<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Holmedog</id>
		<title>Diablo Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.diablowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Holmedog"/>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/Special:Contributions/Holmedog"/>
		<updated>2026-04-13T02:45:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=The_Warden&amp;diff=55001</id>
		<title>The Warden</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=The_Warden&amp;diff=55001"/>
				<updated>2012-07-02T14:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Warden''' is a mini-boss in Act I of [[Diablo III]]. He's a giant skeleton that the player must kill in order to loot ''the Warden's Key''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoning the Warden==&lt;br /&gt;
&lt;br /&gt;
[[Image:Warden_ghost.jpg‎|frame|left|A ghost needed to summon the Warden.]]&lt;br /&gt;
&lt;br /&gt;
The Warden must be summoned. He is a miniboss that exists inside of the [[quest]] to kill [[Leoric| the Mad King Leoric]].&lt;br /&gt;
The relevant portion of the quest line is given to players by [[Queen Asylla]], the beheaded bride of Leoric. She resides in the entryway of the Torture Chambers of the Mad King, informing the player that they must free the spirits of her former servants who will not know peace until the hero shows up to liberate them. The liberation of the ghosts is the trigger to summon the Warden.&lt;br /&gt;
&lt;br /&gt;
Flux wrote about this portion of the questline during his hands-on from [[BlizzCon 2010]]&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 2] - diii.net, December 17, 2010.&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
::The player appeared in a narrow hallway, immediately before the spectral form of Queen Asylla. &lt;br /&gt;
&lt;br /&gt;
::The quest was simple; you had to move through the fairly huge dungeon and find the six prisoners, then click them to set them free.  The only difficulty for this was the size of the dungeon. It was quite large, but easy to move around since the passages were wide, straight, and regular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warden in Combat==&lt;br /&gt;
[[Image:Thewarden.jpg|frame|right|The Warden in combat.]]&lt;br /&gt;
&lt;br /&gt;
The Warden spawns in the middle of a cross-shaped intersection of flooring within the torture chambers, with steep drop-offs which [[ghoul]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says &amp;quot;Am I alone here? Must I do this myself? So be it. Face me, and repent&amp;quot;. Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.&lt;br /&gt;
&lt;br /&gt;
Flux also commented on this&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 3] - diii.net, December 17, 2010.&amp;lt;/ref&amp;gt; fight:&lt;br /&gt;
&lt;br /&gt;
::The Warden wasn’t hard; I never struggled to kill him off, or to stay alive while doing so, but he was fun. The battle is shown in the gameplay movie, which you should watch now if you have somehow not yet done so. The location is the crossroads in the center of the level, and once you reached it, after freeing all of the ghosts, hordes of ghouls can scrambling up the sides of the platform, and the Warden bellowed his powerful dialogue, before appearing, ready to smash.&lt;br /&gt;
&lt;br /&gt;
::The battle was best fought from one side, and a wise player stayed in the center only long enough for the spawn to begin, then retreated down one of the four paths. I did that with a [[Demon Hunter]], [[Vault]]ing through the ghouls, and had a very easy time with it. All of the enemies had to come along the narrow path towards me, which made [[Entangling Shot]] very effective at hopelessly clogging their advance, while [[Multishot]] pierced through the mob, dealing damage to dozens of enemies per blast.&lt;br /&gt;
&lt;br /&gt;
::The Warden himself had a big stick and liked to hammer with it, but even when he whacked my [[Monk]] it wasn’t very heavy damage, and I had no real trouble punching the rest of his puny minions to bits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
The Warden's battle begins at 9:25 of the first video, and continues into part two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| &amp;lt;youtube&amp;gt;yMjknAZtztQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| &amp;lt;youtube&amp;gt;GvNopDJ3DoY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of release the fight has changed drastically.  See below.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;Q_A61w59PeQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|bosses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act I]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=The_Warden&amp;diff=55000</id>
		<title>The Warden</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=The_Warden&amp;diff=55000"/>
				<updated>2012-07-02T14:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Warden''' is a mini-boss in Act I of [[Diablo III]]. He's a giant skeleton that the player must kill in order to loot ''the Warden's Key''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summoning the Warden==&lt;br /&gt;
&lt;br /&gt;
[[Image:Warden_ghost.jpg‎|frame|left|A ghost needed to summon the Warden.]]&lt;br /&gt;
&lt;br /&gt;
The Warden must be summoned. He is a miniboss that exists inside of the [[quest]] to kill [[Leoric| the Mad King Leoric]].&lt;br /&gt;
The relevant portion of the quest line is given to players by [[Queen Asylla]], the beheaded bride of Leoric. She resides in the entryway of the Torture Chambers of the Mad King, informing the player that they must free the spirits of her former servants who will not know peace until the hero shows up to liberate them. The liberation of the ghosts is the trigger to summon the Warden.&lt;br /&gt;
&lt;br /&gt;
Flux wrote about this portion of the questline during his hands-on from [[BlizzCon 2010]]&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 2] - diii.net, December 17, 2010.&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
::The player appeared in a narrow hallway, immediately before the spectral form of Queen Asylla. &lt;br /&gt;
&lt;br /&gt;
::The quest was simple; you had to move through the fairly huge dungeon and find the six prisoners, then click them to set them free.  The only difficulty for this was the size of the dungeon. It was quite large, but easy to move around since the passages were wide, straight, and regular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warden in Combat==&lt;br /&gt;
[[Image:Thewarden.jpg|frame|right|The Warden in combat.]]&lt;br /&gt;
&lt;br /&gt;
The Warden spawns in the middle of a cross-shaped intersection of flooring within the torture chambers, with steep drop-offs which [[ghoul]]s will climb up to attack the player. The spawning of the Warden will be preceded by an omnipresent voiceover within the game, where he says &amp;quot;Am I alone here? Must I do this myself? So be it. Face me, and repent&amp;quot;. Once the voiceover ends, the Warden will pop up in the center of the cross-shaped area to attack the player.&lt;br /&gt;
&lt;br /&gt;
Flux also commented on this&amp;lt;ref&amp;gt;[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-quests-and-dungeons/P3/ Hands On Page 3] - diii.net, December 17, 2010.&amp;lt;/ref&amp;gt; fight:&lt;br /&gt;
&lt;br /&gt;
::The Warden wasn’t hard; I never struggled to kill him off, or to stay alive while doing so, but he was fun. The battle is shown in the gameplay movie, which you should watch now if you have somehow not yet done so. The location is the crossroads in the center of the level, and once you reached it, after freeing all of the ghosts, hordes of ghouls can scrambling up the sides of the platform, and the Warden bellowed his powerful dialogue, before appearing, ready to smash.&lt;br /&gt;
&lt;br /&gt;
::The battle was best fought from one side, and a wise player stayed in the center only long enough for the spawn to begin, then retreated down one of the four paths. I did that with a [[Demon Hunter]], [[Vault]]ing through the ghouls, and had a very easy time with it. All of the enemies had to come along the narrow path towards me, which made [[Entangling Shot]] very effective at hopelessly clogging their advance, while [[Multishot]] pierced through the mob, dealing damage to dozens of enemies per blast.&lt;br /&gt;
&lt;br /&gt;
::The Warden himself had a big stick and liked to hammer with it, but even when he whacked my [[Monk]] it wasn’t very heavy damage, and I had no real trouble punching the rest of his puny minions to bits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
The Warden's battle begins at 9:25 of the first video, and continues into part two.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
| &amp;lt;youtube&amp;gt;yMjknAZtztQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
| &amp;lt;youtube&amp;gt;GvNopDJ3DoY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of release the fight has changed drastically.  See below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Q_A61w59PeQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|bosses}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act I]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Jondar&amp;diff=54999</id>
		<title>Jondar</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Jondar&amp;diff=54999"/>
				<updated>2012-07-02T14:50:59Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Jondar''' is a former [[Templar]], and the [[quest]] objective for [[Kormac]]'s recruitment.&lt;br /&gt;
Jondar was formerly a templar, but has since fallen into the ways of dark [[magic]], becoming a [[Necromancer]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jondar.jpg|Jondar in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;8OIqMqOr8ns&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[category:NPCs]]&lt;br /&gt;
[[category:Quests]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Belial&amp;diff=54998</id>
		<title>Belial</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Belial&amp;diff=54998"/>
				<updated>2012-07-02T14:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Belial.png|thumb|150px|right|Belial, Lord of Lies.]]&lt;br /&gt;
'''Belial''', one of the [[Lesser Evil]]s, is confirmed to appear in [[Diablo III]], in [[Act II]].[http://uk.pc.ign.com/articles/101/1017305p3.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Belial in Diablo 3==&lt;br /&gt;
The Belial had once been a protege of Mephisto, honing his powers of deception under the Lord of Hatred's guidance. Eventually, he would turn on his mentor and manipulated Azmodan into leading a revolt against the Prime Evils, though this may have likely been indirectly encouraged by Mephisto himself. With the armies of Azmodan and Belial unified, the Prime Evils were cast out of Hell, though at the expense of a full third of Hell's demons. Azmodan and Belial were left to vie for power over the Burning Hells, a conflict Belial ultimately lost. Years later, much like the Prime Evils, Belial would turn his attention to Sanctuary and corrupting its populace. His influence over the mortal realm mirrors Mephisto's own of twenty years prior, as his power over Caldeum, capital of Kehjistan, becomes absolute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Act II]] will be &amp;quot;a little bit more of an intrigue and deception-focused story, because Belial is in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lord of Lies==&lt;br /&gt;
All greater and lesser evils of the [[Burning Hells]] have their own specific title or aspect, and Belial's is the Lord of Lies. Along with [[Azmodan]], Belial helped in a rebellion against the [[Prime Evils]] to seize control of Hell. From the [[Diablo I Manual]]:&lt;br /&gt;
&lt;br /&gt;
::In their ignorance, the Lesser Evils began to believe that the Three were afraid to continue the war with Heaven. Frustrated by the cessation of the war, Azmodan and Belial saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two demon lords made a pact with their minor brethren, assuring them that the wretched plague of humanity would not deter the ultimate victory of the sons of Hell. Azmodan and Belial devised a plan to end the stalemate, achieve victory in the Sin War and ultimately ride the bloody crest of the Great Conflict straight into the very arms of Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers...&lt;br /&gt;
&lt;br /&gt;
::The Brothers fought with all of the savagery of the Underworld, and to their credit, annihilated a third of Hell’s treacherous legions. In the end, however, they were overcome by the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless, were banished to the mortal realm where Azmodan hoped that they would remain trapped forever. Azmodan believed that with the Three set loose upon humanity, the Angels would be forced to turn their focus upon on the mortal plane - thus leaving the Gates of Heaven abandoned and defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.&lt;br /&gt;
&lt;br /&gt;
::As the warfires died out upon the battlefields of Hell, Azmodan and Belial began to argue over which of them held the higher authority. The pact that they had made quickly fell to ashes as the two demon lords took up arms against each other. The legions of Hell that remained were polarized behind either warlord, launching themselves into a bloody civil war that has lasted to this day... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's important to note that the information in the Diablo I manual is &amp;quot;open to interpretation&amp;quot; (or [[retcon]] as it is often referred to), it is also relevant to the plot of Diablo III.&lt;br /&gt;
[[Jay Wilson]] made this comment in a fansite interview[http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt; If the player thinks they outsmarted the forces of Hell and evil and they basically won, well, they are in for a big shock. Because what they are going to discover in Diablo 3 is that things have gone pretty exactly the way Hell wanted them to go all along.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could refer to plots laid out by Azmodan and Belial, or to the [[Worldstone]], or to both and more. It remains to be seen precisely what role the lesser evils will play in Diablo III.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
The Belial boss encounter is in three phases. Each phase is broken down below.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
Belial does not take part in phase 1, opting instead to call in the troops. He'll summon a large amount of [[Veiled Sentinel]]s and [[Velied Evoker]]s to challenge the player. The sentinels just have a melee attack, the evokers have the magus ability to wiggle around a lot and summon a ring of electricity that damages anything inside of it. They both retain the snakeman ability to vanish and then re-appear.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
After the snakemen prove to be fairly ineffectual, Belial himself drops down into the throne room to battle the player. Snakemen are still spawned during this phase, and drop a good amount of [[health globes]].&lt;br /&gt;
Belial himself has a few abilities in phase 2.&lt;br /&gt;
&lt;br /&gt;
* '''Fireball''' - Belial launches three fast-moving fireballs along the ground at medium range. They are green and black, and probably not made of fire, showing that Belial really is a liar.&lt;br /&gt;
&lt;br /&gt;
* '''Melee Attack''' - He has a basic melee attack in this phase that hits for low damage.&lt;br /&gt;
&lt;br /&gt;
* '''Reinforcements''' - Belial will call in more snakemen to challenge the hero. They drop health globes.&lt;br /&gt;
&lt;br /&gt;
When Belial is at half health, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
Phase 3 is when the real fight begins, and Belial gains a lot of new abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Ground Pound''' - A ring of green appears on the ground where Belial is about to strike. He'll strike three times, with the last being him pounding the ground with both arms.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Strike''' - Belial will put his claws into the ground of the throne room, and green rings will show up all over the arena. After a few seconds, the rings explode for lightning damage.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Breath''' - Not to be confused with the same ability from [[Diablo]] in D2, Belial will breathe lightning from one end of the arena to the other.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Belial_throne.jpg|Belial in-game.&lt;br /&gt;
File:Belial_phase1.jpg|Phase 1.&lt;br /&gt;
File:Belial_fireball.jpg|Fireballs.&lt;br /&gt;
File:Belial_lightningstrike.jpg|Lightning strike.&lt;br /&gt;
File:Belial_groundpound.jpg|Ground Pound.&lt;br /&gt;
File:Belial_lightningbreath.jpg|Lightning breath.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;NMplLD-4zsw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Belial's Stats Per Difficulty (Phase 3)&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 6,427|| 117|| 117|| 0.305|| 22&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 76,839|| 1,198|| 1,198|| 0.322|| 42&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 410,971|| 6,149|| 6,149|| 0.339|| 56&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 2,104,526|| 52,807|| 52,807|| 0.356|| 62&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
* View [http://diablo.incgamers.com/forums/media.php?do=tag&amp;amp;tid=belial| Belial video guides and walkthroughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://uk.pc.ign.com/articles/101/1017305p3.html IGN interviews Jay Wilson]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ Diablo3.cc Interview with Jay Wilson]&lt;br /&gt;
* [http://www.thehealthygamer.com/2012/05/26/diablo-3-belial-walkthrough-hell-video-guide-with-transcript/ Diablo 3 Belial Walkthrough | Monk Solo Hell Difficulty | The Healthy Gamer]&lt;br /&gt;
&lt;br /&gt;
[[File:Belial-BC2011.jpg|center|thumb|600px|Belial, Lord of Lies.  Concept art shown at Blizzcon 2011]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Belial-BC2011.jpg|Concept art.&lt;br /&gt;
Image:Belial.jpg|Concept art.&lt;br /&gt;
Image:Belial3.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|bosses}}&lt;br /&gt;
{{Template:Character navbox|Imp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lesser Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act II]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Diablo&amp;diff=54997</id>
		<title>Diablo</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Diablo&amp;diff=54997"/>
				<updated>2012-07-02T14:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Phase 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo''', the ''The Lord of Terror'', is the primary antagonist in the ''Diablo'' video game series developed by [[Blizzard|Blizzard Entertainment]].  He is the final boss in the first ''Diablo'' game, and the final boss in ''Diablo II'' prior to the release of the expansion pack.  Along with his older brothers, [[Baal]] and [[Mephisto]], Diablo is one of the three [[Prime Evils]].&lt;br /&gt;
&lt;br /&gt;
Disambiguation:&lt;br /&gt;
* [[Diablo II]]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Diablo Diablo's Stats]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Uber_Diablo Uber Diablo's Stats]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Pandemonium_Diablo Pandemonium Diablo's Stats]&lt;br /&gt;
* [[Diablo I]]&lt;br /&gt;
** [http://diablo2.diablowiki.net/D1_Diablo_%28monster%29 Diablo's stats] (Diablo I and Hellfire)&lt;br /&gt;
** [http://diablo2.diablowiki.net/Diablo:_D1_Quest Diablo] (Quest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear-right}}&lt;br /&gt;
{{Charbox&lt;br /&gt;
|portrait= Diablo_3_portrait.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= 200px --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|chartype= main&lt;br /&gt;
|title= Lord of Terror&lt;br /&gt;
|gender= Male (presumed)&lt;br /&gt;
|race= Demon&lt;br /&gt;
|status= Alive (presumed)&lt;br /&gt;
|occupation= [[Prime Evil]]&lt;br /&gt;
|affiliation= [[Burning Hells]]&lt;br /&gt;
|friends= [[Baal]], [[Mephisto]]&lt;br /&gt;
|foes= [[High Heavens]], [[Tyrael]]&lt;br /&gt;
|location= Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_Sigil.jpg|thumb|left|Diablo's Sigil]]&lt;br /&gt;
[[File:Diablo_Archive_cover.jpg|thumb|right|Diablo, Lord of Terror]]&lt;br /&gt;
Diablo ruled the [[Burning Hells]] together with his two elder brothers, [[Baal]] and [[Mephisto]] for aeons. They were locked in an eternal war with the [[High Heavens]], and as always, hell had its own power struggles, primarily between the three [[Prime Evils]], and the four [[Lesser Evils]].&lt;br /&gt;
&lt;br /&gt;
When the Archangel [[Inarius]] and the powerful demoness [[Lilith]] grew tired of this eternal war, they decided to create a refuge from it all, a [[Sanctuary]]. They, and other [[Demon]]s and [[Angel]]s, had children on Sanctuary, whom were neither demon nor angel, and significantly more powerful than either. These children were called the Nephalem, and Diablo found great interest in their lives.&lt;br /&gt;
&lt;br /&gt;
The war with the heaven halted, seeing what would happen with Sanctuary. The High Heavens, with [[Tyrael]] and [[Imperius]] in the forefront wanted this &amp;quot;abomination&amp;quot; eradicated. Diablo saw potential in the massive powers of the nephalem, and the [[Sin War]] began. When Tyrael and the angels saw goodness in the humans, they were content to leave them to it, but the [[Worldstone]] would act as a dampener, making the nephalem less powerful, and became humans.&lt;br /&gt;
&lt;br /&gt;
The Lesser Evils, too blinded by their hatred of Heaven, saw only the Prime Evils' meddling with Sanctuary as a distraction from the true war, and started a revolt in Hell. The Three were banished from Hell, and walked the earth of Sanctuary, spreading chaos in their wake.&lt;br /&gt;
&lt;br /&gt;
