
|range=
|speed=
|movement=
|modifier=
|spells=
|found=
}}