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		<updated>2026-04-21T08:35:23Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Whimsyshire&amp;diff=78521</id>
		<title>Whimsyshire</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Whimsyshire&amp;diff=78521"/>
				<updated>2014-11-26T03:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: /* Legendary Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whimsyshire is the Diablo III Secret Level, a humorous area that's a direct homage to the Diablo II [[Secret Cow Level]]. It requires the Staff of Herding to enter, a special object that can only be assembled from multiple [[legendary materials]] and a special crafting recipe. &lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] for the PC/Mac and [[UEE]] added rare rainbow goblins who appear randomly throughout the game and when dying will sometimes open a portal to &amp;quot;Whimsydale.&amp;quot; This area is identical to Whimsyshire, with a different name for technical reasons. This makes the rainbow special land more accessible for players who don't care enough to farm up the required legendary materials, such as [[Seasonal]] characters. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The information and images on this page can be considered spoilers, so continue at your own risk. Scroll down to reach the content...&lt;br /&gt;
&lt;br /&gt;
[[File:Easter-whimsyshire-enter.jpg|center|thumb|600px|The entrance to Whimsyshire.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Secret Level?==&lt;br /&gt;
&lt;br /&gt;
[[File:Whimsydale1.jpg|thumb|300px|Rainbow portal to Whimsydale.]]&lt;br /&gt;
This area was a complete secret during Diablo 3's development, though fans were not that surprised to see it when it was first found shortly after launch, since it was clearly evolved from the Diablo 2 secret cow level + the Diablo 3 &amp;quot;too colorful&amp;quot; [[art controversy]]. &lt;br /&gt;
&lt;br /&gt;
Reaper of Souls desegregated Whimsyshire via [[Nephalem Rifts]]. In those randomly-generated Rifts it is possible to get the cute Whimsyshire monsters in normal game tilesets, and/or normal game monsters in the Whimsyshire tileset. &lt;br /&gt;
&lt;br /&gt;
It is also possible to get the Whimsyshire layout in a Rift, with normal monsters from elsewhere in the game. They tend to look very odd on the cartoonish rainbow level, if it spawns without a palette-shift.&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] increased access to this secret level with the introduction of rare [[Rainbow Treasure Goblins]] who sometimes open up portals to Whimsydale.[http://diablo.incgamers.com/blog/comments/rainbow-whimsyshire-goblins-greed-farming]&lt;br /&gt;
* These rainbow goblins and their portals are similar to the Patch 2.1 addition of [[Greed's Domain]], reached via yellow portals from treasure goblins.&lt;br /&gt;
* Rainbow goblins have been sold[http://diablo.incgamers.com/blog/comments/exclusive-blizzard-merch-for-comiccon-2014] as a [[merchandise]] item, and the in-game versions are exactly modeled on the plushies. (Not just rainbow-colored versions of normal [[Treasure Goblins]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Whimsyshire-rift-twinkleroot1.jpg|Whimsyshire monsters in a Nephalem Rift.&lt;br /&gt;
File:Whimsyshire-greater-rift1.jpg|Whimsyshire color-shifted in a Greater Rift.&lt;br /&gt;
File:Goblin-portal-double.jpg|Golden and Rainbow portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whimsyshire Overview==&lt;br /&gt;
&lt;br /&gt;
The secret level is a fully-playable area of the game. There are monsters (cute ones), gold and item drops, health orbs (which look like giant pink cupcakes), random Elites and purple Unique monsters, and even an amazing, baby's-blanket looking minimap. &lt;br /&gt;
&lt;br /&gt;
Though the area is accessed through Act One, prior to the [[difficulty]] scaling introduced in [[D3v2]], the difficulty of Whimsyshire was equivalent to late Act Four, and players were initially able to use it for [[end game]] farming.&lt;br /&gt;
&lt;br /&gt;
This secret level was a popular [[farming]] target early in [[Diablo 3 vanilla]], leading the developers to nerf it in terms of rewards.  They wanted Whimsyshire to be a fun place to visit once in a while, but not a major farming goal, as Diablo 2's Secret Cow Level was. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to Enter==&lt;br /&gt;
&lt;br /&gt;
To gain access to Whimsyshire in the PC/Mac version requires five special ingredients, and a [[Plan]] to teach the [[Blacksmith]] how to craft them into the [[Staff of Herding]].  Once players have created a Staff of Herding they must carry it in their inventory to the [[Cow King's Ghost]], who rises up from a cow skeleton found on the [[Old Tristram Road]], near the pit glowing with a mysterious red light.&lt;br /&gt;
&lt;br /&gt;
After the Cow King's Ghost conversation, the glow from the pit changes to a rainbow color and it becomes a clickable dungeon entrance. As was the case with the Diablo II Secret Cow Level, characters must have defeated that difficulty level to enter the secret level.&lt;br /&gt;
&lt;br /&gt;
In D3v there were four types of Staff of Herding, corresponding to Normal, Nightmare, Hell, and Inferno difficulty levels. That system was simplified in D3v2 and currently there is only one Staff of Herding, with the monsters in Whimsyshire scaling to the player's level, as do all other monsters in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rainbow Portals===&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.1]] added special ultra-rare Rainbow Goblins, who will sometimes leave a rainbow portal open when they die. Players can use this to enter Whimsydale, even if they have never crafted a Staff of Herding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo 3 Console Differences==&lt;br /&gt;
&lt;br /&gt;
Whimsyshire works just the same for the [[Diablo 3 console]], but the materials required to gain entrance are different. [[Leoric's Shinbone]] and the [[Liquid Rainbow]] are not found in the console version and are not required to create the Staff of Herding. &lt;br /&gt;
&lt;br /&gt;