Posing as [[Dialon]], the Spirit of Determination, Diablo secretly led a group of religious fanatics in attempt to establish control over the realm. After the plan failed, Tyrael created the [[Soulstone|Soulstones]] and charged the [[Horadrim|Horadric Order]] with the imprisonment of the Prime Evils.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mon-leoric2.jpg|left|thumb|150px|Madness of [[Leoric]].]]&lt;br /&gt;
Diablo's soulstone was hidden underneath a Horadric monastery that later became [[Tristram]]. A few hundred years later, Diablo was strong enough to try and corrupt [[Leoric|King Leoric]]. The Lord of Terror invaded Leoric's dreams, attempting to possess the King. Leoric was able to resist Diablo's presence, but he was driven mad by the ordeal.&lt;br /&gt;
&lt;br /&gt;
Diablo had already drawn in [[Lazarus|Archbishop Lazarus]], Leoric's most trusted adviser, and with Lazarus whispering into his ear, the mad king turned on his own people, executing those who disobeyed him, ordering his army into a suicidal war against the friendly neighbouring and previously allied kingdom of [[Westmarch]], and finally purging most of the townspeople from Tristram when his son, [[Albrecht|Prince Albrecht]], vanished. The horrible truth was that it was Lazarus himself who kidnapped the boy.&lt;br /&gt;
&lt;br /&gt;
[[File:Diablo_1_portrait.jpg|thumb|right|Diablo himself]]&lt;br /&gt;
While Leoric was too strong for Diablo, Albrecht was not. The terror Albrecht felt in the tomb strengthened Diablo further, and he used Albrecht as his vessel. He inhabited the body and warped it in a demonic shape.&lt;br /&gt;
&lt;br /&gt;
A hero travels through the Tristram labyrinths, catacombs, caves all the way down to Hell in order to confront Diablo directly and ultimately defeated him.  The misguided hero drove Diablo's soulstone into his own forehead, hoping to contain the demon himself. He took it upon himself to bring the stone to the East and to imprison Diablo once more.&lt;br /&gt;
&lt;br /&gt;
The [[Wanderer]] travelled the countryside, unleashing demons and horrors in his wake as he was slowly possessed by Diablo. Somehow, Diablo managed to bring the Lesser Evils back under his foot, and both [[Andariel]] and [[Duriel]] helped impair any attempt at catching up with Diablo's journey to release his brothers.&lt;br /&gt;
&lt;br /&gt;
Surrendering control to the demon within, the Wanderer freed [[Baal]] and [[Mephisto]], eventually travelling to Hell where he completed the transformation into his true demonic form.&lt;br /&gt;
&lt;br /&gt;
He was, however once again followed to Hell, where the pursuing heroes unlocked five seals to summon him in his Chaos Sanctuary.  After defeating Diablo the heroes destroyed his soulstone, banishing him from Sanctuary back to the Burning Hells.&lt;br /&gt;
&lt;br /&gt;
If this was a permanent death of Diablo or not is unknown, but such an evil rarely dies easily.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
Diablo's two older brothers:&lt;br /&gt;
* [[Mephisto]]&lt;br /&gt;
* [[Baal]]&lt;br /&gt;
&lt;br /&gt;
Diablo's favoured servant or pet is the spider demon [[Astrogha]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Diablo Appearances==&lt;br /&gt;
===Diablo III===&lt;br /&gt;
[[File:Map_crystalarch.jpg|right|thumb|200px|Crystal Arch arena for Phase 1 and 3.]]&lt;br /&gt;
Diablo appears very late in the game in D3, not poking its head out until [[Act IV]]. Big Red's appearance has changed to a more lithe, menacing form than that seen in bulkier, spikier iterations.&lt;br /&gt;
&lt;br /&gt;
It is not entirely correct to say that this is a boss battle with ''Diablo'', as due to events in the game, Diablo has taken on the form of the ''Prime Evil'', who bears the traits of every greater and lesser evil that was trapped within the [[Black Soulstone]]. Diablo, in Diablo III, will be referred to as &amp;quot;it&amp;quot; as it appears to be gender-neutral, or at least gender confused. Diablo is still referred to as &amp;quot;he&amp;quot; by [[NPCs]] in the game.&lt;br /&gt;
&lt;br /&gt;
Diablo, like [[Azmodan]], is quite chatty in Diablo III, often appearing as an ominous voice from a location unknown, taunting the player, and telling them they will fail at doing exactly what it is they are doing at the time.&lt;br /&gt;
&lt;br /&gt;
====Boss Abilities====&lt;br /&gt;
[[File:Map_realmofterror.jpg|right|thumb|200px|Realm of Terror arena for Phase 2.]]&lt;br /&gt;
Diablo's boss fight in the [[Crystal Arch]] is a three-phase battle. The player is lucky, as they have just been awarded an all-inclusive vacation getaway to ''a world of pain.''&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
&lt;br /&gt;
Diablo will not waste much time after the cut-scene ends, and immediately gets to work on grinding down the hero. In the Crystal Arch arena, there are [[health well]]s at the east and the west sides, which are on a 30-second respawn timer. The health wells are only present in Phase 1 and Phase 3.&lt;br /&gt;
&lt;br /&gt;
Phase 1 abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Claw Rip''' - A basic melee attack where Diablo swipes at the hero. The melee swipe can inflict various curses on the player, covered below.&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' - In a burst of speed, Diablo will quickly sprint to the hero and strike.&lt;br /&gt;
&lt;br /&gt;
* '''Hell Spikes''' - Diablo raises its arms, creating shadows on the ground that will erupt in bony protrusions, caging the hero. If the hero is caged, Diablo moves on to the next ability.&lt;br /&gt;
&lt;br /&gt;
* '''Shadow Vanish Grab''' - It will vanish and appear before the hell spike cage, grabbing the hero and pulling them into the air, bellowing in the hero's face for damage. This attack, if successful against the player, inflicts the Curse of Destruction.&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Destruction''' - The player and nearby allies will suffer from ticking damage over time, until the curse expires, at which time it detonates, doing small damage to any friendly player or minion in range.&lt;br /&gt;
&lt;br /&gt;
* '''Ring of Fire''' - Diablo will shoot a fireball at the player, and when it lands on the ground, it creates a medium-sized circle of flame ringed in runes. The fire causes a [[debuff]] if the player is standing in it, which will cause the hero to take fire damage over time. At the end of the curse, the player will have an explosion move outwards from them, damaging any parting members or minions in range of the blast.&lt;br /&gt;
&lt;br /&gt;
* '''Ground Stomp''' - Diablo will stomp on the ground, sending out large fireballs in all directions. This ability operates very similarly to the [http://diablo2.diablowiki.net/D1_Spellbooks#Immolation Immolation] spell from [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Anguish''' - Damage taken is increased, and health regeneration is decreased. This decrease in healing applies to all healing effects, including [[potions]].&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Hatred''' - Damage taken is increased, and damage done is increased as well. This is similar to the [[Glass Cannon]] passive from the Wizard.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
&lt;br /&gt;
The terror phase is initiated when Diablo reaches fifty percent health in phase 1. The player is transported to a different arena where the fight changes dynamic. Diablo has all of the abilities from phase 1, with an additional ability that only appears in phase 2:&lt;br /&gt;
&lt;br /&gt;
* '''Shadow Clone''' - Diablo will disappear and summon a shadow clone of the hero's class. The shadow clone doesn't necessarily use the skillset that the hero has. An example would be that a [[Wizard]] without [[Arcane Orb]] may fight a shadow clone Wizard who does fire off arcane orbs. The shadow clones drop small [[health globes]]. Shadow clones have access to [[rune]]d abilities.&lt;br /&gt;
&lt;br /&gt;
The shadows that denote where a hell spike cage will spawn are much more difficult to see on this dark background.&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
&lt;br /&gt;
The final phase is similar to Phase one, with two new abilities:&lt;br /&gt;
&lt;br /&gt;
* '''Overdrive''' - This is a buff Diablo gains in the third phase where it is able to cast its spells and abilities at a much more frequent rate. It isn't uncommon to have Diablo able to cast overlapping Rings of Fire. Diablo's movement and attack speed is also increased.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Breath''' - The feared &amp;quot;lightning hose&amp;quot; attack from Diablo II returns in buffed form. Diablo will cast this periodically in Phase 3, spraying out fiery-lightning from its mouth in a 180 degree arc. This attack does very high damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diablo_phase1.jpg|Diablo in Phase 1.&lt;br /&gt;
File:Diablo_phase2.jpg|Diablo in Phase 2.&lt;br /&gt;
File:Diablo_phase3.jpg|Diablo in Phase 3.&lt;br /&gt;
File:Diablo_ringoffire.jpg|Ring of Fire.&lt;br /&gt;
File:Diablo_groundstomp.jpg|Ground Stomp.&lt;br /&gt;
File:Diablo_lightningbreath.jpg|Lightning Breath.&lt;br /&gt;
File:Diablo_shadowclone.jpg|A Wizard Shadow Clone casting [[Slow Time]] and Venom [[Hydra]].&lt;br /&gt;
File:Diablo_hellspikes.jpg|Hell Spikes.&lt;br /&gt;
File:Diablo_shadowvanishgrab.jpg|Shadow Vanish Grab. He's not angry, he's just disappointed.&lt;br /&gt;
File:Diablo_melee.jpg|Melee swipe.&lt;br /&gt;
File:Diablo_dying.jpg|Diablo in the throes of death.&lt;br /&gt;
File:Diablo_defeated.jpg|Diablo gets [[banner]]fied by a victorious Wizard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;gceEZSI-_9k&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Diablo's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 62,196|| 329|| 164|| 0.143|| 30&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 526,763|| 2,592|| 1,296|| 0.151|| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 2,172,589|| 9,278|| 4,639|| 0.159|| 60&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 12,232,272|| 113,486|| 56,743|| 0.167|| 63&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
====Sheablo?====&lt;br /&gt;
&lt;br /&gt;
Is Diablo III's Diablo a ''girl''? &lt;br /&gt;
&lt;br /&gt;
That shocking question was first asked in reaction to some confusing cinematic shots seen at [[BlizzCon 2009]], and as more evidence had appeared since then, the weight of fan opinion seemed to have swung in that direction. The game's release makes this entry even more interesting.&lt;br /&gt;
&lt;br /&gt;
* See the [[Sheablo]] article for full details.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Diablo II===&lt;br /&gt;
[[Image:Diablo_2_portrait.jpg|thumb|left|200px]]&lt;br /&gt;
The opening [[cinematic]] of ''Diablo II'' introduces us to the [[Wanderer|Dark Wanderer]], the warrior who defeated Diablo underneath [[Tristram]] and is now pursued by a group of heroes.  The Wanderer travels the countryside, unleashing demons and horrors in his wake as he is slowly possessed by Diablo.  Surrendering control to the demon within, the Wanderer frees [[Baal]] and [[Mephisto]], eventually travelling to Hell where he completes the transformation into his true demonic form.  He is once again followed to Hell, where the pursuing heroes unlock five seals to summon him in his Chaos Sanctuary.  After defeating Diablo the heroes destroy his Soulstone, banishing him from Sanctuary back to the Burning Hells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
===Diablo I===&lt;br /&gt;
[[Image:Diablo_1_portrait.jpg|left|thumb|100px]]&lt;br /&gt;
The first encounter with Diablo occurs after a lone hero journeys deep beneath [[Tristram|Tristram's]] Cathedral in search of a demonic presence plaguing the countryside.  Diablo had nearly possessed the former ruler of Khanduras, [[Leoric|King Leoric]].  Finding the king too strong willed to dominate completely, Diablo instead possessed his son, [[Prince Albrecht]].  The hero takes a portal directly to Hell in order to confront Diablo directly, ultimately defeating him.  The misguided hero drove Diablo's soulstone into his own forehead, hoping to contain the demon himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Diablo has appeared or been referenced in the following [[Diablo Novels|novels]]:&lt;br /&gt;
* [[Diablo: Legacy of Blood]]&lt;br /&gt;
* [[Diablo: The Black Road]]&lt;br /&gt;
* [[Diablo: The Kingdom of Shadow]]&lt;br /&gt;
* [[Diablo: Demonsbane]]&lt;br /&gt;
* [[Diablo: Moon of the Spider]]&lt;br /&gt;
* [[Diablo: The Sin War]] trilogy:&lt;br /&gt;
** [[Diablo: Birthright]]&lt;br /&gt;
** [[Diablo: Scales of the Serpent]]&lt;br /&gt;
** [[Diablo: The Veiled Prophet]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Diablo Diablo-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diablo_3_portrait.jpg|Diablo in [[Diablo III]]&lt;br /&gt;
File:Diablo Glowei-blizzcon2010.jpg|D3 Diablo portrait by [[Glowei]]&lt;br /&gt;
File:Diablo_2_portrait.jpg|Diablo in [[Diablo II]]&lt;br /&gt;
File:Diablo_1_portrait.jpg|Diablo in [[Diablo I]]&lt;br /&gt;
File:Diablo_Archive_cover.jpg|Cover of Diablo Archive&lt;br /&gt;
File:Diablo_vs_WoW.jpg|Diablo vs [[World of WarCraft|WoW]] humorous crossover&lt;br /&gt;
File:Patch_110_Hell_Frozen_Over.jpg|Diablo II Patch 1.10 wallpaper&lt;br /&gt;
File:Diablo_vs_Five.jpg|Epic battle between heroes and Diablo&lt;br /&gt;
File:Diablo_2_Holiday_2004.jpg|Holiday wallpaper&lt;br /&gt;
File:Diablo_Samwise.jpg|Diablo made by [[Samwise Didier|Samwise]]&lt;br /&gt;
File:Diablo_Sigil.jpg|Diablo's sigil&lt;br /&gt;
File:Diablo_ornament.jpg|An ornament related to Diablo&lt;br /&gt;
File:Three_Brothers.jpg|The three [[Prime Evils]]&lt;br /&gt;
File:Dark_Wanderer_skull.jpg|The [[Dark Wanderer]] turning into Diablo&lt;br /&gt;
File:Portrait boss diablo.png|In-game Diablo boss portrait.&lt;br /&gt;
Image:Portrait Diablo.png|Final in-game avatar.&lt;br /&gt;
File:Diablo-sculpt-samyang-blizzcon2011a.jpg|Diablo 3 digital statue.&lt;br /&gt;
Image:Diablo_3_portrait.jpg|Cinematic pose.&lt;br /&gt;
File:Diablo-dark-boxart.jpg|Dark Diablo box art.&lt;br /&gt;
File:Diablo-end-screen.jpg|Final game screen in Diablo III.&lt;br /&gt;
File:Diablo-blizzcon-poster.jpg|On the Blizzcon 2011 poster.&lt;br /&gt;
File:Diablo Glowei-blizzcon2010.jpg|Portrait by [[Glowei]].&lt;br /&gt;
File:Diablo-sheablo-cine1.jpg|Cinematic view. Female?&lt;br /&gt;
File:Diablo-head1.jpg|The iconic head from the game logo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/diablo-is-returning/ Diablo is Returning]&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
* [[Diablo: Legacy of Blood]]&lt;br /&gt;
* [[Diablo: The Black Road]]&lt;br /&gt;
* [[Diablo: The Kingdom of Shadow]]&lt;br /&gt;
* [[Diablo: Demonsbane]]&lt;br /&gt;
* [[Diablo: Moon of the Spider]]&lt;br /&gt;
* [[Diablo: The Sin War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|boss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Act IV]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Prime Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Izual&amp;diff=54996</id>
		<title>Izual</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Izual&amp;diff=54996"/>
				<updated>2012-07-02T14:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Boss Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Izual the Fallen''', or simply '''the Fallen Angel''' is indeed a fallen [[angel]] in [[demon]] form. Distrusted by the [[High Heavens]] and [[Burning Hells]] alike.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Izual was once [[Tyrael]]'s lieutenant in the armies of the [[High Heavens]] and the bearer of the legendary angelic runeblade, [[Azurewrath]], forged by the Archangel Tyrael himself. The two were also good friends, and he served as Tyrael's trusted right hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Izual fell during his assault on the [[Hellforge]] as the [[Shadowfang]] blade was nearing completion, and his spirit was corrupted by the three [[Prime Evils]], [[Diablo]], [[Baal]] and [[Mephisto]]. Through torture, he eventually revealed how [[Soulstone]]s can be corrupted and turned to suit the three brothers' aims. He also revealed all his knowledge of the High Heavens, becoming an important but untrustworthy asset of the [[Burning Hells]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Izual has been rejected by both sides; the Heavens hated him for his corruption, and Hell also distrusted him for once being an angel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His soul was encased within a hideous, demonic body of immense strength, dwelling in the burned out plains of Hell. This form was eventually killed by the Hero of [[Diablo II]], revealing the extent to which he was corrupted by evil and why soulstones failed to work. By killing the body, Izual's soul was freed.&lt;br /&gt;
&lt;br /&gt;
==In Diablo III==&lt;br /&gt;
&lt;br /&gt;
Izual is a boss in the middle of Act IV, following the painful fight against [[Rakanoth]]. He is summoned by Diablo to challenge [[Tyrael]], and resides in the [[Silver Spire]]. &lt;br /&gt;
Izual takes on the form of the [[Oppressor]] demon type in Diablo III, although instead of fire, he's imbued with his classic frost damage and attacks.&lt;br /&gt;
&lt;br /&gt;
He drops the plan for the [[Staff of Herding]], which is necessary to enter [[Whimsyshire]].&lt;br /&gt;
&lt;br /&gt;
===Boss Abilities===&lt;br /&gt;
[[File:Izual_arena.jpg|right|thumb|200px|Izual's arena.]]&lt;br /&gt;
Izual was a [[quest]]-based [[superunique]] in Diablo II, and was largely a pushover. While he had a massive health pool, his only two abilities were a [[Frost Nova]], and a melee attack imbued with cold damage. The fight usually consisted of the player slogging it out with him, holding down an attack button for minutes on end.&lt;br /&gt;
Oddly enough, Izual's skill set remains mostly as it was in Diablo II, but in Diablo III, he is a quite dangerous boss.&lt;br /&gt;
&lt;br /&gt;
His abilities are listed below:&lt;br /&gt;
&lt;br /&gt;
* '''Melee Attack''' - Unlike other bosses, Izual's melee attack is quite painful. Like in D2, it is imbued with cold damage, that will slow the movement and attack speed of the victim. This melee attack does high damage, although Izual is slow to swing with his large mace.&lt;br /&gt;
&lt;br /&gt;
* '''Frost Nova''' - Izual, after reaching half health, will begin intermittently casting a frost nova which has no graphic attached, to freeze the hero and his or her allies, including Tyrael. The nova has a very large range. During the freeze period, Izual will often summon help or attack the hero. This ability cannot be avoided, outside of being at least a screen away from Izual when he casts it, which is exceedingly difficult to do as the arena size is not very large. Izual will preface this attack by shouting ''The cold hand of death reaches out for you, hero!''&lt;br /&gt;
&lt;br /&gt;
* '''Frozen Modifier''' - Izual has the [[frozen]] [[boss modifier]] where occasionally small spheres of ice will explode, randomly placed around the arena, and freeze the hero. This attack is passive, but becomes quite dangerous when coupled with Izual's melee [[snare]].&lt;br /&gt;
&lt;br /&gt;
* '''Summon Minions''' - Izual will on occassion summon minions to aid him. They can be [[Oppressor]]s, [[Corrupted Angel]]s, or [[Tongue Lasher]]s. They are the only source of external health regeneration outside of [[potions]], as they drop [[health globes]]. Tyrael will also summon angels to aid the hero and battle Izual's minions, but the angels are highly outclassed. The minions, particularly the oppressors, are able to box in the hero and trap them with their bodies, making them succeptible to the frozen explosions that randomly occur around the arena.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Izual_ingame.jpg|Izual in-game.&lt;br /&gt;
File:Izual_frozenmod.jpg|Frozen exploding spheres.&lt;br /&gt;
File:Izual_frostnova.jpg|Casting frost nova.&lt;br /&gt;
File:Izual_frostnova2.jpg|Alternate view.&lt;br /&gt;
File:Izual_melee.jpg|Mighty melee swing.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RpQq45RRFOI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Izual's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 17,825|| 590|| 295|| 0.360|| 29&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 168,799|| 4,593|| 2,296|| 0.379|| 49&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 760,406|| 18,557|| 9,278|| 0.400|| 60&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 4,281,295|| 226,973|| 113,486|| 0.419|| 63&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* {{iw|Izual Diablo II Izual}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Deckard Cain dialogue]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|Angels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Angels]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act IV]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Rakanoth&amp;diff=54995</id>
		<title>Rakanoth</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Rakanoth&amp;diff=54995"/>
				<updated>2012-07-02T14:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Boss Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Rakanoth_ingame.jpg&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Arm Blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Unknown&lt;br /&gt;
|found= The Library of Fate&lt;br /&gt;
}}''Rakanoth'' is a new character to Diablo, and his title is the ''Lord of Despair''. His design was originally used by the Blizzard North development team for [[Azmodan]], but was changed at some unknown point in time by the current Diablo III development team.&lt;br /&gt;
&lt;br /&gt;
Little is known of Rakanoth. He was once a lieutenant of Andariel, granted the title of Lord of Despair. He presided over the Realm of Despair, serving as a warden and keeper of prisoners. After Andariel's death, Rakanoth's actions are undocumented, but would eventually shift his allegiance to Diablo when he assaulted the High Heavens. During Diablo's assault, Rakanoth was summoned to imprison Auriel, the Archangel of Hope.&lt;br /&gt;
&lt;br /&gt;
