<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lywzc</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lywzc"/>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/Special:Contributions/Lywzc"/>
		<updated>2026-04-10T15:09:41Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Wizard_passives&amp;diff=80824</id>
		<title>Wizard passives</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Wizard_passives&amp;diff=80824"/>
				<updated>2016-02-07T07:21:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lywzc: /* Wizard Passive Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Passive Skills==&lt;br /&gt;
&lt;br /&gt;
There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.&lt;br /&gt;
&lt;br /&gt;
For Softcore Wizards the damage boosting passives are most popular, with [[Cold Blooded]] and [[Glass Cannon]] the top two. Hardcore Wizards tend more to the defensive bonuses, with [[Unstable Anomaly]], [[Blur]], and [[Galvanizing Ward]] the three most popular. &lt;br /&gt;
&lt;br /&gt;
See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com. &lt;br /&gt;
* [http://www.diablo3ladders.com/skills/mostused/wizard#softcore Most/Least used Wizard skills] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Blur&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Evocation&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Glass Cannon&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Prodigy&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Astral Presence&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Illusionist&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Cold Blooded&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Conflagration&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Paralysis&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Galvanizing Ward&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Temporal Flux&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Dominance&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Arcane Dynamo&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Unstable Anomaly&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Unwavering Will&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Audacity&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Elemental Exposure&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
* See the [[Wizard skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.&lt;br /&gt;
&lt;br /&gt;
The list of Wizard passives shown at the press event is likely still in development and may change before game release.&lt;br /&gt;
&lt;br /&gt;
Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].&lt;br /&gt;
* See the list of [[:Category:Passive skill archive|removed passives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Wizard]]&lt;/div&gt;</summary>
		<author><name>Lywzc</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Wizard_passives&amp;diff=80823</id>
		<title>Wizard passives</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Wizard_passives&amp;diff=80823"/>
				<updated>2016-02-07T07:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lywzc: /* Wizard Passive Skills */ Update it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Passive Skills==&lt;br /&gt;
&lt;br /&gt;
There are half a dozen fairly popular Wizard passives, and half a dozen others that are hardly used at all in the end game.&lt;br /&gt;
&lt;br /&gt;
For Softcore Wizards the damage boosting passives are most popular, with [[Critical Mass]], [[Cold Blooded]], and [[Glass Cannon]] the top three. Hardcore Wizards tend more to the defensive bonuses, with [[Unstable Anomaly]], [[Blur]], and [[Galvanizing Ward]] the three most popular. &lt;br /&gt;
&lt;br /&gt;
See all Wizard skills sorted by use rate on the ranking page in Diablo3Ladders.com. &lt;br /&gt;
* [http://www.diablo3ladders.com/skills/mostused/wizard#softcore Most/Least used Wizard skills] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill description header}}&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Power Hungry&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Blur&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Evocation&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Glass Cannon&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Prodigy&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Astral Presence&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Illusionist&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Cold Blooded&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Conflagration&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Paralysis&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Galvanizing Ward&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Temporal Flux&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Dominance&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Arcane Dynamo&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Unstable Anomaly&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Unwavering Will&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Audacity&amp;lt;/skill&amp;gt;&lt;br /&gt;
&amp;lt;skill class=&amp;quot;Wizard&amp;quot;&amp;gt;Elemental Exposure&amp;lt;/skill&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
* See the [[Wizard skill archive]] for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the [[July 2011 Press Event]], the skill system had once again been completely redesigned. The [[traits]] system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 9 of the Wizard's traits were turned into passives, 23 of them were removed, and 6 passives were brand new.&lt;br /&gt;
&lt;br /&gt;
The list of Wizard passives shown at the press event is likely still in development and may change before game release.&lt;br /&gt;
&lt;br /&gt;
Not all passive skills have stayed in the game. Many were removed during the [[Beta test]].&lt;br /&gt;
* See the list of [[:Category:Passive skill archive|removed passives]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8008951#post8008951 HardRock's Wizard Passive Skills] -- IncGamers 6th Sep 2011&lt;br /&gt;
* [http://us.battle.net/d3/en/class/wizard/passive/ Wizard Passive Skills]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
[[category:Wizard]]&lt;/div&gt;</summary>
		<author><name>Lywzc</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=80678</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Talk:Main_Page&amp;diff=80678"/>
				<updated>2015-12-08T12:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lywzc: Add a new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Achievements ==&lt;br /&gt;
What happened to the achievement links, such as the one below. They do not display anything anymore?&lt;br /&gt;
{{achievement header}}&amp;lt;achievement type=&amp;quot;single&amp;quot;&amp;gt;Cut off the Head&amp;lt;/achievement&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cant edit this page. Just wanted to say, that the Wizard should be added to the main page with the other 2 classes.&lt;br /&gt;
&lt;br /&gt;
== Typos, etc... ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Key Pages for Diablo ''II'' Info&amp;quot; might be misleading... =]&lt;br /&gt;
--[[User:Azymn|Azymn]] 08:47, 28 October 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
Can we fix the Diablo 1 link on the main page pointing directly to http://diablo2.diablowiki.net/Diablo_I instead of http://diablowiki.net/Diablo_I ?&lt;br /&gt;
--[[User:Diak|Diak]] 21:50, 18 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's &amp;quot;Plague&amp;quot; Skill Tree should be changed to &amp;quot;Zombie&amp;quot;, and all the links under the WD should be changed to &amp;quot;--- skills&amp;quot; instead of &amp;quot;--- skill tree&amp;quot;, to mesh with the rest of the page.&lt;br /&gt;
--[[User:Bran Maniac|Bran Maniac]] 23:02, 11 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Oki, fixed :) --[[User:Leord|Leord]] 14:25, 25 September 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Under the classes section, the 'Passive Skills' link should point to (for instance) [[Barbarian passives]] instead of [[Barbarian skills#Passive Skills]]. [[User:MrFrye|MrFrye]] 17:00, 22 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Request...==&lt;br /&gt;
Can you please put a link to [[Resistances]] in the Combat section? That page is orphaned and has only ~350 views.--[[User:TheWanderer|TheWanderer]] 23:21, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Skill Trees==&lt;br /&gt;
Really need to remove the skill trees from the first page...&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]] 01:30, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mathematical Analysis Policy? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if this is the right place to ask this, but the Community Portal seems to be empty.  My question is:  Is it acceptable to include calculated summaries of skill effects?  For example, [[Hungering Arrow]] has a 60% pierce chance.  That means it hits an average of 2.5 times. Therefore, you could say that on average, it deals 140% * 2.5 = 350% Weapon Damage.  You could also do similar calculations for all the other Hungering Arrow runes except Alabaster, since none of them apart from Alabaster deal AoE damage.&lt;br /&gt;
&lt;br /&gt;
Would it be acceptable to include the calculated average weapon damage in the page for Hungering Arrow?  I understand this kind of analysis isn't possible in some cases without extensive guesswork, (like Alabaster Rune).  However, in some cases it's just single-target damage for each of them so they should be directly comparable.&lt;br /&gt;
&lt;br /&gt;
 For the conversion from Pierce Chance to number of hits:&lt;br /&gt;
 &lt;br /&gt;
 Number of hits &lt;br /&gt;
 = infinite sum of 0.6^n from n=0 to infinity &lt;br /&gt;
 = 1 + 0.6 /( 1 - 0.6) &lt;br /&gt;
 = 2.5&lt;br /&gt;
&lt;br /&gt;
: :O. Can you explain that formula a bit more? I think you can put these calculations in a separate section on the skill page(like calculations or further reading). You can post on the diii.net wiki forum if you have any more questions.&lt;br /&gt;
--[[User:TheWanderer|TheWanderer]]&lt;br /&gt;
&lt;br /&gt;
::The equation is ∑(x=0,∞) y^x (y=0.6), what he posted is just the simplification in case where 0&amp;gt;y&amp;lt;1. With that said there will never be and infinite number of mobs on the screen, but as a theoretical maximum average damage I think it has a place somewhere on the skill page.--[[User:Brokenstorm|Brokenstorm]] 17:38, 21 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::I think it could be useful to have the formula for skill damage on the skill, but I'm not sure this skill is a good candidate for calculations. According to the last info on the official forums (http://us.battle.net/d3/en/forum/topic/3123248970#8), it'll only hit targets in a straight line behind the original target. So in order to get a damage bonus, there are two conditions that has to be in place;&lt;br /&gt;
::::1. You need to get the piercing effect to trigger&lt;br /&gt;
::::2. You need to have a target in line with you and the target behind the target.&lt;br /&gt;
:::Then, and only then, you'll get an increased damage bonus. So this skills has a requirement that isn't just numbers, and thus, in my opinion it'd be wrong to say that this skill averages on 350% Weapon Damage, because it don't. There are also some reports that when it pierces the first target, it'll apply the damage to that target again, giving it a total of 280%, but I'm not too sure about that until I see some hard proof. But that's just me. But all in all, calculations are probably good, as long as there arn't too many if/then involved in the calculation. --[[User:Grapz|Grapz]]&lt;br /&gt;
::::Here's a video of Hungering Arrow.[http://www.youtube.com/watch?v=rzTv2rBoSYc&amp;amp;feature=player_detailpage#t=2m10s]  At 2:11 it pierces a zombie at the top of the screen.  At 2:12 it turns around and attacks it again.  So it remains guided even after piercing.  @Brokenstorm: Simplification in case where 0&amp;gt;y&amp;lt;1?  Don't you mean 0&amp;lt;y&amp;lt;1?  And even so, how could the pierce chance be negative or greater than 1?  @TheWanderer That formula says you have a 100% chance to hit once plus a 95% chance to hit again plus a 95%*95% chance to hit again plus a 95%*95%*95% chance to hit again etc....  On to infinity.  It comes out to 20 hits on average.[[User:Strill|Strill]] 06:24, 22 September 2011 (CEST)&lt;br /&gt;
:::::Yes i meant 0&amp;lt;y&amp;lt;1, and of course pierce % will always be between 0 and 100%, I was just telling where the 1 + 0.6 /( 1 - 0.6) came from. @Grapz the skill is homing so it will always hit something if it pierce, even the same target as Strill pointed out. @Strill 95% is for the golden runes, is 60% without. --[[User:Brokenstorm|Brokenstorm]] 07:54, 22 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Diablo III Monsters==&lt;br /&gt;
The animals category should be renamed beasts.--[[User:Brokenstorm|Brokenstorm]] 17:45, 21 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Clean up Articles==&lt;br /&gt;
I think it is a disaster to mix old information with new information. Things in old patches should not be in the same page as things in new patch. Anything that has been removed from the game shouldn't appear on this wiki. Because those information makes the articles hard to read. At least they should be kept in another articles with obvious sign to show it is not the newest information if anyone is interested in the history.--[[User:Lywzc|Lywzc]] 20:47,8 December 2015&lt;/div&gt;</summary>
		<author><name>Lywzc</name></author>	</entry>

	</feed>