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Sentry

109 bytes removed, 16:07, 3 March 2012
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[[File:IconSentry.png|left]]
'''Sentry''' is a Discipline an Archery [[Demon Hunter skill]] unlocked at [[clvl|Level]] 21. It creates a mechanical turret that fires arrows at enemies, working much like the Wizard's [[Hydra]] skill.
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==Background==
[[File:Diablo_III_Logo.jpg|thumb|200px|right|Sentry in action.]]
The Demon Hunter throws a sphere onto the ground that fires arrows at nearby enemies.
==Skill Skillrune Effects==The following is a very quick listsummary. See the [[Sentry rune effects]] page for a more thorough summary description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
{{Active skills header}}{{Demon Hunter Skill <skill class="DemonHunter">Sentry}}{{Demon Hunter Skillrune Guardian Turret}}{{Demon Hunter Skillrune Chain of Torment}}{{Demon Hunter Skillrune Aid Station}}{{Demon Hunter Skillrune Vigilant Watcher}}{{Demon Hunter Skillrune Spitfire Turret}}{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}</skill>
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Sentry, runed or not:
{{Passive skills header}}
{{Demon Hunter Passive Custom Engineering}}
Definitely though, there are a ton of traps that can shoot out ranged stuff that can track you and then there’s traps that cover the ground and if you step on it, it’s going to hurt. So, the vanilla version of the Sentry is just what you expect, it’ll just shoot arrows.</blue>
Skill tiers were removed for the [[July 2011 Press Event]], and Sentry became a level 22 skill, but was soon changed to 21. The skill system was once again overhauled for the [[Beta Patch 13]], and Sentry was classified as an Archery skill (but still level 21).
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