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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=30367</id>
		<title>Witch Doctor skills</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Witch_Doctor_skills&amp;diff=30367"/>
				<updated>2011-05-25T12:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: &lt;/p&gt;
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&lt;div&gt;[[Image:Skill-tree-blizzcon09-wd-muldric.jpg|thumb|right|300px|The [[Witch Doctor]] Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by [http://forums.diii.net/showthread.php?t=739038 Muldric].]]&lt;br /&gt;
This page lists the '''[[Witch Doctor]] skills''', with information that was current as of October 2010. This page is a quick listing; follow the links to the individual skill pages for full discussion of every skill, including first hand reports, [[Blue]] quotes, [[runestone]] information, and numerous screenshots and other images.&lt;br /&gt;
&lt;br /&gt;
All character skills have undergone considerable changes during development, with the biggest change coming before Blizzcon 2010, when skill trees and passive skills were removed from the skill listing and [[Traits]] were introduced. See the [[Witch Doctor skill archive]] for information about skill changes over time.&lt;br /&gt;
&lt;br /&gt;
'''Essential skill links:'''&lt;br /&gt;
* [[Skill]]s - General skill design and mechanics.&lt;br /&gt;
* [[Witch Doctor traits]] -- Passive bonuses and other character modifications.&lt;br /&gt;
* [[Mana]] -- The Witch Doctor's energy resource.&lt;br /&gt;
* [[Witch Doctor skill archive]] - Removed Witch Doctor skills.&lt;br /&gt;
* [[Runestones]] - Their huge impact on changing skills can not be over-emphasized.&lt;br /&gt;
* [[Signature skill]]s - Skills that define characters.&lt;br /&gt;
* [[Active skill]]s - Skills where effects are activated by the player.&lt;br /&gt;
* [[Passive skill]]s - Skills where effects are activated automatically, by the computer or by special events. &lt;br /&gt;
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==Tier One Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 2. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Summon Zombie Dog===&lt;br /&gt;
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[[Summon Zombie Dog]]&amp;lt;br&amp;gt;&lt;br /&gt;
Better known as &amp;quot;Mongrels,&amp;quot; Zombie Dogs are the basic Witch Doctor pet, capable of tanking and fighting effectively, though they are not meant for a long life, and deal their best damage when [[Sacrifice]]d.&lt;br /&gt;
* '''Description:''' The Witch Doctor summons a level X zombie dog to aid him. Can have up to X zombie dogs out at a time.&lt;br /&gt;
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===Plague of Toads===&lt;br /&gt;
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[[Plague of Toads]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor summons several toads that hop out to splatter and die against enemies, like living amphibian [[Charged Bolt]]s. Some amazing [[runestone]] effects are known for this skill.&lt;br /&gt;
* '''Description:''' Release a handful of toads that deal X-X poison damage to anybody who steps on them.&lt;br /&gt;
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==Tier Two Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 3. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Zombie Charger===&lt;br /&gt;
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[[Zombie Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
A zombie is summoned, which charges straight in the direction specified, melting into nothing and dealing poison damage to any targes along the way. A runestone can grant the infamous [[Zombie Bears]] effect.&lt;br /&gt;
* '''Description:''' A reckless, suicidal zombie deals X-X poison damage to all enemies in its way.&lt;br /&gt;
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===Corpse Spiders===&lt;br /&gt;
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[[Corpse Spiders]]&amp;lt;br&amp;gt;&lt;br /&gt;
Spiders emerge from a rotting zombie corpse and launch themselves at nearby enemies, dealing poison damage with their swarming bites. &lt;br /&gt;
* '''Description:''' Summon X spiders to attack nearby enemies.&lt;br /&gt;
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===Haunt===&lt;br /&gt;
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[[Haunt]]&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sics a ghostly entity upon the target, dealing [[DoT]]. The Haunt will seek a new target when its victim dies. &lt;br /&gt;
* '''Description:''' Haunt an enemy with a spirit dealing X arcane damage over X seconds. If the target dies, the spirit will automatically haunt another nearby target.&lt;br /&gt;
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==Tier Three Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 6. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Poison Dart===&lt;br /&gt;
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[[Poison Dart]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor uses a blowpipe to fire a poison dart. A fairly slow attack that's hugely improved by runestones.&lt;br /&gt;