Not much is known about Rakanoth outside of he is a servant of [[Azmodan]], and later Diablo, and is encountered in [[Act IV]]. He serves alongside [[Cydaea]], the ''Maiden of Lust'', and [[Ghom]], the ''Lord of Gluttony''.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[File:Map_libraryoffate.jpg|right|thumb|200px|Rakanoth's boss arena.]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Rakanoth, like [[Izual]], is a heavy melee fighter. However, he doesn't move as much as the fallen angel, but he is no less dangerous. Rakanoth will utilize ranged [[AoE]] attacks, summons, and can also teleport.&lt;br /&gt;
&lt;br /&gt;
Below are a list of his abilities:&lt;br /&gt;
&lt;br /&gt;
* '''Cleave''' - [[Cleave]], like that of the [[Barbarian]], is Rakanoth's standard melee attack. He will attack with either one or both of his arm blades, hitting anything in range. This attack is capable of hitting multiple players or minions.&lt;br /&gt;
&lt;br /&gt;
* '''Teleport''' - Rakanoth is able to [[teleport]] to the player, but usually only does this when they are out of range of his attacks. He also has a &amp;quot;teleport away&amp;quot; ability where he will teleport across the arena in order to begin his summoning ability.&lt;br /&gt;
&lt;br /&gt;
* '''Blade Strike''' - Rakanoth will teleport to the player and, turning a bright blue, will lunge his arm blades into the hero. This attack does very high damage.&lt;br /&gt;
&lt;br /&gt;
* '''Volley''' - The Lord of Anguish will rise into the air, spread his arms outwards, and fire off a volley of blue spinning blades. The blades will not penetrate the pillars that are around the arena, so the player can take shelter behind them during this attack.&lt;br /&gt;
&lt;br /&gt;
* '''Summon Minion''' - Rakanoth will appear as if he is going to fire a volley, rising into the air, but instead he'll spin around slowly in a circle, lobbing volley blades around the arena. After the attack is finished, two to three [[Soul Devourer]]s will spawn near the hero, in full tongue-lashing glory. The minions drop [[health globes]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rakanoth_ingame.jpg|Rakanoth in-game.&lt;br /&gt;
File:Rakanoth_volley.jpg|Volley.&lt;br /&gt;
File:Rakanoth_summon.jpg|Summon Minion.&lt;br /&gt;
File:Rakanoth_bladestrike.jpg|Blade Strike.&lt;br /&gt;
File:Rakanoth_melee.jpg|Cleave.&lt;br /&gt;
File:Map_libraryoffate.jpg|Rakanoth's boss arena.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;FkPo2aoknVs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Rakanoth's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 17,825|| 738|| 295|| 0.540|| 29&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 168,799|| 5,742|| 2,296|| 0.569|| 49&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 760,406|| 23,196|| 9,278|| 0.600|| 60&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 4,281,295|| 283,717|| 113,486|| 0.629|| 63&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portrait_boss_Rakanoth.png‎|Rakanoth's boss portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act IV]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Azmodan&amp;diff=54994</id>
		<title>Azmodan</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Azmodan&amp;diff=54994"/>
				<updated>2012-07-02T14:43:54Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Azmodan''', or the '''Lord of Sin''' is one of the four [[Lesser Evils]]. Azmodan is a major enemy in Diablo III, appearing in at least one of the cinematics (the [[Black Soulstone cinematic]]), as well as in the game. No in-game view of Azmodan has been seen yet, but he's known to be the ultimate boss of [[Act Three]], where he serves as the leader of the armies invading Sanctuary through the [[Arreat Crater]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[Image:Portrait Azmodan.png|left|thumb|Azmodan's Diablo III profile image.]]&lt;br /&gt;
&lt;br /&gt;
Azmodan, the Lord of Sin, is one of the seven Prime Evils. He's classified as one of the four Lesser Evils, along with [[Belial]], [[Andariel]], and [[Duriel]]. During the Eternal Conflict Azmodan won many battles against the High Heavens, and gained renown as the most capable battlefield commander of all the Lords of Hell; his ability to surpass Baal was only due to the latter's volatile nature and brashness in war. &lt;br /&gt;
&lt;br /&gt;
As the Prime Evils turned their attention to the mortal world of Sanctuary, the Lesser Evils grew restless. Eventually, Belial, the Lord of Lies, manipulated Azmodan into leading a revolt against the Prime Evils. Azmodan is best known for events during the Sin Wars, when his alliance with Belial gave their combined demonic armies enough strength to defeat and banish the three Prime Evils into the mortal realm. (There is some speculation that the Prime Evils engineered their own exile and subsequent capture by the Soul Stones as an elaborate plot to ultimately gain more power.)&lt;br /&gt;
&lt;br /&gt;
Azmodan and Belial's triumph was brief, for they fell back into war with each other as soon as they no longer had to cooperate against the Prime Evils. Azmodan's tactical acumen and overwhelming force allowed him to dominate the Civil War and defeat his rivals, including Belial. &lt;br /&gt;
&lt;br /&gt;
From the early information we have about the [[plot]] of Diablo III, it seems that Azmodan has become ascendant in the Burning Hells, and is acting as the leader of the realm in leading a massive demonic army to invade [[Sanctuary]]; one of the key plot events of Diablo III. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Lord of Sin===&lt;br /&gt;
&lt;br /&gt;
[[File:Azmodan-cinematic1.jpg|thumb|300px|Azmodan in the D3 cinematic.]]&lt;br /&gt;
Azmodan as a physical being is an incarnate of all seven of the deadly sins: wrath, greed, sloth, price, lust, envy, and gluttony. He also controls powerful demons who personify each of those sins, two of whom will be seen in the initial version of Diablo III. &lt;br /&gt;
&lt;br /&gt;
One of these has long been known, Gluttony Incarnate, the [[Thousand Pounder]]. A second was revealed during a [[BlizzCon 2011]] panel as [[Cydaea]], the Maiden of Lust. (Formerly known as the [[Mistress of Pain]].&lt;br /&gt;
&lt;br /&gt;
There's no word on the other five incarnate sins, but it's presumed they will appear in the Diablo III expansions. (Which might hint at future developments; would Azmodan's lieutenants still be formidable enemies if Azmodan himself has been utterly destroyed?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belial and Azmodan in the Diablo I Manual===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azmodan is featured alongside Belial in the [[Diablo I Manual]] when the civil war between the lesser and prime evils is explained:&lt;br /&gt;
&lt;br /&gt;
::In their ignorance, the Lesser Evils began to believe that the Three were afraid to continue the war with Heaven. Frustrated by the cessation of the war, Azmodan and Belial saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two demon lords made a pact with their minor brethren, assuring them that the wretched plague of humanity would not deter the ultimate victory of the sons of Hell. Azmodan and Belial devised a plan to end the stalemate, achieve victory in the Sin War and ultimately ride the bloody crest of the Great Conflict straight into the very arms of Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers...&lt;br /&gt;
&lt;br /&gt;
[[File:Azmodan-BC2011.jpg|thumb|300px|Concept art for Azmodan.]]&lt;br /&gt;
::The Brothers fought with all of the savagery of the Underworld, and to their credit, annihilated a third of Hell’s treacherous legions. In the end, however, they were overcome by the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless, were banished to the mortal realm where Azmodan hoped that they would remain trapped forever. Azmodan believed that with the Three set loose upon humanity, the Angels would be forced to turn their focus upon on the mortal plane - thus leaving the Gates of Heaven abandoned and defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.&lt;br /&gt;
&lt;br /&gt;
::As the warfires died out upon the battlefields of Hell, Azmodan and Belial began to argue over which of them held the higher authority. The pact that they had made quickly fell to ashes as the two demon lords took up arms against each other. The legions of Hell that remained were polarized behind either warlord, launching themselves into a bloody civil war that has lasted to this day... &lt;br /&gt;
&lt;br /&gt;
==In-Game==&lt;br /&gt;
&lt;br /&gt;
Azmodan shows up repeatedly in Act III, either through projected images of himself taunting the player, in [[Lore Books]], and, of course, his boss fight.&lt;br /&gt;
&lt;br /&gt;
Azmodan has six abilities in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Melee Attack''' - Precisely what it sounds like, although it is the least used of all his attacks. Azmodan will slightly lunge forward to swipe at the hero.&lt;br /&gt;
&lt;br /&gt;
* '''Bellyflop''' - Azmodan will jump into the air a small bit, and then land nearly face-first on the player. This attack is imbued with [[knockback]] and will slow the player.&lt;br /&gt;
&lt;br /&gt;
* '''Laser Attack''' - The lazer attack is cast only when the hero is in melee range. It is very low damage, but it is channeled and continuous. Azmodan will use the laser in conjunction with other abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Falling Corpses''' - Azmodan will rear up and a red circle will appear around the player in a wide radius. The circle denotes where the corpses will fall, and if the player is hit by a body, they will take a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Demon Gate''' - Azmodan summons demon gates which, in turn, summon his minions. The demon gates have a very small amount of health, but sometimes it may help to allow them to summon a minion to be killed for a [[health globe]].&lt;br /&gt;
&lt;br /&gt;
* '''Pool of Destruction''' - Azmodan casts expanding pools of bloody, shadowy substance which spread exceedingly fast over most of the arena. They do not last very long after they've expanded fully, and they do small amounts of damage, but the damage can stack if standing in multiple pools and ticks very quickly. Azmodan will preface this attack by shouting ''Enough! The dark power of Hell will consume you!''&lt;br /&gt;
&lt;br /&gt;
* '''Globe of Annihilation''' - Azmodan throws a homing [[meteor]] at the player which, if hit, explodes for a very high amount of damage. The meteor is slow-moving but can be rather hard to dodge if he casts it in melee range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Azmodan_fight.jpg|Azmodan in-game.&lt;br /&gt;
File:Azmodan_pool.jpg|Pool of destruction.&lt;br /&gt;
File:Azmodan_corpses.jpg|Falling Corpses.&lt;br /&gt;
File:Azmodan_gate.jpg|Summoner demon gates.&lt;br /&gt;
File:Azmodan_laser.jpg|Laser bogie of doom.&lt;br /&gt;
File:Azmodan_meteor.jpg|Exceedingly painful Globe of Annihilation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Azmodan statistics per difficulty:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Azmodan's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 22,711|| 262|| 131|| 0.180|| 28&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
|220,676|| 2106|| 1053|| 0.189|| 48&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 987,627|| 8410|| 4205|| 0.200|| 59&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 6,116,136|| 113,486|| 56,743|| 0.209|| 63&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Azmodan-cinematic1.jpg|As seen in the Black Soulstone cinematic.&lt;br /&gt;
File:Azmodan by norsechowder-blizzcon2011.jpg|BlizzCon 2011 poster artwork.&lt;br /&gt;
Image:Azmodan-BC2011.jpg|Concept art.&lt;br /&gt;
Image:Azmodan2.jpg|Concept art.&lt;br /&gt;
Image:Azmodan3.jpg|Concept art.&lt;br /&gt;
Image:Azmodan4.jpg|Concept art.&lt;br /&gt;
Image:Azmodan5.jpg|Concept art.&lt;br /&gt;
Image:Azmodan6.jpg|Concept art.&lt;br /&gt;
File:Azmodan-pumpkin.jpg|Jack 'o lantern version, from 2011 contest.&lt;br /&gt;
File:Portrait boss azmodan.png|Boss portrait.&lt;br /&gt;
Image:Azmodan_ingame.jpg|In-game render of Azmodan.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;youtube&amp;gt;w8_VGJDGu9k&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|demon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Act III]]&lt;br /&gt;
[[Category:Lesser Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Siegebreaker_Assault_Beast&amp;diff=54993</id>
		<title>Siegebreaker Assault Beast</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Siegebreaker_Assault_Beast&amp;diff=54993"/>
				<updated>2012-07-02T14:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Siegebreaker Assault Beast]] is a large and powerful [[boss]] monster in [[Diablo III]]. He was revealed in the WWI 2008 gameplay movie.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* ''Were you looking for the [[Siegebreaker_(Quest)|Quest named Siegebreaker]]?''&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Siegebreaker_Assault_Beast.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Siegebreaker&amp;lt;br&amp;gt;Assault Beast&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= N/A&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Three-Blade Gauntlet&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Slow&lt;br /&gt;
|movement= Slow&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= Swipe&amp;lt;br&amp;gt;Charge&amp;lt;br&amp;gt;Trample&lt;br /&gt;
|found= [[Leoric Highlands]]&lt;br /&gt;
}}The Siegebreaker Assault Beast is the first large boss monster revealed in [[Diablo III]] and he blows away all of [[Diablo II]]s {{iw|Act_Bosses Act Bosses}} and {{iw|Uber_Monsters Uber Monsters}} added together, by sheer mass and power. He's so large that the concept of a single character fighting him is kind of laughable. It's like a mouse taking on a large dog, except that this dog has six legs with metal spikes on the front two. (On the other hand, the mouse has magical spells, armor, and weapons, so maybe it's not such a mismatch after all?)&lt;br /&gt;
&lt;br /&gt;
Siegebreaker is purely a [[melee]] fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.&lt;br /&gt;
&lt;br /&gt;
He appears well before the player gets to fight him in [[Act III]], below the looming towers of [[Bastion's Keep]], in the battlefields below. When the player begins to approach the [[Arreat Crater]], there is a gargantuan corpse of a siegebreaker lying in repose in [[The Battlefields]].&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
The siegebreaker is a mindless living weapon of rage and fury, and his abilities represent that very well.&lt;br /&gt;
&lt;br /&gt;
* '''Three Hit Mini-Charge''' - The breaker will do a slight dash forward and then striking three times, slowly, but for fairly large damage. This attack, like all of his, is very well broadcasted and easy to avoid, although the radius is very large.&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' - The Siegebreaker will stomp, snort, and kick up dust before charging the player for large damage and knocking them back. The pillars in the room will stop his charge if he hits them.&lt;br /&gt;
&lt;br /&gt;
* '''Leg Stomp''' - The Siegebreaker will roar, rear up, and then smash the ground with his legs for a large amount of damage.&lt;br /&gt;
&lt;br /&gt;
* '''Grab and Throw''' - The breaker's most dangerous attack, he will grab the player, lifting them up and roaring in their face, before smashing them into the ground. Originally this ability would be a killing blow on the player, where the breaker would snap their body in half with his mouth and throw the lifeless corpse onto the ground. That has since been removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Siegebreaker_ingame.jpg|Siegebreaker in-game.&lt;br /&gt;
File:Siegebreaker_charge.jpg|Charging a [[Barbarian]].&lt;br /&gt;
File:Siegebreaker_legstomp.jpg|Leg stomp.&lt;br /&gt;
File:Siegebreaker_threehitminicharge.jpg|The three-hit mini charge attack.&lt;br /&gt;
File:Siegebreaker_grabandthrow.jpg|The crowd-pleasing grab and throw attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
The following sections have been saved for posterity, tracking the progress of the Siegebreaker over Diablo III's (very) long development. They are obviously out of date, but still interesting to a fan of the series.&lt;br /&gt;
&lt;br /&gt;
===Fatalities===&lt;br /&gt;
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|200px|left|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.&lt;br /&gt;
&lt;br /&gt;
Quizzed by a member of the community in January 2012, if death by decapitation was still in the game Blizzard relayed they were not.&amp;lt;ref&amp;gt;[http://blues.incgamers.com/Posts/10/1/40/819/146178/wtf-no-more-death-animations Death by Decapitation Removed] - Blizzard, 30/1/2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;Unfortunately we never managed to get these implemented. They were a really cool idea, but a pretty huge amount of work. The one we showed of the Siegebreaker was a scripted sequence we set up specifically for that video. It was never implemented, and never actually worked without someone sitting there typing in a bunch of commands to get it all to fire off properly. It's still something we'd like to do, though.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
===Death Spawn===&lt;br /&gt;
[[Image:Mon-siegebreaker-corpse1.jpg|thumb|left|200px|Life fire dies out.]]Another interesting trick of Siegebreaker's is his death animation. He crumbles down to pieces in a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of [[skeletons]] spawn. It's not clear why a giant centaur-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effect.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* Swipe&lt;br /&gt;
* Charge&lt;br /&gt;
* Trample&lt;br /&gt;
The array of abilities of the Siegebreaker is mainly for physical [[melee]] combat, and he(she?) does not have any magical abilities or spells. The swipe of his clawed hand will do significant damage to anyone caught in it, as will his charge and trample. You might get to experience some cool [[death|death animation]] sooner than you'd imagined...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
* [[Skeleton]] - Seems to spawn in great numbers when the Siegebreaker dies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Nothing is known of the backstory behind the Siegebreaker just yet. It seems like a special-breed [[demon]] for use in actual sieges, far more efficient than constructions steered towards a wall. In either way, it's obvious that the beast is meant to turn the tides during sieges, or very important battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Diablo I &amp;amp; II Monster===&lt;br /&gt;
No monster even resembles the Siegebreaker in [[Diablo I]] or [[Diablo II]]. He's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
Add this section if you need to discuss Diablo II game monsters of the same name/type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WWI Demo===&lt;br /&gt;
[[File:Mon-siegebreaker4.jpg|thumb|250px|Siegebreaker lurking in the distance.]]&lt;br /&gt;
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.&lt;br /&gt;
&lt;br /&gt;
Prior to his charging battle appearance at the end of the demo, Siegebreaker is seen inside the dungeon that the Barbarian explores. During that opening segment of the demo, an NPC soldier is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen in the distance. These quest elements excited fans, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be seen in the final game.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&amp;lt;youtube&amp;gt;-XkwZTHlBtw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Behind the Scenes===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mon-siegebreaker1.jpg|thumb|200px|Now he's a big one.]]Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. &amp;lt;ref&amp;gt;[http://blues.incgamers.com/Posts/1/1/4/10/17494/about-the-breaking-wall-that-kills-merc#postId_46726 Who or What Kills the Merc?] - Blizzard, 2/4/2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.&lt;br /&gt;
&lt;br /&gt;
The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).&lt;br /&gt;
&lt;br /&gt;
I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=siegebreaker&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=all&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=all Siegebreaker search in the gallery]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goatmen surround a Siegebreaker.jpg|[[Goatmen]] surround a Siegebreaker.&lt;br /&gt;
Image:Mon-siegebreaker-corpse3.jpg|Siegebreaker, dying.&lt;br /&gt;
Image:Mon-siegebreaker-corpse1.jpg|Death of Siegebreaker, closeup.&lt;br /&gt;
Image:Mon-siegebreaker1.jpg|Large scale living War Machine.&lt;br /&gt;
Image:Mon-siegebreaker-decapitation.jpg|Slafs!&lt;br /&gt;
Image:Siegebreaker.jpg|Pummelling a Barbarian.&lt;br /&gt;
Image:Siegebreaker_a3.jpg|Siegebreaker eating some poor young man in the background of [[Stonefort]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ozsBVLanZbg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|boss}}&lt;br /&gt;
&lt;br /&gt;
[[category:bosses]]&lt;br /&gt;
[[category:Act III]]&lt;br /&gt;
[[category:monsters]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54992</id>
		<title>Cydaea</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54992"/>
				<updated>2012-07-02T14:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Mistress of Pain.png|thumb|right|150px|Cydaea, Maiden of Lust.]]&lt;br /&gt;
The '''Maiden of Lust''' (previously known as the '''Mistress of Pain''') is a [[Diablo III]] [[Boss]]. She is a [[Demon]] type monster who resides in the [[Heart of Sin]] in [[Act III]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mistress_of_Pain2.jpg&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Frontal Blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]] &amp;amp; [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Explosive Projectiles&amp;lt;br&amp;gt;Sticky Slick&lt;br /&gt;
|found= Unknown&lt;br /&gt;
