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Talk:Critical hit

407 bytes added, 16:05, 13 January 2011
Wiki page wording
From the wiki page: "but critical hits on spell damage would seem to be far less potent, since spells generally deal their damage over time, rather than in huge chunks per hit. Occasionally adding 10% to the critical hit damage of a 1-6 damage spell isn't very impressive, even if the spell is hitting 20x a second. A wizard would seem better off boosting the % chance of scoring a critical hit."
==Wiki page wording==From the wiki page: "but critical hits on spell damage would seem to be far less potent, since spells generally deal their damage over time, rather than in huge chunks per hit. Occasionally adding 10% to the critical hit damage of a 1-6 damage spell isn't very impressive, even if the spell is hitting 20x a second. A wizard would seem better off boosting the % chance of scoring a critical hit." Why would a spell that hits 1x for big damage be any different from a spell that hits 20x for similar damage? The overall bonus that critical hits provide would be the same since the critical hit chance would check on each hit. -- 19:51, 14 November 2009 Vadoff : Good point. We should rephrase that. Any suggestions? --[[User:Leord|Leord]] 11:49, 16 November 2009 (UTC) "A wizard would seem better off boosting the % chance of scoring a critical hit." isn't even true, so I'm changing it now. In the long run, for example, doubling your crit chance from 20% to 40% OR doubling your crit damage are the same.
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