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		<updated>2026-04-13T03:58:46Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Siegebreaker_Assault_Beast&amp;diff=12904</id>
		<title>Siegebreaker Assault Beast</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Siegebreaker_Assault_Beast&amp;diff=12904"/>
				<updated>2009-09-18T17:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Gluecks: /* Behind the Scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Siegebreaker Assault Beast]] is a large and powerful [[boss]] monster in [[Diablo III]]. He was revealed in the WWI 2008 gameplay movie.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Siegebreaker_Assault_Beast.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Siegebreaker&amp;lt;br&amp;gt;Assault Beast&lt;br /&gt;
|bosstype= boss&lt;br /&gt;
|classif= Demons&lt;br /&gt;
|family= Bosses&lt;br /&gt;
|role= Boss&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= N/A&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Three-Blade Gauntlet&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Slow&lt;br /&gt;
|movement= Slow&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= Swipe&amp;lt;br&amp;gt;Charge&amp;lt;br&amp;gt;Trample&lt;br /&gt;
|found= [[Leoric Highlands]]&lt;br /&gt;
}}[[Image:Mon-siegebreaker1.jpg|thumb|250px|left|Now he's a big one.]]The Siegebreaker Assault Beast is the first large boss monster revealed in [[Diablo III]] and he blows away all of [[Diablo II]]s {{iw|Act_Bosses Act Bosses}} and {{iw|Uber_Monsters Uber Monsters}} added together, by sheer mass and power. He's so large that the concept of a single character fighting him is kind of laughable. It's like a mouse taking on a large dog, except that this dog has six legs with metal spikes on the front two. (On the other hand, the mouse has magical spells, armor, and weapons, so maybe it's not such a mismatch after all?)&lt;br /&gt;
&lt;br /&gt;
Siegebreaker is purely a [[melee]] fighter, with an avalanche of a charging attack and a three-hit, punching attack that deals horrifying damage with the huge blades on the back of his hands. He has some sort of stomp or trample attack as well, one that tears up the earth and creates clouds of smoke from the earth in front of him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fatalities===&lt;br /&gt;
[[Image:Mon-siegebreaker-decapitation.jpg|thumb|250px|left|Siegebreaker biting off a [[Barbarian]]'s head. A [[death|spectacular death]].]] Besides his gargantuan size and speed, the most talked about feature of Siegebreaker's appearance in the [[WWI 2008]] [[gameplay movie]] were the [[Death#Special_Death_Animations|fatalities]] he delivered to two of the four characters fighting him. The most memorable was the [[death]] of a [[Barbarian]] when Siegebreaker picked up the hero and outright bit his head off, then threw down the decapitated corpse with a howl of rage. In result of this action, Siegebreaker's jaw was covered with blood and body parts until the end of the battle. A [[Witch Doctor]] was similarly destroyed, not by a bite, but by a spike to the ground, after being picked up and howled at.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Death Spawn===&lt;br /&gt;
[[Image:Mon-siegebreaker-corpse1.jpg|thumb|left|100px|Life fire dies out.]]Another interesting trick of Siegebreaker's is his death animation. He crumbles down to pieces in a very pretty way, like a decaying, hollowed volcano, but then sends out five jets of red light, which swirl around the screen for a moment before crashing to earth. Where the lights land, in the cemetery where the battle took place, great numbers of [[skeletons]] spawn. It's not clear why a giant centaur-dog beast like Siegebreaker would spawn human skeletons when he dies, but it is certainly a cool effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* Swipe&lt;br /&gt;
* Charge&lt;br /&gt;
* Trample&lt;br /&gt;
The array of abilities of the Siegebreaker is mainly for physical [[melee]] combat, and he(she?) does not have any magical abilities or spells. The swipe of his clawed hand will do significant damage to anyone caught in it, as will his charge and trample. You might get to experience some cool [[death|death animation]] sooner than you'd imagined...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
* [[Skeleton]] - Seems to spawn in great numbers when the Siegebreaker dies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Nothing is known of the backstory behind the Siegebreaker just yet. It seems like a special-breed [[demon]] for use in actual sieges, far more efficient than constructions steered towards a wall. In either way, it's obvious that the beast is meant to turn the tides during sieges, or very important battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Diablo I &amp;amp; II Monster==&lt;br /&gt;
No monster even resembles the Siegebreaker in [[Diablo I]] or [[Diablo II]]. He's bigger than the {{iw|Act_Bosses Act Bosses}} of Diablo II.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
Add this section if you need to discuss Diablo II game monsters of the same name/type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WWI Demo==&lt;br /&gt;
&lt;br /&gt;
Siegebreaker was the star monster in the WWI (June 2008) gameplay movie, and while Siegebreaker will be found in the final version of Diablo III, it's unlikely that the plot build up to his appearance, or the cemetery location for the final battle, will be present in the final game. The dungeon and other locations seen in the June 2008 WWI gameplay movie were created specially for that demo as part of Diablo III's debut, and are not necessarily indicative of the quests and events in the final game.&lt;br /&gt;
&lt;br /&gt;
Prior to his charging battle appearance at the end of the demo, Siegebreaker is seen inside the dungeon that the Barbarian explores. During that opening segment of the demo, an NPC soldier is yanked through a wall by Siegebreaker's hand, and there are several moments when the ground shakes and rocks crumble and fall when Siegebreaker stomps past, just seen in the distance. These quest elements excited fans, but as with the other demo content, it should be remembered that these elements were created just for the demo, and may not be seen in the final game.&lt;br /&gt;
&lt;br /&gt;
===Behind the Scenes===&lt;br /&gt;
&lt;br /&gt;
Diablo III Community Manager [[Bashiok]] commented on the creation of the video demo in a forum post in April 2009. [http://forums.battle.net/thread.html?topicId=16102301213&amp;amp;postId=161359213803&amp;amp;sid=3000#5]&lt;br /&gt;
&lt;br /&gt;
::It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.&lt;br /&gt;
&lt;br /&gt;
::The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).&lt;br /&gt;
&lt;br /&gt;
::I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.&lt;br /&gt;
&lt;br /&gt;
See a sequence of shots showing this [[scripted event]] on the [[Siegebreaker snatch]] page.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Siegebreaker was the first true [[boss]] type [[monster]] to be shown to the eager Diablo community, and only a short fight with the [[Thousand Pounder]] was any indication of a &amp;quot;boss fight&amp;quot;. It was the first ever boss to have [[death|fatalities]] when killing player characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=siegebreaker&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=24&amp;amp;cat=all&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=all Siegebreaker search in the gallery]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goatmen surround a Siegebreaker.jpg|[[Goatmen]] surround a Siegebreaker.&lt;br /&gt;
Image:Mon-siegebreaker-corpse3.jpg|Siegebreaker, dying.&lt;br /&gt;
Image:Mon-siegebreaker-corpse1.jpg|Death of Siegebreaker, closeup.&lt;br /&gt;
Image:Mon-siegebreaker1.jpg|Large scale living War Machine.&lt;br /&gt;
Image:Mon-siegebreaker-decapitation.jpg|Slafs!&lt;br /&gt;
Image:Siegebreaker.jpg|Pummelling a Barbarian.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox}}&lt;br /&gt;
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[[category:bosses]]&lt;/div&gt;</summary>
		<author><name>Gluecks</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:Gluecks&amp;diff=8864</id>
		<title>User talk:Gluecks</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:Gluecks&amp;diff=8864"/>
				<updated>2009-04-26T12:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Gluecks: /* Welcome! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome!==&lt;br /&gt;
Hello and welcome to DiabloWiki! =) I saw your little [[Scripted events]] typo fix. Very astute of you. Is this your first wiki experience? --[[User:Leord|Leord]] 19:00, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, no problem =)&lt;br /&gt;
I made the original discovery thread on the bnet and appreciated seeing it added here on diii.net so I checked it out and noticed the typo =)&lt;br /&gt;
&lt;br /&gt;
it's my first wiki entry..I'm not active there anyways =)&lt;/div&gt;</summary>
		<author><name>Gluecks</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Scripted_events&amp;diff=8416</id>
		<title>Scripted events</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Scripted_events&amp;diff=8416"/>
				<updated>2009-04-03T02:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Gluecks: /* WWI 2008 Gameplay Movie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scripted Events are small, quest-like actions in the game when the monsters or NPCs behave in an unusual fashion that's been programmed in advance. The player's conversation with Izual's ghost after his death is one such scripted event in Diablo II.&lt;br /&gt;
&lt;br /&gt;
==Known Scripted Events==&lt;br /&gt;
&lt;br /&gt;
Scripted events in Diablo III have been seen in gameplay movies or played through in demo versions of the game at public events. (Just Blizzcon 2008, so far.) See the [[:category:scripted events|scripted events category]] for a full listing, or click the links below.&lt;br /&gt;
&lt;br /&gt;
There seems to be a scripted event attached to most [[quests]] in Diablo III, even if these are just a few seconds of dialogue from an NPC, or overheard between monsters. Additionally, characters often utter a line or two of dialogue upon completing a quest, as they did after many of the quests in Diablo I and Diablo II. (&amp;quot;Let there be light.&amp;quot; after clearing the {{iw|Den_of_evil Den of Evil}}, for instance.)&lt;br /&gt;
&lt;br /&gt;
Though the following events have been seen in action, that's not a guarantee they'll remain in the final game. These elements are just as much subject to editing or outright removal as anything else in the game, during the development process.&lt;br /&gt;
&lt;br /&gt;
===WWI 2008 Gameplay Movie===&lt;br /&gt;
&lt;br /&gt;
* [[WWI Rescue Cain|Rescue Cain]] The Barbarian finds and rescued [[Deckard Cain]] in the dungeon, along with his two NPC archer protectors.&lt;br /&gt;
&lt;br /&gt;
* [[Siegebreaker snatch]]. Siegebreaker reaches through a wall and pulls an NPC to his doom.&lt;br /&gt;
&lt;br /&gt;
* [[Thousand Pounder Summoned]]. Dancing vestal virgins are sacrificed to pull the [[Thousand Pounder]] forth from the hells.&lt;br /&gt;
&lt;br /&gt;
* [[Goatman Shaman Freeze Attack]]. A goatman shaman uses a long-lasting freezing attack to immobilize a Barbarian and Witch Doctor.&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2009 Gameplay Movie===&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton King Summoned]] The return of the Skeleton King's crown causes him to awake and arise. This event was playable in the Blizzcon demo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2009 Playable Demo===&lt;br /&gt;
&lt;br /&gt;
Players who got some hands-on time at the Blizzcon event in October 2008 encountered a variety of scripted events.&lt;br /&gt;
&lt;br /&gt;
* [[Despairing Ghost]]. The ghost of a woman can be seen wandering around the village, wailing and sobbing over her daughter's lost doll. This is part of the [[Little Girl Lost]] quest.  &lt;br /&gt;
&lt;br /&gt;
* [[Zombie Gnawed Villager]]. The player found a man lying near the entrance to the Tristram Cathedral, with three zombies gnawing on him. When the zombies were approached or attacked, many more of them can tunneling up out of the ground. After killing them all, the dying villager became clickable, and he would gasp out a few words of warning about the returning [[Skeleton King]]. This event marks the start of the [[Skeleton King Quest]] and is clearly an homage to the {{iw|Butcher dying villager/Butcher Quest}} from Diablo I.&lt;br /&gt;
&lt;br /&gt;
* [[Conversing Cultists]]. Once in the dungeons below Tristram, the player was able to see two cultists speaking about a lost item they were trying to find for some nefarious purpose. This was part of the [[Skeleton King Quest]].&lt;br /&gt;
&lt;br /&gt;
* [[Rescue the Captain]]. A mob of zombies was seen swarming over a fallen NPC. When the player killed the undead the NPC stood up, unharmed, and asked the player to help him find the rest of his patrol. This event marked the beginning of the [[Escort Mission]] quest.&lt;br /&gt;
&lt;br /&gt;
* [[Four Ghost Towers]]. As the player approached the Skeleton King's throne, his spirit appeared in a room with four towers. He told the player not to come any further, then faded away through the floor, after causing the four towers to start emitting undead at a terrifying rate. This was part of the [[Skeleton King Quest]].&lt;br /&gt;
&lt;br /&gt;
* [[Skeleton King Summoned]]. The return of the Skeleton King's crown causes him to awake and arise. This event was also shown in the Blizzcon gameplay movie. This was part of the [[Skeleton King Quest]].&lt;br /&gt;
&lt;br /&gt;
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[[category:scripted events]]&lt;/div&gt;</summary>
		<author><name>Gluecks</name></author>	</entry>

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