}}[[Image:Mistress of Pain.jpg|thumb|left|250px|Concept art with notes.]]The Mistress of Pain is a likely candidate to be a [[Boss]] type [[monster]]. Apart from having a title, a conceptual artwork depicting the Mistress of Pain lists several of her abilities - more than typical monsters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maiden of Lust is a demon with an upper body of a woman from the waist up and a body of a spider. She walks on six spider-like legs that appear to be made of soft flesh instead of the hard carapace found in spiders. The spider portion of her body also has a pair of bladed mandibles which are used for slashing attacks. Her upper body appears to be that of a beautiful human female but has claws on her hands and many sharp teeth. Her spider abdomen has large spinnerets that produce sticky silk which impedes player movement, as well as explosive projectiles that disperse in a cluster around the player.&lt;br /&gt;
&lt;br /&gt;
Another artwork depicts her hanging by chains attached to her greaves, wearing dress-like attire and a serene expression. The significance of this has not been made clear.&lt;br /&gt;
&lt;br /&gt;
Much like Azmodan, Cydaea will taunt the player as they decent the [[Tower of the Damned]] with her silky voice, descending from the ceiling into the player's view from a web. She is the &amp;quot;mother&amp;quot; of the [[succubus]] [[monster]] type and shows great affinity towards them.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
Cydaea has a small handful of abilities, and the fight is more about attrition than all-out melee combat, as seen in a fight like [[Rakanoth]] or [[Izual]]. A basic melee attack is listed for her in the game's files, but she doesn't appear to use it.&lt;br /&gt;
Her abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Pain Bolts''' - The maiden will fire a handful of green projectiles imbued with poison damage at the hero for moderate damage.&lt;br /&gt;
&lt;br /&gt;
* '''Web Trap''' - Cydaea fires a projectile on the ground which produces a long-lasting web trap, which slows the movement speed of anyone caught in it by roughly eighty percent.&lt;br /&gt;
&lt;br /&gt;
* '''Spider Pits''' - Cydaea will fire a green projectile on the ground which erupts into a pool of green acid. Small spiders, low in damage and health but high in number, will continuously spawn from the pit. She often casts this before fleeing from the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cydaea_ingame.jpg|Cydaea in-game.&lt;br /&gt;
File:Cydaea_webtrap.jpg|Web trap.&lt;br /&gt;
File:Cydaea_spiderpit.jpg|Spider pit.&lt;br /&gt;
File:Cydaea_painbolts.jpg|Pain bolts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Cydaea's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 13,627|| 262|| 262|| 0.305|| 28&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 132,406|| 2,106|| 2,106|| 0.322|| 48&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 592,576|| 8,410|| 8,410|| 0.339|| 59&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 3,669,681|| 113,486|| 113,486|| 0.356|| 63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Besides the fact that she originally was portrayed to live in something that looks like a sewer, hanging from chains with skulls dangling around her, in her pretty dress, nothing is really known about the Maiden of Lust. Seeing as she has a nice dress, it might be some corrupted human princess in ages back, who's still very aware of fashion, but no one can do anything besides speculate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
From [[Deckard Cain]]:&lt;br /&gt;
&lt;br /&gt;
::Though Azmodan is close to all of his lieutenants, Cydaea is his special favorite. The Maiden of Lust is both beautiful and grotesque in appearance, with the torso of a woman and the legs of a spider. Her voice is said to be as smooth as honey, but she only speaks words of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Mistress was originally only shown with the chains, and called the &amp;quot;Spider Queen&amp;quot; by the Diablo 3 community, but a few crumbles of information became available when the denoted concept art was released. The first work must have been on July 2003 or earlier, since concept art by [[Peter Lee]] is dated to this time.&lt;br /&gt;
The Mistress of Pain was originally removed from the game over time constraints, but after a fan created a cosplay costume of her for BlizzCon, the development team decided she needed to be put back in. They then changed her name to the Maiden of Lust, and chose her as a lieutenant for Azmodan's army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Mistress+of+Pain Mistress of Pain-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
The Mistress is one of few new monsters that have received great attention by the Diablo 3 community. In this gallery, fan art is also included with the official art:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mistress of Pain.jpg|Notated concept art by [[Peter Lee]].&lt;br /&gt;
Image:Mistress of Pain2.jpg|The Mistress alone in some sort of cellar.&lt;br /&gt;
Image:Mistress of Pain3.jpg|Wallpaper version of the notated concept. More chains...&lt;br /&gt;
Image:Mistress of Pain fanart.jpg|Fan art by Kaeros[http://www.diii.net/gallery/showphoto.php?photo=1429]&lt;br /&gt;
Image:Delowyn MistressOfPainWIP.jpg|Mistress of Pain 3D model by [[Delowyn]].&lt;br /&gt;
Image:Delowyn Durance.jpg|The &amp;quot;Durance of Pain&amp;quot; by [[Delowyn]].&lt;br /&gt;
File:COS_Rainyia_MOP.jpg|Mistress of Pain [[Cosplay]] by [[Rainyia]].&lt;br /&gt;
Image:Maiden_ingame.jpg|Render of the Maiden's model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&amp;lt;youtube&amp;gt;iKhZvKZ3h14&amp;lt;/youtube&amp;gt;  &amp;lt;youtube&amp;gt;eX6RrbNjGxg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Peter Lee]] ([[D3 Team]] artist)&lt;br /&gt;
* [[Delowyn]] (Fan artist)&lt;br /&gt;
&amp;lt;!--List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Act III]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54991</id>
		<title>Cydaea</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54991"/>
				<updated>2012-07-02T14:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Mistress of Pain.png|thumb|right|150px|Cydaea, Maiden of Lust.]]&lt;br /&gt;
The '''Maiden of Lust''' (previously known as the '''Mistress of Pain''') is a [[Diablo III]] [[Boss]]. She is a [[Demon]] type monster who resides in the [[Heart of Sin]] in [[Act III]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mistress_of_Pain2.jpg&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Frontal Blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]] &amp;amp; [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Explosive Projectiles&amp;lt;br&amp;gt;Sticky Slick&lt;br /&gt;
|found= Unknown&lt;br /&gt;
}}[[Image:Mistress of Pain.jpg|thumb|left|250px|Concept art with notes.]]The Mistress of Pain is a likely candidate to be a [[Boss]] type [[monster]]. Apart from having a title, a conceptual artwork depicting the Mistress of Pain lists several of her abilities - more than typical monsters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maiden of Lust is a demon with an upper body of a woman from the waist up and a body of a spider. She walks on six spider-like legs that appear to be made of soft flesh instead of the hard carapace found in spiders. The spider portion of her body also has a pair of bladed mandibles which are used for slashing attacks. Her upper body appears to be that of a beautiful human female but has claws on her hands and many sharp teeth. Her spider abdomen has large spinnerets that produce sticky silk which impedes player movement, as well as explosive projectiles that disperse in a cluster around the player.&lt;br /&gt;
&lt;br /&gt;
Another artwork depicts her hanging by chains attached to her greaves, wearing dress-like attire and a serene expression. The significance of this has not been made clear.&lt;br /&gt;
&lt;br /&gt;
Much like Azmodan, Cydaea will taunt the player as they decent the [[Tower of the Damned]] with her silky voice, descending from the ceiling into the player's view from a web. She is the &amp;quot;mother&amp;quot; of the [[succubus]] [[monster]] type and shows great affinity towards them.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
Cydaea has a small handful of abilities, and the fight is more about attrition than all-out melee combat, as seen in a fight like [[Rakanoth]] or [[Izual]]. A basic melee attack is listed for her in the game's files, but she doesn't appear to use it.&lt;br /&gt;
Her abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Pain Bolts''' - The maiden will fire a handful of green projectiles imbued with poison damage at the hero for moderate damage.&lt;br /&gt;
&lt;br /&gt;
* '''Web Trap''' - Cydaea fires a projectile on the ground which produces a long-lasting web trap, which slows the movement speed of anyone caught in it by roughly eighty percent.&lt;br /&gt;
&lt;br /&gt;
* '''Spider Pits''' - Cydaea will fire a green projectile on the ground which erupts into a pool of green acid. Small spiders, low in damage and health but high in number, will continuously spawn from the pit. She often casts this before fleeing from the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cydaea_ingame.jpg|Cydaea in-game.&lt;br /&gt;
File:Cydaea_webtrap.jpg|Web trap.&lt;br /&gt;
File:Cydaea_spiderpit.jpg|Spider pit.&lt;br /&gt;
File:Cydaea_painbolts.jpg|Pain bolts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Cydaea's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 13,627|| 262|| 262|| 0.305|| 28&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 132,406|| 2,106|| 2,106|| 0.322|| 48&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 592,576|| 8,410|| 8,410|| 0.339|| 59&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 3,669,681|| 113,486|| 113,486|| 0.356|| 63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Besides the fact that she originally was portrayed to live in something that looks like a sewer, hanging from chains with skulls dangling around her, in her pretty dress, nothing is really known about the Maiden of Lust. Seeing as she has a nice dress, it might be some corrupted human princess in ages back, who's still very aware of fashion, but no one can do anything besides speculate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
From [[Deckard Cain]]:&lt;br /&gt;
&lt;br /&gt;
::Though Azmodan is close to all of his lieutenants, Cydaea is his special favorite. The Maiden of Lust is both beautiful and grotesque in appearance, with the torso of a woman and the legs of a spider. Her voice is said to be as smooth as honey, but she only speaks words of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Mistress was originally only shown with the chains, and called the &amp;quot;Spider Queen&amp;quot; by the Diablo 3 community, but a few crumbles of information became available when the denoted concept art was released. The first work must have been on July 2003 or earlier, since concept art by [[Peter Lee]] is dated to this time.&lt;br /&gt;
The Mistress of Pain was originally removed from the game over time constraints, but after a fan created a cosplay costume of her for BlizzCon, the development team decided she needed to be put back in. They then changed her name to the Maiden of Lust, and chose her as a lieutenant for Azmodan's army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Mistress+of+Pain Mistress of Pain-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
The Mistress is one of few new monsters that have received great attention by the Diablo 3 community. In this gallery, fan art is also included with the official art:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mistress of Pain.jpg|Notated concept art by [[Peter Lee]].&lt;br /&gt;
Image:Mistress of Pain2.jpg|The Mistress alone in some sort of cellar.&lt;br /&gt;
Image:Mistress of Pain3.jpg|Wallpaper version of the notated concept. More chains...&lt;br /&gt;
Image:Mistress of Pain fanart.jpg|Fan art by Kaeros[http://www.diii.net/gallery/showphoto.php?photo=1429]&lt;br /&gt;
Image:Delowyn MistressOfPainWIP.jpg|Mistress of Pain 3D model by [[Delowyn]].&lt;br /&gt;
Image:Delowyn Durance.jpg|The &amp;quot;Durance of Pain&amp;quot; by [[Delowyn]].&lt;br /&gt;
File:COS_Rainyia_MOP.jpg|Mistress of Pain [[Cosplay]] by [[Rainyia]].&lt;br /&gt;
Image:Maiden_ingame.jpg|Render of the Maiden's model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&amp;lt;youtube&amp;gt;iKhZvKZ3h14&amp;lt;/youtube&amp;gt;  &amp;lt;youtube&amp;gt;ozsBVLanZbg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Peter Lee]] ([[D3 Team]] artist)&lt;br /&gt;
* [[Delowyn]] (Fan artist)&lt;br /&gt;
&amp;lt;!--List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Act III]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54990</id>
		<title>Cydaea</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54990"/>
				<updated>2012-07-02T14:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Mistress of Pain.png|thumb|right|150px|Cydaea, Maiden of Lust.]]&lt;br /&gt;
The '''Maiden of Lust''' (previously known as the '''Mistress of Pain''') is a [[Diablo III]] [[Boss]]. She is a [[Demon]] type monster who resides in the [[Heart of Sin]] in [[Act III]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mistress_of_Pain2.jpg&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Frontal Blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]] &amp;amp; [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Explosive Projectiles&amp;lt;br&amp;gt;Sticky Slick&lt;br /&gt;
|found= Unknown&lt;br /&gt;
}}[[Image:Mistress of Pain.jpg|thumb|left|250px|Concept art with notes.]]The Mistress of Pain is a likely candidate to be a [[Boss]] type [[monster]]. Apart from having a title, a conceptual artwork depicting the Mistress of Pain lists several of her abilities - more than typical monsters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maiden of Lust is a demon with an upper body of a woman from the waist up and a body of a spider. She walks on six spider-like legs that appear to be made of soft flesh instead of the hard carapace found in spiders. The spider portion of her body also has a pair of bladed mandibles which are used for slashing attacks. Her upper body appears to be that of a beautiful human female but has claws on her hands and many sharp teeth. Her spider abdomen has large spinnerets that produce sticky silk which impedes player movement, as well as explosive projectiles that disperse in a cluster around the player.&lt;br /&gt;
&lt;br /&gt;
Another artwork depicts her hanging by chains attached to her greaves, wearing dress-like attire and a serene expression. The significance of this has not been made clear.&lt;br /&gt;
&lt;br /&gt;
Much like Azmodan, Cydaea will taunt the player as they decent the [[Tower of the Damned]] with her silky voice, descending from the ceiling into the player's view from a web. She is the &amp;quot;mother&amp;quot; of the [[succubus]] [[monster]] type and shows great affinity towards them.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
Cydaea has a small handful of abilities, and the fight is more about attrition than all-out melee combat, as seen in a fight like [[Rakanoth]] or [[Izual]]. A basic melee attack is listed for her in the game's files, but she doesn't appear to use it.&lt;br /&gt;
Her abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Pain Bolts''' - The maiden will fire a handful of green projectiles imbued with poison damage at the hero for moderate damage.&lt;br /&gt;
&lt;br /&gt;
* '''Web Trap''' - Cydaea fires a projectile on the ground which produces a long-lasting web trap, which slows the movement speed of anyone caught in it by roughly eighty percent.&lt;br /&gt;
&lt;br /&gt;
* '''Spider Pits''' - Cydaea will fire a green projectile on the ground which erupts into a pool of green acid. Small spiders, low in damage and health but high in number, will continuously spawn from the pit. She often casts this before fleeing from the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cydaea_ingame.jpg|Cydaea in-game.&lt;br /&gt;
File:Cydaea_webtrap.jpg|Web trap.&lt;br /&gt;
File:Cydaea_spiderpit.jpg|Spider pit.&lt;br /&gt;
File:Cydaea_painbolts.jpg|Pain bolts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Cydaea's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 13,627|| 262|| 262|| 0.305|| 28&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 132,406|| 2,106|| 2,106|| 0.322|| 48&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 592,576|| 8,410|| 8,410|| 0.339|| 59&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 3,669,681|| 113,486|| 113,486|| 0.356|| 63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Besides the fact that she originally was portrayed to live in something that looks like a sewer, hanging from chains with skulls dangling around her, in her pretty dress, nothing is really known about the Maiden of Lust. Seeing as she has a nice dress, it might be some corrupted human princess in ages back, who's still very aware of fashion, but no one can do anything besides speculate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
From [[Deckard Cain]]:&lt;br /&gt;
&lt;br /&gt;
::Though Azmodan is close to all of his lieutenants, Cydaea is his special favorite. The Maiden of Lust is both beautiful and grotesque in appearance, with the torso of a woman and the legs of a spider. Her voice is said to be as smooth as honey, but she only speaks words of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Mistress was originally only shown with the chains, and called the &amp;quot;Spider Queen&amp;quot; by the Diablo 3 community, but a few crumbles of information became available when the denoted concept art was released. The first work must have been on July 2003 or earlier, since concept art by [[Peter Lee]] is dated to this time.&lt;br /&gt;
The Mistress of Pain was originally removed from the game over time constraints, but after a fan created a cosplay costume of her for BlizzCon, the development team decided she needed to be put back in. They then changed her name to the Maiden of Lust, and chose her as a lieutenant for Azmodan's army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Mistress+of+Pain Mistress of Pain-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
The Mistress is one of few new monsters that have received great attention by the Diablo 3 community. In this gallery, fan art is also included with the official art:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mistress of Pain.jpg|Notated concept art by [[Peter Lee]].&lt;br /&gt;
Image:Mistress of Pain2.jpg|The Mistress alone in some sort of cellar.&lt;br /&gt;
Image:Mistress of Pain3.jpg|Wallpaper version of the notated concept. More chains...&lt;br /&gt;
Image:Mistress of Pain fanart.jpg|Fan art by Kaeros[http://www.diii.net/gallery/showphoto.php?photo=1429]&lt;br /&gt;
Image:Delowyn MistressOfPainWIP.jpg|Mistress of Pain 3D model by [[Delowyn]].&lt;br /&gt;
Image:Delowyn Durance.jpg|The &amp;quot;Durance of Pain&amp;quot; by [[Delowyn]].&lt;br /&gt;
File:COS_Rainyia_MOP.jpg|Mistress of Pain [[Cosplay]] by [[Rainyia]].&lt;br /&gt;
Image:Maiden_ingame.jpg|Render of the Maiden's model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&amp;lt;youtube&amp;gt;iKhZvKZ3h14&amp;lt;/youtube&amp;gt;&amp;lt;youtube&amp;gt;ozsBVLanZbg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Peter Lee]] ([[D3 Team]] artist)&lt;br /&gt;
* [[Delowyn]] (Fan artist)&lt;br /&gt;
&amp;lt;!--List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Act III]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54594</id>
		<title>Cydaea</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Cydaea&amp;diff=54594"/>
				<updated>2012-06-24T15:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Mistress of Pain.png|thumb|right|150px|Cydaea, Maiden of Lust.]]&lt;br /&gt;
The '''Maiden of Lust''' (previously known as the '''Mistress of Pain''') is a [[Diablo III]] [[Boss]]. She is a [[Demon]] type monster who resides in the [[Heart of Sin]] in [[Act III]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mistress_of_Pain2.jpg&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Frontal Blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]] &amp;amp; [[Ranged]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Explosive Projectiles&amp;lt;br&amp;gt;Sticky Slick&lt;br /&gt;
|found= Unknown&lt;br /&gt;
}}[[Image:Mistress of Pain.jpg|thumb|left|250px|Concept art with notes.]]The Mistress of Pain is a likely candidate to be a [[Boss]] type [[monster]]. Apart from having a title, a conceptual artwork depicting the Mistress of Pain lists several of her abilities - more than typical monsters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Maiden of Lust is a demon with an upper body of a woman from the waist up and a body of a spider. She walks on six spider-like legs that appear to be made of soft flesh instead of the hard carapace found in spiders. The spider portion of her body also has a pair of bladed mandibles which are used for slashing attacks. Her upper body appears to be that of a beautiful human female but has claws on her hands and many sharp teeth. Her spider abdomen has large spinnerets that produce sticky silk which impedes player movement, as well as explosive projectiles that disperse in a cluster around the player.&lt;br /&gt;
&lt;br /&gt;
Another artwork depicts her hanging by chains attached to her greaves, wearing dress-like attire and a serene expression. The significance of this has not been made clear.&lt;br /&gt;
&lt;br /&gt;
Much like Azmodan, Cydaea will taunt the player as they decent the [[Tower of the Damned]] with her silky voice, descending from the ceiling into the player's view from a web. She is the &amp;quot;mother&amp;quot; of the [[succubus]] [[monster]] type and shows great affinity towards them.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
Cydaea has a small handful of abilities, and the fight is more about attrition than all-out melee combat, as seen in a fight like [[Rakanoth]] or [[Izual]]. A basic melee attack is listed for her in the game's files, but she doesn't appear to use it.&lt;br /&gt;
Her abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Pain Bolts''' - The maiden will fire a handful of green projectiles imbued with poison damage at the hero for moderate damage.&lt;br /&gt;