* '''Description:''' Fires a deadly poison dart that deals X-X poison damage and an additional X-X poison damage over X seconds.&lt;br /&gt;
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===Grasp of the Dead===&lt;br /&gt;
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[[Grasp of the Dead]]&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one deals damage as well as slowing enemies for a short duration.&lt;br /&gt;
* '''Description:''' Hands reach out, slowing enemies by X% and dealing X-X damage per second for X seconds.&lt;br /&gt;
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===Hex===&lt;br /&gt;
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[[Hex]]&amp;lt;br&amp;gt;&lt;br /&gt;
A curse of sorts, this one causes damage and blocks the afflicted's ability to attack.&lt;br /&gt;
* '''Description:''' Summon a fetish shaman for X seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take X% additional damage.&lt;br /&gt;
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===Sacrifice===&lt;br /&gt;
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[[Sacrifice]]&amp;lt;br&amp;gt;&lt;br /&gt;
This skill causes a Mongrel to detonate in a huge spray of purple and pink smoke, dealing physical damage to all nearby enemies.&lt;br /&gt;
* '''Description:''' A nearby zombie dog explodes, dealing X damage to all enemies within X yards.&lt;br /&gt;
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===Soul Harvest===&lt;br /&gt;
&lt;br /&gt;
[[Soul Harvest]]&amp;lt;br&amp;gt;&lt;br /&gt;
A buff that increases the WD's spell damage based on how many enemies are nearby.&lt;br /&gt;
* '''Description:''' Feed on the life force of nearby enemies. Gain X% increased spell damage per enemy within X feet for X seconds.&lt;br /&gt;
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==Tier Four Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 10. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Firebats===&lt;br /&gt;
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[[Firebats]]&amp;lt;br&amp;gt;&lt;br /&gt;
A short range spell attack, this sends flaming bats out in an [[Inferno]]-like spray, dealing damage to anything in their path. &lt;br /&gt;
* '''Description:''' A swarm of fiery bats burn enemies in front of you for X fire damage per second.&lt;br /&gt;
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===Locust Swarm===&lt;br /&gt;
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[[Locust Swarm]]&amp;lt;br&amp;gt;&lt;br /&gt;
A ranged spell attack, this sends out a cloud of locusts that swarm over enemies, eating their flesh from the bones. Locusts will [[chain]] between nearby enemies, potentially consuming numerous targets per cast.&lt;br /&gt;
* '''Description:''' A plague of locusts assault enemies dealing X damage per second over X seconds. The locusts will jump to additional nearby targets.&lt;br /&gt;
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==Tier Five Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 2. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Acid Cloud===&lt;br /&gt;
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[[Acid Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
Originally a Wizard spell, this one was moved to the Witch Doctor to provide a [[DfA]] attack with a small radius that melts the flesh from the bones of anything in the targeted area.&lt;br /&gt;
* '''Description:''' Acid rains down dealing an initial X-X poison damage followed by X-X poison damage per second to nearby enemies who remain in the area.&lt;br /&gt;
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===Firebomb===&lt;br /&gt;
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[[Firebomb]]&amp;lt;br&amp;gt;&lt;br /&gt;
Previously known as Skull of Flame, this is a ranged attack that's thrown like a grenade. It deals explodes on impact, dealing considerable fire damage. The projectile is a human skull, filled with an explosive liquid. &lt;br /&gt;
* '''Description:''' Lob an explosive skull that deals X-X fire damage to all enemies caught in the explosion.&lt;br /&gt;
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===Horrify===&lt;br /&gt;
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[[Horrify]]&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful curse, this one frightens nearby enemies into running away for a few seconds. The radius emanates from the Witch Doctor, not from the spot targeted when cast, so it only works on enemies who are very nearby.&lt;br /&gt;
* '''Description:''' Don a spectral mask that horrifies all enemies within X feet, causing them to run in fear for X seconds.&lt;br /&gt;
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===Wall of Zombies===&lt;br /&gt;
&lt;br /&gt;
[[Wall of Zombies]]&amp;lt;br&amp;gt;&lt;br /&gt;
One of the showier Witch Doctor skills to be displayed in the early announcement, this one causes a wall of zombies to erupt from the earth. The WoZ blocks the progress of enemies as well as dealing physical damage to anything in range.&lt;br /&gt;
* '''Description:''' Zombies erupt from the earth and attack nearby enemies for X damage per second.&lt;br /&gt;
