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Instability

603 bytes added, 05:22, 2 April 2010
Instability Design Theory
In other words, <u>Instability will make the Wizard cast spells more effectively while increasing the danger to themselves</u>. [http://diablo.incgamers.com/forums/showthread.php?p=7479890]
The details of this; what buffs will increase the "blasty" and what debuffs will increase the "vulnerability" have not yet been revealed, and will surely remain under development and balancing for the remainder of the game's development. Common suggestions for buffs (blasty) include faster casting rate, higher spell damage, larger spell radius, and longer spell duration. Common suggestions for debuffs (vulnerable) include reduced movement speed, reduced spell casting rate, lowered hit points, lowered resistances, and lowered defense. The key change to a Wizard in Diablo 3 though, is clear. The character will never be unable to cast a spell, due to a loss of mana or instability. The gun is always loaded. The key to playing successfully then, will be to harness the use of instability to make the character's spells more effective.