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		<updated>2026-04-05T19:24:43Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=The_Restless_Sands&amp;diff=50791</id>
		<title>The Restless Sands</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=The_Restless_Sands&amp;diff=50791"/>
				<updated>2012-05-17T16:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mjosephson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Restless Sands''' is an [[event]] found in the [[Stinging Winds]], in [[Act II]].  It is issued by Mehtan the Necromancer&lt;br /&gt;
&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
&lt;br /&gt;
* '''Exp:''' 1575&lt;br /&gt;
* '''Gold:''' 240&lt;/div&gt;</summary>
		<author><name>Mjosephson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=The_Restless_Sands&amp;diff=50790</id>
		<title>The Restless Sands</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=The_Restless_Sands&amp;diff=50790"/>
				<updated>2012-05-17T16:25:58Z</updated>
		
		<summary type="html">&lt;p&gt;Mjosephson: Created page with &amp;quot;'''The Restless Sands''' is an event found in the Stining Winds, in Act II.    ==Quest Rewards==  * '''Exp:''' ?? * '''Gold:''' ??&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Restless Sands''' is an [[event]] found in the [[Stining Winds]], in [[Act II]].  &lt;br /&gt;
&lt;br /&gt;
==Quest Rewards==&lt;br /&gt;
&lt;br /&gt;
* '''Exp:''' ??&lt;br /&gt;
* '''Gold:''' ??&lt;/div&gt;</summary>
		<author><name>Mjosephson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Event&amp;diff=50789</id>
		<title>Event</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Event&amp;diff=50789"/>
				<updated>2012-05-17T16:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mjosephson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''Event''' is a term used to describe what can be thought of as a side-[[quest]] in [[Diablo III]]. However, they are not really quests, and have some fairly large differences.&lt;br /&gt;
Events are not to be confused with [[Adventures]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Spoiler}}&lt;br /&gt;
&lt;br /&gt;
==Events vs. Quests==&lt;br /&gt;
&lt;br /&gt;
Many events will involve the player in performing an action for an [[NPC]] or otherwise give the player a goal to achieve, however, this is not always the case. A quest almost always involves an NPC guiding the player through the [[story]] of the game, and they are not optional. Events are optional.&lt;br /&gt;
&lt;br /&gt;
Events are randomized. They take place within random tiles within any map, and are not guaranteed to spawn within a map. Some events are more rare than others. Some events do not even involve combat, but may simply be a different piece of landscape, such as the pond in the [[Fields of Misery]].&lt;br /&gt;
When an event does contain an action a player must take, the player is rewarded within the tile of the event. So the event is, in essence, self-contained. A player will never complete an event and have to &amp;quot;hand it in&amp;quot; to an NPC in town.&lt;br /&gt;
&lt;br /&gt;
However, events often act as a sort of thematic counterpart to many quests. As an example, when the player is exploring the [[Defiled Crypt]] in the search of the crown of [[Leoric]], they have the opportunity to participate in the [[Matriarch's Bones]] event, which is themed not only after the dungeon but the themes within the narrative of the act as well. While events are separate from quests, they often go together or &amp;quot;flow&amp;quot; nicely.&lt;br /&gt;
&lt;br /&gt;
==Event Content==&lt;br /&gt;
&lt;br /&gt;
Events are not static. They can take the form of many different types and styles of gameplay and content.&lt;br /&gt;
In each map, including randomly-generated indoor and dungeon maps, there are certain areas that are left to be always dynamic where &amp;quot;tiles&amp;quot; are cut out, and it is in these areas that events and adventures will occur. So even the over-land maps, which '''are''' mostly static, still have a random element to them, which is key to the Diablo series.&lt;br /&gt;
&lt;br /&gt;
However, Blizzard took this a step further, and inserted randomness into the randomness. In the [[Fields of Misery]], for instance, the player may spawn an event area known as the [[Forlorn Farm]]. This is best thought of as a stage, and the actions the player will perform as plays. The stage will almost always be the same--the forlorn farm--but the play being performed may be different, depending on which spawn the player gets, if the farm even spawns at all. One game, the farm may spawn a farmer besieged by monsters corrupting his fields, and the next the farmer may be dead with a dungeon entrance to a cellar. So there is randomness within randomness.&lt;br /&gt;
&lt;br /&gt;
In addition to that, as mentioned above, sometimes events don't even involve combat. Sometimes they are simply a landscape tile, like the pond in the [[Fields of Misery]], or the smoldering ruins in the [[Northern Highlands]]. Some event tile are extremely large, taking up to a fifth of the entire zone. Some events are extremely small. It is all random and incredibly varied.&lt;br /&gt;
&lt;br /&gt;
==Events by Act and Area==&lt;br /&gt;
&lt;br /&gt;
''Warning yet again: spoilers below.''&lt;br /&gt;
&lt;br /&gt;
The main header is the [[zone]] the event takes place in, and then each event in the zone is listed.&lt;br /&gt;
&lt;br /&gt;
This list is under heavy construction, and placeholders may be used.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Act I  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Act II  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Act III &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;25%&amp;quot; | Act IV &lt;br /&gt;
|-&lt;br /&gt;
| [[Defiled Crypt]]&lt;br /&gt;
* [[Matriarch's Bones]]&lt;br /&gt;
* [[Jar of Souls]]&lt;br /&gt;
[[Fields of Misery]]&lt;br /&gt;
* [[Carrion Farm]]&lt;br /&gt;
Other&lt;br /&gt;
* [[Eternal War]]&lt;br /&gt;
* [[Last Stand of the Ancients]]&lt;br /&gt;
| [[Act II]]&lt;br /&gt;
* [[Lair of the Lacuni]]&lt;br /&gt;
* [[The Rygnar Idol]]&lt;br /&gt;
* [[The Restless Sands]]&lt;br /&gt;
* [[Guardian Spirits]]&lt;br /&gt;
* [[Crumbling Vault]]&lt;br /&gt;
* [[Prisoners of Karnyr]]&lt;br /&gt;
* [[Shrine of Rakinishu]]&lt;br /&gt;
* [[Lost Treasure of Khan Dahab]]&lt;br /&gt;
| [[Act III]]&lt;br /&gt;
* [[Blood Ties]]&lt;br /&gt;
* [[Forged in Battle]]&lt;br /&gt;
* [[Waiting for Reinforcements]]&lt;br /&gt;
* [[Triage]]&lt;br /&gt;
* [[Tide of Battle]]&lt;br /&gt;
* [[Blaze of Glory]]&lt;br /&gt;
* [[Crazy Climber]]&lt;br /&gt;
| [[Silver Spire]]&lt;br /&gt;
* [[Event Name]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quest_navbox}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Act I]]&lt;br /&gt;
[[Category:Act II]]&lt;br /&gt;
[[Category:Act III]]&lt;br /&gt;
[[Category:Act IV]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Mjosephson</name></author>	</entry>

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