&lt;br /&gt;
* '''Web Trap''' - Cydaea fires a projectile on the ground which produces a long-lasting web trap, which slows the movement speed of anyone caught in it by roughly eighty percent.&lt;br /&gt;
&lt;br /&gt;
* '''Spider Pits''' - Cydaea will fire a green projectile on the ground which erupts into a pool of green acid. Small spiders, low in damage and health but high in number, will continuously spawn from the pit. She often casts this before fleeing from the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cydaea_ingame.jpg|Cydaea in-game.&lt;br /&gt;
File:Cydaea_webtrap.jpg|Web trap.&lt;br /&gt;
File:Cydaea_spiderpit.jpg|Spider pit.&lt;br /&gt;
File:Cydaea_painbolts.jpg|Pain bolts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Cydaea's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 13,627|| 262|| 262|| 0.305|| 28&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 132,406|| 2,106|| 2,106|| 0.322|| 48&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 592,576|| 8,410|| 8,410|| 0.339|| 59&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 3,669,681|| 113,486|| 113,486|| 0.356|| 63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Besides the fact that she originally was portrayed to live in something that looks like a sewer, hanging from chains with skulls dangling around her, in her pretty dress, nothing is really known about the Maiden of Lust. Seeing as she has a nice dress, it might be some corrupted human princess in ages back, who's still very aware of fashion, but no one can do anything besides speculate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
From [[Deckard Cain]]:&lt;br /&gt;
&lt;br /&gt;
::Though Azmodan is close to all of his lieutenants, Cydaea is his special favorite. The Maiden of Lust is both beautiful and grotesque in appearance, with the torso of a woman and the legs of a spider. Her voice is said to be as smooth as honey, but she only speaks words of death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
&lt;br /&gt;
The Mistress was originally only shown with the chains, and called the &amp;quot;Spider Queen&amp;quot; by the Diablo 3 community, but a few crumbles of information became available when the denoted concept art was released. The first work must have been on July 2003 or earlier, since concept art by [[Peter Lee]] is dated to this time.&lt;br /&gt;
The Mistress of Pain was originally removed from the game over time constraints, but after a fan created a cosplay costume of her for BlizzCon, the development team decided she needed to be put back in. They then changed her name to the Maiden of Lust, and chose her as a lieutenant for Azmodan's army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;iKhZvKZ3h14&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Mistress+of+Pain Mistress of Pain-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
The Mistress is one of few new monsters that have received great attention by the Diablo 3 community. In this gallery, fan art is also included with the official art:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Mistress of Pain.jpg|Notated concept art by [[Peter Lee]].&lt;br /&gt;
Image:Mistress of Pain2.jpg|The Mistress alone in some sort of cellar.&lt;br /&gt;
Image:Mistress of Pain3.jpg|Wallpaper version of the notated concept. More chains...&lt;br /&gt;
Image:Mistress of Pain fanart.jpg|Fan art by Kaeros[http://www.diii.net/gallery/showphoto.php?photo=1429]&lt;br /&gt;
Image:Delowyn MistressOfPainWIP.jpg|Mistress of Pain 3D model by [[Delowyn]].&lt;br /&gt;
Image:Delowyn Durance.jpg|The &amp;quot;Durance of Pain&amp;quot; by [[Delowyn]].&lt;br /&gt;
File:COS_Rainyia_MOP.jpg|Mistress of Pain [[Cosplay]] by [[Rainyia]].&lt;br /&gt;
Image:Maiden_ingame.jpg|Render of the Maiden's model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Peter Lee]] ([[D3 Team]] artist)&lt;br /&gt;
* [[Delowyn]] (Fan artist)&lt;br /&gt;
&amp;lt;!--List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Act III]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Diablo&amp;diff=54555</id>
		<title>Diablo</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Diablo&amp;diff=54555"/>
				<updated>2012-06-23T16:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Diablo''', the ''The Lord of Terror'', is the primary antagonist in the ''Diablo'' video game series developed by [[Blizzard|Blizzard Entertainment]].  He is the final boss in the first ''Diablo'' game, and the final boss in ''Diablo II'' prior to the release of the expansion pack.  Along with his older brothers, [[Baal]] and [[Mephisto]], Diablo is one of the three [[Prime Evils]].&lt;br /&gt;
&lt;br /&gt;
Disambiguation:&lt;br /&gt;
* [[Diablo II]]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Diablo Diablo's Stats]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Uber_Diablo Uber Diablo's Stats]&lt;br /&gt;
** [http://diablo2.diablowiki.net/Pandemonium_Diablo Pandemonium Diablo's Stats]&lt;br /&gt;
* [[Diablo I]]&lt;br /&gt;
** [http://diablo2.diablowiki.net/D1_Diablo_%28monster%29 Diablo's stats] (Diablo I and Hellfire)&lt;br /&gt;
** [http://diablo2.diablowiki.net/Diablo:_D1_Quest Diablo] (Quest)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear-right}}&lt;br /&gt;
{{Charbox&lt;br /&gt;
|portrait= Diablo_3_portrait.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= 200px --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|chartype= main&lt;br /&gt;
|title= Lord of Terror&lt;br /&gt;
|gender= Male (presumed)&lt;br /&gt;
|race= Demon&lt;br /&gt;
|status= Alive (presumed)&lt;br /&gt;
|occupation= [[Prime Evil]]&lt;br /&gt;
|affiliation= [[Burning Hells]]&lt;br /&gt;
|friends= [[Baal]], [[Mephisto]]&lt;br /&gt;
|foes= [[High Heavens]], [[Tyrael]]&lt;br /&gt;
|location= Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Diablo_Sigil.jpg|thumb|left|Diablo's Sigil]]&lt;br /&gt;
[[File:Diablo_Archive_cover.jpg|thumb|right|Diablo, Lord of Terror]]&lt;br /&gt;
Diablo ruled the [[Burning Hells]] together with his two elder brothers, [[Baal]] and [[Mephisto]] for aeons. They were locked in an eternal war with the [[High Heavens]], and as always, hell had its own power struggles, primarily between the three [[Prime Evils]], and the four [[Lesser Evils]].&lt;br /&gt;
&lt;br /&gt;
When the Archangel [[Inarius]] and the powerful demoness [[Lilith]] grew tired of this eternal war, they decided to create a refuge from it all, a [[Sanctuary]]. They, and other [[Demon]]s and [[Angel]]s, had children on Sanctuary, whom were neither demon nor angel, and significantly more powerful than either. These children were called the Nephalem, and Diablo found great interest in their lives.&lt;br /&gt;
&lt;br /&gt;
The war with the heaven halted, seeing what would happen with Sanctuary. The High Heavens, with [[Tyrael]] and [[Imperius]] in the forefront wanted this &amp;quot;abomination&amp;quot; eradicated. Diablo saw potential in the massive powers of the nephalem, and the [[Sin War]] began. When Tyrael and the angels saw goodness in the humans, they were content to leave them to it, but the [[Worldstone]] would act as a dampener, making the nephalem less powerful, and became humans.&lt;br /&gt;
&lt;br /&gt;
The Lesser Evils, too blinded by their hatred of Heaven, saw only the Prime Evils' meddling with Sanctuary as a distraction from the true war, and started a revolt in Hell. The Three were banished from Hell, and walked the earth of Sanctuary, spreading chaos in their wake.&lt;br /&gt;
&lt;br /&gt;
Posing as [[Dialon]], the Spirit of Determination, Diablo secretly led a group of religious fanatics in attempt to establish control over the realm. After the plan failed, Tyrael created the [[Soulstone|Soulstones]] and charged the [[Horadrim|Horadric Order]] with the imprisonment of the Prime Evils.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mon-leoric2.jpg|left|thumb|150px|Madness of [[Leoric]].]]&lt;br /&gt;
Diablo's soulstone was hidden underneath a Horadric monastery that later became [[Tristram]]. A few hundred years later, Diablo was strong enough to try and corrupt [[Leoric|King Leoric]]. The Lord of Terror invaded Leoric's dreams, attempting to possess the King. Leoric was able to resist Diablo's presence, but he was driven mad by the ordeal.&lt;br /&gt;
&lt;br /&gt;
Diablo had already drawn in [[Lazarus|Archbishop Lazarus]], Leoric's most trusted adviser, and with Lazarus whispering into his ear, the mad king turned on his own people, executing those who disobeyed him, ordering his army into a suicidal war against the friendly neighbouring and previously allied kingdom of [[Westmarch]], and finally purging most of the townspeople from Tristram when his son, [[Albrecht|Prince Albrecht]], vanished. The horrible truth was that it was Lazarus himself who kidnapped the boy.&lt;br /&gt;
&lt;br /&gt;
[[File:Diablo_1_portrait.jpg|thumb|right|Diablo himself]]&lt;br /&gt;
While Leoric was too strong for Diablo, Albrecht was not. The terror Albrecht felt in the tomb strengthened Diablo further, and he used Albrecht as his vessel. He inhabited the body and warped it in a demonic shape.&lt;br /&gt;
&lt;br /&gt;
A hero travels through the Tristram labyrinths, catacombs, caves all the way down to Hell in order to confront Diablo directly and ultimately defeated him.  The misguided hero drove Diablo's soulstone into his own forehead, hoping to contain the demon himself. He took it upon himself to bring the stone to the East and to imprison Diablo once more.&lt;br /&gt;
&lt;br /&gt;
The [[Wanderer]] travelled the countryside, unleashing demons and horrors in his wake as he was slowly possessed by Diablo. Somehow, Diablo managed to bring the Lesser Evils back under his foot, and both [[Andariel]] and [[Duriel]] helped impair any attempt at catching up with Diablo's journey to release his brothers.&lt;br /&gt;
&lt;br /&gt;
Surrendering control to the demon within, the Wanderer freed [[Baal]] and [[Mephisto]], eventually travelling to Hell where he completed the transformation into his true demonic form.&lt;br /&gt;
&lt;br /&gt;
He was, however once again followed to Hell, where the pursuing heroes unlocked five seals to summon him in his Chaos Sanctuary.  After defeating Diablo the heroes destroyed his soulstone, banishing him from Sanctuary back to the Burning Hells.&lt;br /&gt;
&lt;br /&gt;
If this was a permanent death of Diablo or not is unknown, but such an evil rarely dies easily.&lt;br /&gt;
&lt;br /&gt;
==Friends==&lt;br /&gt;
Diablo's two older brothers:&lt;br /&gt;
* [[Mephisto]]&lt;br /&gt;
* [[Baal]]&lt;br /&gt;
&lt;br /&gt;
Diablo's favoured servant or pet is the spider demon [[Astrogha]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Diablo Appearances==&lt;br /&gt;
===Diablo III===&lt;br /&gt;
[[File:Map_crystalarch.jpg|right|thumb|200px|Crystal Arch arena for Phase 1 and 3.]]&lt;br /&gt;
Diablo appears very late in the game in D3, not poking its head out until [[Act IV]]. Big Red's appearance has changed to a more lithe, menacing form than that seen in bulkier, spikier iterations.&lt;br /&gt;
&lt;br /&gt;
It is not entirely correct to say that this is a boss battle with ''Diablo'', as due to events in the game, Diablo has taken on the form of the ''Prime Evil'', who bears the traits of every greater and lesser evil that was trapped within the [[Black Soulstone]]. Diablo, in Diablo III, will be referred to as &amp;quot;it&amp;quot; as it appears to be gender-neutral, or at least gender confused. Diablo is still referred to as &amp;quot;he&amp;quot; by [[NPCs]] in the game.&lt;br /&gt;
&lt;br /&gt;
Diablo, like [[Azmodan]], is quite chatty in Diablo III, often appearing as an ominous voice from a location unknown, taunting the player, and telling them they will fail at doing exactly what it is they are doing at the time.&lt;br /&gt;
&lt;br /&gt;
====Boss Abilities====&lt;br /&gt;
[[File:Map_realmofterror.jpg|right|thumb|200px|Realm of Terror arena for Phase 2.]]&lt;br /&gt;
Diablo's boss fight in the [[Crystal Arch]] is a three-phase battle. The player is lucky, as they have just been awarded an all-inclusive vacation getaway to ''a world of pain.''&lt;br /&gt;
&lt;br /&gt;
=====Phase 1=====&lt;br /&gt;
&lt;br /&gt;
Diablo will not waste much time after the cut-scene ends, and immediately gets to work on grinding down the hero. In the Crystal Arch arena, there are [[health well]]s at the east and the west sides, which are on a 30-second respawn timer. The health wells are only present in Phase 1 and Phase 3.&lt;br /&gt;
&lt;br /&gt;
Phase 1 abilities are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''Claw Rip''' - A basic melee attack where Diablo swipes at the hero. The melee swipe can inflict various curses on the player, covered below.&lt;br /&gt;
&lt;br /&gt;
* '''Charge''' - In a burst of speed, Diablo will quickly sprint to the hero and strike.&lt;br /&gt;
&lt;br /&gt;
* '''Hell Spikes''' - Diablo raises its arms, creating shadows on the ground that will erupt in bony protrusions, caging the hero. If the hero is caged, Diablo moves on to the next ability.&lt;br /&gt;
&lt;br /&gt;
* '''Shadow Vanish Grab''' - It will vanish and appear before the hell spike cage, grabbing the hero and pulling them into the air, bellowing in the hero's face for damage. This attack, if successful against the player, inflicts the Curse of Destruction.&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Destruction''' - The player and nearby allies will suffer from ticking damage over time, until the curse expires, at which time it detonates, doing small damage to any friendly player or minion in range.&lt;br /&gt;
&lt;br /&gt;
* '''Ring of Fire''' - Diablo will shoot a fireball at the player, and when it lands on the ground, it creates a medium-sized circle of flame ringed in runes. The fire causes a [[debuff]] if the player is standing in it, which will cause the hero to take fire damage over time. At the end of the curse, the player will have an explosion move outwards from them, damaging any parting members or minions in range of the blast.&lt;br /&gt;
&lt;br /&gt;
* '''Ground Stomp''' - Diablo will stomp on the ground, sending out large fireballs in all directions. This ability operates very similarly to the [http://diablo2.diablowiki.net/D1_Spellbooks#Immolation Immolation] spell from [[Diablo I]].&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Anguish''' - Damage taken is increased, and health regeneration is decreased. This decrease in healing applies to all healing effects, including [[potions]].&lt;br /&gt;
&lt;br /&gt;
* '''Curse of Hatred''' - Damage taken is increased, and damage done is increased as well. This is similar to the [[Glass Cannon]] passive from the Wizard.&lt;br /&gt;
&lt;br /&gt;
=====Phase 2=====&lt;br /&gt;
&lt;br /&gt;
The terror phase is initiated when Diablo reaches fifty percent health in phase 1. The player is transported to a different arena where the fight changes dynamic. Diablo has all of the abilities from phase 1, with an additional ability that only appears in phase 2:&lt;br /&gt;
&lt;br /&gt;
* '''Shadow Clone''' - Diablo will disappear and summon a shadow clone of the hero's class. The shadow clone doesn't necessarily use the skillset that the hero has. An example would be that a [[Wizard]] without [[Arcane Orb]] may fight a shadow clone Wizard who does fire off arcane orbs. The shadow clones drop small [[health globes]]. Shadow clones have access to [[rune]]d abilities.&lt;br /&gt;
&lt;br /&gt;
The shadows that denote where a hell spike cage will spawn are much more difficult to see on this dark background.&lt;br /&gt;
&lt;br /&gt;
=====Phase 3=====&lt;br /&gt;
&lt;br /&gt;
The final phase is similar to Phase one, with two new abilities:&lt;br /&gt;
&lt;br /&gt;
* '''Overdrive''' - This is a buff Diablo gains in the third phase where it is able to cast its spells and abilities at a much more frequent rate. It isn't uncommon to have Diablo able to cast overlapping Rings of Fire. Diablo's movement and attack speed is also increased.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Breath''' - The feared &amp;quot;lightning hose&amp;quot; attack from Diablo II returns in buffed form. Diablo will cast this periodically in Phase 3, spraying out fiery-lightning from its mouth in a 180 degree arc. This attack does very high damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diablo_phase1.jpg|Diablo in Phase 1.&lt;br /&gt;
File:Diablo_phase2.jpg|Diablo in Phase 2.&lt;br /&gt;
File:Diablo_phase3.jpg|Diablo in Phase 3.&lt;br /&gt;
File:Diablo_ringoffire.jpg|Ring of Fire.&lt;br /&gt;
File:Diablo_groundstomp.jpg|Ground Stomp.&lt;br /&gt;
File:Diablo_lightningbreath.jpg|Lightning Breath.&lt;br /&gt;
File:Diablo_shadowclone.jpg|A Wizard Shadow Clone casting [[Slow Time]] and Venom [[Hydra]].&lt;br /&gt;
File:Diablo_hellspikes.jpg|Hell Spikes.&lt;br /&gt;
File:Diablo_shadowvanishgrab.jpg|Shadow Vanish Grab. He's not angry, he's just disappointed.&lt;br /&gt;
File:Diablo_melee.jpg|Melee swipe.&lt;br /&gt;
File:Diablo_dying.jpg|Diablo in the throes of death.&lt;br /&gt;
File:Diablo_defeated.jpg|Diablo gets [[banner]]fied by a victorious Wizard.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Diablo's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 62,196|| 329|| 164|| 0.143|| 30&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 526,763|| 2,592|| 1,296|| 0.151|| 50&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 2,172,589|| 9,278|| 4,639|| 0.159|| 60&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 12,232,272|| 113,486|| 56,743|| 0.167|| 63&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sheablo?====&lt;br /&gt;
&lt;br /&gt;
Is Diablo III's Diablo a ''girl''? &lt;br /&gt;
&lt;br /&gt;
That shocking question was first asked in reaction to some confusing cinematic shots seen at [[BlizzCon 2009]], and as more evidence had appeared since then, the weight of fan opinion seemed to have swung in that direction. The game's release makes this entry even more interesting.&lt;br /&gt;
&lt;br /&gt;
* See the [[Sheablo]] article for full details.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Diablo II===&lt;br /&gt;
[[Image:Diablo_2_portrait.jpg|thumb|left|200px]]&lt;br /&gt;
The opening [[cinematic]] of ''Diablo II'' introduces us to the [[Wanderer|Dark Wanderer]], the warrior who defeated Diablo underneath [[Tristram]] and is now pursued by a group of heroes.  The Wanderer travels the countryside, unleashing demons and horrors in his wake as he is slowly possessed by Diablo.  Surrendering control to the demon within, the Wanderer frees [[Baal]] and [[Mephisto]], eventually travelling to Hell where he completes the transformation into his true demonic form.  He is once again followed to Hell, where the pursuing heroes unlock five seals to summon him in his Chaos Sanctuary.  After defeating Diablo the heroes destroy his Soulstone, banishing him from Sanctuary back to the Burning Hells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
===Diablo I===&lt;br /&gt;
[[Image:Diablo_1_portrait.jpg|left|thumb|100px]]&lt;br /&gt;
The first encounter with Diablo occurs after a lone hero journeys deep beneath [[Tristram|Tristram's]] Cathedral in search of a demonic presence plaguing the countryside.  Diablo had nearly possessed the former ruler of Khanduras, [[Leoric|King Leoric]].  Finding the king too strong willed to dominate completely, Diablo instead possessed his son, [[Prince Albrecht]].  The hero takes a portal directly to Hell in order to confront Diablo directly, ultimately defeating him.  The misguided hero drove Diablo's soulstone into his own forehead, hoping to contain the demon himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
===Novels===&lt;br /&gt;
Diablo has appeared or been referenced in the following [[Diablo Novels|novels]]:&lt;br /&gt;
* [[Diablo: Legacy of Blood]]&lt;br /&gt;
* [[Diablo: The Black Road]]&lt;br /&gt;
* [[Diablo: The Kingdom of Shadow]]&lt;br /&gt;
* [[Diablo: Demonsbane]]&lt;br /&gt;
* [[Diablo: Moon of the Spider]]&lt;br /&gt;
* [[Diablo: The Sin War]] trilogy:&lt;br /&gt;
** [[Diablo: Birthright]]&lt;br /&gt;
** [[Diablo: Scales of the Serpent]]&lt;br /&gt;
** [[Diablo: The Veiled Prophet]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Diablo Diablo-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;qgT50HJQi4o&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Diablo_3_portrait.jpg|Diablo in [[Diablo III]]&lt;br /&gt;
File:Diablo Glowei-blizzcon2010.jpg|D3 Diablo portrait by [[Glowei]]&lt;br /&gt;
File:Diablo_2_portrait.jpg|Diablo in [[Diablo II]]&lt;br /&gt;
File:Diablo_1_portrait.jpg|Diablo in [[Diablo I]]&lt;br /&gt;
File:Diablo_Archive_cover.jpg|Cover of Diablo Archive&lt;br /&gt;
File:Diablo_vs_WoW.jpg|Diablo vs [[World of WarCraft|WoW]] humorous crossover&lt;br /&gt;
File:Patch_110_Hell_Frozen_Over.jpg|Diablo II Patch 1.10 wallpaper&lt;br /&gt;
File:Diablo_vs_Five.jpg|Epic battle between heroes and Diablo&lt;br /&gt;
File:Diablo_2_Holiday_2004.jpg|Holiday wallpaper&lt;br /&gt;
File:Diablo_Samwise.jpg|Diablo made by [[Samwise Didier|Samwise]]&lt;br /&gt;
File:Diablo_Sigil.jpg|Diablo's sigil&lt;br /&gt;
File:Diablo_ornament.jpg|An ornament related to Diablo&lt;br /&gt;
File:Three_Brothers.jpg|The three [[Prime Evils]]&lt;br /&gt;
File:Dark_Wanderer_skull.jpg|The [[Dark Wanderer]] turning into Diablo&lt;br /&gt;
File:Portrait boss diablo.png|In-game Diablo boss portrait.&lt;br /&gt;
Image:Portrait Diablo.png|Final in-game avatar.&lt;br /&gt;
File:Diablo-sculpt-samyang-blizzcon2011a.jpg|Diablo 3 digital statue.&lt;br /&gt;
Image:Diablo_3_portrait.jpg|Cinematic pose.&lt;br /&gt;
File:Diablo-dark-boxart.jpg|Dark Diablo box art.&lt;br /&gt;
File:Diablo-end-screen.jpg|Final game screen in Diablo III.&lt;br /&gt;
File:Diablo-blizzcon-poster.jpg|On the Blizzcon 2011 poster.&lt;br /&gt;
File:Diablo Glowei-blizzcon2010.jpg|Portrait by [[Glowei]].&lt;br /&gt;
File:Diablo-sheablo-cine1.jpg|Cinematic view. Female?&lt;br /&gt;
File:Diablo-head1.jpg|The iconic head from the game logo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/diablo-is-returning/ Diablo is Returning]&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[Diablo II: Lord of Destruction Manual]]&lt;br /&gt;
* [[Diablo: Legacy of Blood]]&lt;br /&gt;
* [[Diablo: The Black Road]]&lt;br /&gt;
* [[Diablo: The Kingdom of Shadow]]&lt;br /&gt;
* [[Diablo: Demonsbane]]&lt;br /&gt;
* [[Diablo: Moon of the Spider]]&lt;br /&gt;
* [[Diablo: The Sin War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox|boss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|main}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Act IV]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Prime Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Featured articles]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zoltun_Kulle&amp;diff=54554</id>
		<title>Zoltun Kulle</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zoltun_Kulle&amp;diff=54554"/>
				<updated>2012-06-23T16:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Zoltan Complete.png|right|thumb|150px|Zoltun Kulle]]&lt;br /&gt;
'''Zoltun Kulle''' was one of the original, founding members of the [[Horadrim]] who took a precipitous turn towards evil.  A mage of immense power, at one time he was the most dangerous man in the world of Sanctuary.  To confront this threat, the forces of Sanctuary teamed together and worked in vain to destroy Zolton Kulle, as he had already discovered the secret to immortality.  As a working solution to this, his head was severed and buried in the desert while his body was imprisoned in an alternate dimension.&amp;lt;ref&amp;gt;Blizzcon 2011 - Diablo III Lore Panel. Comments by Kevin Martens.&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Much of the background of Zoltun Kulle remains largely a mystery.  The scholar, [[Abd al-Hazir]], however, possessed one of the texts written by this Horadric mage: ''[[Demonicus de Zoltun Kulle]]''.  Abd al-Hazir used this text as a corroborating cross reference to the [[Vizjerei]] tomes he frequently consulted.  However, the information in Vizjerei texts were highly suspect, as Abd al-Hazir describes:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
How Abd al-Hazir came by this records is unknown. &lt;br /&gt;
&lt;br /&gt;
==Brother of the Horadrim==&lt;br /&gt;
&lt;br /&gt;
Zoltun Kulle was among the founding members of the Horadrim, alongside six other mages. Records passed down from [[Jered Cain]] to his descendant, [[Deckard Cain]], implied Zoltun Kulle was an accomplished member of the [[Ennead]] clain, implying implicit skill in transmutation, alteration and alchemy. While Kulle originally proved to be a noble and insightful addition to the Horadric brotherhood, the hunt for the three [[Prime Evils]] left him hollow and twisted. He endeavored to craft a soulstone empowered to contain the souls of angels and demons. While its creation may have originally been an attempt at repairing his broken spirit, an aspect of madness and hunger for power manifested itself. At some point in the throes of madness, Kulle was convinced that this singular [[Black Soulstone]] would prove critical in saving mankind from an unseen threat.&lt;br /&gt;
&lt;br /&gt;
The remainder of the Horadrim learned of Zoltun Kulle's experiments. Under Jered Cain, the brotherhood hunted down their former comrade-in-arms. Although Kulle was acknowledged as being one of the most powerful beings in the world, the combined efforts of the Horadrim finally defeated him. The Black Soulstone, though left incomplete by Kulle, was never found.&lt;br /&gt;
&lt;br /&gt;
Much to the chagrin of the Horadrim, Kulle's experiments had left him effectively immortal. They dismembered his body, isolating his head and draining his blood. Even so, Kulle's spirit remained restless and refused to leave the mortal plain.&lt;br /&gt;
&lt;br /&gt;
==Rise of the Nephalem==&lt;br /&gt;
Centuries after Zoltun Kulle's defeat, the Prime Evils were released from their bondage and once more wreaked havoc on the world of Sanctuary. Diablo, Mephisto and Baal, empowered by the Soulstones that once bound them, rallied the armies of Hell and attempted to conquer humanity. However, a brave band of warriors retraced the steps of the Horadrim and defeated the Prime Evils one by one. In the end, only Baal, the Lord of Destruction, remained. He was successful at corrupting the World Stone, the monolithic artifact that hid the world from Heaven and Hell, as well as limited the power of humanity. After Baal's defeat, the archangel Tyrael obliterated the Worldstone. As a result, Baal's spirit was cast into the Black Abyss, and Sanctuary was unveiled to Heaven and Hell. Most importantly, its power restrictions over humanity were lifted, paving the way for the power of the [[Nephalem]] to resurface in humanity.&lt;br /&gt;
&lt;br /&gt;
Twenty years later, the remaining lords of Hell, Belial and Azmodan, began their plans to conquer Sanctuary. A party of Nephalem emerged to counter the armies of Hell. In time, the adventurers crossed paths with Adria, a witch and former resident of Tristram. She discovered the Black Soulstone of Zoltun Kulle and posited it would be pivotal in turning the tide against Hell. The Black Soulstone would be capable of imprisoning all the lords of Hell, saving the world from their corruption forever. However, the Black Soulstone had been left incomplete, necessitating the revival of Zoltun Kulle himself. &lt;br /&gt;
&lt;br /&gt;
==Archives of Zoltun Kulle==&lt;br /&gt;
The [[Archives of Zoltun Kulle]] was an area that was teased during [[Blizzcon 2011]].  Portions of it were playable in the [[Blizzcon 2009]] floor demo and were the crumbling underground dungeons within the desert surrounding [[Caldeum]].&lt;br /&gt;
&lt;br /&gt;
The subterranean complex is a place of great power, with the relics of an age long past still humming with magical energy.  Ancient wards and defenses were placed to guard the imprisoned head of Zoltun Kulle from the ill-intentioned seeking to restore or disturb the once great, Horadric mage.&lt;br /&gt;
&lt;br /&gt;
The Archives of Zoltun Kulle will feature into the main quest of Diablo III in some way, but the pretext for the heroes' exploration of these ruins is still a mystery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ArchivesOfZK1-BC2011.jpg|center|thumb|600px|The Archives of Zoltun Kulle, lair of the twisted Horadric mage.]]&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Yb2-S0OrbFM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
The boss encounter with Zoltun Kulle is a bit different from others as he begins the fight with two very large [[Sand Golem]]s accompanying him.&lt;br /&gt;
The sand golems have no real special abilities other than hitting hard, and occasionally performing a [[knockback]] attack.&lt;br /&gt;
&lt;br /&gt;
Kulles abilities are listed below:&lt;br /&gt;
&lt;br /&gt;
* '''Fiery Boulder''' - Kulle will launch a fiery boulder at the player which explodes for [[AoE]] damage, leaving behind a [[desecrator]]-like lava pool.&lt;br /&gt;
&lt;br /&gt;
* '''Time Bubble''' - Similar to [[Slow Time]], Kulle will erect a bubble right on top of a player that slows their movement and attack speed.&lt;br /&gt;
&lt;br /&gt;
* '''Ceiling Collapse''' - Kulle will laugh, and then strike his staff against the ground. The screen will shake, and loose rock from the ceiling will fall in a small area, dealing low damage.&lt;br /&gt;
&lt;br /&gt;
* '''Energy Twister''' - Similar to the [[Wizard]]'s [[Energy Twister]], he will launch a whirling cone at the player which deals moderate damage, and normally this is cast when the time bubble is up.&lt;br /&gt;
&lt;br /&gt;
* '''Vanish''' - Kulle will vanish from sight in a puff of dust to re-appear somewhere else in the arena.&lt;br /&gt;
&lt;br /&gt;
* '''Creepy Laugh''' - Kulle will laugh, creeping out the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zk_guardian.jpg|A Guardian accompanying Kulle.&lt;br /&gt;
File:Zk_collapse.jpg|Ceiling collapse.&lt;br /&gt;
File:Zk_fieryboulder.jpg|Fiery boulder.&lt;br /&gt;
File:Zk_timebubble.jpg|Time Bubble.&lt;br /&gt;
File:Zk_twister.jpg|Energy Twister.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Kulle's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 6,002|| 204|| 102|| 0.450|| 21&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 81,962|| 2,396|| 1,198|| 0.474|| 42&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 438,369|| 12,298|| 6,149|| 0.500|| 56&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 2,244,827|| 105,614|| 52,807|| 0.524|| 62&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Zoltunkulle.jpg|Kulle in-game.&lt;br /&gt;
File:ArchivesOfZK1-BC2011.jpg |Archives of Zoltun Kulle, concept 1.&lt;br /&gt;
File:ArchivesOfZK2-BC2011.jpg |Archives of Zoltun Kulle, concept 2.&lt;br /&gt;
File:ArchivesOfZK3-BC2011.jpg |Archives of Zoltun Kulle, concept 3.&lt;br /&gt;
File:ArchivesOfZK4-BC2011.jpg |Archives of Zoltun Kulle, concept 4.&lt;br /&gt;
File:ArchivesOfZK5-BC2011.jpg |Archives of Zoltun Kulle, concept 5.&lt;br /&gt;
File:Portrait boss zoltun.png |Portrait of Zoltun Kulle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character navbox|Imp}}&lt;br /&gt;
&lt;br /&gt;
{{Lore navbox|manual}}&lt;br /&gt;
&lt;br /&gt;
[[category:Characters]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act II]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Belial&amp;diff=54553</id>
		<title>Belial</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Belial&amp;diff=54553"/>
				<updated>2012-06-23T16:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Portrait Belial.png|thumb|150px|right|Belial, Lord of Lies.]]&lt;br /&gt;
'''Belial''', one of the [[Lesser Evil]]s, is confirmed to appear in [[Diablo III]], in [[Act II]].[http://uk.pc.ign.com/articles/101/1017305p3.html]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Belial in Diablo 3==&lt;br /&gt;
The Belial had once been a protege of Mephisto, honing his powers of deception under the Lord of Hatred's guidance. Eventually, he would turn on his mentor and manipulated Azmodan into leading a revolt against the Prime Evils, though this may have likely been indirectly encouraged by Mephisto himself. With the armies of Azmodan and Belial unified, the Prime Evils were cast out of Hell, though at the expense of a full third of Hell's demons. Azmodan and Belial were left to vie for power over the Burning Hells, a conflict Belial ultimately lost. Years later, much like the Prime Evils, Belial would turn his attention to Sanctuary and corrupting its populace. His influence over the mortal realm mirrors Mephisto's own of twenty years prior, as his power over Caldeum, capital of Kehjistan, becomes absolute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Act II]] will be &amp;quot;a little bit more of an intrigue and deception-focused story, because Belial is in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Lord of Lies==&lt;br /&gt;
All greater and lesser evils of the [[Burning Hells]] have their own specific title or aspect, and Belial's is the Lord of Lies. Along with [[Azmodan]], Belial helped in a rebellion against the [[Prime Evils]] to seize control of Hell. From the [[Diablo I Manual]]:&lt;br /&gt;
&lt;br /&gt;
::In their ignorance, the Lesser Evils began to believe that the Three were afraid to continue the war with Heaven. Frustrated by the cessation of the war, Azmodan and Belial saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two demon lords made a pact with their minor brethren, assuring them that the wretched plague of humanity would not deter the ultimate victory of the sons of Hell. Azmodan and Belial devised a plan to end the stalemate, achieve victory in the Sin War and ultimately ride the bloody crest of the Great Conflict straight into the very arms of Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers...&lt;br /&gt;
&lt;br /&gt;
::The Brothers fought with all of the savagery of the Underworld, and to their credit, annihilated a third of Hell’s treacherous legions. In the end, however, they were overcome by the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless, were banished to the mortal realm where Azmodan hoped that they would remain trapped forever. Azmodan believed that with the Three set loose upon humanity, the Angels would be forced to turn their focus upon on the mortal plane - thus leaving the Gates of Heaven abandoned and defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.&lt;br /&gt;
&lt;br /&gt;
::As the warfires died out upon the battlefields of Hell, Azmodan and Belial began to argue over which of them held the higher authority. The pact that they had made quickly fell to ashes as the two demon lords took up arms against each other. The legions of Hell that remained were polarized behind either warlord, launching themselves into a bloody civil war that has lasted to this day... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While it's important to note that the information in the Diablo I manual is &amp;quot;open to interpretation&amp;quot; (or [[retcon]] as it is often referred to), it is also relevant to the plot of Diablo III.&lt;br /&gt;
[[Jay Wilson]] made this comment in a fansite interview[http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt; If the player thinks they outsmarted the forces of Hell and evil and they basically won, well, they are in for a big shock. Because what they are going to discover in Diablo 3 is that things have gone pretty exactly the way Hell wanted them to go all along.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This could refer to plots laid out by Azmodan and Belial, or to the [[Worldstone]], or to both and more. It remains to be seen precisely what role the lesser evils will play in Diablo III.&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
The Belial boss encounter is in three phases. Each phase is broken down below.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
Belial does not take part in phase 1, opting instead to call in the troops. He'll summon a large amount of [[Veiled Sentinel]]s and [[Velied Evoker]]s to challenge the player. The sentinels just have a melee attack, the evokers have the magus ability to wiggle around a lot and summon a ring of electricity that damages anything inside of it. They both retain the snakeman ability to vanish and then re-appear.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
After the snakemen prove to be fairly ineffectual, Belial himself drops down into the throne room to battle the player. Snakemen are still spawned during this phase, and drop a good amount of [[health globes]].&lt;br /&gt;
Belial himself has a few abilities in phase 2.&lt;br /&gt;
&lt;br /&gt;
* '''Fireball''' - Belial launches three fast-moving fireballs along the ground at medium range. They are green and black, and probably not made of fire, showing that Belial really is a liar.&lt;br /&gt;
&lt;br /&gt;
* '''Melee Attack''' - He has a basic melee attack in this phase that hits for low damage.&lt;br /&gt;
&lt;br /&gt;
* '''Reinforcements''' - Belial will call in more snakemen to challenge the hero. They drop health globes.&lt;br /&gt;
&lt;br /&gt;
When Belial is at half health, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
Phase 3 is when the real fight begins, and Belial gains a lot of new abilities.&lt;br /&gt;
&lt;br /&gt;
* '''Ground Pound''' - A ring of green appears on the ground where Belial is about to strike. He'll strike three times, with the last being him pounding the ground with both arms.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Strike''' - Belial will put his claws into the ground of the throne room, and green rings will show up all over the arena. After a few seconds, the rings explode for lightning damage.&lt;br /&gt;
&lt;br /&gt;
* '''Lightning Breath''' - Not to be confused with the same ability from [[Diablo]] in D2, Belial will breathe lightning from one end of the arena to the other.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Belial_throne.jpg|Belial in-game.&lt;br /&gt;
File:Belial_phase1.jpg|Phase 1.&lt;br /&gt;
File:Belial_fireball.jpg|Fireballs.&lt;br /&gt;
File:Belial_lightningstrike.jpg|Lightning strike.&lt;br /&gt;
File:Belial_groundpound.jpg|Ground Pound.&lt;br /&gt;
File:Belial_lightningbreath.jpg|Lightning breath.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Belial's Stats Per Difficulty (Phase 3)&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 6,427|| 117|| 117|| 0.305|| 22&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 76,839|| 1,198|| 1,198|| 0.322|| 42&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 410,971|| 6,149|| 6,149|| 0.339|| 56&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 2,104,526|| 52,807|| 52,807|| 0.356|| 62&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
* View [http://diablo.incgamers.com/forums/media.php?do=tag&amp;amp;tid=belial| Belial video guides and walkthroughs].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;8Dw3cp3Q1i0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
* [http://uk.pc.ign.com/articles/101/1017305p3.html IGN interviews Jay Wilson]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/jay-wilson-diablo3.cc-interview-full-transcript/ Diablo3.cc Interview with Jay Wilson]&lt;br /&gt;
* [http://www.thehealthygamer.com/2012/05/26/diablo-3-belial-walkthrough-hell-video-guide-with-transcript/ Diablo 3 Belial Walkthrough | Monk Solo Hell Difficulty | The Healthy Gamer]&lt;br /&gt;
&lt;br /&gt;
[[File:Belial-BC2011.jpg|center|thumb|600px|Belial, Lord of Lies.  Concept art shown at Blizzcon 2011]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Belial-BC2011.jpg|Concept art.&lt;br /&gt;
Image:Belial.jpg|Concept art.&lt;br /&gt;
Image:Belial3.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|bosses}}&lt;br /&gt;
{{Template:Character navbox|Imp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lesser Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Act II]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Barbarian&amp;diff=54552</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Barbarian&amp;diff=54552"/>
				<updated>2012-06-23T16:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Barbarian''' is a [[melee]] class that uses [[fury]] as a [[resource pool]]. See a full listing of the [[Barbarian Skills|Barbarian's skills]].  This was the first class revealed June 2008 at [[WWI 2008|Blizzard's World Wide Invitational]] in Paris, where they also announced the development of Diablo III. &lt;br /&gt;
&lt;br /&gt;
This class was also in [[Diablo I]] and [[Diablo II]]:&lt;br /&gt;
* {{iw|Barbarian_Diablo_I Barbarian (Diablo I: Hellfire)}}&lt;br /&gt;
* {{iw|Diablo_2_Barbarian Barbarian (Diablo II)}}&lt;br /&gt;
&lt;br /&gt;
Barbarian can also refer to the ancient people:&lt;br /&gt;
* [[Children of Bul-Kathos]]&lt;br /&gt;
* [[Barbarian cities]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[Diablo III Class]]''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Barbarians.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 14px; font-size: 16px;&amp;quot;| The Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]]:&lt;br /&gt;
| [[Barbarian Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passives]]:&lt;br /&gt;
| [[Barbarian Passives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource]]:&lt;br /&gt;
| [[Fury]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common [[builds]]:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unknown.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;Background&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Origin:&lt;br /&gt;
| [[Bastion's Keep]], [[Mount Arreat]]&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation:&lt;br /&gt;
| [[Children of Bul-Kathos]]&lt;br /&gt;
|-&lt;br /&gt;
| Friends:&lt;br /&gt;
| [[Druid]]s (distrust)&lt;br /&gt;
|-&lt;br /&gt;
| Foes:&lt;br /&gt;
| None known&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Concept==&lt;br /&gt;
[[Image:Barb-1.jpg|thumb|left|120px|Male Barbarian.]]&lt;br /&gt;
&lt;br /&gt;
From the [[WWI 2008]] panel [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;This is actually the same individual from Diablo 2. He's aged twenty years, and he's got a personality in this game. Look at his gear; his [[armor]] has points on which he could impale himself. It's extra protection for the harsh environment, but it's also dangerous to him. The day to day life characters lead in this world is very hard.  With the Barbarian, we had to updating a classic. The Barbarian was exciting for us to work on -- to take a classic char we all love to play and bring him back to life. What's this guy been doing for the past 20 years? This guy's 8 feet tall and 300 lbs of pure muscle. He saw things during the events of Diablo II that would have killed most people, but he's still around. In D3 we aged him, grayed his hair, gave him some scars. We think those elements help sell the story visually. Signs of age, how he wears his armor. All that helps us tell the story visually.&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From [[Jay Wilson]] [http://www.ausgamers.com/features/read/2662371]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;The barbarian is the only returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.  One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the classes in Diablo 2 and it's not my desire to intentionally arc those people – I like those classes to; I love the necromancer, he's my favourite class from Diablo 2 – but as our goal we really wanted to provide new experiences; that was our focus.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barbarian Active Skills==&lt;br /&gt;
At first, barbarians had 3 skill trees:  [[Battlemaster_Skill_Tree|Battlemaster]], [[Berserker_Skill_Tree|Berserker]], and [[Juggernaut_Skill_Tree|Juggernaut]]. The [[skills]] and [[skill tree]] systems were revised in 2010.  Active skills were pooled into one list. At [[BlizzCon 2010]] Blizzard revealed a new system with [[passive skills]] moved to [[traits]].  At the [[July 2011 Press Event]] [[traits]] had been changed back to [[passive skills]].&lt;br /&gt;
&lt;br /&gt;
The following is a quick list of barbarian skills.  See the [[Barbarian skills]] page for a more thorough summary, or any of the individual skills pages for full information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Generator===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bash]] - Melee attack with bonus damage and a chance of [[knockback]].&lt;br /&gt;
[[File:Barb-stomp1.jpg|thumb|250px|[[Ground Stomp]].]]&lt;br /&gt;
* [[Cleave]] - The [[Barbarian]] swings at multiple targets at once, dealing bonus damage to all targets in front of him.&lt;br /&gt;
* [[Leap Attack]] - The [[Barbarian]] leaps very quickly over a considerable distance, dealing damage to all enemies in the radius where he lands.&lt;br /&gt;
* [[Ground Stomp]] - Stomps on the ground, dealing [[area of effect]] damage and stunning all nearby enemies.&lt;br /&gt;
* [[Frenzy]] - A melee attack that increases the damage and attack rate with each hit.&lt;br /&gt;
* [[War Cry]] - A [[shout]] that produces [[Fury]], and increases the armor of the Barbarian and all nearby party members for a short duration.&lt;br /&gt;
* [[Furious Charge]] - The [[Barbarian]] charges across most of the screen at high speed, dealing damage to all enemies in his path.&lt;br /&gt;
* [[Ancient Spear]] - A ranged attack that hurls a spear, skewering enemies and hauling them into melee range. Slows target for a short time.&lt;br /&gt;
[[File:Ancient-spear2.jpg|thumb|250px|[[Ancient Spear]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fury Spender===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Threatening Shout]] - A [[shout]] that debuffs the enemies around the [[Barbarian]], reducing damage done by enemies for a short duration.&lt;br /&gt;
* [[Hammer of the Ancients]] - A melee attack in which the [[Barbarian]] smashes a giant hammer down for massive damage and increased [[critical hit]] chance.&lt;br /&gt;
* [[Battle Rage]] - A [[shout]] that increases [[Barbarian]]'s damage and [[critical]] hit chance for a short duration.&lt;br /&gt;
* [[Weapon Throw]] - The [[Barbarian]] hurls his melee weapon at his foes for additional damage and slows target.&lt;br /&gt;
* [[Rend]] - A vicious attack that strikes all enemies within the range of [[Barbarian]], leaving enemies bleeding for additional damage every second.&lt;br /&gt;
* [[Seismic Slam]] - A ranged attack that sends a wave of force out from the [[Barbarian]], causing damage and [[knockback]].&lt;br /&gt;
* [[Sprint]] - Grants a substantial movement speed boost for a short duration.&lt;br /&gt;
* [[Whirlwind]] - The [[Barbarian]] swirls in a cyclone, delivering multiple attacks to everything in his path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Situational===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ignore Pain]] - The [[Barbarian]] reduces damage taken for a short time period.&lt;br /&gt;
* [[Revenge]] - A melee attack that can only be activated when the [[Barbarian]] is hit. Deals [[area of effect]] damage and regains health for a % of the damage dealt.&lt;br /&gt;
* [[Overpower]] - A melee attack that can only be activated when the [[Barbarian]] deals a [[critical hit]]. Deals [[area of effect]] damage to all enemies in range.&lt;br /&gt;
* [[Earthquake]] - Shakes the earth violently, causing massive damage to all nearby enemies.&lt;br /&gt;
* [[Call of the Ancients]] - Summons [[Talic]], [[Korlic]], and [[Madawc]] for a short duration. They fight with the [[Barbarian]] for the duration, using weapon skills in their attacks.&lt;br /&gt;
* [[Wrath of the Berserker]] - A buff that grants higher [[Critical Hit]], [[Attack Speed]], [[Dodge Chance]], and [[Movement Speed]] for a short duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barbarian Passive Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a very quick listing. See the [[Barbarian passives]] article for more details, or click on any of the individual passive skills for full stats and info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Bloodthirst]] - Causes the [[Barbarian]] to gain life based on the amount of damage he deals, in a traditional [[leech]]-skill.&lt;br /&gt;
* [[Pound of Flesh]] - Increases the frequency and healing power of [[health globes]].&lt;br /&gt;
* [[Ruthless]] - Increases the chance and damage of critical hits.&lt;br /&gt;
* [[Weapons Master]] - Provides a bonus based on weapon type.&lt;br /&gt;
* [[Inspiring Presence]] - doubles the length of the [[Barbarian]]'s [[shouts]] and regenerates Life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Berserker Rage]] - Increases the [[Barbarian]]'s damage when he is full of [[Fury]].&lt;br /&gt;
* [[Animosity]] - Increases [[Fury]] generation and maximum [[Fury]].&lt;br /&gt;
* [[Superstition]] - Reduces non-physical damage.&lt;br /&gt;
* [[Tough as Nails]] - Increases the [[Barbarian]]'s armor and thorns damage.&lt;br /&gt;
* [[No Escape]] - Increases the damage of [[Ancient Spear]] and [[Weapon Throw]], and provides [[buff]]s for both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Relentless]] - Reduces damage taken and eliminates [[Fury]] cost when the [[Barbarian]] is badly injured.&lt;br /&gt;
* [[Brawler]] - Increases the [[Barbarian]]'s damage when he is swarmed.&lt;br /&gt;
* [[Juggernaut]] - Reduces the effects of [[debuff]]s on the [[Barbarian]].&lt;br /&gt;
* [[Boon of Bul-Kathos]] - Reduces the cooldown on [[Earthquake]], [[Call of the Ancients]], and [[Wrath of the Berserker]].&lt;br /&gt;
* [[Unforgiving]] - Eliminates [[Fury]] decay and gives [[Fury]] over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Traits===&lt;br /&gt;
Many [[traits]] were preserved as [[passive skills]], but a lot them were dropped. See the [[Barbarian traits]] page for full info on what the traits system looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lead by [[Bul-Kathos]], the tribes called &amp;quot;barbarians&amp;quot; by the people of the [[Western Kingdoms]] united and took upon themselves a sacred duty to protect [[Mount Arreat]] and its mystical secrets, until it was destroyed. They call themselves the [[Children of Bul-Kathos]].&lt;br /&gt;
&lt;br /&gt;
The Children of Bul-Kathos developed a kinship with the land over the years, and learned to harness the primal energies in nature to enhance their own substantial physical prowess, popularly referred to as &amp;quot;[[fury]]&amp;quot;. They also developed a spiritual strength that far surpasses most of the living and dead creatures found throughout Sanctuary. [[Ancient]] spirits even guarded the very gates to the [[Worldstone]] Keep.&lt;br /&gt;
&lt;br /&gt;
A number of Barbarians started roving the lands outside the Steppes, prepared for war and seeking information regarding the activities of the [[Prime Evil]]s. During the concluding events of ''Diablo II: Lord of Destruction'', the characters defeated {{iw|Baal Baal}}, only to learn from [[Tyrael]] that the Worldstone had been corrupted and would have to be destroyed. The destruction of the Worldstone caused a shockwave so powerful it blasted Mount Arreat to rubble, destroying the remainder of Baal's army in the process, thus saving the Barbarian lands from its invasion. However the Barbarians found their sacred Mt. Arreat laid to complete waste, and the duty that had been theirs for generations was therefore broken. &lt;br /&gt;
&lt;br /&gt;
[[Image:Map-arreatcrater2.jpg|left|thumb|Arreat Crater]]&lt;br /&gt;
Twenty years later, when [[Diablo III]] takes place, the Barbarian lands are largely deserted, and the only remains of Mount Arreat, formerly the symbol of the lands and the source of the Barbarians' spiritual strength, is a huge crater.&lt;br /&gt;
&lt;br /&gt;
More than the physical damage, the events detailed in {{wl|[http://diablo2.diablowiki.net/Act_Five Act Five of Diablo II]}} devastated the Barbarian culture. The Barbarians gained their identity and cultural pride from protecting the Worldstone within Mount Arreat. To see it defiled by Baal and his minions, and then destroyed, tore out the heart of these proud people. They abandoned their homeland and became nomadic, wandering the lands of [[Sanctuary]] and pitching themselves into battle after battle in an effort to forget the pain of their shattered homeland. &lt;br /&gt;
&lt;br /&gt;
[[Abd al-Hazir]] visited the Barbarian lands and wrote about his experiences and observation in the [[Writings of Abd al-Hazir: Entry no. 0025|25th entry]] of [[Writings of Abd al-Hazir|his writings]]. It sets the stage for the story we will learn when playing the game.&lt;br /&gt;
&lt;br /&gt;
::''The Barbarians consider it their sworn duty to protect [[Mount Arreat]] and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.&lt;br /&gt;
&lt;br /&gt;
::''If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&lt;br /&gt;
&lt;br /&gt;
* '''Read more about the Barbarian people and their history on the [[Children of Bul-Kathos]] article.'''&lt;br /&gt;
* '''Read more about Barbarian cities in the [[Barbarian cities]] article.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Male Barbarian's Backstory===&lt;br /&gt;
&lt;br /&gt;
[[File:Barb-male-story.jpg|thumb|400px|Barbarian story changes?]]&lt;br /&gt;
The male Barbarian was initially-planned as a returning character. Literally, the D3 barbarian was the same individual as the D2 barbarian, returning to fight evil twenty years later. This story innovation was brought into doubt in November 2010, as Bashiok reported.[http://diablo.incgamers.com/blog/comments/male-barbarian-aged-experienced-no-more/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blue&amp;gt;There were talks shortly after BlizzCon about this and I believe the idea to give the male barbarian a unique story as compared to the female gender is now in question. It’s very likely to be simplified, the male barbarian would not be unique, and would no longer be spelled out as the barbarian from Diablo II.&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This information has not been further updated, and no more details were shared about why the developers would want to make this change. It would clearly save them a lot of work writing different dialogues for the male and female Barbarians, but the male Barb would differ from everyone else also. He would have memories of battling [[Mephisto]], [[Diablo]], and [[Baal]]. He's ventured to the [[Burning Hells]]. He's met [[Deckard Cain]] and [[Tyrael]]. He knows why and how the [[Worldstone]] was destroyed, etc. &lt;br /&gt;
&lt;br /&gt;
Though little is known about the [[story]] of Diablo III, it's clear that a lot of those past events will be referenced in the game, and various NPCs, monsters, and other characters will return. Besides being a lot of work to write different dialogues for the male Barbarian in all those instances, it's possible that some of the game's plot twists and turns wouldn't work. Events might simply not make sense for the male Barbarian, since he would/should have so much more information than the other 9 gender/class individuals. This, more than inconvenience/extra work, might be the motivation behind Blizzard's apparent decision to retcon the male Barbarian him into another noob.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Female Barbarian's BackStory===&lt;br /&gt;
[[Image:Barb-f-pose1.jpg|thumb|125px|Female Barbarian.]]&lt;br /&gt;
Nothing is known about the female Barbarian's in-game character/plot story. She appears to be much younger than the male; from the images we've seen she seems to be somewhere in the same age range as most of the other heroes. Thus her character would have no foreknowledge of events from twenty years ago, and would be discovering events as they unfolded, like all of the other characters. (Save the male Barbarian, potentially.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Barbarian was unveiled as the first ever Diablo III class at [[WWI 2008]] in Paris, and has gone through a number of small changes since then. Some skills have changed name since the reveal, and the skill tree has changed drastically from the [[BlizzCon 2008]] demo in October until May 2009. See more on the [[Berserker Skill Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Model Evolution===&lt;br /&gt;
&lt;br /&gt;
The Barbarians, both male and female, were reworked visually during their development. Since the Barbarians were the first characters completed, they were the roughest, and were the only characters to receive &amp;quot;new faces&amp;quot; during development. This was confirmed by a new female Barbarian image released in October 2010, and accompanying comments by [[Bashiok]]. [http://diablo.incgamers.com/blog/comments/female-barbarian-gear-set-preview/]&lt;br /&gt;
&lt;br /&gt;
::'''Bashiok:''' Both the female and male barbarian have had pretty drastic make-overs since the original character renders back from announcement. All of the heroes from announcement have to one degree or another been gone over again since then, but I’d say the barbs are most noticeable as their actual faces were redone.&lt;br /&gt;
&lt;br /&gt;
The female Barbarian's face was prettified a bit, made less square and hard, between the early in-game character model and the more refined one produced later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:Barb-fem-faces.jpg|center|frame|Female Barbarian facial evolution.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Trivia===&lt;br /&gt;
Use only if actual trivia. If so, add to [[:Category:Trivia]] as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Character Biography==&lt;br /&gt;
&lt;br /&gt;
The Barbarian is the only class to return from Diablo II. The initial character story was that the male Barbarian was the same individual from Diablo II. Twenty years later he'd be called back to the war, as the demonic invasion commenced. This plot twist has been reconsidered, and as of November 2010 it sounds like it might be written out of the game. To the dismay of most fans.&lt;br /&gt;
&lt;br /&gt;
That aside, the plot situation of the Barbarians in Diablo III is that they are out to avenge the destruction of their homeland. When [[Mount Arreat]] was destroyed along with the [[Worldstone]], it tore the spiritual heart out of the Barbarians lands, and the surviving Barbarians are now wanderers and nomads, untethered and rootless after the desecration of their homeland.  This element of the character is hinted at in the official character lore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Lore===&lt;br /&gt;
&lt;br /&gt;
As related [[Writings of Abd al-Hazir: Entry no. 0025|in entry #25 in the writings]] of Abd al-Hazir.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;i&amp;gt;In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What truly happened here? Where are those majestic warriors of old?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their &amp;quot;vigil&amp;quot;, the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low?&amp;lt;/i&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Barbarian Profile Video===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;palBSOyP2ZI&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;5tNDz-_V06g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* Barbarian [http://diablo.incgamers.com/gallery/search.php?keywords=barbarian&amp;amp;cat=560&amp;amp;x=0&amp;amp;y=0 Act One screenshots]&lt;br /&gt;
* Barbarian [http://diablo.incgamers.com/gallery/search.php?keywords=barbarian&amp;amp;cat=561&amp;amp;x=0&amp;amp;y=0 Act Two screenshots]&lt;br /&gt;
* Barbarian [http://diablo.incgamers.com/gallery/search.php?keywords=barbarian&amp;amp;cat=509&amp;amp;x=0&amp;amp;y=0 Character Artwork]&lt;br /&gt;
* Barbarian [http://diablo.incgamers.com/gallery/search.php?keywords=barbarian&amp;amp;cat=510&amp;amp;x=0&amp;amp;y=0 Wallpapers]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Barb-concept1.jpg|Male Barbarian in battle.&lt;br /&gt;
Image:Barbarians.jpg|Male and female barbs.&lt;br /&gt;
Image:Barb-f-pose1.jpg|Female in-game barb.&lt;br /&gt;
Image:Barb-1.jpg|Male ingame barb.&lt;br /&gt;
Image:Barb-concept2.jpg|Male Barb attack.&lt;br /&gt;
Image:Barb-concept3.jpg|Male Barb armour.&lt;br /&gt;
Image:Barb-concept4.jpg|Male Barb close-up.&lt;br /&gt;
Image:Barb-concept5.jpg|Fem barb sketches.&lt;br /&gt;
Image:Barb-concept6.jpg|Female barb posing.&lt;br /&gt;
Image:Barb-art-glowei1.jpg|Barbarian &amp;amp; the [[Burning Tower]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://www.blizzard.com/diablo3/characters/barbarian.xml Blizzard's Barbarian] page has plenty of plot information, and short videos of some skills in action.&lt;br /&gt;
* [[Media Coverage|Diablo III Media Coverage Archive]] for all interviews, previews, pictures and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0025]]&lt;br /&gt;
* [[Diablo II Manual]]&lt;br /&gt;
* [[WWI_2008:_Denizens_of_Diablo_Panel|Denizens of Diablo WWI 2008 Panel]]&lt;br /&gt;
* [http://www.ausgamers.com/features/read/2662371 Jay Wilson AusGamers Interview]&lt;br /&gt;
* [http://diablo.incgamers.com/forums/showthread.php?p=8012653#post8012653 Kastigar's Really Big Barb thread] -- IncGamers 8th Aug 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Barbarian}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barbarian]]&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Ethnic groups]]&lt;br /&gt;
[[Category:Basics]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Ghom&amp;diff=54551</id>
		<title>Ghom</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Ghom&amp;diff=54551"/>
				<updated>2012-06-23T16:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Portrait_The_Larder.png&lt;br /&gt;
|portrait-width= 230px&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Belly?&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Unknown&lt;br /&gt;
|modifier= Unknown&lt;br /&gt;
|spells= Unknown&lt;br /&gt;
|found= Act III&lt;br /&gt;
}}&lt;br /&gt;
'''Ghom''' is a new character to Diablo, and his title is the ''Lord of Gluttony''. &lt;br /&gt;
&lt;br /&gt;
Not much is known about him besides that he is a servant of [[Azmodan]], and is encountered around the middle of [[Act III]] in the Larder. He serves alongside [[Cydaea]], the ''Maiden of Lust'', and [[Rakanoth]], the ''Lord of Anguish''. Ghom appears to have been modeled after the original [[Thousand Pounder]] monster type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghom spends his time disrupting the food stores of [[Bastion's Keep]] from a breach in the walls, in the larder, in an effort to assist his master [[Azmodan]] with the siege. There is a [[lore]] book entry that can be gotten from his arena from a half-digested corpse after Ghom has been dealt with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss Abilities==&lt;br /&gt;
&lt;br /&gt;
Ghom has very few abilities, and a very specific dynamic: Stay out of the green stuff.&lt;br /&gt;
&lt;br /&gt;
* '''Acid Slimes''' - Ghom will rear forward, ejecting copious amounts of poisonous slime from his mouth-belly. The acid on the ground does [[AoE]] damage, and also produces three small slime monsters which can be killed for [[health globes]]. Ghom can cast this a screen's length away and, while if the player is at range they do not take damage from the acid, the slimes will spawn at the hero's position.&lt;br /&gt;
&lt;br /&gt;
* '''Sneeze''' - Ghom will thrash back and forth in a sneezing motion. This attack is not accompanied by audio, and while in and of itself it doesn't do damage, it produces the gas cloud attack.&lt;br /&gt;
&lt;br /&gt;
* '''Gas Cloud''' - The gas clouds from Ghom's sneeze (which means that the clouds are not due to flatulence) will surround Ghom and linger for quite a while, harming anything in its wake. The Gas Clouds also cause a [[slow]] on the player which can stack up to five times.&lt;br /&gt;
&lt;br /&gt;
* '''Chomp''' - Chomp is Ghom's melee attack, where he lunges forward towards the player, attempting to swallow them whole from his gaping belly-mouth. This attack does moderate damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ghom_ingame.jpg|Ghom in-game.&lt;br /&gt;
File:Ghom_sneeze.jpg|Sneeze.&lt;br /&gt;
File:Ghom_chomp.jpg|Chomp.&lt;br /&gt;
File:Ghom_acidslimes.jpg|Casting Acid slimes.&lt;br /&gt;
File:Ghom_defeated.jpg|[[Barbarian]] standing over the gruesome corpse.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;jk5Y4CWO10k&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Ghom's Stats Per Difficulty&lt;br /&gt;
! Difficulty !! Max. Health !! Min. Damage !! Damage Delta !! Run Speed !! Level&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 17799|| 101|| 101|| 0.431|| 26&lt;br /&gt;
|-&lt;br /&gt;
! Nightmare&lt;br /&gt;
| 184522|| 878|| 878|| 0.455|| 46&lt;br /&gt;
|-&lt;br /&gt;
! Hell&lt;br /&gt;
| 872847|| 3776|| 3776|| 0.479|| 58&lt;br /&gt;
|-&lt;br /&gt;
! Inferno&lt;br /&gt;
| 6116136|| 56743|| 56743|| 0.503|| 63&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Ghom has the exact same movement speed per difficulty as [[Maghda]].&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Portrait_boss_ghom.png‎|Ghom's boss window portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|boss}}&lt;br /&gt;
[[category:monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Demons]]&lt;br /&gt;
[[Category:Act III]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Wizard&amp;diff=48898</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Wizard&amp;diff=48898"/>
				<updated>2012-04-21T20:20:34Z</updated>
		
		<summary type="html">&lt;p&gt;Holmedog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Wizard''' is a pure [[caster|spellcaster]], harnessing arcane and elemental magic to do his/her bidding via a devastating array of offensive spells. The Wizard is quite similar to the [[Sorcerer]] and [[Sorceress]] of previous Diablo games, in design and concept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;250px&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; background: #2D0606; clear:left; margin-top: 5px; margin-right: 0px; margin-bottom: 5px; margin-left: 10px; line-height: 10px; font-size: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 12px; font-size: 14px;&amp;quot;|'''[[Diablo III Class]]''' &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|[[File:Wizards.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; line-height: 14px; font-size: 16px;&amp;quot;| The Wizard&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]]:&lt;br /&gt;