Blizzard has not given an explanation for this simplification.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Ingredients===&lt;br /&gt;
&lt;br /&gt;
{{Staff of herding}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items found in Whimsyshire==&lt;br /&gt;
&lt;br /&gt;
Monsters in the secret level drop just like any other monsters in the game. Prior to the difficulty-scaling added in [[D3v2]] the monsters in Whimsydale were equivalent to Act Four, making them considerably higher level than any enemies in Act One. &lt;br /&gt;
&lt;br /&gt;
There are a number of special features and visuals in Whimsyshire, most of them clickbles:&lt;br /&gt;
* Presents - Often empty, seem to have less of a drop rate for items than [[chest]]s.&lt;br /&gt;
* Pot o' Gold - A golden pot that, when clicked, drops gold and possibly other items.&lt;br /&gt;
* Smiling Couds - When clicked on, your character does an animation that appears to be a fist bump to the air above your head, and the clouds drop items and bounce with bigger smiles on their faces. They also giggle.&lt;br /&gt;
* Pinata - the Whimsyshire version of a [[Resplendent Chest]], this Diablo pinata is found hanging from a tree in one random corner of the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Legendary Materials====&lt;br /&gt;
&lt;br /&gt;
For a time in Reaper of Souls, two types of [[Legendary Material]] could *only* be found from purples in Whimsyshire. The entire Legendary Material system was removed from the game in Patch 2.0.5 and while these monsters remain in the game, they will no longer drop special Legendary Materials.&lt;br /&gt;
&lt;br /&gt;
* The [[Eternal Power Capsule]] was required to craft the [[Arcane Barb]] crossbow and could only be dropped by [[Evil Oliver]], a Cuddle Bear.&lt;br /&gt;
* The [[Mystical Source]] was required to craft items from the [[Sage's Journey]] Item Set, and could only be dropped by [[Creampuff]], [[Midnight Sparkle]], [[Nightmarity]] or the four Members of Team Unicorn: Miss Hell, R'Lyeh, Killaire and Maulin Sorely.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
There are several special monster types found in Whimsyshire that never appear elsewhere in the game (except randomly and rarely in Rifts).  They are appropriately cute and cuddly in appearance, but fight like any other deadly enemy and can be quite dangerous. They also have especially gory and bloody death animations, to contrast humorously with their cute appearance.&lt;br /&gt;
&lt;br /&gt;
* Twinkleroot - Killer flowers on a rampage. Do not underestimate them. They cannot be knocked back and have no special animation on death.&lt;br /&gt;
* Cuddle Bear - Pink teddy bears, also out to kill you. They die in a much messier way than a Twinkleroot.&lt;br /&gt;
* Chubby Pink/Purple Unicorns - Unicorns, typically pink but also occurring in purple, that charge and attempt to trample you. They are the largest beings in Whimsyshire, and are also the messiest when they die.&lt;br /&gt;
&lt;br /&gt;
All these... horrors can spawn in elite packs. There are a few special unique bosses that can spawn that are similar in function to most other random purple-named monsters in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;youtube&amp;gt;75Pk6i0PYOw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Video with cow king and Whimsyshire play footage&lt;br /&gt;
| &amp;lt;youtube&amp;gt;cP8z2ZbOh4E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;This video shows the Cow King's ghostly conversation.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Whimsyshire's Music==&lt;br /&gt;
&lt;br /&gt;
The music played in the level is a famous piece of classical music for the piano, Ravel's ''Gaspard de la Nuit - Le Gibet''. (Video of [http://www.youtube.com/embed/3PQ-H1PjrWQ that composition here].) This was first revealed in the following video; the backwards playing begins around the 0:38 mark.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZX7C9gJfdGk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
Various screenshots showing off portions of Whimsyshire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Easter-ghost-cow-king1.jpg|Ghost of the Cow King.&lt;br /&gt;
File:Easter-whimsyshire-enter.jpg|Rainbow lighted entrance.&lt;br /&gt;
File:Easter-whimsyshire01.JPG|Purple unicorns &amp;quot;trap&amp;quot; the entrance portal.&lt;br /&gt;
File:Easter-whimsyshire03.jpg|Happy Clouds are clickable objects that may drop items.&lt;br /&gt;
File:Easter-whimsyshire04.jpg|[[Cuddle Bear]]s are dangerous enemies.&lt;br /&gt;
File:Easter-whimsyshire05.jpg|Random Unicorn boss pack.&lt;br /&gt;
File:Easter-whimsyshire06.jpg|Pink cupcakes are [[health orbs]] in Whimsyshire.&lt;br /&gt;
File:Shinbone.jpg|Leoric's Shinbone in [[Leoric's Manor]]. Used to craft the staff of herding.&lt;br /&gt;
File:Mushroom.jpg|Black Mushroom from the [[Cathedral]] (level 1).&lt;br /&gt;
File:Wirts-bell01.jpg|Wirt's Bell for sale from Squirt.&lt;br /&gt;
File:Map_whimsyshire.jpg|Map of the area.&lt;br /&gt;
File:Whimsyshire_grave.jpg|Small easter egg in the area.&lt;br /&gt;
File:SoH_plan.jpg|The Staff of Herding plan dropped by Izual.&lt;br /&gt;
File:Superunique_chiltara.jpg|Chiltara, who drops the gibbering gemstone.&lt;br /&gt;
File:Cowmodel.jpg|Infernal Bovine model; sometimes seen from a Cursed Chest in Whimsyshire.&lt;br /&gt;
File:Whimsyshire-rift-twinkleroot1.jpg|Whimsyshire monsters in a Nephalem Rift.&lt;br /&gt;
File:Whimsyshire-greater-rift1.jpg|Whimsyshire color-shifted in a Greater Rift.&lt;br /&gt;
File:Goblin-portal-double.jpg|Golden and Rainbow portals.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:humor]]&lt;br /&gt;
[[category:Easter Eggs]]&lt;br /&gt;
[[Category:Whimsyshire]]&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Vyr%27s_Amazing_Arcana&amp;diff=78339</id>
		<title>Vyr's Amazing Arcana</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Vyr%27s_Amazing_Arcana&amp;diff=78339"/>
				<updated>2014-11-05T02:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: Fixed redirect link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [http://www.diablowiki.net/Vyr%E2%80%99s_Amazing_Arcana Vyr's Amazing Arcana]&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Hallowed_Protectors&amp;diff=77789</id>
		<title>Hallowed Protectors</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Hallowed_Protectors&amp;diff=77789"/>
				<updated>2014-09-06T07:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: /* Hallowed Protectors Set Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' are a set of items with a required character level of 70 and are only available in the expansion pack, [[Reaper of Souls]].  The set is comprised of seven pieces, six weapons and a shield, and at most two can be equipped at a time. (All classes can equip one weapon and the shield, and the Monk and Barbarian can dual-wield their class weapon and the axe.) These items must be crafted by the [[Blacksmith]] after he has learned the level 12 [[Plan: Hallowed Protectors]].  None of these items can drop as loot.&lt;br /&gt;
&lt;br /&gt;
Each item in this crafted set is almost completely random each time it is created, with all 6 modifiers (3 primary and 2 secondary) chosen at random.  All the weapons have inherent holy damage, and the shield has an inherent bonus to increase skills that use Holy Damage, though there are very few skills that use that damage type, mostly limited to the Crusader. The [[Smart Loot]] system seems to be set to 100% on crafting set items, with the [[mainstat]] and [[skill bonuses]] always tuned to the class of the character who crafts the item.&lt;br /&gt;
&lt;br /&gt;
The main attraction to creating items from this and from the other level 70 sets is to obtain the partial set bonuses on top of the legendary quality item rolls.  Well-geared players mix and match multiple sets to stack up the best possible bonuses spread across all of their equipment, and incorporate the [[Ring of Royal Grandeur]] as well.&lt;br /&gt;
&lt;br /&gt;
'''Required Level:''' 70&lt;br /&gt;
&lt;br /&gt;
* A lower level (60) version of this set, [[Hallowed Defenders]], can be used in the Diablo 3 [[end game]] or while leveling up to 70 in Reaper of Souls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hallowed Protectors Set Pieces===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Item Properties&lt;br /&gt;
!Crafting Costs&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-barricade-icon.jpg]]&lt;br /&gt;
| &lt;br /&gt;
[[Hallowed Barricade]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|All classes}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Shields|Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=2396 View Examples] &lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* {{c_blue|Holy skills deal 15–20% more damage.}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-baton-icon.jpg]]&lt;br /&gt;
|&lt;br /&gt;
[[Hallowed Baton]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|Wizard only}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Wands|Wand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=9201 View Examples]&lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 1894.2–2267.3 DPS&lt;br /&gt;
* (1174–1392)–(1532–1847) Damage&lt;br /&gt;
* 1.40 Attacks per Second&lt;br /&gt;
* {{c_blue|+(981–1199)–(1175–1490) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-breach-icon.jpg]]&lt;br /&gt;
|&lt;br /&gt;
[[Hallowed Breach]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|All classes}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Axes|Axes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=2345 View Examples]&lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 1862.9–2209.4 DPS&lt;br /&gt;
* (1230–1448)–(1636–1951) Damage&lt;br /&gt;
* 1.30 Attacks per Second&lt;br /&gt;
* {{c_blue|+(981–1199)–(1175–1490) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-condemnation-icon.jpg]]&lt;br /&gt;
| &lt;br /&gt;
[[Hallowed Condemnation]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|Demon Hunter only}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Hand Crossbows|Hand Crossbow]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=1931 View Examples] &lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 2180.8–2554.4 DPS&lt;br /&gt;
* (984–1175)–(1742–2018) Damage&lt;br /&gt;
* 1.60 Attacks per Second&lt;br /&gt;
* {{c_blue|+(858–1049)–(1028–1304) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-hold-icon.jpg]]&lt;br /&gt;
| &lt;br /&gt;
[[Hallowed Hold]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|Monk only}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Fist Weapons|Fist]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=5446 View Examples] &lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 1901.2–2274.3 DPS&lt;br /&gt;
* (1149–1367)–(1567–1882) Damage&lt;br /&gt;
* 1.40 Attacks per Second&lt;br /&gt;
* {{c_blue|+(981–1199)–(1175–1490) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-nemesis-icon.jpg]]&lt;br /&gt;
| &lt;br /&gt;
[[Hallowed Nemesis]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|Barbarian only}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Mighty Weapons|Mighty Weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=3470 View Examples] &lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 1862.9–2209.4 DPS&lt;br /&gt;
* (1230–1448)–(1636–1951) Damage&lt;br /&gt;
* 1.30 Attacks per Second&lt;br /&gt;
* {{c_blue|+(981–1199)–(1175–1490) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Hallowed-sufferance-icon.jpg]]&lt;br /&gt;
| &lt;br /&gt;
[[Hallowed Sufferance]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{c_slate|Witch Doctor only}}&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: [[Legendary Ceremonial Knives|Ceremonial Knife]] - {{c_slate|WD}}&amp;lt;br&amp;gt; &lt;br /&gt;
[http://diablonut.incgamers.com/armory/item.php?id=17116 View Examples] &lt;br /&gt;
|&lt;br /&gt;
No {{c_orange|legendary}} bonus:&lt;br /&gt;
* 1919.4–2292.5 DPS&lt;br /&gt;
* (1098–1316)–(1644–1959) Damage&lt;br /&gt;
* 1.40 Attacks per Second&lt;br /&gt;
* {{c_blue|+(981–1199)–(1175–1490) Holy Damage}}&lt;br /&gt;
* {{c_blue|+3 random primary affixes}}&lt;br /&gt;
* {{c_blue|+2 random secondary affixes}}&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
* 5 [[Death's Breath]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hallowed Protectors Set Bonuses===&lt;br /&gt;
&lt;br /&gt;
Diablo 3 provides special bonuses for equipping two or more items from the same set.&lt;br /&gt;
* The [[Ring of Royal Grandeur]] reduces the number of items needed for set bonuses by 1 (to a minimum of 2). (It has no effect on this set.)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!&lt;br /&gt;
Hallowed Protectors item set bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''{{c_green|(2) Set:}}''' &lt;br /&gt;
* {{c_green|+100 Resistance to All Elements}}&lt;br /&gt;
* {{c_green|Attack Speed Increased by 10.0%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed Legendary Material==&lt;br /&gt;
&lt;br /&gt;
Prior to [[Patch 2.0.6]] each craft of an item in this set the [[Iron Wolves Doctrine]], a [[legendary material]] of some difficulty to harvest. That entire feature set was removed in v2.06 and crafting was made much simpler, as overall game complexity was controversially[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-6-notes-legendary-materials] reduced.&lt;br /&gt;
&lt;br /&gt;
Prior to v2.06, the information below was vital. It is now irrelevant, and archived here for posterity.&lt;br /&gt;
&lt;br /&gt;
{{:Angelic Shard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|sets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Sets]]&lt;br /&gt;
[[Category:Legendary]]&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Utar%27s_Roar&amp;diff=77788</id>
		<title>Utar's Roar</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Utar%27s_Roar&amp;diff=77788"/>
				<updated>2014-09-06T07:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: /* Utar's Roar properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Utars-roar-icon.jpg|left]]&lt;br /&gt;
[[File:Utars-roar-db.jpg|thumb|350px|Utar's Roar.]]&lt;br /&gt;
[[Utar's Roar]] is a crafted [[legendary axe]] that can only be created in Reaper of Souls.  After patch 2.0.6 this item no longer requires [[Frozen Blood]] or any other [[legendary material]] to craft.&lt;br /&gt;
&lt;br /&gt;
To create this item, find the [[Plan: Utar's Roar]], which can be randomly dropped randomly by any level 70 target, and teach the plan to the [[Blacksmith]]. Once learned by the smith, any character on your account can make as many of these as you can afford to create.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Utar's Roar properties==&lt;br /&gt;
&lt;br /&gt;
This axe has no [[legendary affix]] but a very powerful bonus to [[Elemental Damage|boost damage to cold skills]], and with that and a good roll it can be as good as any end game item for a character specializing in cold skills.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
'''Utar's Roar: Crafted One-Handed Legendary Axe'''&lt;br /&gt;
* Item Level: 70&lt;br /&gt;
&lt;br /&gt;
Primary Affixes:&lt;br /&gt;
* {{c_blue|+(981-1199)-(1175-1490) Cold Damage}}&lt;br /&gt;
* {{c_blue|Cold skills deal 15-20% more damage}}&lt;br /&gt;
* {{c_blue|+2 random primary affixes }}&lt;br /&gt;
&lt;br /&gt;
Secondary Affixes:&lt;br /&gt;
* {{c_blue|+2 random primary affixes}}&lt;br /&gt;
* {{c_orange|Legendary Affix: None.}}&lt;br /&gt;
&lt;br /&gt;
{{C_gold|''&amp;quot;Utar's mighty blade was colder than the bitterest winter chill, &amp;lt;br&amp;gt;hewn from the never-melting ice of the summit of Mount Paolarr.&amp;quot; &amp;lt;br&amp;gt;—Chronicles of the North''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Salvages into: '''&lt;br /&gt;
* 1 [[Forgotten Soul]]&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Once a player finds the randomly-dropped plan and teaches it to the Blacksmith, the item can be created by any character on that account.  This item always has a lvl 70 requirement, no matter what level character crafts it. The [[Smart Loot]] system means that this item will usually roll with a [[mainstat]] and/or +skill damage bonus appropriate to the class of the character that creates it.&lt;br /&gt;
&lt;br /&gt;
Crafting Costs:&lt;br /&gt;
* 64,800 [[Gold]]&lt;br /&gt;
* 40 [[Reusable Parts]]&lt;br /&gt;
* 38 [[Arcane Dust]]&lt;br /&gt;
* 30 [[Veiled Crystal]]&lt;br /&gt;
* 4 [[Deaths Breath]]&lt;br /&gt;
* 2 [[Forgotten Soul]]&lt;br /&gt;
&lt;br /&gt;
[[Patch 2.0.6]] controversially[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-6-notes-legendary-materials] removed [[Legendary Materials]], which changed the crafting costs for every level 70 [[RoS]] recipe. Prior to that patch Utar's Roar required 1 [[Frozen Blood]] and 0 [[Deaths Breath]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Examples==&lt;br /&gt;
&lt;br /&gt;
Several examples of this item can be seen below. View more [http://diablonut.incgamers.com/armory/item.php?id=2415&amp;amp;tab=sources samples of Utar's Roar] via DiabloNut's armory.&lt;br /&gt;
&lt;br /&gt;
[[File:Utars-roar-nut1.jpg|center|thumb|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Material==&lt;br /&gt;
&lt;br /&gt;
Legendary Materials were controversially[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-6-notes-legendary-materials] removed in Patch 2.0.6. The following is archived for posterity.&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[Image:frozen-blood.jpg|right]]&lt;br /&gt;
The required legendary material, [[Frozen Blood]] drops only from Chiltara, a Unique Lacuni huntress located in the Caverns of Frost in Act Three.  This material was extremely difficult to find in the months after [{Reaper of Souls]] release due to a bug making Chiltara spawn very rarely. This also made it almost impossible to create a Staff of Herding to access the [[Whimsyshire]] secret level since Chiltara is the only drop source for the [[Gibbering Gemstone]].&lt;br /&gt;
&lt;br /&gt;
* [[Chiltara]], Act 3, [[Caverns of Frost]] level 2, below [[Fields of Slaughter]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|crafting}}&lt;br /&gt;
&lt;br /&gt;
[[Category:items]]&lt;br /&gt;
[[category:Legendary]]&lt;br /&gt;
[[category:axes]]&lt;br /&gt;
[[category:legendary Axes]]&lt;br /&gt;
[[category:Weapons]]&lt;br /&gt;
[[category:Legendary Weapons]]&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
[[category:crafted Items]]&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=77761</id>
		<title>Legendary Gems</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Legendary_Gems&amp;diff=77761"/>
				<updated>2014-09-05T05:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: /* Legendary Gems Catalog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Legem-interface-live1.jpg|thumb|300px|Legendary Gem interface window.]]&lt;br /&gt;
Legendary Gems (or LGems or LeGems) were added to [[Reaper of Souls]] in [[Patch 2.1]], after extensive testing on the [[PTR]]. There are 14 types of Legendary Gems, all of which add a special bonus when socketed in rings and amulets. The value of the bonus increases with each rank the gem is upgraded, up to a maximum of 25, and at that level a special secondary power is unlocked.&lt;br /&gt;
&lt;br /&gt;
While the developers are calling them &amp;quot;legendary gems&amp;quot; these socketables have nothing in common with regular [[gems]] in stats or appearance, and are more analogous to the {{iw|Unique_Jewels Rainbow Facet unique jewels}} of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules of Drop and Use==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems:&lt;br /&gt;
&lt;br /&gt;
* Are dropped only at rank 0 and only by [[Greater Rift Guardians]], the final boss found in a [[Greater Rift]]. &lt;br /&gt;
* LGems drop quite commonly, but players will never find two of the same type of legendary gem if they have one already on that character or in their stash.&lt;br /&gt;
** To find more than one of the same gem, you need to put the first gem on another character.&lt;br /&gt;
** This is actually a benefit to players seeking a specific gem, since holding the other types you won't find any duplicates.&lt;br /&gt;
* LGems can only be socketed into rings and amulets. Not any other item types.&lt;br /&gt;
* LGems only work when equipped on players. Do not function when equipped on [[followers]].&lt;br /&gt;
* Can only be upgraded with [[Urshi]], the NPC who appears only in [[Greater Rifts]].&lt;br /&gt;
** Upgrade odds are entirely based on the level of the Greater Rift and the level of the gem.  &lt;br /&gt;
** If the level of the Grift is more than 10 higher than the rank of the LGem, the odds are 100%. If the Grift is more than 7 levels lower than the gem, the odds are 0%. Full odds listed below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Odds==&lt;br /&gt;
&lt;br /&gt;
Upgrade odds are determined entirely by the difference in level between the Greater Rift in which Urshi appears, and the rank of the greater gem.[http://diablo.incgamers.com/blizzard-tracker/devthread/us/14058816325] If the level of the Greater Rift is higher than that of the gem, the odds of the gem gaining a rank are increased. If the level of the Greater Rift is lower than the gem, the odds decrease rapidly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! GRift level vs. Gem Level&lt;br /&gt;
| +10&lt;br /&gt;
| +9&lt;br /&gt;
| +8&lt;br /&gt;
| +7&lt;br /&gt;
| +6&lt;br /&gt;
| +5&lt;br /&gt;
| +4&lt;br /&gt;
| +3&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| -2&lt;br /&gt;
| -3 	&lt;br /&gt;
| -4&lt;br /&gt;
| -5&lt;br /&gt;
| -6&lt;br /&gt;
| -7&lt;br /&gt;
|-&lt;br /&gt;
! LGem Upgrade Chance  &lt;br /&gt;
| 100%&lt;br /&gt;
| 90%&lt;br /&gt;
| 80%&lt;br /&gt;
| 70%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 60%&lt;br /&gt;
| 30%&lt;br /&gt;
| 15% &lt;br /&gt;
| 8% 	&lt;br /&gt;
| 4%&lt;br /&gt;
| 2%&lt;br /&gt;
| 1%&lt;br /&gt;
| 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples: &lt;br /&gt;
* GRift level 17, LGem level 5 = +12 = 100% chance of successful upgrade.&lt;br /&gt;
* GRift level 22, LGem level 14 = +8 = 80% chance of successful upgrade.&lt;br /&gt;
* Grift level 22, LGem level 24 = -2 = 15% chance of successful upgrade.&lt;br /&gt;
&lt;br /&gt;
After players kill the Greater Rift Guardian they can use Urshi's interface to either upgrade the GRK (which will go up at least 1 level, and possibly more if they had a very fast run), or to upgrade a Legendary Gem. One or the other, but not both, so when players choose to upgrade a LGem, they can not upgrade a GRK and continue escalating that series of Greater Rifts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gems Catalog==&lt;br /&gt;
&lt;br /&gt;
These stats changed several times during PTR testing. Here are the Legendary Gem stats as of [[Patch 2.1]], which went live in late August 2014.&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-bane-of-the-powerful-icon.JPG|right]]&lt;br /&gt;
[[Bane of the Powerful]]&lt;br /&gt;
* '''Base effect: '''Gain 20% increased damage for 25 seconds after killing an elite pack.&lt;br /&gt;
* '''Increase rank grants: '''+1 second buff duration.&lt;br /&gt;
* '''Rank 25 unlocks: '''15% [[Increased Damage to Elites]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-bane-of-the-trapped-icon.JPG|right]]&lt;br /&gt;
[[Bane of the Trapped]]&lt;br /&gt;
* '''Base effect: '''Increase damage against enemies under control-impairing effects by 15%.&lt;br /&gt;
* '''Upgrade rank grants:''' +0.3% damage.&lt;br /&gt;
* '''Rank 25 unlocks: '''Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Boon of the Hoarder]]&lt;br /&gt;
* '''Base Effect:''' 25% chance to cause an explosion of gold when you kill an enemy.&lt;br /&gt;
* '''Upgrade rank grants: '''+1.5% chance on kill.&lt;br /&gt;
* '''Rank 25 unlocks: '''Gain 30% increased movement speed for 2 seconds after picking up gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-enforcer-icon.jpg|right]]&lt;br /&gt;
[[Enforcer]]&lt;br /&gt;
* '''Base Effect:''' Increases the damage of your pets by 15%.&lt;br /&gt;
* '''Upgrade rank grants:''' 0.3% more pet damage per level.&lt;br /&gt;
* '''Rank 25 unlocks: '''Your pets take 25% reduced damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-gem-of-efficacious-toxin-icon.jpg|right]]&lt;br /&gt;
[[Gem of Efficacious Toxin]]&lt;br /&gt;
* '''Base Effect:''' Poison all enemies hit for 2000% weapon damage over 10 seconds.&lt;br /&gt;
* '''Upgrade rank grants:''' +50% weapon damage over 10 seconds.&lt;br /&gt;
* '''Rank 25 unlocks: '''All enemies you poison take 10% increased damage from all sources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-gogok-of-swiftness-icon.jpg|right]]&lt;br /&gt;
[[Gogok of Swiftness]]&lt;br /&gt;
* '''Base Effect:''' 50% chance on hit to gain Swiftness, increasing your Attack Speed 1% for 4 seconds. This effect stacks up to 15 times.&lt;br /&gt;
* '''Upgrade rank grants:''' +1% chance.&lt;br /&gt;
* '''Rank 25 unlocks: '''Gain 1% Cooldown Reduction per stack of Swiftness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-invigorating-gemstone-icon.jpg|right]]&lt;br /&gt;
[[Invigorating Gemstone]]&lt;br /&gt;
* '''Base Effect:''' While under any control-impairing effects, reduce all damage taken by 30%.&lt;br /&gt;
* '''Upgrade rank grants: '''+0.4% damage reduction.&lt;br /&gt;
* '''Rank 25 unlocks: '''Heal for 20% of maximum life when hit by control-impairing effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-mirinae-teardrop-icon.jpg|right]]&lt;br /&gt;
[[Mirinae, Teardrop of the Starweaver]]&lt;br /&gt;
*  '''Base Effect:''' 15% chance on hit to smite a nearby enemy for 2000% weapon damage as Holy.&lt;br /&gt;
* '''Upgrade rank grants:''' +40% weapon damage.&lt;br /&gt;
* '''Rank 25 unlocks: '''Smite a nearby enemy every 5 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-moratorium-icon.jpg|right]]&lt;br /&gt;
[[Moratorium]]&lt;br /&gt;
*  '''Base Effect:''' 25% of all damage taken is instead staggered and dealt to you over 3 seconds.&lt;br /&gt;
* '''Upgrade rank grants:''' +0.1 second to the stagger duration.&lt;br /&gt;
* '''Rank 25 unlocks: '''10% chance on kill to clear all staggered damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-pain-enhancer-icon.jpg|right]]&lt;br /&gt;
[[Pain Enhancer]]&lt;br /&gt;
*  '''Base Effect:''' Critical hits cause the enemy to bleed for 1200% weapon damage as Physical over 3 seconds.&lt;br /&gt;
* '''Upgrade rank grants: '''+30% weapon damage.&lt;br /&gt;
* '''Rank 25 unlocks: '''Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-simplicitys-strenght-icon.jpg|right]]&lt;br /&gt;
[[Simplicity’s Strength]]&lt;br /&gt;
*  '''Base Effect:''' Increase the damage of primary skills by 25%.&lt;br /&gt;
* '''Upgrade rank grants: '''+0.5% damage.&lt;br /&gt;
* '''Rank 25 unlocks: '''Primary skills heal you for 2% of maximum health on hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-taeguk-icon.jpg|right]]&lt;br /&gt;
[[Taeguk]]&lt;br /&gt;
*  '''Base Effect:''' Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20 times. &lt;br /&gt;
* Upgrade rank grants: +1 max stack.&lt;br /&gt;
* Rank 25 unlocks: Gain 0.5% increased Armor for every stack.&lt;br /&gt;
Bliz Note: This buff duration on this gem was chosen so that it’s easier to keep up with cheap spenders and not trivial with expensive spenders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-wreath-of-lightning-icon.jpg|right]]&lt;br /&gt;
[[Wreath of Lightning]]&lt;br /&gt;
* '''Base Effect: '''15% chance on hit to gain a Wreath of Lightning, dealing 600% weapon damage as Lightning every second to nearby enemies. Lasts for 3 seconds.&lt;br /&gt;
* '''Upgrade rank grants:''' +10% weapon damage per second.&lt;br /&gt;
* '''Rank 25 unlocks: '''While under the effect of the Wreath of Lightning, gain 25% increased movement speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Legem-zeis-stone-of-vengeance-icon.jpg|right]]&lt;br /&gt;
[[Zei’s Stone of Vengeance]]&lt;br /&gt;
* '''Base Effect: '''Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.&lt;br /&gt;
* '''Upgrade rank grants:''' +0.05% damage +0.25 maximum distance in yards.&lt;br /&gt;
* '''Rank 25 unlocks:''' 20% chance on hit to Stun the enemy for 1 second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The stats of Legendary Gems changed constantly while they were undergoing development on the PTR. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem.&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt; More changes came August 5th with a patch that changed the [[Enforcer]] gem, and completely reworked the upgrading system, changing legendary gems from 50 to 200 ranks. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt; Another patch later in August reduced the total ranks, removed multi-level upgrades, gave 3 chances to upgrade, and changed the secondary property to unlock at rank 25.&lt;br /&gt;
&lt;br /&gt;
See the individual Legendary Gems pages for details on the evolution of their stats over the PTR testing period.&lt;br /&gt;
&lt;br /&gt;
==Gem Upgrade Development==&lt;br /&gt;
&lt;br /&gt;
The system was under construction all throughout the PTR and saw major changes during July and August, 2014. &lt;br /&gt;
&lt;br /&gt;
Gems initially had 50 ranks, with the odds to upgrade[http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/90337-community-effort-legendary-gem-upgrading-effects] increasing on higher Greater Rift levels. This was reworked after a few weeks, and a patch on August 5, 2014 changed the maximum level from 50 to 200 and greatly increased the odds for multiple rank boosts per upgrade, as well as granting multiple upgrade opportunities on higher level greater rifts. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/diablo-3-ptr-2-1-0-patch-notes-5-august/comment-page-1?cpage=1#comment-8649488 Legendary Gem changes] - August 5th PTR Patch  5/08/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary gems now start at rank 0&lt;br /&gt;
* Changes have been made to the frequency at which Legendary gems are upgraded&lt;br /&gt;
** Note: Because of this change the power of each upgrade has been reduced, but the overall rate at which gem power is gained through upgrades should remain roughly the same&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That system was changed again late in the PTR, with the ranks cut from 200 to 25, and a whole new system of upgrade odds implemented, based on the difference in level between the gem and the Grift. Those odds were the final system which went live a few weeks later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legendary Gem Design Theory==&lt;br /&gt;
&lt;br /&gt;
[[File:Urshi-interface-sml.jpg|thumb|350px|Legendary Gem upgrade interface.]]&lt;br /&gt;
Blizzard's John Yang explained the design theory behind Legendary Gems while they were being tested on the PTR, July 15, 2014. &amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/legendary-gems-ptr-placeholders Legendary Gem Updates] - John Yang, 15/07/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it, assuming it’s for your build, since some gems don’t apply to all builds/needs. This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.&lt;br /&gt;
&lt;br /&gt;
Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.&lt;br /&gt;
&lt;br /&gt;
Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Official Reveal==&lt;br /&gt;
&lt;br /&gt;
Legendary Gems were first revealed in June 2014 and the first official info came from Blizzard's Patch 2.1 preview blog.&lt;br /&gt;
&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/blizzard-reveals-diablo-3-patch-2-1-preview Patch 2.1 preview blog] - Diablo3.com, 18/06/2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Legendary Gems are still undergoing significant iteration at this time, so you won’t see them available on the PTR right away. The gist is that these gems are infinitely upgradeable, and provide special Legendary powers when socketed into the appropriate gear slot.&lt;br /&gt;
&lt;br /&gt;
They can only be socketed into Rings and Amulets, and can be upgraded by completing additional Greater Rifts. The higher you place in a Greater Rift, the more likely your gem will be successfully upgraded. We’ll have more details in the future as we continue development on these powerful baubles, so stay tuned!&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
Images of Legendary Gems, from the initial 50 rank system on the PTR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Legem-interface-large1.jpg|Early Legendary Gem upgrade interface from the PTR.&lt;br /&gt;
File:Legem-interface2.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-interface3.png|Legendary Gem upgrade Interface.&lt;br /&gt;
File:Legem-bane-of-the-powerful.jpg|Bane of the Powerful, rank 1.&lt;br /&gt;
File:Legem-bane-of-the-trapped1.jpg|Bane of the Trapped, rank 1.&lt;br /&gt;
File:Legem-enforcer1.PNG|Enforcer, rank 1.&lt;br /&gt;
File:Legem-enforcer-rank6.png|Enforcer, rank 6.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin1.jpg|Gem of Efficacious Toxin, rank 1.&lt;br /&gt;
File:Legem-gem-of-efficacious-toxin-rank5.jpg|Gem of Efficacious Toxin, rank 5.&lt;br /&gt;
File:Legem-gogok-of-swiftness1.jpg|Gogok of Swiftness, rank 1.&lt;br /&gt;
File:Legem-gogok-of-swiftness-rank4.jpg|Gogok of Swiftness, rank 4.&lt;br /&gt;
File:Legem-invigorating-gemstone1.PNG|Invigorating Gemstone, rank 1.&lt;br /&gt;
File:Legem-mirinae-teardrop1.jpg‎|Mirinae, Teardrop of the Starweaver, rank 1.&lt;br /&gt;
File:Legem-moratorium1.PNG|Moratorium, rank 1.&lt;br /&gt;
File:Legem-moratorium-rank3.jpg|Moratorium, rank 3.&lt;br /&gt;
File:Legem-pain-enhancer1.jpg|Pain Enhancer, rank 1.&lt;br /&gt;
File:Legem-simplicitys-strenght1.jpg|Simplicity's Strength, rank 1.&lt;br /&gt;
File:Legem-taeguk1.jpg|Taeguk, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning1.PNG|Wreath of Lightning, rank 1.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank2.jpg|Wreath of Lightning, rank 2.&lt;br /&gt;
File:Legem-wreath-of-lightning-rank3.png|Wreath of Lightning, rank 3.&lt;br /&gt;
File:Legem-zeis-stone-of-vengeance1.PNG|Zei's Stone of Vengeance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|normal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:Gems]]&lt;br /&gt;
[[category:Sockets]]&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Inna%27s_Mantra&amp;diff=77760</id>
		<title>Inna's Mantra</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Inna%27s_Mantra&amp;diff=77760"/>
				<updated>2014-09-05T04:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;ZoLatKam: /* Set Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is an item set designed for the [[Monk]]. The full set is almost never used since the weapon damage is paltry (as is the case for virtually all two-handed weapons in Diablo 3), and the helm and weapon can only be equipped by Monks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The items in this set can only drop on [[Torment]] difficulty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Level:''' 60 or 61 in Reaper of Souls&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
===Set Pieces===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;width: 7%;&amp;quot;|Slot&lt;br /&gt;
!style=&amp;quot;width: 33%;&amp;quot;|Primary&lt;br /&gt;
!style=&amp;quot;width: 23%;&amp;quot;|Bonuses&lt;br /&gt;
!style=&amp;quot;width: 17%;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;width: 10%;&amp;quot;|Roll Variations &amp;amp; Class Usage&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Inna's Favor&lt;br /&gt;
|[[:Category:Belts|Belt]]&lt;br /&gt;
|&lt;br /&gt;
* 265–314 Armor&lt;br /&gt;
* One of 3 Magic Properties (varies)&lt;br /&gt;
:* +220–349 Dexterity&lt;br /&gt;
:* +330–524 Strength&lt;br /&gt;
:* +220–349 Intelligence&lt;br /&gt;
* One of 27 Magic Properties (varies)&lt;br /&gt;
:* Increases Grenade/Evasive Fire/Bolas/Entangling Shot/Hungering Arrow Damage by 10–15% (Demon Hunter Only)&lt;br /&gt;
:* Increases Critical Hit Chance of Revenge by 4% (Barbarian Only)&lt;br /&gt;
:* Reduces resource cost of Weapon Throw/Rend by 1–4 Fury (Barbarian Only)&lt;br /&gt;
:* Increases Frenzy/Cleave/Bash Damage by 5–10% (Barbarian Only)&lt;br /&gt;
:* Increases Electrocute/Spectral Blade|Shock Pulse/Magic Missile Damage by 10–15% (Wizard Only)&lt;br /&gt;
:* Increases Firebomb/Plague of Toads/Corpse Spiders/Poison Dart Damage by 10–15% (Witch Doctor Only)&lt;br /&gt;
:* Increases Way of the Hundred Fists/Crippling Wave/Deadly Reach/Fists of Thunder Damage by 10–15% (Monk Only)&lt;br /&gt;
:* Increases Smite/Justice/Slash/Punish Damage by 10–15% (Crusader Only)&lt;br /&gt;
* One of 2 Magic Properties (varies)&lt;br /&gt;
:* +81–85 Resistance to All Elements&lt;br /&gt;
:* +41–50 Resistance to All Elements&lt;br /&gt;
|&lt;br /&gt;
* +3 Random Magic Properties&lt;br /&gt;
|None&lt;br /&gt;
|[http://diablonut.incgamers.com/armory/item.php?id=2753 View Data]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Inna's Radiance&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Only&lt;br /&gt;
|[[:Category:Helms|Helm]]&lt;br /&gt;
|&lt;br /&gt;
* 360–472 Armor&lt;br /&gt;
* +330–524 Dexterity&lt;br /&gt;
*One of 7 Magic Properties (varies)&lt;br /&gt;
:* Reduces resource cost of Cyclone Strike by 1–4 Spirit (Monk Only)&lt;br /&gt;
:* Increases Way of the Hundred Fists/Sweeping Wind/Exploding Palm/Crippling Wave/Deadly Reach/Fists of Thunder Damage by 5–10% (Monk Only)&lt;br /&gt;
|&lt;br /&gt;
* +3 Random Magic Properties&lt;br /&gt;
* 1 x Socket&lt;br /&gt;
|None&lt;br /&gt;
|[http://diablonut.incgamers.com/armory/item.php?id=1047 View Data]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Inna's Reach&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Monk Only&lt;br /&gt;
|[[:Category:Daibos|Daibo]]&lt;br /&gt;
|&lt;br /&gt;
* 522.0 Damage Per Second&lt;br /&gt;
* 333–616 Damage&lt;br /&gt;
* 1.10 Attacks per Second&lt;br /&gt;
* +495–787 Dexterity&lt;br /&gt;
* One of 2 Magic Properties (varies)&lt;br /&gt;
:* Gain 39–110 Life per Spirit Spent (Monk Only)&lt;br /&gt;
:* Gain 10–15 Life per Spirit Spent (Monk Only)&lt;br /&gt;
* One of 14 Magic Properties (varies)&lt;br /&gt;
:* +(732–894)–(877–1111) Arcane/Poison/Lightning/Holy/Cold/Fire Damage&lt;br /&gt;
:* +(66–316)–(154–727) Arcane/Poison/Lightning/Holy/Fire Damage&lt;br /&gt;
:* +(40–201)–(93–459) Cold Damage&lt;br /&gt;
:* +(732–894)–(877–1111) Damage&lt;br /&gt;
:* +66–316 Minimum Damage&lt;br /&gt;
:* +88–411 Maximum Damage&lt;br /&gt;
|&lt;br /&gt;
* +2 Random Magic Properties&lt;br /&gt;
* 1 x Socket&lt;br /&gt;
|None&lt;br /&gt;
|[http://diablonut.incgamers.com/armory/item.php?id=4015 View Data]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Inna's Temperance&lt;br /&gt;
|[[:Category:Pants|Pants]]&lt;br /&gt;
|&lt;br /&gt;
* 397–471 Armor&lt;br /&gt;
* +12% Movement Speed&lt;br /&gt;
* One of 3 Magic Properties (varies)&lt;br /&gt;
:* +220–349 Dexterity&lt;br /&gt;
:* +220–349 Strength&lt;br /&gt;
:* +220–349 Intelligence&lt;br /&gt;
* One of 2 Magic Properties (varies)&lt;br /&gt;
:* +81–85 Resistance to All Elements&lt;br /&gt;
:* +41–50 Resistance to All Elements&lt;br /&gt;
|&lt;br /&gt;
* +3 Random Magic Properties&lt;br /&gt;
* 2 x Sockets&lt;br /&gt;
|None&lt;br /&gt;
|[http://diablonut.incgamers.com/armory/item.php?id=1344 View Data]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Inna's Vast Expanse&lt;br /&gt;
|[[:Category:Chest Armor|Armor]]&lt;br /&gt;
|&lt;br /&gt;
* 397–471 Armor&lt;br /&gt;
* One of 3 Magic Properties (varies)&lt;br /&gt;
:* +220–349 Dexterity&lt;br /&gt;
:* +330–524 Strength&lt;br /&gt;
:* +220–349 Intelligence&lt;br /&gt;
* One of 28 Magic Properties (varies)&lt;br /&gt;
:* Increases Companion/Rain of Vengeance/Sentry/Spike Trap/Fan of Knives Damage by 10–15% (Demon Hunter Only)&lt;br /&gt;
:* Increases Overpower/Revenge/Earthquake/Rend Damage by 10–15% (Barbarian Only)&lt;br /&gt;
:* Increases Blizzard/Familiar/Hydra/Explosive Blast Damage by 10–15% (Wizard Only)&lt;br /&gt;
:* Increases Wall of Zombies/Gargantuan/Fetish Army/Summon Zombie Dogs/Locust Swarm/Haunt/Grasp of the Dead Damage by 10–15% (Witch Doctor Only)&lt;br /&gt;
:* Increases Dashing Strike/Seven-Sided/Mystic Ally/Sweeping Wind/Cyclone Strike Damage by 10–15% (Monk Only)&lt;br /&gt;
:* Increases Heaven's Fury/Falling Sword/Condemn Damage by 10–15% (Crusader Only)&lt;br /&gt;
|&lt;br /&gt;
* +3 Random Magic Properties&lt;br /&gt;
* 3 x Sockets&lt;br /&gt;
|None&lt;br /&gt;
|[http://diablonut.incgamers.com/armory/item.php?id=1048 View Data]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Set Bonuses===&lt;br /&gt;
&lt;br /&gt;
'''(2) Items:'''&lt;br /&gt;
* +250 Dexterity&lt;br /&gt;
* Gain 124 Life per Spirit Spent (Monk Only)&lt;br /&gt;
'''(3) Items:'''&lt;br /&gt;
* Increases Spirit Regeneration by 2.00 per Second (Monk Only)&lt;br /&gt;
* Reduces resource cost of Sweeping Wind by 70 Spirit (Monk Only)&lt;br /&gt;
'''(4) Items:'''&lt;br /&gt;
* Gain the base effect of all four Mantras at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
The [[Ring of Royal Grandeur]] reduces the number of items needed for set bonuses by 1 (to a minimum of 2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Innas1.jpg|On a [[Monk]].&lt;br /&gt;
File:Innas2.jpg|Alternate view.&lt;br /&gt;
File:Innasmajesty.jpg|As seen during the [[beta]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Legacy Version==&lt;br /&gt;
&lt;br /&gt;
Legendary items (including Item Sets) found prior to [[Patch 1.0.4]]'s big item buff are called [[legacy]] items. These generally have much lower stats and bonuses than current versions of those same items. Legacy and current sets do not generate partial set bonuses when equipped together, and legacy set items have different names so players can keep them straight.&lt;br /&gt;
&lt;br /&gt;
The legacy version of this set was called Inna's Majesty and contained the following items:&lt;br /&gt;
* Inna's Blessing ([[Belt]]) ([http://diablonut.incgamers.com/item/innas-blessing-legacy/24 db])&lt;br /&gt;
* Inna's Glory ([[Pants]]) ([http://diablonut.incgamers.com/item/innas-glory-legacy/24 db])&lt;br /&gt;
* Inna's Justice ([[Daibo]]) ([http://diablonut.incgamers.com/item/innas-justice-legacy/24 db])&lt;br /&gt;
* Inna's Refuge ([[Chest Armor]]) ([http://diablonut.incgamers.com/item/innas-refuge-legacy/24 db])&lt;br /&gt;
* Inna's Splendor ([[Spirit Stone]]) ([http://diablonut.incgamers.com/item/innas-splendor-legacy/24 db])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Legacy Set Bonuses===&lt;br /&gt;
&lt;br /&gt;
* '''(2):''' +130 Dexterity&lt;br /&gt;
* '''(3):''' Increases Spirit Regeneration by 0.33 per Second&lt;br /&gt;
* '''(4):''' Gain 10.0 Life per Spirit Spent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox|sets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item Sets]]&lt;br /&gt;
[[category:items]]&lt;br /&gt;
[[category:Armor]]&lt;br /&gt;
[[category:Legendary]]&lt;br /&gt;
[[category:Legendary Armor]]&lt;br /&gt;
[[Category:Legendary Spirit Stones]]&lt;br /&gt;
[[Category:Spirit Stones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ZoLatKam</name></author>	</entry>

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