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==Tier Six Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 20. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Gargantuan===&lt;br /&gt;
&lt;br /&gt;
[[Gargantuan]]&amp;lt;br&amp;gt;&lt;br /&gt;
A large, powerful zombie pet that [[tanks]] for the Witch Doctor. &lt;br /&gt;
* '''Description:''' Summon a large level X zombie follower to fight for you.&lt;br /&gt;
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===Mass Confusion===&lt;br /&gt;
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[[Mass Confusion]]&amp;lt;br&amp;gt;&lt;br /&gt;
A mind control spell that temporarily changes the alignment of some enemies.&lt;br /&gt;
* '''Description:''' Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.&lt;br /&gt;
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===Pit of Fire===&lt;br /&gt;
&lt;br /&gt;
[[Pit of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
Summoned Fetish pets circle up and create a ring of flames, burning all enemies in the vicinity. Never yet seen publicly.&lt;br /&gt;
* '''Description:''' A gang of fetishes go tribal, causing X-X fire damage to all enemies caught in their ceremony.&lt;br /&gt;
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===Spirit Walk===&lt;br /&gt;
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[[Spirit Walk]]&amp;lt;br&amp;gt;&lt;br /&gt;
A powerful movement/escape skill, especially useful in the [[Battle Arena]]. The Witch Doctor leaves his physical body behind as a decoy and can run freely, invisible, for several seconds.&lt;br /&gt;
* '''Description:''' Enter the spirit realm, allowing unhindered movement for X seconds.&lt;br /&gt;
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==Tier Seven Skills==&lt;br /&gt;
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All abilities in this tier are unlocked at Clvl 26. Click to the individual skill pages for more details about these skills including numbers, screenshots, [[runestone]] information, blue quotes, and much more.&lt;br /&gt;
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===Fetish Army===&lt;br /&gt;
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[[Fetish Army]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Doctor is able to summon Fetishes, versions of the monsters from Diablo II, to fight for him. Never yet publicly seen.&lt;br /&gt;
* '''Description:''' Summon an army of fetish creatures to fight by your side for X seconds.&lt;br /&gt;
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===Parasite===&lt;br /&gt;
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[[Parasite]]&amp;lt;br&amp;gt;&lt;br /&gt;
A spell attack that spawns a Zombie Dog. It's not known what the Parasite looks like, or how this spell might interact with the regular Zombie Dog skill, in terms of the max number a Witch Doctor can control at a given time.&lt;br /&gt;
* '''Description:''' Launch a parasite at an enemy, dealing X damage over X seconds. If a target dies while under the effects of parasite, a zombie dog emerges from the slain body.&lt;br /&gt;
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===Spirit Barrage===&lt;br /&gt;
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[[Spirit Barrage]]&amp;lt;br&amp;gt;&lt;br /&gt;
A [[DfA]] attack that's never yet been shown publicly. [[Acid Cloud]] covers a small radius, so presumably this one has a larger radius.&lt;br /&gt;
* '''Description:''' A multitude of spirit bolts bombard enemies in the targeted area. Each bolt deals X-X arcane damage.&lt;br /&gt;
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==Development==&lt;br /&gt;
The Witch Doctor's skills and skill trees were first seen at [[BlizzCon 2008]], with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained [[NYI]]. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the [[Witch Doctor traits]] and a near-final skill listing. &lt;br /&gt;
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A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.&lt;br /&gt;
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==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skills]&lt;br /&gt;
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{{Slave_navbox_Diablo_III|WD}}&lt;br /&gt;
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[[Category:Witch Doctor skills]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[category:Featured articles]]&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Plague_of_Toads&amp;diff=30366</id>
		<title>Plague of Toads</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Plague_of_Toads&amp;diff=30366"/>
				<updated>2011-05-25T12:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: &lt;/p&gt;
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&lt;div&gt;'''Plague of Toads''' is a [[Witch Doctor]] Tier 1 [[Witch Doctor skills|skill]] unlocked at [[clvl|level]] 2, which summons a pack of poisonous toads who hop into enemies and explode, dealing poison damage.&lt;br /&gt;
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==Background==&lt;br /&gt;