| [[Wizard Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Passives]]:&lt;br /&gt;
| [[Wizard Passives]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource]]:&lt;br /&gt;
| [[Arcane Power]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common [[builds]]:&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Caster]], [[Battle mage]].&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&amp;lt;center&amp;gt;Background&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Origin:&lt;br /&gt;
| Xiansai&lt;br /&gt;
|-&lt;br /&gt;
| Affiliation:&lt;br /&gt;
| None current.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vizjerei]] (former),&amp;lt;br&amp;gt;&lt;br /&gt;
[[Zann Esu]] (former)&lt;br /&gt;
|-&lt;br /&gt;
| Friends:&lt;br /&gt;
| None known&lt;br /&gt;
|-&lt;br /&gt;
| Foes:&lt;br /&gt;
| [[Vizjerei]], [[Yshari Sanctum]], [[Valthek]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Male Wizard2.jpg|thumb|left|250px|Male Wizard using [[Wave of Force]].]]&lt;br /&gt;
The word &amp;quot;wizard&amp;quot; is used derogatory for rogue [[Sorcerer]]s and magi that are dangerous to the world at large in the world of [[Sanctuary]].&lt;br /&gt;
&lt;br /&gt;
The female Wizard character in [[Diablo III]] is from the island [[Xiansai]], an island to the far north with a culture similar to Asia in our world. [[Abd al-Hazir]] writes about a 'wizard' wreaking havoc in [[Caldeum]] in his [[Writings of Abd al-Hazir: Entry no. 0007|seventh entry]] of the [[Writings of Abd al-Hazir]].&lt;br /&gt;
&lt;br /&gt;
This 19 year old female wizard was sent to the [[Zann Esu]] [[mage clan]], but later handed over to the powerful [[Vizjerei]] since she was a &amp;quot;rude and uncooperative student,&amp;quot; that the smaller mage clan could not control. They hoped the harsh discipline at Vizjerei &amp;quot;would break her anarchic spirit.&amp;quot; Yet even the Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics without care for herself or anyone around her.&lt;br /&gt;
&lt;br /&gt;
It was rumoured in Caldeum that she ventured into the infamous [[Bitter Depths]] below the [[Sanctum]], but the truth is she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public.&lt;br /&gt;
&lt;br /&gt;
[[Valthek]], a great Vizjerei mage confronted her and she attacked him. She relied on trickery and deceit to render Valthek unconscious and then proceeded to flee the city immediately after the encounter. The extensive property damage was assumed to be the result of Valthek's [[magic]]al prowess, not the young wizard.&lt;br /&gt;
&lt;br /&gt;
Abd al-Hazir is concerned about the young, rebellious and inexperienced wizard wandering the world, using magics she does not understand. He mentioned that certain schools of magic were too dangerous and &amp;quot;those wiser than you or I determined long ago [to forbid] their practice.&amp;quot; Primal forces including time warps include the secrets he suspects she gathered from the Ancient Repositories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Active Skills==&lt;br /&gt;
&lt;br /&gt;
The [[Wizard skills]] were arranged in three trees prior to 2010. The [[skills]] and [[skill tree]] systems were entirely revised in 2010, and the active skills were arranged into one large list. At [[BlizzCon 2010]] in October Blizzard revealed the new skill system, with all [[passive skills]] moved to [[traits]]. However, At the [[July 2011 Press Event]], it was revealed that [[traits]] had been changed back to [[passive skills]].&lt;br /&gt;
&lt;br /&gt;
The following is a very quick list. See the [[Wizard skills]] page for a more thorough summary, or any of the individual skills pages for full information.&lt;br /&gt;
&lt;br /&gt;
===Signature===&lt;br /&gt;
[[Image:Magic_Missile_impact.jpg‎|thumb|right|250px|[[Magic Missile]].]]&lt;br /&gt;
* [[Magic Missile]] - Launch a missile of magic energy.&lt;br /&gt;
* [[Shock Pulse]] - Release a pulse of unpredictable charges of electricity.&lt;br /&gt;
* [[Spectral Blade]] - Summon a spectral blade that strikes all enemies in your path.&lt;br /&gt;
* [[Electrocute]] - A solid bolt of lightning locks onto a target and deals damage over time.&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
* [[Wave of Force]] - Emits a nova-like wave of force that damaged and knocks back enemies, as well as repelling projectiles. &lt;br /&gt;
* [[Arcane Orb]] - Fires a slow-moving orb of Arcane energy that explodes on contact and deals [[AoE]] damage.&lt;br /&gt;
* [[Energy Twister]] - Summons an energy twister that deals arcane damage to everything in its erratic path.&lt;br /&gt;
* [[Disintegrate]] - The Wizard fires a laser-like beam of Arcane energy, striking all enemies in a straight line and disintegrating those it kills.&lt;br /&gt;
* [[Explosive Blast]] - A physical damage nova that casts a short time after its triggered.&lt;br /&gt;
* [[Hydra]] - Summons a multi-headed hydra that spits firebolts at nearby enemies.&lt;br /&gt;
* [[Ray of Frost]] - The Wizard fires a beam of cold that chills and slows attackers.&lt;br /&gt;
* [[Arcane Torrent]] - Arcane meteorites pelt the targeted region dealing Arcane damage to a small radius.&lt;br /&gt;
* [[Meteor]] - Summons a meteor which crashes down from above, dealing huge fire damage, and leaving a field of flames that deal AoE fire damage for a short duration.&lt;br /&gt;
* [[Blizzard]] - Shards of ice crash down on a large radius, dealing cold damage to all enemies in the vicinity.&lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
* [[Frost Nova]] - An explosion of ice deals cold damage and freezes all enemies in range.&lt;br /&gt;
* [[Ice Armor]] - A protective spell that surrounds the Wizard with a barrier of ice. It increases armor, freezes attackers, and damages them with cold.&lt;br /&gt;
* [[Magic Weapon]] - Imbues the Wizard's weapon with magical energy, granting increased damage. &lt;br /&gt;
* [[Diamond Skin]] - Turns the Wizard's skin to diamond for a duration, absorbing a set amount of damage from incoming attacks. &lt;br /&gt;
* [[Storm Armor]] - A lighting armor that periodically zaps nearby enemies for highly-variable lightning damage.&lt;br /&gt;
* [[Mirror Image]] - Creates an illusionary duplicate of the Wizard that lasts for a short duration.&lt;br /&gt;
* [[Slow Time]] - Warps space and time, slowing nearby monsters and projectiles for a limited duration. &lt;br /&gt;
* [[Teleport]] - Teleport instantly to the selected location.&lt;br /&gt;
* [[Energy Armor]] - A protective barrier that absorbs damage, draining [[Arcane Power]] in its place.&lt;br /&gt;
* [[Familiar]] - Creates a companion that accompanies the Wizard and attacks enemies. This companion cannot be targeted or damaged by enemies.  &lt;br /&gt;
* [[Archon]] - Transforms the Wizard into a being of superior power and grants new, modified version of her skills. Duration is prolonged when an enemy is killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Passive Skills==&lt;br /&gt;
&lt;br /&gt;
This is a very quick listing. See the [[Wizard Passives]] article for more details, or click on any of the individual passive skills for full stats and info. Skills are listed in the order they are unlocked through level progression.&lt;br /&gt;
&lt;br /&gt;
* [[Power Hungry]] - Gain [[Arcane Power]] whenever you are healed by a health globe.&lt;br /&gt;
* [[Temporal Flux]] - Enemies that have been damaged by Arcane spells are slowed down.&lt;br /&gt;
* [[Glass Cannon]]  - Increases damage done by spells while reducing the Wizard's armor and resistances.&lt;br /&gt;
* [[Prodigy]] - Gain [[Arcane Power]] every time you cast a signature spell.&lt;br /&gt;
* [[Astral Presence]] - Increases maximum [[Arcane Power]] and regeneration rate.&lt;br /&gt;
* [[Illusionist]] - Resets the cooldowns of [[Mirror Image]] and [[Teleport]] when you lose a large amount of life in a single hit.&lt;br /&gt;
* [[Black Ice]] - Increases cold damage done to chilled and [[frozen]] enemies.&lt;br /&gt;
* [[Conflagration (Passive)|Conflagration]] - Enemies on fire increases their damage taken.&lt;br /&gt;
* [[Paralysis]] - Lightning attacks can [[stun]] enemies.&lt;br /&gt;
* [[Galvanizing Ward]] - Increases the duration of armor spells. While armor spells are active, you gain increased life regeneration.&lt;br /&gt;
* [[Blur]] - Reduces damage taken while in melee.&lt;br /&gt;
* [[Evocation]] - Reduces cooldowns.&lt;br /&gt;
* [[Arcane Dynamo]] - When you deal damage with a signature spell you gain a Flash of Insight. After 5 stacks, your next non-signature spell deals increased damage.&lt;br /&gt;
* [[Unstable Anomaly]] - Release a shockwave that knocks enemies back when the player falls below 20% health.&lt;br /&gt;
&lt;br /&gt;
===Wizard Traits===&lt;br /&gt;
Many [[traits]] were preserved as [[passive skills]], but a lot them were dropped. See the [[Wizard traits]] page for full info on what the traits system looked like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
The Wizard is an aggressive archetypal magic wielder founding his powers on the aggressive fierceness of the storm, the arcane and conjuration. Both the male and female wizards are rebellious, headstrong, impulsive, and brilliant. Too smart and arrogant to fit into the authority of the sorcerer schools of the [[mage clan]]s. Always on top of their skills and even smarter than their teachers, cocky and self assured.&lt;br /&gt;
&lt;br /&gt;
===Resource System===&lt;br /&gt;
&lt;br /&gt;
After an interview, Jay Wilson said that the Wizard will not use [[Instability]], it will be using a new kind of resource pool, Arcane Power, which is not dissimilar to [[mana]] in a lot of ways.&lt;br /&gt;
The arcane power regenerates quicker than [[mana]] but it is a flat amount it cannot be increased statistically or by items, some [[Skills]] empower it.&lt;br /&gt;
&lt;br /&gt;
At Blizzcon 2010, Jay Wilson stated that mana might probably be going back to the Wizard, because they are all but convinced by Arcane Power.[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hand-on-blascid/]&lt;br /&gt;
&lt;br /&gt;
===Sorceress Redux?===&lt;br /&gt;
Some fans have criticized the Wizard for just being the [[Sorceress]] with a new look. [[Jay Wilson]] commented on that [http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 in an interview with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
[[Image:Wiz-disintegrate1.jpg|thumb|right|250px|Wizard using [[Disintegrate]].]]&lt;br /&gt;
&amp;lt;blue&amp;gt;&lt;br /&gt;
Jay Wilson: &amp;quot;I would respond, &amp;quot;Yeah, you're right; the Wizard is basically a reskinned Sorceress.&amp;quot; What we couldn't do with the Sorceress very well was break into what I'd call the old-school pen-and-paper magic user. You know the old magic user who could do a variety of things, like conjure up animals out of midair or create clouds of fog and acid or control time or disintegrate things or use death spells. They had this wide variety of magic that they could use compared to the more traditional elementalist -- which is what the Sorceress is, meaning fire, ice, and lightning -- who was just more limited. What we really wanted to do is break into this area, while if we just did the Sorceress again, we'd be like, &amp;quot;OK, you have to do fire, ice, and lightning, but where does disintegrate fit? Where does slow time fit in?&amp;quot; So we decided [that we'd] just take the same class mechanics, and [that we'd] change the basic concept and name and just have a throwback to that old-school magic user to give ourselves a broader range of magic skills. But there was never a huge desire to go away from the basic gameplay of the Sorceress; there's a lot of repeated skills, and that's intentional.&amp;quot;&lt;br /&gt;
&amp;lt;/blue&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-fem-02.jpg|thumb|250px|Female wizard: concept art to final in-game.]]&lt;br /&gt;
The female wizard's appearance was widely-accepted and non-controversial. She looks quite a bit like her original concept art.&lt;br /&gt;
&lt;br /&gt;
===Male Wizard Controversy===&lt;br /&gt;
&lt;br /&gt;
The male wizard, on the other hand, had a very controversial reveal. No one thought much of his concept art or paid much attention to his appearance when he debuted as a playable character in the [[BlizzCon 2009]] demo. However, some months later when Blizzard added his in-game model to their official wizard page, there was an eruption of fan rage. [http://diablo.incgamers.com/blog/comments/male-wizard-in-game-animation-and-ss/] &lt;br /&gt;
&lt;br /&gt;
The primary complaints were that he looked too effeminate, and while there was arguably a homophobic edge to the complaints, anyone can see that the male wizard is far from the strongest-looking character in the game. The character lore stresses how headstrong, confident, and haughty the wizard is in his/her arrogant youth, and in matching that description the male wizard falls short. He's just not an imposing, powerful looking individual [http://diablo.incgamers.com/blog/comments/the-wimpy-male-wizard-and-posturing/], though as some fans pointed out,[http://diablo.incgamers.com/forums/showpost.php?p=7461233&amp;amp;postcount=14] he's very much typical of the current look of many heroic males in popular anime; wearing an indifferent, too-cool-for-school meterosexual look. It's not known if that &amp;quot;look&amp;quot; played any part in Blizzard's design of the character, but it's clear that Blizzard wants to provide a variety of different character looks so that all fans will have someone they can enjoy playing. And that tastes vary.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiz-male-comparison1.jpg|frame|thumb|200px|Male Wizard concept vs. in-game.]]&lt;br /&gt;
Blizzard made no substantive comments over the fan reaction to the male wizard's appearance, so it's assumed that they're making no changes and are fine with the way fans have greeted the character's look. A poll on Diii.net found fan opinions widely split on the character, with almost equal numbers of fans to loved and hated it, with very few undetermined votes.[http://diablo.incgamers.com/blog/comments/male-wizards-look-your-opinion/]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;What do you think of the look of the Male Wizard?&lt;br /&gt;
* 2) It's good, but could be improved. 243 votes, 28.79%&lt;br /&gt;
* 4) Ugh. I'll be playing the female Wiz. 220 votes, 26.07%&lt;br /&gt;
* 5) Hate it. J-pop boy-band reject. 140 votes, 16.59%&lt;br /&gt;
* 1) I love the male Wizard look. 137 votes, 16.23%&lt;br /&gt;
* 3) I'm indifferent. M'eh. 104 votes, 12.32%&lt;br /&gt;
Total Votes: 844&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is worth stressing that there was no fan outcry to the look of the male wizard after he was first shown in-game, at the [[BlizzCon 2009]] demo. It was only when his head-on view was added to the official website that he became objectionable, and since this is a view players will never have in the isometric, top-down game view, (barring some sort of &amp;quot;zoom in to look at your character's armor&amp;quot; option) this controversy is likely to be a non-factor in the final game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spell Damage==&lt;br /&gt;
&lt;br /&gt;
One of the key changes to spell casters in Diablo III is the addition of +% spell damage modifiers. These sorts of modifiers were found on many skills in Diablo 2, and on a few uniques and runewords, but they were uncommon, and not necessary to kill effectively. As a result, casters in Diablo 2 were much less item-dependent than the combat classes, and found it easier to concentrate on [[Magic Find]], resistances, hit points, and other non-damage bonuses. &lt;br /&gt;
&lt;br /&gt;
This will not be the case in Diablo 3, where mages must add considerable +% spell damage from modifiers to stay ahead of the monster hit point curve. A high level Wizard or [[Witch Doctor]] in Diablo 3 will no more be able to kill quickly with no +spell damage than a [[Barbarian]] or [[Monk]] could succeed with a junk weapon. A quote from Flux's post-Blizzcon 2009 Wizard write up explains this in more detail:&lt;br /&gt;
&lt;br /&gt;
::When viewing the listed damage on each spell, it’s important to keep in mind that those are not absolute numbers, in D3.  They’re much like weapon damage; modified by your wizard’s attributes, your character level, by other skills, and also by your equipment. Lots of types of items in D3 carry modifiers that boost spell damage, usually by a percentage.&lt;br /&gt;
&lt;br /&gt;
::I found numerous wands, staves, and even pieces of armor with values between +5-25% spell damage, and that was just in the early stages of the game. We know nothing about higher level equipment bonuses, and it’s entirely possible that the D3 team is projecting high level characters to have +100%, +200%, or who knows, +500%, spell damage. If so they’ll be adjusting the base spell damage accordingly, which might make it look very low to our untrained eyes.&lt;br /&gt;
&lt;br /&gt;
::Here’s an example from early in the game, that was mentioned in the [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Witch Doctor skills report]. The skill tree listed damage on my level 2 Skull of Flame spell was 6-9, yet with a level 12 Witch Doctor my Inventory screen showed 19-29 for that spell.  I don’t think I had more than +50% spell damage from equipment, so assuming the display values aren’t wrong (in [http://diablo2.diablowiki.net/Lying_Character_Screen D2’s infamous LCS] style), there are considerable bonuses added to damage from character attributes, which are then further boosted by the spell damage bonuses on your equipment.&lt;br /&gt;
&lt;br /&gt;
::This is all part of the D3 team’s plan to make all of the attributes useful to all characters, and to make more types of modifiers useful/essential to spell casters.  We don’t know enough yet to judge how well it’s working, but it should be a substantial change from how spell damage was calculated and scaled up (or not) in D2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wizard Lore and Story==&lt;br /&gt;
&lt;br /&gt;
Like all of the characters in Diablo 3, the Wizard has an in-game backstory that gives insight into the character's personality and mannerisms. The tale is written from the perspective of [[Abd al-Hazir]], the scholar and historian responsible for most of the game lore thus far released.  The following is [[Writings of Abd al-Hazir: Entry no. 0007|the 7th entry from his journal]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Male_Wizard.jpg|thumb|right|200px|Male Wizard concept art.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;''Owing to my lack of tolerance for those who would use [[magic]] towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Recently the youth of [[Caldeum]] have fallen prey to the overblown stories of just such a delinquent [[wizard]]. That is correct: I used the uncouth term wizard, not [[sorcerer]]. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the [[Yshari Sanctum]] of the [[mage clan]]s, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of [[Xiansai]], for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the [[Zann Esu]] mage clan, she was eventually handed over to the [[Vizjerei]] in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Although there is no truth to the tales that she actually ventured into the infamous [[Bitter Depths]] below the [[Sanctum]], she was caught in the [[Ancient Repositories]], where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage [[Valthek]] and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best [[Yshari]]'s most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious [[wizard]], young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore – magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to [[Caldeum]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Wizard was the third [[class]] revealed by Blizzard, debuting at [[BlizzCon 2008]]. It's in essence a re-make of the [[Sorceress]], but with a slightly different set of skills.&lt;br /&gt;
&lt;br /&gt;
In the [[GamesCom 2009 demo]], we saw the male version of the in-game wizard the first time.&lt;br /&gt;
&lt;br /&gt;
Also in the [[GamesCom 2009 demo]], The Wizard was using [[Mana]] as a placeholder resource pool.&lt;br /&gt;
&lt;br /&gt;
On 22nd September 2009, [[Bashiok]] announced the Wizard will not be using traditional [[Mana]], but a [[resource pool|resource]] more specialized for the class.  This resource was later revealed to be [[Arcane Power]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
===Wizard Profile Video===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;4BHKcR8P7wg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;uTvQ5FMnrG0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Wizard Wizard-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ss71 hires.jpg|Female Wizard.&lt;br /&gt;
Image:Male_Wizard.jpg|Male Wizard.&lt;br /&gt;
Image:Wizard vs King Leoric.jpg|Wizard vs [[King Leoric]].&lt;br /&gt;
Image:Wizard disintegrate.jpg|Wizard casting [[Disintegrate]].&lt;br /&gt;
Image:Wiz-disintegrate2.jpg|[[disintegrate]] used on [[Zombie]]s.&lt;br /&gt;
Image:Skill_wizard_slowtime.jpg|[[Slow Time]] with [[Wave of Force]] to throw spells back at [[caster]]s.&lt;br /&gt;
Image:Wiz-slow-time1.jpg|Casting [[Electrocute]] out of a [[Slow Time]] bubble.&lt;br /&gt;
Image:Mana-orb1.jpg|[[Mana Globe]] in a [[Experience#Level_Up_Bonus|level-up]] explosion.&lt;br /&gt;
Image:Male_Wizard2.jpg|The male Wizard in the game.&lt;br /&gt;
Image:Mwiz_concept.jpg|Male Wizard concept by [[Glowei]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0007|Writings of Abd al-Hazir: Entry no. 0007: Wizard]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on non-mana Resources and Cinematics]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|Wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[category:Wizard]]&lt;/div&gt;</summary>
		<author><name>Holmedog</name></author>	</entry>

	</feed>