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		<updated>2026-04-09T17:14:23Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Uldyssian&amp;diff=5260</id>
		<title>Uldyssian</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Uldyssian&amp;diff=5260"/>
				<updated>2008-11-11T17:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uldyssian is the central character in the sin war trilogy and part of the [[Diablo]] lore, a farmer who lost most of his family. He is the pawn chosen to begin a terrible shift in the world of Sanctuary&lt;br /&gt;
&lt;br /&gt;
Uldyssian has [[Nephilim]] ancestry within him and has some of their powers, his powers can do almost anything from changing weather, causing people to explode, Shields or simply creating a simple ball of light to see through the dark with, he also has teleportation it seems and Teleporation of others among amping his strength and healing powers, his pwoers are based on his will, the more desperate and angry he gets the more powerful his abilites are but he is said to be able to do almost anything within his will, he can aso transmute objects.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Richard_A._Knaak&amp;diff=4930</id>
		<title>Richard A. Knaak</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Richard_A._Knaak&amp;diff=4930"/>
				<updated>2008-11-06T13:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knaak attended the University of Illinois at Urbana-Champaign, studying rhetoric, and earned a bachelor's degree.&lt;br /&gt;
&lt;br /&gt;
After reading Andre Norton's Storm over Warlock, he eventually sold his first short story in 1986, and it was published in 1987. He has listed several of his influences, and even a few of his favorite fellow authors, those being Edgar Allan Poe, Robert E. Howard, Glen Cook, L. Sprague de Camp, Lawrence Watt-Evans, Harry Turtledove, Jennifer Roberson, Laurell K. Hamilton, Harry Harrison, and Robert Sawyer.&lt;br /&gt;
&lt;br /&gt;
He splits living in Illinois and Arkansas.&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
&lt;br /&gt;
Dragonlance&lt;br /&gt;
&lt;br /&gt;
   1. Series&lt;br /&gt;
         1. The Legend of Huma (1988), ISBN 0-88038-548-0&lt;br /&gt;
         2. Kaz the Minotaur (1990), ISBN 0-88038-910-9&lt;br /&gt;
         3. Land of the Minotaurs (1996), ISBN 0-7869-0472-0&lt;br /&gt;
         4. Reavers of the Blood Sea (1999), ISBN 0-7869-1345-2&lt;br /&gt;
         5. The Citadel (2000), ISBN 0-7869-1683-4&lt;br /&gt;
   2. Minotaur Wars&lt;br /&gt;
         1. Night of Blood (2003), ISBN 0-7869-2938-3&lt;br /&gt;
         2. Tides of Blood (2004), ISBN 0-7869-3251-1&lt;br /&gt;
         3. Empire of Blood (2005), ISBN 0-7869-3733-5&lt;br /&gt;
   3. Ogre Titans&lt;br /&gt;
         1. The Black Talon (2007)&lt;br /&gt;
         2. The Fire Rose (2008)&lt;br /&gt;
         3. The Gargoyle King (2009)&lt;br /&gt;
&lt;br /&gt;
Dragonrealm&lt;br /&gt;
&lt;br /&gt;
   1. Series&lt;br /&gt;
         1. Firedrake (1989), ISBN 0-445-20940-2&lt;br /&gt;
         2. Ice Dragon (1989), ISBN 0-445-20942-9&lt;br /&gt;
         3. Wolfhelm (1990), ISBN 0-445-20966-6&lt;br /&gt;
         4. Shadow Steed (1990), ISBN 0-445-20967-4&lt;br /&gt;
         5. The Crystal Dragon (1993), ISBN 0-446-36432-0&lt;br /&gt;
         6. The Dragon Crown (1994), ISBN 0-446-36464-9&lt;br /&gt;
         7. The Horse King (1997), ISBN 0-446-60353-8&lt;br /&gt;
   2. Origins&lt;br /&gt;
         1. The Shrouded Realm (1991), ISBN 0-446-36138-0&lt;br /&gt;
         2. Children of the Drake (1991), ISBN 0-446-36153-4&lt;br /&gt;
         3. Dragon Tome (1992), ISBN 0-446-36252-2&lt;br /&gt;
&lt;br /&gt;
[[Diablo]]&lt;br /&gt;
&lt;br /&gt;
   1. Diablo series&lt;br /&gt;
         1. [[Legacy of Blood]] (2001), ISBN 0-671-04155-X&lt;br /&gt;
         2. [[Kingdom of Shadow]] (2002), ISBN 0-7434-2692-4&lt;br /&gt;
         3. [[Moon of the Spider]] (2006), ISBN 0-7434-7132-6&lt;br /&gt;
   2. [[Sin War Trilogy|The Sin War series]]&lt;br /&gt;
         1. [[Birthright]] (2006)&lt;br /&gt;
         2. [[Scales of the Serpent]] (2007)&lt;br /&gt;
         3. [[The Veiled Prophet]] (2007)&lt;br /&gt;
&lt;br /&gt;
Warcraft&lt;br /&gt;
&lt;br /&gt;
   1. Series&lt;br /&gt;
         1. Day of the Dragon (2001), ISBN 0-671-04152-5&lt;br /&gt;
   2. War of the Ancients&lt;br /&gt;
         1. The Well of Eternity (2004), ISBN 0-7434-7119-9&lt;br /&gt;
         2. The Demon Soul (2004), ISBN 0-7434-7120-2&lt;br /&gt;
         3. The Sundering (2005), ISBN 0-7434-7121-0&lt;br /&gt;
   3. Sunwell Trilogy&lt;br /&gt;
         1. Dragon Hunt (2005), ISBN 1-59532-712-6&lt;br /&gt;
         2. Shadows of Ice (2006), ISBN 1-59532-713-4&lt;br /&gt;
         3. Ghostlands (2007), ISBN 1-59532-714-2&lt;br /&gt;
&lt;br /&gt;
Independent&lt;br /&gt;
&lt;br /&gt;
   1. King of the Grey (1993), ISBN 0-446-36463-0&lt;br /&gt;
   2. Frostwing (1995), ISBN 0-446-60149-7&lt;br /&gt;
   3. The Janus Mask (1995), ISBN 0-446-60150-0&lt;br /&gt;
   4. Dutchman (1996), ISBN 0-446-60151-9&lt;br /&gt;
   5. Ruby Flames (1999), ISBN 0-671-03266-6&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Uldyssian&amp;diff=4922</id>
		<title>Uldyssian</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Uldyssian&amp;diff=4922"/>
				<updated>2008-11-05T19:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uldyssian, son of Diomedes, is the main character from The [[Sin War Trilogy]] written by [[Richard A. Knaak]].&lt;br /&gt;
&lt;br /&gt;
Uldyssian was a farmer who discovers his amazing abilities while some strange events unfold in his home village of Seram. Two traveling missionaries, one belonging to the [[Cathedral of Light]] and one belonging to [[Temple of Triune]] are brutally murdered, and while Uldyssian had nothing to do with it, one of the victims was found with Uldyssian's knife as the murder weapon. Uldyssian is put into prison, and just at the moment when he so desperately wants to get out, the prison cell's door unlocks and opens all by itself.&lt;br /&gt;
&lt;br /&gt;
Later, when the Master Inquisitor of the [[Cathedral of Light]] arrives and is about to declare Uldyssian guilty for the two murders, a bolt of lightning conveniently strikes at the Inquisitor and kills him. As a vicious storm quickly rises, the [[Cathedral]] guards attempt to capture Uldyssian, and in his defense he uses his new found powers to kill them all. To the townspeople, this proves Uldyssian's guilt at being a murderer and so everyone - even his lifetime friends in the village - reject him from their lives.&lt;br /&gt;
&lt;br /&gt;
Uldyssian, his brother [[Mendeln]], his two friends [[Serenthia]] and [[Achilios]], and a mysterious woman named [[Lylia]] (who was actually [[Lilith]] in disguise) flee from [[Seram]]. In truth, it was actually [[Lilith]] who raised the storm, killed the Inquisitor and awakened Uldyssian's abilities. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Lucion&amp;diff=4921</id>
		<title>Lucion</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Lucion&amp;diff=4921"/>
				<updated>2008-11-05T18:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The son of [[Mephisto]], Lord of Hatred. Brother to [[Lilith]], which goes by many names. In ages past, several hundreds of years before the events of [[Diablo I]] when [[Sanctuary]] was still a relative young world, [[Lucion]] ruled the [[Triune]] in the guise of the [[Primus]]. As the leader of the [[Triune]], Lucion fought a secretive and subtle war against the [[Cathedral of Light]] that would decide which of the two cults would eventually dominate the human race. &lt;br /&gt;
[[Lucion]]'s plans were eventually thwarted by [[Uldyssian]] and his [[Nephalem]] followers. [[Lucion]] stars in the first of the [[The Sin War Trilogy]] by [[Richard A. Knaak]] : [[Birthright]]. &lt;br /&gt;
&lt;br /&gt;
Some time after the creation of [[Sanctuary]] by the renegade [[angel]], [[Inarius]], the world was discovered by the [[Burning Hells]]. Realizing that a full scale invasion would inevitably draw attention of the [[High Heavens]] (which would very likely result in a heavy struggle that would devastate Sanctuary, rendering it useless to either side), the Lords of the [[Burning Hells]] opted for a more subtle approach. They devised a cult that would gradually lure its followers deeper into the darkness. Which at first seemed a harmless, peaceful cult turned out to be a dark, unholy sect devoted to the three [[Prime Evil]]s. At the head of this cult stood the Primus, the ''pontifex maximus''. However, the Primus was nothing but a façade, a disguise used by the demon Lucion. &lt;br /&gt;
&lt;br /&gt;
The [[Triune]] soon grew to become one of the dominating cults of [[Sanctuary]], being second only to the [[Cathedral of Light]], the counter-sect led by [[Inarius]] in his guise of the [[Veiled Prophet]]. The two sects continued to vie for control over the human race but without any open warfare, as it would draw unwanted attention. Instead, Lucion and [[Inarius]] plotted against each other through subtle scheming, always anticipating their opponent's moves.&lt;br /&gt;
&lt;br /&gt;
Their subtle plans were disturbed by the sudden reappearance of [[Lilith]], a renegade demoness who had her own goals and plans. In the guise of the fugitive noblewoman [[Lylia]], [[Lilith]] sought to awake the special powers of the humans (who were in fact the offspring of pairs of renegade [[angels]] and [[demons]]), harbouring it for her own goals. Her unwitting champion was to be [[Uldyssian]], a simple farmer from the lands near [[Seram]]. Noticing [[Uldyssian]] due to his immense powers (after it was used to the detriment of several travelling missionaries) and quickly seeing his potential, Lucion dispatched his trusted lieutenant, the high-priest [[Malic]] to capture the farmer and his companions. However, unaware of [[Lilith]]'s presence, the raiding party was overwhelmed and utterly destroyed, sending [[Malic]] back fleeing to Lucion. Realizing his sister could have returned, [[Lucion]] 'blessed' his failing lieutenant with a demon limb, allowing him to remove [[Lilith]]'s guise. &lt;br /&gt;
&lt;br /&gt;
After a second and much more powerful raiding party consisting of many undead [[morlu]] attacked [[Uldyssian]] and his followers near the town of [[Partha]], but failed again (this time leaving [[Malic]] dead by the hands of [[Lilith]]), [[Uldyssian]] decided to leave the town, after seeing the onslaught. [[Lilith]] followed him, still in the guise of [[Lylia]], but soon after their reunion Lucion's spell took effect, revealing Lilith's true form to a horrified [[Uldyssian]]. Lilith easily defeated the farmer, leaving him severely wounded. Still, [[Uldyssian]] recovered and reunited with his companions, setting out for the jungles of [[Toraja]]. &lt;br /&gt;
&lt;br /&gt;
It was here that Lucion personally intervened. Disguised as a white stallion, the demon tried to lure [[Uldyssian]] with him but the latter was timely warned by his brother, [[Mendeln]]. Once again taking the form of the Primus, Lucion sought one more time to persuade the farmer to join him. After both attempts failed and [[Uldyssian]] and his gathering followers started attacking the demon, Lucion changed tactics. With relative ease the demon incinerated many of [[Uldyssian]]'s followers and caused the latter's close friend [[Achillios]] to die by one of his own enchanted arrows. After seeing his comrade and followers die, [[Uldyssian]]'s true powers awoke as he burst out in rage. Being unable to maintain his position, Lucion finally revealed his true form: a horrid, reptilian demon with hooved legs and three tails, covered in thick scales. But even as a mighty demon, Lucion turned out to be overpowered by the sheer force of [[Uldyssian]]'s abilities. As a last desperate act the demon even offered his obedience and subservience to the farmer, but all for naught. Instead of killing the demon, [[Uldyssian]] simply imagined the demon to be ''nothing'', and so the great Lucion faded away and disappeared. &lt;br /&gt;
&lt;br /&gt;
It is unknown what exactly became of Lucion. Though the books are clear on the fact that he was not 'killed' but simply 'was no more', it is never explained what that meant. It could very well be that Lucion was simply banished back into the [[Burning Hells]] where he would have to answer to his father [[Mephisto]] or maybe [[Uldyssian]]'s awesome display of force even banished Lucion to a plane beyond the reach of both [[Heaven]] and [[Hell]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Evils]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Mephisto&amp;diff=4919</id>
		<title>Mephisto</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Mephisto&amp;diff=4919"/>
				<updated>2008-11-05T18:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mephisto''' was the first [[Prime Evil]] to be captured, and his stone was buried in a vault beneath the [[Temple of Light]] in [[Kurast]]. A third of the [[Horadrim]] stayed to guard this tomb until the remaining two Brothers were captured. Though the cost was high, all of The Three were eventually captured.&lt;br /&gt;
&lt;br /&gt;
Mephisto finally managed to overcome the powers of the [[Soulstone]] that imprisoned him enough to influence and corrupt the local priesthood, known as the [[Zakarum]]. The [[Demon]] then had the priests work spells to shatter the [[Soulstone]] into seven shards, breaking the mystic seal and freeing the [[Lord of Hatred]]. Mephisto drove the six smaller shards into the left palms of six [[Zakarum]] archbishops who were then charged with bringing him nourishment in the form of human sacrifices while running their temple. The largest stone pierced the hand of the [[Que-Hegan]], the highest divine authority of the [[Zakarum]] faith. It was this body that the [[Demon]] used as his manifestation on the mortal plane, warping the mortal’s form into an approximation of his true visage. For years, the corrupted religious leaders of the [[Zakarum]] have kept Mephisto supplied with information and misguided followers to carry out his plans of conquest. He eventually met up with [[Diablo]], and the two began to work to enslaving the human race. However, Mephisto was later killed by the same adventurers (or adventurer) that would go on to kill [[Diablo]]. [[Mephisto's Soulstone]] was destroyed in the [[Hellforge]] after his defeat, ensuring his banishment from [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Mephisto is considered the most intensely evil brother of the three [[Prime Evils]] (and is also the oldest). So overwhelming is his evil that his malevolent influence can bring the dead back to life; these zombified beasts are filled with such anger for the living, that not even death can quench their desire for pain and suffering. Mephisto may also be viewed as the most intelligent and calculating. Over the years, after having ensorcelled the [[Zakarum]], he used his newfound power to bring the lands of [[Sanctuary]] under his heel through the martial power of warped [[Paladins]], and sent the [[Zakarum]] deep into Westmarch, where his unwitting servant, [[King Leoric]], would take over [[Tristram]].&lt;br /&gt;
&lt;br /&gt;
==Auriel==&lt;br /&gt;
&lt;br /&gt;
It is hinted that Mephisto and the Archangel [[Auriel]] may have once been lovers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;'We like you, made false assumptions about this place, false assumptions about the creatures spawned by both our kind.' A blazing red eye materialized, then winked in the direction of Auriel, who utterly ignored it.&amp;quot; (Mephisto, pg 332 of [[The Veiled Prophet]])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, when the [[Kiss of Mephisto]] (also known as the '[[Blood Marble]]' that resurrects the [[Morlu]]) is first mentioned, it is said that it was named '[[Kiss of Mephisto]]' because it was originally a gift for someone else, other than [[Lucion]]. If Lucion doesn't approve of the 'kiss', then it doesn't seem to be the sort of kiss that a father gives to his son. Therefore, it also seems unlikely the type of kiss that is from a father to his daughter, so it is also unlikely that it is aimed at [[Lilith]]. If not [[Lilith]] or [[Lucion]], then Mephisto must have been involved with someone else. Tying in with his wink at [[Auriel]], it appears that [[Auriel]] was who the 'kiss' was targeted at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''&amp;quot;Turning his eyes back to the cataclysmic sight below, Lord [[Lucion]] gestured toward the very center, where the worst of the carnage had and was still taking place. In the midst of everything, a black gemstone nearly as large as a man sat embedded in a triangular column of red-streaked marble. “[[Blood marble]],” it was named, naturally. The stone was called by [[Malic]]’s master the [[Kiss of Mephisto]], although the cleric had, from past comments, reason to believe that it had once been named for another of whom Lord [[Lucion]] would not speak.&amp;quot;'' ([[Birthright]])&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Prime Evils]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Lilith&amp;diff=4918</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Lilith&amp;diff=4918"/>
				<updated>2008-11-05T18:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lilith''' is the daughter of [[Mephisto]], sister of [[Lucion]], mother of [[Andariel]] and is believed to be Queen of the [[Succubi]] and matriarch of demons. After her legions of Succubi and strongest daughter [[Andariel]] were killed by mortals who successfully defended the [[Worldstone]], Lilith swore to personally intervene. She masterminded the revival of [[Diablo]] by manifesting herself in the mortal realm and performing a ritual of Dark Summoning. This ritual, long thought to be impossible by the most powerful mortal wizards, allowed Lilith to link with [[Diablo]] across realms, strengthening him until he was finally able to once again reincarnate himself in the mortal plane. Rage and a deep yearning for revenge boiled within the eyes of the Lord of Terror, and together he and Lilith resurrected the two remaining [[Prime Evils]] as well as [[Duriel]] and [[Izual]], two of their strongest agents.&lt;br /&gt;
&lt;br /&gt;
Diablo announced his grand plan - the Three were finally strong enough to spread [[Pandemonium]] throughout [[Sanctuary]]. Lilith could have easily conducted an assault on her own, but because she had been left severely weakened by the Dark Summoning ritual, she agreed to aid the [[Prime Evils]] and command some of their remaining forces.&lt;br /&gt;
&lt;br /&gt;
''Lilith's'' role in Sanctuary's history is revealed far more in [[Richard A. Knaack]]'s books the [[Sin War Trilogy]]. The daughter of [[Mephisto]] and the sister of [[Lucion]], Lilith is a manipulator and seductress. Even very attractive in her demonic form her charms earned her the affection of powerful beings such as Inarius and the Sin War trilogy's protagonist [[Uldyssian]] , using them as pawns to further her own goals.&lt;br /&gt;
&lt;br /&gt;
It is revealed that she along with other rogue demons and angels created Sanctuary. Her offspring with Inarius resulted with many of the [[Nephalem]] (angel and demon offspring) such as [[Rathma]] and generations later [[Uldyssian]] and [[Mendeln]]. Because Lilith desired to use the Nephalem as a powerful army, strong enough to challenge the [[Burning Hells]] and the [[High Heavens]], she came into conflict with [[Inarius]] who wanted to eradicate the [[Nephalem]]. This resulted in Lilith killing off many if not all the rogue demons and angels that were with them. Her actions prevented Inarius from eradicating the [[Nephalem]], but not her subsequent banishment.&lt;br /&gt;
&lt;br /&gt;
She later returned still wishing to fulfil her ambitions during the events of the [[Sin War Trilogy]]. She weakened the power of the [[Worldstone]] that prevented the [[Nephalem]] from developing their powers. She then helped awaken [[Uldyssian]]'s dormant power as [[Nephalem]], tempting and manipulating him in her quest to gain a [[Nephalem]] army. She failed however, due to [[Uldyssian]], who used the very powers that Lilith had helped awaken and the [[Nephalem]] army that Lilith desired against the demon. Inarius also played a part in her downfall, though hidden from [[Uldyssian]] and his companions and even [[Rathma]]. Lilith was then banished once again by [[Inarius]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Evils]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Inarius&amp;diff=4915</id>
		<title>Inarius</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Inarius&amp;diff=4915"/>
				<updated>2008-11-05T17:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inarius was an Archangel of the [[High Heavens]], once part of the [[Angiris Council]]. He, along with other [[Angels]] and [[Demons]], were sick of fighting in the endless [[Great Conflict]], so they banded together and left [[Heaven]] and [[Hell]] with Inarius as their leader. Together, the various [[Demons]] and [[Angels]] created a world of their own known as [[Sanctuary]], and also created the first born humans known as the [[Nephalem]]. Along with the creation of [[Sanctuary]] came the creation of the [[Worldstone]] (and [[Trag'Oul]] - though they are unaware of [[Trag'Ouls]] existance).&lt;br /&gt;
&lt;br /&gt;
Inarius and [[Lilith]] were lovers, but now they hate each other.&lt;br /&gt;
&lt;br /&gt;
They seem to have 'created' humans by means of some kind of partnership, because different [[Nephalem]] have different parents. [[Rathma]] was born of Inarius and [[Lilith]], while [[Bul-Kathos]] is said to be born of a different pair of [[Angel]] and [[Demon]]. It is said that they don't have sex like humans do though, so we aren't sure how they 'mated' exactly.&lt;br /&gt;
&lt;br /&gt;
The [[Nephalem]], being born of both [[Angel]] and [[Demon]], were found to be quite powerful. [[Lilith]] planned to use their power to build an army, but Inarius fought against her and used the [[Worldstone]] to diminish the humans' powers, so that each successive generation became less and less powerful. He wanted control over them, not anyone else.&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary]] was created as an escape from the [[Great Conflict]], where it would be a paradise for the [[Angels]] and [[Demons]] to rest peacefully. So as not to draw attention to himself and [[Sanctuary]] from the [[High Heavens]], Inarius disguised himself as [[The Prophet]], leader of the [[Cathedral of Light]]. When Inarius is connected to the [[Worldstone]], he is the most powerful being on [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
However, [[Lilith]] awoke [[Uldyssians]] powers, but he turned against both Inarius and [[Lilith]]. Inarius fought [[Uldyssian]], but [[Uldyssian]] ultimately won. Inarius was captured by the [[Angiris Council]], who made a deal with [[Mephisto]], where [[Mephisto]] agreed to leave [[Sanctuary]] alone if he could have Inarius to do as he pleases with him. [[Mephisto]] took Inarius back down to Hell to torture him. [[Mephisto]] has a special Hatred for Inarius.&lt;br /&gt;
&lt;br /&gt;
In the original [[Diablo I manual]], Inarius was only introduced as a means of explaining the origins of the [[Overlord]] demon encountered by the player in the [[Catacombs]] and [[Caves]] levels of the game. The angel left [[Heaven]] because of his pride, and built himself a temple. To prove his superiority he launched an ill-fated assault upon one of the temples of [[Mephisto]] and slew all his followers. [[Mephisto]] was greatly angered by Inarius's actions, and captured the angel and his followers.This is what it says in the [[Diablo I manual]]]:&lt;br /&gt;
&lt;br /&gt;
''He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel. Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of Inarius were given as gifts to [[Baal]] and [[Diablo]], but the rest were molded to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in [[Hell]] within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as [[Hell]]'s taskmaster taking the anguish of their lost glory out upon the bodies of others.''&lt;br /&gt;
&lt;br /&gt;
With the coming of The [[Sin War Trilogy]], this story changed to fit the expanding storyline. However, this led to several errors in the Diablo lore. For instance, [[Mephisto]] apparently turned Inarius and his followers into [[Overlords]]. But this doesn't quite make sense, because according to The [[Sin War Trilogy]], [[Mephisto]] didn't take any of Inarius' followers, only Inarius.&lt;br /&gt;
&lt;br /&gt;
Note: The Sin War is officially regarded as the most canonical, so the true nature of the [[Overlords]] is yet to be sorted out. But we can definitely say that [[Mephisto]] tortured Inarius.&lt;br /&gt;
&lt;br /&gt;
Due to the memory wiping at the end of the [[Sin War Trilogy]], later generations attribute the defeat of Inarius to [[Mephisto]] as retribution to the destruction of the [[Triune]], which is in turn attributed to Inarius. Expanded role in books &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Inarius&amp;diff=4914</id>
		<title>Inarius</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Inarius&amp;diff=4914"/>
				<updated>2008-11-05T17:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inarius was an Archangel of the [[High Heavens]], once part of the [[Angiris Council]]. He, along with other [[Angels]] and [[Demons]], were sick of fighting in the endless [[Great Conflict]], so they banded together and left [[Heaven]] and [[Hell]] with Inarius as their leader. Together, the various [[Demons]] and [[Angels]] created a world of their own known as [[Sanctuary]], and also created the first born humans known as the [[Nephalem]]. Along with the creation of [[Sanctuary]] came the creation of the [[Worldstone]] (and [[Trag'Oul]] - though they are unaware of [[Trag'Ouls]] existance).&lt;br /&gt;
&lt;br /&gt;
Quote from [[Birthright]]: And in announcing it to himself, he felt a rush of jubilation. He was again Inarius, once of the [[Angiris Council]], once a commander of the [[Heavenly Hosts]]. Once a rebel against both the [[High Heavens]] and the [[Burning Hells]].&lt;br /&gt;
&lt;br /&gt;
Inarius and [[Lilith]] were lovers, but now they hate each other.&lt;br /&gt;
&lt;br /&gt;
They seem to have 'created' humans by means of some kind of partnership, because different [[Nephalem]] have different parents. [[Rathma]] was born of Inarius and [[Lilith]], while [[Bul-Kathos]] is said to be born of a different pair of [[Angel]] and [[Demon]]. It is said that they don't have sex like humans do though, so we aren't sure how they 'mated' exactly.&lt;br /&gt;
&lt;br /&gt;
The [[Nephalem]], being born of both [[Angel]] and [[Demon]], were found to be quite powerful. [[Lilith]] planned to use their power to build an army, but Inarius fought against her and used the [[Worldstone]] to diminish the humans' powers, so that each successive generation became less and less powerful. He wanted control over them, not anyone else.&lt;br /&gt;
&lt;br /&gt;
[[Sanctuary]] was created as an escape from the [[Great Conflict]], where it would be a paradise for the [[Angels]] and [[Demons]] to rest peacefully. So as not to draw attention to himself and [[Sanctuary]] from the [[High Heavens]], Inarius disguised himself as [[The Prophet]], leader of the [[Cathedral of Light]]. When Inarius is connected to the [[Worldstone]], he is the most powerful being on [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
However, [[Lilith]] awoke [[Uldyssians]] powers, but he turned against both Inarius and [[Lilith]]. Inarius fought [[Uldyssian]], but [[Uldyssian]] ultimately won. Inarius was captured by the [[Angiris Council]], who made a deal with [[Mephisto]], where [[Mephisto]] agreed to leave [[Sanctuary]] alone if he could have Inarius to do as he pleases with him. [[Mephisto]] took Inarius back down to Hell to torture him. [[Mephisto]] has a special Hatred for Inarius.&lt;br /&gt;
&lt;br /&gt;
In the original [[Diablo I manual]], Inarius was only introduced as a means of explaining the origins of the [[Overlord]] demon encountered by the player in the [[Catacombs]] and [[Caves]] levels of the game. The angel left [[Heaven]] because of his pride, and built himself a temple. To prove his superiority he launched an ill-fated assault upon one of the temples of [[Mephisto]] and slew all his followers. [[Mephisto]] was greatly angered by Inarius's actions, and captured the angel and his followers.This is what it says in the [[Diablo I manual]]]:&lt;br /&gt;
&lt;br /&gt;
''He bound Inarius with tremendous chains and slowly tore the wings from the back of the angel. Great barbed hooks were then used to stretch out the once glowing skin and his features were distorted by vile powers. Many of the followers of Inarius were given as gifts to [[Baal]] and [[Diablo]], but the rest were molded to match the bloated image of the now crippled angel. To this day, Inarius is said to be trapped in [[Hell]] within a chamber of mirrors, his eyelids torn from his face as he is forced to gaze upon his misshapen form for all eternity. His misguided followers now serve as [[Hell]]'s taskmaster taking the anguish of their lost glory out upon the bodies of others.''&lt;br /&gt;
&lt;br /&gt;
With the coming of The [[Sin War Trilogy]], this story changed to fit the expanding storyline. However, this led to several errors in the Diablo lore. For instance, [[Mephisto]] apparently turned Inarius and his followers into [[Overlords]]. But this doesn't quite make sense, because according to The [[Sin War Trilogy]], [[Mephisto]] didn't take any of Inarius' followers, only Inarius.&lt;br /&gt;
&lt;br /&gt;
Note: The Sin War is officially regarded as the most canonical, so the true nature of the [[Overlords]] is yet to be sorted out. But we can definitely say that [[Mephisto]] tortured Inarius.&lt;br /&gt;
&lt;br /&gt;
Due to the memory wiping at the end of the [[Sin War Trilogy]], later generations attribute the defeat of Inarius to [[Mephisto]] as retribution to the destruction of the [[Triune]], which is in turn attributed to Inarius. Expanded role in books &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Worldstone&amp;diff=4911</id>
		<title>Worldstone</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Worldstone&amp;diff=4911"/>
				<updated>2008-11-05T17:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Worldstone was created by [[Inarius]] at the same time as when [[Sanctuary]] was first created. Its exact nature and properties is unknown to most, and not many know its full potential. Yet it is known that [[Inarius]] created the Worldstone to keep [[Sanctuary]] hidden from both the [[High Heavens]] and the legions of hell. Later he also imbued it with the power to weaken the [[Nephalem]].&lt;br /&gt;
&lt;br /&gt;
It is often speculated that Soulstones are fragments of the Worldstone, but this is yet to be proven. [[Tyrael]] originally gave the soulstones to the [[Horadrim]] in order to imprison the [[Prime Evils]], but there is no official information concerning their origin.&lt;br /&gt;
&lt;br /&gt;
==Destruction of the Worldstone==&lt;br /&gt;
&lt;br /&gt;
Since [[Baal]] corrupted the Worldstone, [[Tyrael]] decided that it must be destroyed. The full effects of destroying the Worldstone is yet to be revealed. Many speculate that [[Tyrael]] has somehow been corrupted by [[Baal]] or the corrupted Worldstone. All should be revealed in [[Diablo III]]&lt;br /&gt;
&lt;br /&gt;
Even the characters in [[Diablo II]] aren't sure of what will happen now that it is destroyed, or even if it had to be destroyed in the first place. The Prophecy stated that the Worldstone would be corrupted, but apparently never actually said anything about having to be destroyed. &lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bramwell&amp;diff=4661</id>
		<title>Bramwell</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bramwell&amp;diff=4661"/>
				<updated>2008-11-03T19:07:04Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bramwell is the hometown of [[Darrick Lang]], and the main setting for the [[Diablo]] novel [[The Black Road]]. It is where [[Buyard Cholik]] sets up the first church of the [[Way of Dreams]], a cult dedicated to the prophet [[Dien-Ap-Sten]], who is in reality the demon [[Kabraxis]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Kingsport&amp;diff=4660</id>
		<title>Kingsport</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Kingsport&amp;diff=4660"/>
				<updated>2008-11-03T19:05:10Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kingsport is a city in the Kingdom of [[Westmarch]]. The sailor [[Meshif]] includes Kingsport on some of his maritime trade runs, along with the ports of [[Lut Gholein]] and [[Kurast]]. Kingsport lies on [[Westmarch]]'s Southern coast, across the sea from the [[Amazons]] of the [[Skovos Islands]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Duncraig&amp;diff=4659</id>
		<title>Duncraig</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Duncraig&amp;diff=4659"/>
				<updated>2008-11-03T19:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duncraig is a city in the kingdom of [[Westmarch]], close to the cities of [[Kingsport]] and [[Bramwell]]. It is only mentioned in the [[Diablo]] series, and has not been seen yet.&lt;br /&gt;
&lt;br /&gt;
Though it is noted on the [[Diablo II manual]] map with a star, the [[Diablo III]] teaser site's [[world map]] features a separate city called [[Westmarch]]. As of this writing it is unclear if Duncraig is actually [[Westmarch]]'s capital, or if [[Westmarch]] still controls the entire peninsula west of [[Tristram]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Westmarch&amp;diff=4658</id>
		<title>Westmarch</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Westmarch&amp;diff=4658"/>
				<updated>2008-11-03T18:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Westmarch is one of the [[Western Kingdoms]], with [[Entsteig]] and [[Khanduras]]. The name may also refer to the Kingdom's capital, although the map included with the [[Diablo II manual]] seemed to indicate that [[Duncraig]] was the capital of Westmarch.&lt;br /&gt;
&lt;br /&gt;
Westmarch will most likely appear in [[Diablo 3]], as it and several new city sites within the Kingdom are on the [[Diablo III]] teaser site's [[world map]].&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Western_Kingdoms&amp;diff=4657</id>
		<title>Western Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Western_Kingdoms&amp;diff=4657"/>
				<updated>2008-11-03T18:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandwiched between the [[Barbarian lands]] to the north and the vast deserts to the east lie the mountainous, verdant forestlands of the Western Kingdoms. The Western Kingdoms are comprised of the three regions: [[Entsteig]], [[Khanduras]], and [[Westmarch]]. The smaller, self-contained kingdoms contained herein have developed unique rules of protocol and etiquette, leading many to consider the Western Kingdoms as the most civilized of lands. Such exalted opinions stand in surprising contrast to the youthful age of the realm. While long a destination of merchants and peaceful travelers, recently infighting has made the Western Kingdoms a common destination for mercenaries and other, more sordid, visitors.&lt;br /&gt;
&lt;br /&gt;
The Western Kingdoms are well known for their rich woodlands, a result of the area's nutrient laden soil, pleasant rainfall, and mild climate. From the massive pine and spruce, to the supple yew and ash, these woodlands are unequaled anywhere in [[Sanctuary]]. These abundant, fine-grained woods are forested for housing, farming tools, and weapons of warfare. [[The Sisters of the Sightless Eye]], who make their homes within the provinces of [[Entsteig]], are renowned for the bows that they fashion from these trees.&lt;br /&gt;
&lt;br /&gt;
But as the shadows fall across all of [[Sanctuary]], the Western Kingdoms too, are changing. The once familiar creatures that have inhabited these forests have become warped, aggressive versions of their natural forms. Woodsmen have spotted several of the following creatures, and have submitted their reports so that travelers and heroes alike may be better prepared to encounter these foul beasts.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Entsteig&amp;diff=4656</id>
		<title>Entsteig</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Entsteig&amp;diff=4656"/>
				<updated>2008-11-03T18:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entsteig is not mentioned at all within either [[Diablo]] or [[Diablo II]], and it has no major cities shown on the map of [[Sanctuary]] in the [[Diablo II manual]]. It is to the north of [[Khanduras]], between the [[Western Kingdoms]] and the [[Barbarian Highlands]]. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4649</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4649"/>
				<updated>2008-11-03T16:46:06Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi, I am born in 80!!!&lt;br /&gt;
:I like help in the wiki&lt;br /&gt;
:My problem is my poor english. I am from Argentina.&lt;br /&gt;
:This wiki are better than wow!!! -- Unsigned [[User:Zero80|Zero80]] 14:49, 23 October 2008&lt;br /&gt;
&lt;br /&gt;
::Cool! Then we are both children of the 80's =D&lt;br /&gt;
::You don't exactly need to be that great with English, I'm Swedish, so second language to me to! =) Sure, I have read a lot of English, but it is something I have learned. Anyway, there is plenty of smaller things that can be done around the wiki with less English skills, such as adding links, or putting the &amp;quot;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;quot; tags out.&lt;br /&gt;
::Do you know anything about html? Some work is all about knowing a little bit of that and CSS. To some level it's all numbers, but I don't think you're English could be so bad you wouldn't make a good contribution. If you want some help with it, I'm more than happy to assist you =) --[[User:Leord|Leord]] 17:18, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Also, remember to &amp;quot;sign&amp;quot; your posts. =) Check here for further info: [[Help:Talk]]. --[[User:Leord|Leord]] 17:20, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::i know a little about html&lt;br /&gt;
:::i like help in my free time--[[User:Zero80|Zero80]] 18:17, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: That's awesome! Well, for the most part you don't even need html, just adding links and stuff is good enough in most cases. Besides, an article with info in bad English is a '''LOT BETTER''' than an article that has no info at all ;) How do you find the &amp;quot;wiki language&amp;quot; with making links, bold text etc? Is the [[Help]] section of any use to you at all? --[[User:Leord|Leord]] 12:32, 24 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Edits==&lt;br /&gt;
What are you talking about being bad with English? If it's your second language, and you don't live in a country with other English people like me, you're awesome with the additions! I understand if you copied some of it, but this is exactly what I was talking about! Make edits, and if you feel insecure, [[user:Shayagor|Shayagor]] or someone will go though it and fix the spelling, as they don't have time for much else. It's all about cooperation! ;) --[[User:Leord|Leord]] 13:03, 27 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
BTW, you should take a few seconds to write something on your [[User:Zero80|user page]]. Something like what your name is on Diii.net, where you are from, and what your interests are. In truth, you can write anything there. On mine I have notes for projects, and a list of friends among other things =) You're free to upload images there as well if you want to! --[[User:Leord|Leord]] 13:06, 27 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
===[[Tyrael]]===&lt;br /&gt;
Hey dude! Great start on the [[Tyrael]] stub. I added a little section so new users will have an idea of him and that none know where he is now =) Why are you talking about bad grammar? It was excellent, besides the fact that you need to use &amp;quot;Past Tense&amp;quot; (making the text talk about is as if it was in the past) =) You shouldn't worry to much about. What's your next project? =) --[[User:Leord|Leord]] 14:03, 3 November 2008 (CET)&lt;br /&gt;
My next project?? I dont know. I read an article and try to complete with missed links --[[User:Zero80|Zero80]] 17:44, 3 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4648</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4648"/>
				<updated>2008-11-03T16:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Hi, I am born in 80!!!&lt;br /&gt;
:I like help in the wiki&lt;br /&gt;
:My problem is my poor english. I am from Argentina.&lt;br /&gt;
:This wiki are better than wow!!! -- Unsigned [[User:Zero80|Zero80]] 14:49, 23 October 2008&lt;br /&gt;
&lt;br /&gt;
::Cool! Then we are both children of the 80's =D&lt;br /&gt;
::You don't exactly need to be that great with English, I'm Swedish, so second language to me to! =) Sure, I have read a lot of English, but it is something I have learned. Anyway, there is plenty of smaller things that can be done around the wiki with less English skills, such as adding links, or putting the &amp;quot;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;quot; tags out.&lt;br /&gt;
::Do you know anything about html? Some work is all about knowing a little bit of that and CSS. To some level it's all numbers, but I don't think you're English could be so bad you wouldn't make a good contribution. If you want some help with it, I'm more than happy to assist you =) --[[User:Leord|Leord]] 17:18, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Also, remember to &amp;quot;sign&amp;quot; your posts. =) Check here for further info: [[Help:Talk]]. --[[User:Leord|Leord]] 17:20, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::i know a little about html&lt;br /&gt;
:::i like help in my free time--[[User:Zero80|Zero80]] 18:17, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::: That's awesome! Well, for the most part you don't even need html, just adding links and stuff is good enough in most cases. Besides, an article with info in bad English is a '''LOT BETTER''' than an article that has no info at all ;) How do you find the &amp;quot;wiki language&amp;quot; with making links, bold text etc? Is the [[Help]] section of any use to you at all? --[[User:Leord|Leord]] 12:32, 24 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Your Edits==&lt;br /&gt;
What are you talking about being bad with English? If it's your second language, and you don't live in a country with other English people like me, you're awesome with the additions! I understand if you copied some of it, but this is exactly what I was talking about! Make edits, and if you feel insecure, [[user:Shayagor|Shayagor]] or someone will go though it and fix the spelling, as they don't have time for much else. It's all about cooperation! ;) --[[User:Leord|Leord]] 13:03, 27 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==User Page==&lt;br /&gt;
BTW, you should take a few seconds to write something on your [[User:Zero80|user page]]. Something like what your name is on Diii.net, where you are from, and what your interests are. In truth, you can write anything there. On mine I have notes for projects, and a list of friends among other things =) You're free to upload images there as well if you want to! --[[User:Leord|Leord]] 13:06, 27 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
===[[Tyrael]]===&lt;br /&gt;
Hey dude! Great start on the [[Tyrael]] stub. I added a little section so new users will have an idea of him and that none know where he is now =) Why are you talking about bad grammar? It was excellent, besides the fact that you need to use &amp;quot;Past Tense&amp;quot; (making the text talk about is as if it was in the past) =) You shouldn't worry to much about. What's your next project? =) --[[User:Leord|Leord]] 14:03, 3 November 2008 (CET)&lt;br /&gt;
My next project?? I dont know. I read an article and try to complete --[[User:Zero80|Zero80]] 17:44, 3 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Westmarch&amp;diff=4612</id>
		<title>Westmarch</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Westmarch&amp;diff=4612"/>
				<updated>2008-11-03T12:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Westmarch is one of the Western Kingdoms, with [[Entsteig]] and [[Khanduras]]. The name may also refer to the Kingdom's capital, although the map included with the [[Diablo II manual]] seemed to indicate that [[Duncraig]] was the capital of Westmarch.&lt;br /&gt;
&lt;br /&gt;
Westmarch will most likely appear in [[Diablo 3]], as it and several new city sites within the Kingdom are on the [[Diablo III]] teaser site's world map&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Khanduras&amp;diff=4611</id>
		<title>Khanduras</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Khanduras&amp;diff=4611"/>
				<updated>2008-11-03T12:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Years after the last of the [[Horadrim]] had died, a great and prosperous society grew in the lands of the West. As time wore on, many Eastern pilgrims settled in the lands surrounding Khanduras and soon established small, self contained kingdoms. A few of these kingdoms bickered with Khanduras over holdings of property or routes of trade. These squabbles did little to upset the lasting peace of the West, and the great Northern kingdom of [[Westmarch]] proved to be a strong ally of Khanduras as the two lands steadily engaged in ventures of barter and commerce.&lt;br /&gt;
&lt;br /&gt;
During this time, a bold, new religion of the Light known as [[Zakarum]] began to spread throughout the kingdom of Westmarch and into many of its northern principalities. [[Zakarum]], founded in the Far East, implored followers to enter into the Light and forsake the darkness that lurked within their souls. The people of Westmarch adopted the statutes of [[Zakarum]] as their sacred mission in the world. Westmarch began to turn towards its neighbors, expecting them to embrace this new beginning? as well. Tensions rose between the kingdoms of [[Westmarch]] and Khanduras as the priests of [[Zakarum]] began to preach their foreign dogma whether they were welcomed or not.&lt;br /&gt;
&lt;br /&gt;
It was then that the great northern lord [[Leoric]] came unto the lands of Khanduras and, in the name of [[Zakarum]], declared himself King. [[Leoric]] was a deeply religious man and had brought many Knights and Priests with him that comprised his Order of the Light. [[Leoric]] and his trusted advisor, the Archbishop [[Lazarus]], made their way to the city of [[Tristram]]. [[Leoric]] appropriated the ancient, decrepit Monastery on the outskirts of the town for his seat of power and renovated it to match its time-lost glory. Although the free people of Khanduras were not pleased with being placed under the sudden rule of a foreign King, [[Leoric]] served them with justice and might. Eventually, the people of Khanduras grew to respect the kind [[Leoric]], sensing that he sought only to guide and protect them against the oppression of Darkness. &lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Horadrim&amp;diff=4610</id>
		<title>Horadrim</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Horadrim&amp;diff=4610"/>
				<updated>2008-11-03T12:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Horadrim is an ancient brotherhood of [[Magi]] that was formed by the Archangel [[Tyrael]] to combat the [[Three Prime Evils Diablo]], [[Mephisto]] and [[Baal]] when they were banished to the mortal realm. Known members include [[Tal Rasha]], [[Jered Cain]] and [[Deckard Cain]]. [[Deckard Cain]] is the last of the Horadrim mages and is schooled in the most obscure lore and history of the arcane.&lt;br /&gt;
&lt;br /&gt;
The Horadrim was formed from the three major mage clans in the East by the [[Archangel Tyrael]] who tasked the [[Magi]] with defeating the Three who were devastating the mortal realm. [[Tyrael]] gave the Horadrim three [[Soulstones]] which would be able to contain the demons once they had been defeated.&lt;br /&gt;
&lt;br /&gt;
[[Mephisto]], the Lord of Hatred, was defeated and captured in [[Kehjistan]], imprisoned beneath the Temple of Light in [[Kurast]] where the [[Zakarum]] monks were tasked with protecting the [[Soulstone]].&lt;br /&gt;
&lt;br /&gt;
[[Diablo]] and [[Baal]] escaped further west to [[Aranoch]] where [[Baal]] hid inside the city of [[Lut Gholein]] for three days. He then headed North into the desert a few miles before the Horadrim attacked him again. During the fight, one of [[Baal]]'s attacks shattered the sacred [[Soulstone]] that was supposed to imprison him. The great mage [[Tal Rasha]] managed to subdue the Lord of Destruction, but the shattered stone could not contain the demon, so [[Tal Rasha]] sought to bind [[Baal]] within himself. [[Nor Tiraj]], an Acolyte of the Horadrim, as well as the rest of the survivors imprisoned their leader within a tomb beneath the desert sands where his soul would wrestle with the demon for all eternity.&lt;br /&gt;
&lt;br /&gt;
[[Jered Cain]] and the remaining Horadrim tracked Diablo further west to [[Khanduras]], following the wake of terror that the demon spread as he went. After an epic battle, [[Diablo]] was imprisoned within the remaining [[Soulstone]], and this was placed at the bottom of a large labyrinth within a cathedral in the town of [[Tristram]].&lt;br /&gt;
&lt;br /&gt;
The threat was gone and as time passed the Horadrim's numbers dwindled until only one remained, [[Deckard Cain]], who remained at [[Tristram]] until [[Diablo]] came into the body of the Wanderer.&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Tyrael&amp;diff=4606</id>
		<title>Tyrael</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Tyrael&amp;diff=4606"/>
				<updated>2008-11-03T11:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tyrael is an Archangel who rebelled against heaven in order to teach the [[Horadrim]] how to seal the [[Prime Evils's]] souls into [[soulstones]], thereby trapping them for eternity. He is captured by [[Baal]] after he fails to stop [[Diablo]] from releasing Baal and eventually freed by the adventurer. He comes back when the adventurer reaches the [[Pandemonium Fortress]], the last bastion before [[Hell]], to offer his protection.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Leoric&amp;diff=4446</id>
		<title>Leoric</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Leoric&amp;diff=4446"/>
				<updated>2008-10-28T16:48:19Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King Leoric''' of [[Khanduras]] was one of the first to fall for [[Diablo]]'s corruption after [[Lazarus|Archbishop Lazarus]]. He is also known as '''Leoric the Black King'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He noticed the possession, but hid it from his priests in hope to defeat it himself. He failed the attempt to stop Diablo, and became corrupted, beheading people that disagreed with him. His once proud and rugged form became distorted and deformed. Leoric began to send his Knights to other villages to bully their townspeople into submission. The people of Khanduras who had once grown to see great honor in their ruler began to call Leoric the Black King.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manipulated by [[Lazarus]], Leoric got rid of most troublesome advisors by declaring war with [[Westmarch]], sending them, including the honourable [[Lachdanan]] to their deaths against the Westmarch armies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King was never completely bent to be the shell for Diablo, but he was forever sealed in his tomb under [[Tristram]], where he later was defeated by the unnamed hero who fought for Tristram, but seems to be reincarnated in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{interwiki|half= }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Leoric&amp;diff=4445</id>
		<title>Leoric</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Leoric&amp;diff=4445"/>
				<updated>2008-10-28T16:46:53Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King Leoric''' of [[Khanduras]] was one of the first to fall for [[Diablo]]'s corruption after [[Lazarus|Archbishop Lazarus]]. He is also known as '''Leoric the Black King'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He noticed the possession, but hid it from his priests in hope to defeat it himself. He failed the attempt to stop Diablo, and became corrupted, beheading people that disagreed with him. His once proud and rugged form became distorted and deformed. Leoric began to send his Knights to other villages to bully their townspeople into submission. The people of Khanduras who had once grown to see great honor in their ruler began to call Leoric the Black King.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Manipulated by Lazarus, Leoric got rid of most troublesome advisors by declaring war with [[Westmarch]], sending them, including the honourable [[Lachdanan]] to their deaths against the Westmarch armies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The King was never completely bent to be the shell for Diablo, but he was forever sealed in his tomb under [[Tristram]], where he later was defeated by the unnamed hero who fought for Tristram, but seems to be reincarnated in [[Diablo III]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{interwiki|half= }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=The_Reign_of_Diablo&amp;diff=4443</id>
		<title>The Reign of Diablo</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=The_Reign_of_Diablo&amp;diff=4443"/>
				<updated>2008-10-28T16:45:46Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[King Leoric|Black King]] lay dead, slain at the hands of his own Priests and Knights. The young Prince [[Albrecht]] was still missing, and the proud defenders of Khanduras were no more. The people of [[Tristram]] looked about their lifeless town and were greatly dismayed. Awash in feelings of both relief and remorse, they soon realized that their troubles had merely begun. Strange, eerie lights appeared in the darkened windows of the Monastery. Misshapen, leathery-skinned creatures were seen venturing forth from the shadows of the church. Horrible, wounded cries seemed to linger on the wind, emanating from deep underground. It became apparent that something quite unnatural had infested the once holy sight?&lt;br /&gt;
&lt;br /&gt;
Travelers on the roads surrounding [[Tristram]] were accosted by cloaked riders that seemed to now constantly roam the deserted countryside. Many villagers fled [[Tristram]], making their way to other towns or kingdoms, fearing some unnamed evil that seemed to wait in the shadows all around them. Those few who chose to remain seldom ventured out at night, and never tread foot upon the grounds of the cursed Monastery. Whispered rumors of poor, innocent people being abducted in the night by wicked, nightmarish creatures filled the halls of the local inn. With no King, no law, and no army left to defend them, many of the townsfolk began to fear an attack from the things that now dwelt beneath their town.&lt;br /&gt;
&lt;br /&gt;
The Arch-Bishop [[Lazarus]], frayed and disheveled, returned from his absence and assured the townsfolk that he too had been ravaged by the growing evil of the Monastery. With their desperate need for reassurance clouding their good judgment, [[Lazarus]] whipped the townspeople into a frenzied mob. Reminding them that Prince [[Albrecht]] was still unaccounted for, he persuaded many of the men to follow him into the depths of the Monastery to search for the boy. They gathered torches and soon the night air glowed with the flickering light of hope. They armed themselves with shovels, picks and scythes and so prepared, they boldly followed the treacherous Arch-Bishop straight into the fiery maw of Hell itself?&lt;br /&gt;
&lt;br /&gt;
The few who survived the horrible fate that awaited them returned to [[Tristram]] and recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the healer could not save some of them. As the stories of demons and devils spread, a stifling, primal Terror began to consume the hearts of all of the town's inhabitants. It was a Terror that none of them had ever known?&lt;br /&gt;
&lt;br /&gt;
Deep beneath the foundations of the ruined Monastery, [[Diablo]] gorged himself upon the fears of the mortals above him. He slowly sank back into the welcoming shadows and began to harness his depleted power.&lt;br /&gt;
&lt;br /&gt;
He smiled to himself in the sheltering darkness, for he knew that the time of his final victory was fast approaching.&lt;br /&gt;
&lt;br /&gt;
[[category:Story]]&lt;br /&gt;
&lt;br /&gt;
{{Story navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User:Zero80&amp;diff=4361</id>
		<title>User:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User:Zero80&amp;diff=4361"/>
				<updated>2008-10-27T19:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. I am zero80 from Buenos Aires, Argentina&lt;br /&gt;
&lt;br /&gt;
Too I am zero in the forums (not numbers in the nick!!!)&lt;br /&gt;
&lt;br /&gt;
I am fanatic of all diablos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Visit my profile: [http://forums.diii.net/member.php?u=329134 Diablo III Profile]&lt;br /&gt;
*PM me: [http://forums.diii.net/private.php?do=newpm&amp;amp;u=329134 Forum PM]&lt;br /&gt;
*Talk Page: [http://www.diablowiki.net/User:Leord?title=User_talk:Zero80&amp;amp;action=edit Discussion]&lt;br /&gt;
*MSN: marianoestebanragoAThotmailDOTcom&lt;br /&gt;
*Email: z_e_r_o_80ATyahooDOTcomDOTar&lt;br /&gt;
*Facebook: [http://www.facebook.com/profile.php?id=599035383 My Profile]&lt;br /&gt;
*LinkedIn: [http://www.linkedin.com/in/mrago My Profile]&lt;br /&gt;
&lt;br /&gt;
[[image:D3rainbowlogo.jpg|right|thumb|300px|My avatar.]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=File:D3rainbowlogo.jpg&amp;diff=4360</id>
		<title>File:D3rainbowlogo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=File:D3rainbowlogo.jpg&amp;diff=4360"/>
				<updated>2008-10-27T19:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: My avatar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My avatar&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Lachdanan&amp;diff=4271</id>
		<title>Lachdanan</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Lachdanan&amp;diff=4271"/>
				<updated>2008-10-27T11:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lachdanan was a pious knight and servant of [[King Leoric's]], who survived a disastrous attack against Westmarch only to return to find his king had finally turned all the way into a raving madman. The king, his mind destroyed after struggling against [[Diablo]]'s power, ordered his remaining warriors to attack Lachdanan and his company, but Lachdanan prevailed, finally slaying the king himself. As he died, [[Leori]]c cursed Lachdanan into eternal damnation for his &amp;quot;treachery&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
He is encountered in the lowest levels of Hell as a benevolent [[Steel Lord]]. He imparts his tragic tale to the player, and implores him to find a [[Golden Elixir]] capable of purifying his cursed soul and putting him to rest. If this is accomplished, Lachdanan swears that if there is a way to repay him/her from beyond the grave, he will find it. In the interim, he presents you with his unique helm, the [[Veil of Steel]], before presumably committing suicide in his new demonic form.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Lazarus&amp;diff=4236</id>
		<title>Lazarus</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Lazarus&amp;diff=4236"/>
				<updated>2008-10-24T19:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Archbishop Lazarus''' was an ambassador from the [[Zakarum]] Church and an advisor to [[King Leoric]]. Lazarus was the Custodian of [[Mephisto's Soulstone]] in [[Kurast]] sometime prior to his arrival in [[Khanduras]]. When [[King Leoric]] set up court in the abandoned [[Monastery]], Lazarus was lured into the monastery's depths by [[Diablo]], where Lazarus proceeded to shatter the soulstone that imprisoned the Prime Evil. After [[Diablo]] failed to fully possess [[King Leoric]] himself, Lazarus brought the King's son, [[Albrecht]], into the labyrinth to serve as the mortal host for the Lord of Terror. After [[King Leoric]]'s death, Lazarus emerged from the [[Monastery]] and whipped the villagers into a frenzy to find [[Albrecht]] - but the treacherous Archbishop led them right into the lair of the [[Butcher]].&lt;br /&gt;
&lt;br /&gt;
After this disastrous incursion, Lazarus vanished deep into the [[Monastery]], where he remained. He is later defeated by the hero in Diablo.&lt;br /&gt;
&lt;br /&gt;
His staff, the Spire of Lazarus and the dagger Wizardspike (sometimes dropped upon his defeat), are both unique items in [[Diablo II]], although Lazarus's staff was not able to be wielded in the first game, serving only as a key to the cathedral's tower where Lazarus resided.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Albrecht&amp;diff=4235</id>
		<title>Albrecht</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Albrecht&amp;diff=4235"/>
				<updated>2008-10-24T19:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Prince Albrecht''' was the young son of [[King Leoric]]. He was captured by the traitorous [[Lazarus]] and taken down into the depths of the catacombs where Diablo's broken soulstone lay. The bodiless demon took control of the boy's mind and fed on his terror, and then reformed him to match his own form. The player character in Diablo I is sent on a quest to find the prince, but only finds another child, sacrificed by [[Lazarus]]. At the end after Diablo has been &amp;quot;killed&amp;quot;, the hero removes the soulstone from Diablo's forehead, causing its body to transform back into that of Prince Albrecht's, who dies.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4234</id>
		<title>Bartuc</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4234"/>
				<updated>2008-10-24T19:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bartuc''' was the brother of [[Horazon]] and like him a significant figure among the [[Vizjerei]] mage clans, but eventually turned against them and to the side of [[Darkness]] in [[The Sin War]]. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother, who slew him. He was obsessed with bloodshed, and came to be known only as the [[Warlord of Blood]]. Though he is said to have died in battle against [[Horazon]], he can be found reincarnated as a boss in [[Diablo]], guarding the armories of Hell.&lt;br /&gt;
&lt;br /&gt;
Near the end of [[Diablo II: Lord of Destruction]], there's also a unique &amp;quot;Council Member&amp;quot; (demonic, once-human spellcaster) called Bartuc the Bloody. He is unleashed upon the player character by [[Baal]] in the Throne of Destruction. The unique assassin talon &amp;quot;Bartuc's Cut-Throat&amp;quot;, found in Diablo II: Lord of Destruction, is presumably named after him.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bartuc]]&lt;br /&gt;
[[Category:Mage clans]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4233</id>
		<title>Bartuc</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4233"/>
				<updated>2008-10-24T19:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bartuc''' was the brother of [[Horazon]] and like him a significant figure among the [[Vizjerei]] mage clans, but eventually turned against them and to the side of Darkness in [[The Sin War]]. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother, who slew him. He was obsessed with bloodshed, and came to be known only as the [[Warlord of Blood]]. Though he is said to have died in battle against Horazon, he can be found reincarnated as a boss in [[Diablo]], guarding the armories of Hell.&lt;br /&gt;
&lt;br /&gt;
Near the end of [[Diablo II: Lord of Destruction]], there's also a unique &amp;quot;Council Member&amp;quot; (demonic, once-human spellcaster) called Bartuc the Bloody. He is unleashed upon the player character by [[Baal]] in the Throne of Destruction. The unique assassin talon &amp;quot;Bartuc's Cut-Throat&amp;quot;, found in Diablo II: Lord of Destruction, is presumably named after him.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bartuc]]&lt;br /&gt;
[[Category:Mage clans]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4232</id>
		<title>Bartuc</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4232"/>
				<updated>2008-10-24T19:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bartuc''' was the brother of [[Horazon]] and like him a significant figure among the [[Vizjerei]] mage clans, but eventually turned against them and to the side of Darkness in [[The Sin War]]. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother, who slew him. He was obsessed with bloodshed, and came to be known only as the [[Warlord of Blood]]. Though he is said to have died in battle against Horazon, he can be found reincarnated as a boss in [[Diablo]], guarding the armories of Hell.&lt;br /&gt;
&lt;br /&gt;
Near the end of [[Diablo II: Lord of Destruction]], there's also a unique &amp;quot;Council Member&amp;quot; (demonic, once-human spellcaster) called Bartuc the Bloody. He is unleashed upon the player character by Baal in the Throne of Destruction. The unique assassin talon &amp;quot;Bartuc's Cut-Throat&amp;quot;, found in Diablo II: Lord of Destruction, is presumably named after him.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bartuc]]&lt;br /&gt;
[[Category:Mage clans]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4231</id>
		<title>Bartuc</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4231"/>
				<updated>2008-10-24T19:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: /* Bartuc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bartuc was the brother of [[Horazon]] and like him a significant figure among the [[Vizjerei]] mage clans, but eventually turned against them and to the side of Darkness in the [[Sin War]]. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother, who slew him. He was obsessed with bloodshed, and came to be known only as the [[Warlord of Blood]]. Though he is said to have died in battle against Horazon, he can be found reincarnated as a boss in [[Diablo]], guarding the armories of Hell.&lt;br /&gt;
&lt;br /&gt;
Near the end of [[Diablo II: Lord of Destruction]], there's also a unique &amp;quot;Council Member&amp;quot; (demonic, once-human spellcaster) called Bartuc the Bloody. He is unleashed upon the player character by Baal in the Throne of Destruction. The unique assassin talon &amp;quot;Bartuc's Cut-Throat&amp;quot;, found in Diablo II: Lord of Destruction, is presumably named after him--[[User:Zero80|Zero80]] 21:10, 24 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4230</id>
		<title>Bartuc</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Bartuc&amp;diff=4230"/>
				<updated>2008-10-24T19:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Bartuc=&lt;br /&gt;
&lt;br /&gt;
Bartuc was the brother of [[Horazon]] and like him a significant figure among the [[Vizjerei]] mage clans, but eventually turned against them and to the side of Darkness in the [[Sin War]]. He allied with the forces of Hell in order to better gain understanding of demonic magics, but turned to bloodlust and madness and in the end fought against his own brother, who slew him. He was obsessed with bloodshed, and came to be known only as the [[Warlord of Blood]]. Though he is said to have died in battle against Horazon, he can be found reincarnated as a boss in [[Diablo]], guarding the armories of Hell.&lt;br /&gt;
&lt;br /&gt;
Near the end of [[Diablo II: Lord of Destruction]], there's also a unique &amp;quot;Council Member&amp;quot; (demonic, once-human spellcaster) called Bartuc the Bloody. He is unleashed upon the player character by Baal in the Throne of Destruction. The unique assassin talon &amp;quot;Bartuc's Cut-Throat&amp;quot;, found in Diablo II: Lord of Destruction, is presumably named after him--[[User:Zero80|Zero80]] 21:10, 24 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4131</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4131"/>
				<updated>2008-10-23T16:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hi, I am born in 80!!!&lt;br /&gt;
:I like help in the wiki&lt;br /&gt;
:My problem is my poor english. I am from Argentina.&lt;br /&gt;
:This wiki are better than wow!!! -- Unsigned [[User:Zero80|Zero80]] 14:49, 23 October 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Cool! Then we are both children of the 80's =D&lt;br /&gt;
::You don't exactly need to be that great with English, I'm Swedish, so second language to me to! =) Sure, I have read a lot of English, but it is something I have learned. Anyway, there is plenty of smaller things that can be done around the wiki with less English skills, such as adding links, or putting the &amp;quot;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;quot; tags out.&lt;br /&gt;
::Do you know anything about html? Some work is all about knowing a little bit of that and CSS. To some level it's all numbers, but I don't think you're English could be so bad you wouldn't make a good contribution. If you want some help with it, I'm more than happy to assist you =) --[[User:Leord|Leord]] 17:18, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Also, remember to &amp;quot;sign&amp;quot; your posts. =) Check here for further info: [[Help:Talk]]. --[[User:Leord|Leord]] 17:20, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
i know a little about html&lt;br /&gt;
i like help in my free time--[[User:Zero80|Zero80]] 18:17, 23 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4129</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4129"/>
				<updated>2008-10-23T16:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Hi, I am born in 80!!!&lt;br /&gt;
:I like help in the wiki&lt;br /&gt;
:My problem is my poor english. I am from Argentina.&lt;br /&gt;
:This wiki are better than wow!!! -- Unsigned [[User:Zero80|Zero80]] 14:49, 23 October 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Cool! Then we are both children of the 80's =D&lt;br /&gt;
::You don't exactly need to be that great with English, I'm Swedish, so second language to me to! =) Sure, I have read a lot of English, but it is something I have learned. Anyway, there is plenty of smaller things that can be done around the wiki with less English skills, such as adding links, or putting the &amp;quot;&amp;lt;nowiki&amp;gt;{{stub}}&amp;lt;/nowiki&amp;gt;&amp;quot; tags out.&lt;br /&gt;
::Do you know anything about html? Some work is all about knowing a little bit of that and CSS. To some level it's all numbers, but I don't think you're English could be so bad you wouldn't make a good contribution. If you want some help with it, I'm more than happy to assist you =) --[[User:Leord|Leord]] 17:18, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Also, remember to &amp;quot;sign&amp;quot; your posts. =) Check here for further info: [[Help:Talk]]. --[[User:Leord|Leord]] 17:20, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
i kwon a little about html&lt;br /&gt;
i like help in my free time--[[User:Zero80|Zero80]] 18:17, 23 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4098</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4098"/>
				<updated>2008-10-23T14:49:07Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi, I am born in 80!!!&lt;br /&gt;
I like help in the wiki&lt;br /&gt;
My problem is my poor english. I am from Argentina.&lt;br /&gt;
This wiki are better than wow!!!&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4097</id>
		<title>User talk:Zero80</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Zero80&amp;diff=4097"/>
				<updated>2008-10-23T14:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey Zero80. Is the &amp;quot;80&amp;quot; because you are born 1980? In that case we are the same age ;) Anyway, I saw your edits, and wanted to welcome you to the wiki community. Even small things like that help the entire Diablo community in the long run. I mean, we need to beat the WoW wiki don't we? ;) --[[User:Leord|Leord]] 14:23, 23 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi, yes born in 80&lt;br /&gt;
I like help in the wiki&lt;br /&gt;
My problem is my poor english. I am from Argentina.&lt;br /&gt;
This wiki are better than wow!!!&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Wizard_skills&amp;diff=4045</id>
		<title>Wizard skills</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Wizard_skills&amp;diff=4045"/>
				<updated>2008-10-22T19:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: /* Teleport */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An ongoing listing of '''[[Wizard]] skills''', as seen on the [[Blizzard]] site and transcribed from footage during Blizzcon 2008 demo gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Storm Tree==&lt;br /&gt;
===Tier I Skills===&lt;br /&gt;
====Charged Bolt====&lt;br /&gt;
''Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost''' 8&lt;br /&gt;
&lt;br /&gt;
When tested in the BlizzCon 2008 build, the bolts seemed to come out with a wider spread than they do in Diablo II. They were useful to hit monsters to the sides as well as straight ahead, but were not as good to land multiple hits to a target straight ahead, either very close or a few yards distant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Thunderstruck====&lt;br /&gt;
''Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
The spells did not display their [[Critical Hit]] % chance in the BlizzCon build, but it's assumed that they will in the final game. It's also a good bet that there will be items that boost critical chance from skills, as part of the D3 effort to provide a variety of valuable mods on weapons for non-combat characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Empowered Magic====&lt;br /&gt;
''Increases the effect of willpower on your spell damage by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lightning Speed====&lt;br /&gt;
''Increases casting speed by 3%''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
It's not clear if this skill increases the casting speed for all spells cast by the Wizard, or just ones from this tree.  From the wording, it sounds like it affects all of the character's spells. Nothing is yet known about spell casting speed boosts from items, but presumably they will be uncommon, or else this skill would be much less valuable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II Skills===&lt;br /&gt;
Tier 2 skills do not require any amount of points to be spent in the tree to enable them. (There were rumors that 5 points were required, but that was not the case in the BlizzCon build.&lt;br /&gt;
&lt;br /&gt;
====Storm Armor====&lt;br /&gt;
''Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
This skill does not seem to offer any protection; just a sort of passive offensive attack. It's not known how long it persists for, or how much the damage will scale up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frost Nova====&lt;br /&gt;
[[Image:Skill_wizard_frostnova.jpg|thumb|right|Chill out!]]&lt;br /&gt;
''An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
*'''Cooldown:''' 12 seconds&lt;br /&gt;
&lt;br /&gt;
The long cooldown on this skill indicates that the D3 Team means it to be used as a sort of &amp;quot;panic button,&amp;quot; rather than a killing attack. The boosted % of critical chance is more about potentially freezing enemies than killing them with a lovely explosion of ice. Storm Power and Lethal Energy will both add to this skill's lethality by adding to its critical strike chance and damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Deep Freeze====&lt;br /&gt;
''Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Rather than giving the Wizard a Glacial Spike-like instant freeze spell, the D3 team seems to be granting that possibility with critical hits on a variety of non-freezing cold spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Power Armor====&lt;br /&gt;
''Increases the damage dealt by your storm armor charged bolts by 10%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Static Charge====&lt;br /&gt;
''Convert 5% of all damage taken into mana.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An interesting variation on Mana Shield; this sounds like it's only of use to add mana, without any protective properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III Skills===&lt;br /&gt;
A Wizard is required to spend 10 skill points in this skill tree before putting points into any of the skills at this tier.&lt;br /&gt;
&lt;br /&gt;
====Electrocute====&lt;br /&gt;
[[Image:Skill_wizard_electrocute.jpg|right|thumb|150px|Electrocute]]&lt;br /&gt;
''Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets. Critical hits from lightning damage stun targets for 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
This spell works like beam weapons in most FPS games, locking onto a target and bending to keep it in the lightning zone even as the enemy moves around. It can chain to a second target, and during the BlizzCon 2008 demonstration, this spell was seen upgraded with a [[runes|multi-strike rune]], enabling it to hit multiple targets at once. A Lethality Rune was also shown in conjunction with Electrocute, which caused some enemies to explode in an AoE electric Nova upon death, as they will also do when they die from a lightning critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ray of Frost====&lt;br /&gt;
[[Image:Skill_wizard_rayoffrost.jpg|right|thumb|150px|Ray of Frost]]&lt;br /&gt;
''Project a beam of cold energy that deals 6 cold damage per sec.  Critical hits from cold damage freeze targets. '' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 16 mana per sec.&lt;br /&gt;
&lt;br /&gt;
This skill is similar to the fire-based Disintegrate spell; however, it does not pass through targets or increase damage over time.  This spell seems useful for freezing and keeping enemies at bay, adding to the Wizard's arsenal of offensive spells that double as insurance against melee creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Static Residue====&lt;br /&gt;
''Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An add on type of skill, this one does nothing by itself, but adds lightning damage that hits everything nearby, when any other lightning skill is used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lethal Energy====&lt;br /&gt;
''Increases the chance to score critical hits with melee and spell attacks by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
As with other skills in the Wizard's tree (and those of the other characters), boosting Critical Hits is a very powerful technique in D3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Improved Charged Bolt====&lt;br /&gt;
''Increase the number of bolts released by your charged bolt spell by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
This one was not seen at Blizzcon 2008, but it sounds like an interesting upgrade. It's unclear why anyone would put more than 1 point into regular Charged Bolt though, with this one waiting at a higher level. Also keep in mind that lightning critical hits stun enemies in D3, so imagine how effective this spell could be with a high level of critical adding damage and stunning the monsters as they bathe in the river of Charged Bolts flowing out from the Wizard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV Skills===&lt;br /&gt;
A wizard must invest 15 points elsewhere in this skill tree before enabling any skills from this tier.&lt;br /&gt;
&lt;br /&gt;
====Tornado====&lt;br /&gt;
[[Image:Skill_wizard_tornado.jpg|right|thumb|150px|We're not in Kansas anymore...]]&lt;br /&gt;
''Summon a large tornado that damages everything in its path.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
Akin to the Druid's Twister skill from Diablo II, these tornadoes are formed from pure energy.  In the gameplay trailer released at BlizzCon 2008, multiple tornadoes are cast one after another, each lasting for close to 5 seconds. Their path is semi-random, and they bounce off of enemies, heading in another direction when they hit once, instead of passing through in the same general direction, as the Druid's tornados do in D2.&lt;br /&gt;
&lt;br /&gt;
As in DII with the Druid, the best use of the tornadoes will likely be multiple, concentrated casts in a small area packed with enemies, to ensure the most damage in the shortest period of time.  Higher levels of the skill may increase their size or may simply increase raw damage.  Epic Storm will increase the number of simultaneous tornadoes you can cast, and Lethal Energy will increase the chance to score critical strikes.&lt;br /&gt;
&lt;br /&gt;
It's not clear what type of damage a tornado deals, so what bonuses the critical hits would deal is not known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blizzard====&lt;br /&gt;
''Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec. Critical hits from cold damage freezes targets.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 70&lt;br /&gt;
&lt;br /&gt;
The mandatory spell, this one is visually improved in D3. There is now a cloud shown above the enemies, from which large chunks of ice crash down to earth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Storm Power====&lt;br /&gt;
''Increase damage of all lightning and ice spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Epic Storms====&lt;br /&gt;
''Increases size of Blizzard and number of twisters you can have for your energy twister.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
An interesting mastery skill, this one boosts two different spells (but not everything in the tree), though by now much remains to be seen.&lt;br /&gt;
&lt;br /&gt;
==Arcane Tree==&lt;br /&gt;
===Tier I===&lt;br /&gt;
====Magic Missile====&lt;br /&gt;
[[Image:Skill_wizard_magicmissilecorpses.jpg|right|thumb|150px|Corpses left from Magic Missile]]&lt;br /&gt;
''Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 8&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' In early levels, Magic Missile might be the Wizard's bread and butter.  In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again.  The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.&lt;br /&gt;
&lt;br /&gt;
Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast.  The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth.  When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Power====&lt;br /&gt;
''Increases all arcane damage dealt by 24%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase Arcane damage dealt by 36%&lt;br /&gt;
&lt;br /&gt;
This mastery boosts the arcane spell damages by a much higher % than similar masteries for other types of damage, and it's unclear why. Arcane spells generally do less damage, or their critical hit bonus might be less useful, or the spell just might be overpowered in this early, still-under-testing build.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Efficient Magics====&lt;br /&gt;
''Lowers the mana cost of spells by 6%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' lower mana cost by by 9%&lt;br /&gt;
&lt;br /&gt;
It looks like a Wizard will be able to greatly customize his or her spells in D3, with passive skills that cut mana cost, increase casting speed, and boost individual damage types. It's not yet known how much equipment will overlap with these abilities; a spell to boost casting speed wouldn't be much good in D2, with so many items that could convey the same bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penetrating Spells====&lt;br /&gt;
''Reduces the resistance of your targets to your spells by 8%.  Targets with negative resistance take additional damage from spells.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Another of the highly-useful passive skills possessed by the Wizard. Sort of a full time Lower Resistance aura, that seems to work with all types of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II===&lt;br /&gt;
There is no &amp;quot;points in the tree&amp;quot; requirement to start using second tier skills.&lt;br /&gt;
&lt;br /&gt;
====Disintegrate====&lt;br /&gt;
[[Image:Skill_wizard_disintegrate.jpg|right|thumb|150px|Molten Trickery]]&lt;br /&gt;
''Emanate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target. Critical hits from arcane damage silence targets for 4 secs.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 per sec.&lt;br /&gt;
&lt;br /&gt;
A laser beam of molten pwnage, Disintegrate would be at its full effect when taking down line formations of enemies.  It'll cut through targets without mercy; however, each target will decrease the rest of the beam's damage by 80%, allowing the beam to reach through a total of five creatures before its damage is fully mitigated.&lt;br /&gt;
&lt;br /&gt;
Damage ticks every second of use, and critical strikes (as with any Arcane Spell) will silence the target for 4 seconds.  In the screenshot to the left, you can see an example of Disintegrate being used to take down the structural bearings of a wall, crushing the unfortunate skeletons in its path.&lt;br /&gt;
&lt;br /&gt;
In the Blizzcon demo build, this spell wasn't very useful against large enemies, but was devastating against smaller enemies, especially ranged attackers such as [[skeletal archers]]. The disintegrate ray hits anything on the screen more or less instantaneously, so nothing is out of reach and there's no delay between clicking the mouse and hitting the enemy with the spell. This one will surely be nerfed somewhat before the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Wave of Force====&lt;br /&gt;
[[Image:Skill_wizard_waveofforce.jpg|right|thumb|150px|Wave of Force]]&lt;br /&gt;
''Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 25&lt;br /&gt;
&lt;br /&gt;
Wave of Force is seen two times in the Wizard Trailer released at Blizzcon 2008.  The first is used in a room of skeletons -- it does little damage to the skeletons, but blasts all the destructibles in the room to glorious pieces.  In the second example, the Wizard uses it while slowing down time, waiting for a group of skeletons' projectiles to come close, and then reflecting them back toward them.&lt;br /&gt;
&lt;br /&gt;
It's hard to know how many scenarios in a fast-paced game like this where you could really benefit from using Slow Time and then Wave of Force to repel projectiles -- Out of the 8 projectiles in the above screenshot, only one or two actually came back to strike their targets.  It will be interesting to see what practical uses there are for this spell as more gameplay videos unfold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Armor====&lt;br /&gt;
''While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Another interesting mastery; this one boosts the armor, but only while one (or more) of the other protective spells are active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Weakness====&lt;br /&gt;
''Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.''&lt;br /&gt;
*'''Rank:''' 0/15 &lt;br /&gt;
&lt;br /&gt;
This would presumably stack with other passives that increase the damage and critical hit % of individual spell types, or all spells in general. Bang.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Speed====&lt;br /&gt;
''Reduces the cooldown of all arcane spells by 5%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Arcane spell damage seems to be limited by a cooldown time on most of the spells, hence this spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III===&lt;br /&gt;
The wizard must spend 10 points in the first two tiers of this tree before he may add points to any spells in Tier 3.&lt;br /&gt;
&lt;br /&gt;
====Arcane Orb====&lt;br /&gt;
* '''Description:''' &amp;quot;An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silence targets for 4 sec.&amp;quot;&lt;br /&gt;
*'''Rank:''' 1/1&lt;br /&gt;
*'''Mana cost:''' 18.&lt;br /&gt;
&lt;br /&gt;
A glowing orb of energy travels about 10 yards, before bursting in a nova of destruction. The spell looks something like the D2 Sorc's Frozen Orb, but without the spray of ice spears as it flies across the room. The spell only allowed one point in the BlizzCon demo, but the final game will surely allow more than 1 level (rank) to be added to it. &lt;br /&gt;
[[Image:Skill_wizard_arcaneorbsequence.jpg|frame|center|Sequence of Arcane Orb, cast from within the protective bubble created by a Slow Time spell.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Slow Time====&lt;br /&gt;
[[Image:Skill_wizard_slowtime.jpg|right|thumb|150px|Slow Time]]&lt;br /&gt;
* '''Description:''' Warp space and time, slowing nearby monsters and projectiles. Enemy attack cooldown increase: 1 sec.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 20&lt;br /&gt;
&lt;br /&gt;
Slow time creates a bubble that surrounds the Wizard. Any enemies or enemy projectiles that enter the bubble are greatly slowed. The wizard, her spell projectiles, and her allies are not affected by the slow time bubble, giving them a huge advantage over the greatly slowed enemies.  The bubble remains where it was cast, persisting for several seconds, but the Wizard can move as soon as the spell is cast, though if she moves outside the bubble monster may again target her without their shots or attacks being slowed. &lt;br /&gt;
&lt;br /&gt;
It's assumed that some boss monsters (and their projectiles?) will be immune to the slowing effect, but this is not yet known, and is subject to further balancing anyway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arcane Distortion====&lt;br /&gt;
''Enemies damaged by your arcane spells are slowed by 35% for 3 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
There are a lot of interesting ways to slow or freeze or stun monsters in D3. Types of damage, critical hits, spells, masteries to spells, and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mana Recovery====&lt;br /&gt;
''Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
No mana globes were dropping during the Blizzcon 2008 demo. It's not clear if they were not enabled, if they don't drop early in the game, or if they never drop at all, unless this spell (or others with a similar effect, or perhaps the bonus comes from equipment as well?) is active.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Improved Magic Missile====&lt;br /&gt;
''Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Boosts the number and damage of magic missiles. It's not known how this spell interacts with the basic magic missile spell. That one seems to set the base damage, which this one enhances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV===&lt;br /&gt;
A wizard must invest 15 points into the skill tree before he may put points into any skills in this tier.&lt;br /&gt;
&lt;br /&gt;
====Temporal Armor====&lt;br /&gt;
''Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
An interesting variation on spell shields. Rather than absorbing X amount of damage, or some % of damage, this one akes out 100% of the damage, but only works every 6 seconds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Teleport====&lt;br /&gt;
''Teleport to the selected location up to 40 feet away.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 23&lt;br /&gt;
&lt;br /&gt;
Teleport has been modified somewhat in D3. Rather than blinking instantly between locations, the Wizard leaps several yards straight up into the air, then falls back down when she arrives at her target point. This makes the movement considerably slower, though it's still very fast.&lt;br /&gt;
&lt;br /&gt;
In one of the BlizzCon 2008 panels, Teleport was demonstrated with a [[strike rune]] socketed in it, and the spell added damage to all monsters in the area, each time the Wizard teleported.&lt;br /&gt;
&lt;br /&gt;
====Greater Mana====&lt;br /&gt;
''Increases maximum mana by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mana Burst====&lt;br /&gt;
''Increases the damage of any spellcast from full mana by 25%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
Another creative spell. This one basically lets the Wizard deal substantial extra damage, but with just one spell, once in a while. A wizard who invested in this spell woulc have to modify her play style considerably; trying to use spells sparingly to remain full of mana, in order to score the huge damage hit possible with points in this skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Runic Might====&lt;br /&gt;
''Increases the effects of all runes.''&lt;br /&gt;
*'''Rank:''' 0/5&lt;br /&gt;
&lt;br /&gt;
A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.&lt;br /&gt;
&lt;br /&gt;
==Conjuring Skill Tree==&lt;br /&gt;
&lt;br /&gt;
===Tier I Skills (0 points requirement)===&lt;br /&gt;
====Spectral Blade====&lt;br /&gt;
''Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank''': 0/1&lt;br /&gt;
*'''Mana cost:''' 7.&lt;br /&gt;
&lt;br /&gt;
====Spell Speed====&lt;br /&gt;
''Increases the speed of your magic missile projectiles by 16%.''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank:''' Increase speed by 24%&lt;br /&gt;
&lt;br /&gt;
====Damage Resistance====&lt;br /&gt;
''Increases armor by 10% and all resistances by 8%''&lt;br /&gt;
&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
*'''Next Rank''': Increase armor by 15% and all resistances by 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier II Skills (5 points requirement)===&lt;br /&gt;
====Stone Skin====&lt;br /&gt;
''Shield yourself with rock and stone absorbing 30 damage.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana cost:''' 12&lt;br /&gt;
*'''Cooldown:''' 15 seconds&lt;br /&gt;
&lt;br /&gt;
====Mirror Image====&lt;br /&gt;
''Create an illusionary duplicate of yourself.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Duration:''' 8 seconds&lt;br /&gt;
*'''Mana Cost:''' 18&lt;br /&gt;
&lt;br /&gt;
====Conjured Armor====&lt;br /&gt;
''Magical armor surrounds the wizard increasing block chance by 2%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Conjured Health====&lt;br /&gt;
''Increases total health by 8% and the health of your conjured images by 12%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Weapon Mastery====&lt;br /&gt;
''Increases physical damage done by all weapons by 15.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier III Skills (10 points requirement)===&lt;br /&gt;
====Duplicate Conjuring====&lt;br /&gt;
''Increases the images from your mirror image skill and Hydras from your Hydra skill by 1.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Meteor Storm====&lt;br /&gt;
''Meteorites pelt the targeted region dealing 10 to 20 damage per second.&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 12 mana per second&lt;br /&gt;
&lt;br /&gt;
====Acid Cloud====&lt;br /&gt;
''Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
====Conjured Power====&lt;br /&gt;
''Increases damage done by spells by 1% for every 10 points of vitality.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Conjuring Duration====&lt;br /&gt;
''Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.''&lt;br /&gt;
*'''Rank:''' 0/15: &lt;br /&gt;
&lt;br /&gt;
====Improved Spectral Blade====&lt;br /&gt;
''Increases the damage of Spectral Blade by 14%.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tier IV Skills (15 points requirement)===&lt;br /&gt;
====Hydra====&lt;br /&gt;
''Creates a multi-headed beast that attacks your enemies with bolts of fire.''&lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
&lt;br /&gt;
====Magic Weapon====&lt;br /&gt;
''Imbue your weapon with magical energy granting it increased damage.'' &lt;br /&gt;
*'''Rank:''' 0/1&lt;br /&gt;
*'''Mana cost:''' 15&lt;br /&gt;
&lt;br /&gt;
====Magical Impact====&lt;br /&gt;
''Increases damage of all spells by 15% of your weapon damage.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Slowing Strikes====&lt;br /&gt;
''Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
====Armor Piercing====&lt;br /&gt;
''Conjured and physical damage decreases the armor of armored enemies.''&lt;br /&gt;
*'''Rank:''' 0/15&lt;br /&gt;
&lt;br /&gt;
[[Category:Wizard]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wizard skills]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Barbarian_skills&amp;diff=3882</id>
		<title>Barbarian skills</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Barbarian_skills&amp;diff=3882"/>
				<updated>2008-10-16T17:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: /* Skill Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple listing of the known Barbarian skills, as seen on Blizzard's site and in the WWI gameplay movie.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
Berserker &amp;lt;br&amp;gt;&lt;br /&gt;
Battlemaster &amp;lt;br&amp;gt;&lt;br /&gt;
Juggernaut&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
===Hammer of the Ancients===&lt;br /&gt;
[[Image:Barb-hammer-ancients1.jpg|thumb|250px|Hammer time!]]&lt;br /&gt;
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.&lt;br /&gt;
&lt;br /&gt;
It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.&lt;br /&gt;
&lt;br /&gt;
The skill's hover text was shown in the WWI game play movie, and it's reproduced in the table below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Hammer of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 4/5&amp;lt;br&amp;gt;&lt;br /&gt;
A massive attack that has increased chance to critically hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
Deals 225% weapon damage plus an additional 14 physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
25% chance to critical hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]&lt;br /&gt;
A slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. &lt;br /&gt;
&lt;br /&gt;
Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.&lt;br /&gt;
&lt;br /&gt;
Common sense would suggest that it boosts damage and attack rating, but details are not yet known.&lt;br /&gt;
&lt;br /&gt;
===Furious Charge===&lt;br /&gt;
&lt;br /&gt;
A dashing attack that works almost like teleportation. The barbarian targets an enemy and dashes at them at a very high rate of speed. He deals damage to targets he passes through on the way, and deals huge explosive damage to anything near his terminal point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|250px|Furious Charge.]]&lt;br /&gt;
It's not yet clear what &amp;quot;Fury&amp;quot; means in the Barbarian's skill descriptions, but it seems to be some sort of value that skills expend, possibly related to Rage in World of Warcraft, which goes up when a Warrior attacks or uses certain skills, goes down over time rather than up, and is required for most skills in the place of Mana, which Warriors don't have. It's not related to the Barbarian skill &amp;quot;Frenzy&amp;quot; in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Furious Charge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Charge directly at an enemy, smashing everything in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primary damage:''' 110%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Secondary damage: '''100%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 85 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seismic Slam===&lt;br /&gt;
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]&lt;br /&gt;
The barbarian lifts up one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.&lt;br /&gt;
&lt;br /&gt;
During the WWI 2008 [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.&lt;br /&gt;
&lt;br /&gt;
:This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.&lt;br /&gt;
&lt;br /&gt;
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.&lt;br /&gt;
&lt;br /&gt;
===Leap===&lt;br /&gt;
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]&lt;br /&gt;
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives down her weapons from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie.&lt;br /&gt;
&lt;br /&gt;
At one point the barbarian uses it without traveling any distance, leaping straight up and then coming back down with explosive force, so it appears to be a skill that can be targeted right at the monster you are currently facing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whirlwind===&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]&lt;br /&gt;
Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple, bonus damage hits to anything in the barbarian's path, and it can strike multiple monsters per use. It appears to be usable as long as you wish (mana permitting?) but only in a straight line. To change direction the barbarian must stop one WW, and begin another one.&lt;br /&gt;
&lt;br /&gt;
The whirling graphic is much improved as well, with the weapon visible tracking around in a circle, leaving a glowing light as it spins.&lt;br /&gt;
&lt;br /&gt;
The hover text for Whirlwind was visible in the WWI gameplay movie, and it's reproduced below. It's not yet clear what &amp;quot;Fury&amp;quot; means in the Barbarian's skill descriptions, but it seems to be some sort of value that skills expend, possibly related to Rage in World of Warcraft, which goes up when a Warrior attacks or uses certain skills, goes down over time rather than up, and is required for most skills in the place of Mana, which Warriors don't have; it's not related to the Barbarian skill of that name in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 1/20&amp;lt;br&amp;gt;&lt;br /&gt;
Swirl in a cyclone, delivering attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 25% of weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Next level:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 30% of weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stomps==&lt;br /&gt;
&lt;br /&gt;
===Ground Stomp===&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|250px]]&lt;br /&gt;
This foot stomping skill has a function much like the War Cry skill, from ''Diablo II''. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. [[Skeletal Shieldman]], for instance, drop their shields while stunned.&lt;br /&gt;
&lt;br /&gt;
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.&lt;br /&gt;
&lt;br /&gt;
==Warcries==&lt;br /&gt;
&lt;br /&gt;
Only two warcries have been seen inaction, thus far. It's possible that Ground Stomp (and other unknown stomping skills?) are forms of warcries, since they seem to have a similar effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Cry===&lt;br /&gt;
[[Image:Barb-warcry1.jpg|thumb|250px|Battle Cry increases defense.]]&lt;br /&gt;
This warcry is basically Shout, from ''Diablo II''. It increases the defense of the Barbarian and any party members in range. The defense and duration increase with additional skill points.&lt;br /&gt;
&lt;br /&gt;
The skill hover was shown in the WWI gameplay movie, and that text is reproduced below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Battle Cry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 5/10&amp;lt;br&amp;gt;&lt;br /&gt;
Shouts out a warning, increasing defense of all nearby party members.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Radius:''' 15 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
'''Additional defense:''' 200%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 300 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Barbarian_skills&amp;diff=3881</id>
		<title>Barbarian skills</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Barbarian_skills&amp;diff=3881"/>
				<updated>2008-10-16T17:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Zero80: /* Combat Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple listing of the known Barbarian skills, as seen on Blizzard's site and in the WWI gameplay movie.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
Battlemaster&lt;br /&gt;
Juggernaut&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Skills==&lt;br /&gt;
&lt;br /&gt;
===Hammer of the Ancients===&lt;br /&gt;
[[Image:Barb-hammer-ancients1.jpg|thumb|250px|Hammer time!]]&lt;br /&gt;
This massive damage attack is dealt with an overhead slam; the Barbarian brings his weapon down straight overhead, like a man driving a railroad spike with a sledgehammer. The Barbarian's weapon vanishes when he uses this skill, the graphic replaced by a giant golden mace.&lt;br /&gt;
&lt;br /&gt;
It's a huge attack, and hits quickly, but the Barbarian takes a second to recover after the strike, leaving him vulnerable to nearby enemies. This looks like a skill that's best used against single large targets, rather than while swarmed. It's not clear if the strike will hit multiple enemies, or just the one targeted.&lt;br /&gt;
&lt;br /&gt;
The skill's hover text was shown in the WWI game play movie, and it's reproduced in the table below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Hammer of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 4/5&amp;lt;br&amp;gt;&lt;br /&gt;
A massive attack that has increased chance to critically hit.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 16&amp;lt;br&amp;gt;&lt;br /&gt;
Deals 225% weapon damage plus an additional 14 physical damage.&amp;lt;br&amp;gt;&lt;br /&gt;
25% chance to critical hit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleave===&lt;br /&gt;
[[Image:Barb-cleave2.jpg|thumb|250px|Cleave.]]&lt;br /&gt;
A slashing melee strike that can hit multiple targets at once, Cleave leaves a streak of bright red light behind. It is a fast hit but has a slight delay between uses, making it slightly slower than normal attack. &lt;br /&gt;
&lt;br /&gt;
Cleave can be delivered with one hand, seems to alternate forehand and backhand when used repeated with a single weapon, and can be used while dual wielding.&lt;br /&gt;
&lt;br /&gt;
Common sense would suggest that it boosts damage and attack rating, but details are not yet known.&lt;br /&gt;
&lt;br /&gt;
===Furious Charge===&lt;br /&gt;
&lt;br /&gt;
A dashing attack that works almost like teleportation. The barbarian targets an enemy and dashes at them at a very high rate of speed. He deals damage to targets he passes through on the way, and deals huge explosive damage to anything near his terminal point.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barb-charge3.jpg|thumb|250px|Furious Charge.]]&lt;br /&gt;
It's not yet clear what &amp;quot;Fury&amp;quot; means in the Barbarian's skill descriptions, but it seems to be some sort of value that skills expend, possibly related to Rage in World of Warcraft, which goes up when a Warrior attacks or uses certain skills, goes down over time rather than up, and is required for most skills in the place of Mana, which Warriors don't have. It's not related to the Barbarian skill &amp;quot;Frenzy&amp;quot; in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
! Furious Charge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 1/1&amp;lt;br&amp;gt;&lt;br /&gt;
Charge directly at an enemy, smashing everything in the way.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Primary damage:''' 110%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Secondary damage: '''100%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Range:''' 85 feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seismic Slam===&lt;br /&gt;
[[Image:Barb-seismic-slam1.jpg|thumb|250px|Shock waves travel forward.]]&lt;br /&gt;
The barbarian lifts up one foot and brings it down with her weapon, slamming them into the ground and sending a wave of energy forward, dealing heavy damage to anything directly in front of her. Multiple monsters can be hit by each use, and the ground is torn and fractured by this skill.&lt;br /&gt;
&lt;br /&gt;
During the WWI 2008 [[WWI_2008:_Denizens_of_Diablo_Panel#Barbarian:_Seismic_Slam|Denizens of Diablo panel]], The D3 team spoke at length about the creation of this essential skill, and how it was used to focus the design of the character.&lt;br /&gt;
&lt;br /&gt;
:This is a skill where the Barbarian raises his weapon overhead and slams it down into the ground. Anything in front of him, in a sort of cone-shape, gets rocked and destroyed. This skill was first skill we made for Barb, and one of the first we did in the game. Getting it right took longer than it did with most skills. We did many iterations. Animation especially. Had to make barb feel physically powerful. Traditionally we associate big bold movements with power. But if you want a game that feels fast and responsive, you want the movements to be really fast. Getting balance of fast movements and powerful feel. It's a big challenge in many ways to get that animation right.&lt;br /&gt;
&lt;br /&gt;
:Once we got through all that, we didn't still didn't really like the skill. We got programming done and wasn't that great. Got effects done, and still not that great. Somehow didn't quite sing to us. Wasn't until we got sound that it was really awesome. Really fun. Key to that was faith to get through process. Once you do get through it, all the skills that come after that come much quicker. What's the Barbarian about? Look at Seismic Slam. With that he rocks the world with power. Next few skills we did almost required no communication between art and programming, since art knew what the barb was about. Knew what we were designing for, since we had a great example.&lt;br /&gt;
&lt;br /&gt;
===Leap===&lt;br /&gt;
[[Image:Barb-leap1.jpg|thumb|250px|Leaping over a chasm.]]&lt;br /&gt;
This skill enables the barbarian to leap a considerable distance, and quite quickly too. When landing the barbarian drives down her weapons from overhead, creating a blue shockwave that damages and knocks back any enemies within several yards. It appears to combine the powers of the d2 skills leap and leap attack, and seems to deal quite a bit of damage, as rapidly as it dispatches multiple ghouls with every Leap, in the WWI movie.&lt;br /&gt;
&lt;br /&gt;
At one point the barbarian uses it without traveling any distance, leaping straight up and then coming back down with explosive force, so it appears to be a skill that can be targeted right at the monster you are currently facing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Whirlwind===&lt;br /&gt;
[[Image:Barb-ww1.jpg|thumb|250px|Whirling up some goat jerky.]]&lt;br /&gt;
Everyone's favorite spinning, multi-hitting tornado of a skill returns in D3. As it did in D2, Whirlwind lands multiple, bonus damage hits to anything in the barbarian's path, and it can strike multiple monsters per use. It appears to be usable as long as you wish (mana permitting?) but only in a straight line. To change direction the barbarian must stop one WW, and begin another one.&lt;br /&gt;
&lt;br /&gt;
The whirling graphic is much improved as well, with the weapon visible tracking around in a circle, leaving a glowing light as it spins.&lt;br /&gt;
&lt;br /&gt;
The hover text for Whirlwind was visible in the WWI gameplay movie, and it's reproduced below. It's not yet clear what &amp;quot;Fury&amp;quot; means in the Barbarian's skill descriptions, but it seems to be some sort of value that skills expend, possibly related to Rage in World of Warcraft, which goes up when a Warrior attacks or uses certain skills, goes down over time rather than up, and is required for most skills in the place of Mana, which Warriors don't have; it's not related to the Barbarian skill of that name in ''Diablo II''.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
!Whirlwind&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 1/20&amp;lt;br&amp;gt;&lt;br /&gt;
Swirl in a cyclone, delivering attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
'''Current level:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 25% of weapon damage&lt;br /&gt;
&lt;br /&gt;
'''Next level:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fury:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
Hits for 30% of weapon damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stomps==&lt;br /&gt;
&lt;br /&gt;
===Ground Stomp===&lt;br /&gt;
[[Image:Barb-stomp1.jpg|thumb|250px]]&lt;br /&gt;
This foot stomping skill has a function much like the War Cry skill, from ''Diablo II''. It stuns and renders motionless monsters in a small radius around the barbarian, though it does not seem to deal any damage. Stars can be seen circling around the heads of stunned monsters, and their defense is greatly reduced for the duration of the effect. [[Skeletal Shieldman]], for instance, drop their shields while stunned.&lt;br /&gt;
&lt;br /&gt;
This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.&lt;br /&gt;
&lt;br /&gt;
==Warcries==&lt;br /&gt;
&lt;br /&gt;
Only two warcries have been seen inaction, thus far. It's possible that Ground Stomp (and other unknown stomping skills?) are forms of warcries, since they seem to have a similar effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Battle Cry===&lt;br /&gt;
[[Image:Barb-warcry1.jpg|thumb|250px|Battle Cry increases defense.]]&lt;br /&gt;
This warcry is basically Shout, from ''Diablo II''. It increases the defense of the Barbarian and any party members in range. The defense and duration increase with additional skill points.&lt;br /&gt;
&lt;br /&gt;
The skill hover was shown in the WWI gameplay movie, and that text is reproduced below.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Battle Cry&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 5/10&amp;lt;br&amp;gt;&lt;br /&gt;
Shouts out a warning, increasing defense of all nearby party members.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Radius:''' 15 feet.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stamina:''' 35&amp;lt;br&amp;gt;&lt;br /&gt;
'''Additional defense:''' 200%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' 300 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:barbarian]]&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Zero80</name></author>	</entry>

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