{{Skillbox D3&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Plague-of-toads2.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|name= Plague of Toads&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tier= 1&lt;br /&gt;
|clvl= 2&lt;br /&gt;
|description= Release a handful of toads that deal [[poison]] damage to anybody who steps on them. &lt;br /&gt;
|type= Damage/[[AoE]]&lt;br /&gt;
|resource= Costs [[Mana]]&lt;br /&gt;
|alabaster= Blinding gas&lt;br /&gt;
|crimson= [[Fire]] damage&lt;br /&gt;
|golden= Reduced cost&lt;br /&gt;
|indigo= Rain of toads&lt;br /&gt;
|obsidian= One giant toad&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor sends forth toads that hop into enemies, exploding in an acidic blast. &lt;br /&gt;
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==Skill Design==&lt;br /&gt;
The toads behave much like [[Charged Bolt]]s, scattering out from the Witch Doctor and spreading out semi-randomly. The accuracy of this [[skill]] with just one cast is suspect. It's best spammed, cast six or eight times in rapid succession against a large number of attackers, especially if the enemies are moving around erratically and are thus more likely to encounter multiple toads each.&lt;br /&gt;
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Runestones can change this strategy, of course. &lt;br /&gt;
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==Skill Rank Table==&lt;br /&gt;
[[Image:Wd-plague-toads1.jpg|thumb|400px|GO-GO-GADGET TOADS!]]&lt;br /&gt;
* '''Rank 1:''' Release a handful of toads that deal 6-9 poison damage to anybody who steps on them. Cost: 9 mana.&lt;br /&gt;
* '''Rank 2:''' Release a handful of toads that deal 8-11 poison damage to anybody who steps on them. Cost: 9 mana. (A)&lt;br /&gt;
* '''Rank 3:''' Release a handful of toads that deal 10-13 poison damage to anybody who steps on them. Cost: 9 mana. (A)&lt;br /&gt;
* '''Rank 4:''' Release a handful of toads that deal 12-15 poison damage to anybody who steps on them. Cost: 9 mana. (A)&lt;br /&gt;
* '''Rank 5:''' Release a handful of toads that deal 14-17 poison damage to anybody who steps on them. Cost: 9 mana. (A)&lt;br /&gt;
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(A) = Assumed&lt;br /&gt;
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==Trait Synergies==&lt;br /&gt;
Several of the known [[Witch Doctor traits]] have bonuses that boost the effectiveness of Plague of Toads.&lt;br /&gt;
* [[Plagued]]: Increases the damage of Animal and Plague skills.&lt;br /&gt;
* [[Quickening]]: Increases the Witch Doctor's spell-casting speed. &lt;br /&gt;
* [[Staff Specialization]]: Increases damage done by skills when the Witch Doctor is wielding a staff.&lt;br /&gt;
* [[Right-Handed]]: Increases damage done by skills when the Witch Doctor is wielding a weapon in his/her right hand. &lt;br /&gt;
* [[Beast Hunter]]: Damage bonus against Beasts.&lt;br /&gt;
* [[Demonsbane]]: Damage bonus against Demons.&lt;br /&gt;
* [[Just... Stay... Dead!]]: Damage bonus against Undead.&lt;br /&gt;
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.&lt;br /&gt;
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==Skill Rune Effects==&lt;br /&gt;
The [[rune]] effects for Plague of Toads were revealed at [[BlizzCon 2010]] by [[Wyatt Cheng]] in the gameplay panel&amp;lt;ref&amp;gt;[http://www.diablowiki.net/Gameplay_Panel_Blizzcon_2010#Specific_Skill_Rune_Examples BlizzCon 2010 Gameplay Panel Transcript]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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[[File:Runes-plague-of-toads-all.jpg|thumb|400px|Plague of Toads rune options.]]&lt;br /&gt;
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* [[Alabaster rune]]: The toads also blind enemies.&lt;br /&gt;
* [[Crimson rune]]: Flaming toads add fire damage to their attack.&lt;br /&gt;
* [[Golden rune]]: Reduced cost per cast. From PCG issue 221-- it adds more toads per cast.&lt;br /&gt;
* [[Indigo rune]]: Changes the skill to a rain of toads, which fall down on the targeted location. &lt;br /&gt;
* [[Obsidian rune]]: One huge frog that uses a sticky tongue to capture and consume monsters in one bite. It spits out the treasure and items. Can eat [[Champions]] (possibly only at higher/highest rune level?), but not [[bosses]] or (presumably) bigger enemies.&lt;br /&gt;
** [[Bashiok]] (jokingly?) said[http://diablo.incgamers.com/blog/comments/diablo-on-crafted-sets-and-toad-licking/] that the mega-toad would &amp;quot;lick them to death&amp;quot; when faced with monsters it could not eat in one shot. &lt;br /&gt;
**In comments to that same news post, '''Exile''', a fan who tried this skill with the Obsidian rune at Blizzcon 2010, reported that the toad would eat bosses, deal some damage, then spit them back out. This forced the other players in the party to stand and wait while the toad chewed up the boss, before hacking it back out so the battle could go on. This is likely a temporary state of affairs, and the &amp;quot;lick to death&amp;quot; option sounds more viable for a final game solution.&lt;br /&gt;
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==Development==&lt;br /&gt;
'''Plague of Toads''' was first seen in the [[BlizzCon 2008]] gameplay demo. The old version was in the [[Plague Skill Tree]] (later renamed to [[Zombie Skill Tree]]), and the toads were a green/gray-ish color. [[Flux]] had the opportunity to try the skill:[http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/]&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;''Plague of Toads were great fun to use too, though less damaging than [[Firebats]]. At level 1 (the only level possible for active spells in the Blizzcon demo) the WD tossed out three toads, which then hopped forward like scaly, slimy, living Charged Bolts. They weren’t entirely mindless—they homed in on enemies, and exploded with a splat of green acid (poison) when they hit a target. If there was no target in range, the toads would hop 3 or 4 times, covering maybe half the visible screen, before bursting in air. They left behind splats of acid on the ground that would damage enemies who stood in it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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For [[BlizzCon 2009]], Plague of Toads was at Tier III in the [[Voodoo Skill Tree]]. Their color was enhanced to a sort of yellowish orange, but their intelligence seemed to have downgraded. [[Flux]] explained:[http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/]&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;''While the looks were upgraded, their function had been lessened a bit. The toads are stupider, more like the amphibian Charged Bolts they sort of resemble. They no longer home in on targets, and very seldom do you hit a normal target with more than one toad from the same cast. That might be less true at higher levels (or with the multi-strike rune socketed), as you gain more toads.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plague of Toads was available in the [[BlizzCon 2010]] gameplay demo as a Tier 1 skill in the new tree-less system, but it wasn't one of the Witch Doctor's starting skills.&lt;br /&gt;
&lt;br /&gt;
===Previous Versions===&lt;br /&gt;
See the [[Witch Doctor skill archive]] for more details on previous versions of Plague of Toads and other Witch Doctor skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Media==&lt;br /&gt;
Plague of Toads can be seen in action on video here:&lt;br /&gt;
* [[Video: Blizzcon 2010 Rune Effects]]&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo III screenshot and picture gallery:&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]&lt;br /&gt;
* [http://diablo.incgamers.com/gallery/search.php?keywords=Plague+of+Toads&amp;amp;cat=all '''Plague of Toads''' specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague-of-toads2.jpg|Toads on a [[Dune Thresher]].&lt;br /&gt;
Image:Wd-plague-toads1.jpg|A [[Beast]] feeling the explosive nature of toads.&lt;br /&gt;
Image:Witch_Doctor_Plague_of_toads_and_Dune_Thresher.jpg|Larger image.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 10px;&amp;quot;&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/witch-doctor-gameplay-report/ BlizzCon 2008 Witch Doctor Gameplay Report]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/diablo-on-crafted-sets-and-toad-licking/ @Diablo on Crafted Sets and Toad Licking] -- Incgamers 12th Dec 2010&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Slave navbox Diablo III|WD}}&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30345</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30345"/>
				<updated>2011-05-23T12:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: /* List of Prefixes/Suffixes/Non-Magical Prefixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Green Color: Set items belong to a set, which is powerful if the set is complete. Some [[Set_Items| set]]s are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set. Set items can either be crafted (lower level), or can be drops (end-game). All set items are of legendary quality.&lt;br /&gt;
*Unique/Legendary items = Orange Color: Considered to be the best items in the game for certain slots/builds, they will be uniquely named, will look unique, and will possess unique effects/attributes. The color was changed to orange because of the similarity between gold and yellow in Diablo II.&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed in their respective [[Tooltip]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Spade recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbows'''&lt;br /&gt;
**Light Slingbow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Small Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
**Cap&lt;br /&gt;
**Hat&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
*'''Wrists'''&lt;br /&gt;
**Bracers&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively'')&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
** &amp;quot;Grounded ...&amp;quot; : Gives X to Lightning Resistance.&lt;br /&gt;
** &amp;quot;Ruby ...&amp;quot; : Gives X to Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Scorching&amp;quot; : Gives X to Y amount of Fire Damage&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
** &amp;quot;... of Spines&amp;quot; : