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		<updated>2026-04-16T07:58:56Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crafting&amp;diff=51868</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crafting&amp;diff=51868"/>
				<updated>2012-05-25T19:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Jambe: delete apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Artisan-icon-craft.jpg|left|thumb|75px]]&lt;br /&gt;
The '''crafting''' system in Diablo III uses NPC [[Artisans]] to manufacture new, semi-random items from salvaged [[materials]]. This system allows players to essentially [[gamble]] for new gear, potentially creating some of the best items in the game.&lt;br /&gt;
&lt;br /&gt;
Crafting is a major part of the game economy, creating a useful purpose for all of the extra items and gold that players will accumulate over time.  Players will begin crafting early in the game, and continue doing so as their characters grow. Crafting remains useful in the [[end game]] when the highest level crafting recipes will be rolled over and over again, by players hoping to score great mods from the [[Random Properties]] in all crafting recipes. &lt;br /&gt;
&lt;br /&gt;
* Watch [http://www.youtube.com/watch?v=UNP8QiNbFmU Blizzard's Artisan video] for a visual introduction to Crafting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artisans==&lt;br /&gt;
&lt;br /&gt;
[[Image:CraftingWindow.png|250px|thumb|The crafting interface.]]&lt;br /&gt;
All crafting is done through the [[Artisans]], two new NPCs who are found in the town, or [[Caravan]] area. The caravan travels with the player all through the game, so the same NPCs will be found in each act.  The two artisans cover different aspects of items, and they will be large parts of the game's plot and quests as well, with information to share about all sorts of things encountered during the course of the game's four acts. &lt;br /&gt;
&lt;br /&gt;
New characters do not start off with Artisans; both are encountered during the course of playing through Act One, as [[NPCs]] with [[quests]] that they need assistance with. Once the player completes their quests, the Artisans join up on your journey, out of loyalty or simply a desire for profits.&lt;br /&gt;
&lt;br /&gt;
Artisans start off as apprentices (level one), but they can be [[trained]] up to level five, gaining more abilities and learning many new recipes as their level increases. &lt;br /&gt;
&lt;br /&gt;
Haedrig Eamon is the [[Blacksmith]]. The first artisan encountered, Haedrig's family was killed and zombified, and he needs your assistance in putting them to rest. Once that's done, he joins the Caravan. Haedrig handles [[salvaging]], [[repairs]], and buys and sells most every type of weapon and armor. His crafting recipes are all weapons and armor.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://diablonut.incgamers.com/blacksmith&lt;br /&gt;
&lt;br /&gt;
The [[Jeweler]], Shen is a greedy fellow, who requires assistance obtaining a valuable jewel from a fearsome demon. Once that's given, he joins the Caravan, offering item [[socketing]], removing [[Gems]] and upgrade the quality of your found [[gems]].&lt;br /&gt;
&lt;br /&gt;
http://diablonut.incgamers.com/item-list/jeweler-design&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
&lt;br /&gt;
Materials are required for all crafting recipes. Materials are obtained by placing unwanted items into the Salvage tab in the [[Blacksmith]]'s interface. He will reduce all types of armor and weapons into raw materials, which stack up in the character's [[inventory]] taking up very little storage space. He will charge a small fee for doing this.&lt;br /&gt;
&lt;br /&gt;
Materials are semi-random in their generation; you do not know exactly how much of each you will obtain from salvaging a given item. In addition to basic substances like bone and wood, magical (and higher quality) items will return magical materials, which are rarer, and required to make magical items. &lt;br /&gt;
&lt;br /&gt;
* Common (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levels&lt;br /&gt;
* Salvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) material&lt;br /&gt;
* Salvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary material&lt;br /&gt;
* Salvaging a Legendary item will always give you a Legendary material, Rare material, and Magic materia&lt;br /&gt;
&lt;br /&gt;
The best recipes will require very rare materials, which can only be obtained by salvaging equally rare, high-level items. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How To Craft Items==&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe3.jpg|left|thumb|250px|Empowered Long Axe recipe.]]&lt;br /&gt;
To craft items, select the crafting interface from any Artisan's options menu. The available [[recipes]] will display in a long list. Hovering on a recipe will expand it, showing the required ingredients, as well as a preview of the [[potential item]]. &lt;br /&gt;
&lt;br /&gt;
All recipes include one or more [[random properties]], which is what makes crafting a long term activity in the game. There's no telling what modifiers will spawn in those spots, so while there's some predictability to crafted items, there are thousands of potential items that can be created from each recipe; as many as there are [[modifiers]] in the game. &lt;br /&gt;
&lt;br /&gt;
[[File:Item-crafting1.jpg|thumb|250px|Empowered Long Axe potential item.]]&lt;br /&gt;
The recipe is seen here on the left, with the resulting item to the right. This one would make an [[Empowered Long Axe]]; a decent weapon for a low level [[Barbarian]]. Crafting items requires the right materials; in this case 6 [[common scraps]], 1 [[bone]], and 200 [[gold]]. [[Materials]] are the raw ingredients obtained by [[salvaging]] items in the [[salvage cube]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] made the crafting interface simple, and kept the creation of items quick and easy. They want players to spend their time in the dungeons, bashing monsters. Not standing around in town, hammering on an anvil. Thus all the item creation is done by the Artisans, with ingredients primarily obtained from monster killing. &lt;br /&gt;
&lt;br /&gt;
Artisan [[training]] is quick also, once your character has obtained the materials and gold to pay for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Recipes===&lt;br /&gt;
&lt;br /&gt;
Only a few recipes are known, at this point. See the [[recipes]] page for many more details. The following are all [[Blacksmith Recipes]].&lt;br /&gt;
&lt;br /&gt;
* [[Empowered Wrist Spade]] -- The only item seen in completed form.&lt;br /&gt;
* [[Empowered Long Axe]]&lt;br /&gt;
* [[Magical Skull Cap of Willpower]]&lt;br /&gt;
* [[Magical Leather Boots of Dexterity]]&lt;br /&gt;
* [[Magical Leather Belt of Brawn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End Game Crafting==&lt;br /&gt;
&lt;br /&gt;
The [[D3 Team]] has repeatedly stated that they want a wide variety of equipment to make up a character's end game kit. [[Rare]], [[Legendary]], and Crafted items (as well as magical items and [[Set Items]], perhaps, should all compete for the top item in each spot. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson: '''One of the key elements of crafting is that to acquire the best stuff you need the recipes to make them. and recipes drop. You might find those from final bosses in hell difficulty. It is our goal that some crafted items are viable as top tier items. we don’t want crafting to dominate. If anything, we’ll make them the smallest percentage of the items. But we do want to make some crafted items obviously the best in their area. So that when you get a max level char, they’re not wearing just rares/legendary/crafted. But a mixture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might the high end Crafted Items be too good? Could a player mass produce them and flood the market, almost as if they had a way to dupe? [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]&lt;br /&gt;
&lt;br /&gt;
::'''''in.Diablo.d3: '''If Artisan items are that great, can they be created in bulk and traded and passed around?&lt;br /&gt;
::'''Jay Wilson: '''The problem with that idea is that the D3 crafting system produces random items. So there won’t be high end crafted items that don’t have completely random properties. &lt;br /&gt;
&lt;br /&gt;
Crafting is more like gambling was in D2. You know what type of item,but not the mods. So even the uber [[recipes]] you’ll have to make a ton of them to get one that’s really good. Even if crafting does make a lot of great same type of item, it would just devalue it since other people could probably do the same thing. We don’t think that’s a problem as long as crafted items are a small % of the overall [[high end]] items.&lt;br /&gt;
&lt;br /&gt;
==Diablo II Crafting==&lt;br /&gt;
&lt;br /&gt;
Diablo III's item crafting takes {{iw|crafting Diablo II's crafting system}} and expands upon it. The same basic mechanic exists; crafted items are a predictable item type, and they have preset mods that will vary within a slight range, while bonus modifiers are tacked on to make or break the item, quality-wise.&lt;br /&gt;
&lt;br /&gt;
Diablo III adds a lot to it, of course, combining elements of gambling, as well as item recycling and creation to the process. There are hundreds more recipes in Diablo 3 than there were in Diablo 2, plus the rare recipes that can only be obtained as item drops from monsters. &lt;br /&gt;
&lt;br /&gt;
The Artisan interactions are all new as well, with their quest and story input adding to the game. They make crafting much easier as well; players have all they need to know in the game; there's no need to print out or memorize crafting recipes from websites. Crafting is much easier in Diablo III as well, since the items are created from materials. Diablo 2 required players to find an item of the type they wanted to craft, which the recipe would then reroll. That was easy with rings and amulets, but other recipes required a specific quality or types of boot or glove or other item, plus high level gems, which took time to create. &lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[category:artisans]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[category:recipes]]&lt;br /&gt;
[[category:crafting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Items navbox}}&lt;/div&gt;</summary>
		<author><name>Jambe</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Dune_Thresher&amp;diff=3593</id>
		<title>Dune Thresher</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Dune_Thresher&amp;diff=3593"/>
				<updated>2008-10-01T03:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jambe: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mon-dunethresher1.jpg|left|thumb|125px|3D-model of the Thresher.]]'''Dune Threshers''' are [[Animal]]s.&lt;br /&gt;
&lt;br /&gt;
Dune Threshers are apparently mostly located north of [[Caldeum]], which would imply that the game will take us to the surrounding desert areas. They are the croco-sharks of the sand and represent a great threat to anyone wandering the desert. Well, besides heroes like the average player in [[Diablo III]]. Above two primary front legs these beasts are equipped with a second pair of appendages in the form of gigantic talons which supplement its leap-and-bite attack. The beasts are very fast and most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Lore==&lt;br /&gt;
The following is en excerpt written by [[Abd al-Hazir]], when out in the [[Tardein wastes]] with thresher-hunter [[Franklin Burroughs]]: [http://www.blizzard.com/diablo3/world/bestiary/dunethresher.xml]&lt;br /&gt;
::''Long ago driven away from settled locales to the deep desert wastes of the [[Borderlands]], the dune thresher is rarely seen by city dwellers. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal.''&lt;br /&gt;
&lt;br /&gt;
===Screechers===&lt;br /&gt;
Dune Threshers have a symbiotic relationship with some sort of small, screeching animal. This is described in the Dune Thresher story info on the official site.[http://www.blizzard.com/diablo3/world/bestiary/dunethresher.xml]&lt;br /&gt;
&lt;br /&gt;
::''I quickly (and quietly) moved back from the edge of the rocks. And then I heard the screeching. Burroughs had retrieved a large object, a cage of some kind, covered with a black tarp. This cage was the source of the hellish emanations. Thick ropes hung down from somewhere deep beneath its dark shroud. &amp;quot;That's not far enough,&amp;quot; he said. As if to prove his point, he shook the cage he was holding. Ever viler screams shot forth, cutting through my head like cold, sharp blades. But they were nothing to the sound I heard next – the deathly churning of sand that heralded the arrival of the thresher.&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;Their sound riles a thresher up something fierce. Better get them into the sand before we have company up here.&amp;quot; With that, he tore the cover off the cage. The shock of seeing what was contained within overwhelmed me immediately. Everything seemed to wash together in a kind of bland, sickening grayness, and my knees buckled.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=dune-thresher See screenshots and concept art of Dune threshers] in the Image Gallery.&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1881&amp;amp;cat=564 Sand Thresher art 1]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1882&amp;amp;cat=564 Sand Thresher art 2]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1884&amp;amp;cat=564 Sand Thresher art 3]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-dunethresher-concept1.jpg|center]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Jambe</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Dune_Thresher&amp;diff=3592</id>
		<title>Dune Thresher</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Dune_Thresher&amp;diff=3592"/>
				<updated>2008-10-01T02:52:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jambe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mon-dunethresher1.jpg|left|thumb|125px|3D-model of the Thresher.]]'''Dune Threshers''' are [[Animal]]s.&lt;br /&gt;
&lt;br /&gt;
Dune Threshers are apparently mostly located north of [[Caldeum]], which would imply that the game will take us to the surrounding desert areas. They are the croco-sharks of the sand and represent a great threat to anyone wandering the desert. Well, besides heroes like the average player in [[Diablo III]]. Above two primary front legs these beasts are equipped with a second pair of appendages in the form of gigantic talons which supplement its leap-and-bite attack. The beasts are very fast and most dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Lore==&lt;br /&gt;
The following is en excerpt written by [[Abd al-Hazir]], when out in the [[Tardein wastes]] with thresher-hunter [[Franklin Burroughs]]: [http://www.blizzard.com/diablo3/world/bestiary/dunethresher.xml]&lt;br /&gt;
::''Long ago driven away from settled locales to the deep desert wastes of the [[Borderlands]], the dune thresher is rarely seen by city dwellers. Every so often, however, whether due to injury or old age, one of these unholy beasts ventures to the edge of civilization to feast on the frail human animal.''&lt;br /&gt;
&lt;br /&gt;
::''Ever viler screams shot forth, cutting through my head like cold, sharp blades. But they were nothing to the sound I heard next – the deathly churning of sand that heralded the arrival of the thresher.''&lt;br /&gt;
&lt;br /&gt;
===Screechers===&lt;br /&gt;
Dune Threshers have a symbiotic relationship with some sort of small, screeching animal. This is described in the Dune Thresher story info on the official site.[http://www.blizzard.com/diablo3/world/bestiary/dunethresher.xml]&lt;br /&gt;
&lt;br /&gt;
::''I quickly (and quietly) moved back from the edge of the rocks. And then I heard the screeching. Burroughs had retrieved a large object, a cage of some kind, covered with a black tarp. This cage was the source of the hellish emanations. Thick ropes hung down from somewhere deep beneath its dark shroud. &amp;quot;That's not far enough,&amp;quot; he said. As if to prove his point, he shook the cage he was holding. Ever viler screams shot forth, cutting through my head like cold, sharp blades. But they were nothing to the sound I heard next – the deathly churning of sand that heralded the arrival of the thresher.&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;Their sound riles a thresher up something fierce. Better get them into the sand before we have company up here.&amp;quot; With that, he tore the cover off the cage. The shock of seeing what was contained within overwhelmed me immediately. Everything seemed to wash together in a kind of bland, sickening grayness, and my knees buckled.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=dune-thresher See screenshots and concept art of Dune threshers] in the Image Gallery.&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1881&amp;amp;cat=564 Sand Thresher art 1]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1882&amp;amp;cat=564 Sand Thresher art 2]&lt;br /&gt;
* [http://www.diii.net/gallery/showphoto.php?photo=1884&amp;amp;cat=564 Sand Thresher art 3]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-dunethresher-concept1.jpg|center]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Jambe</name></author>	</entry>

	</feed>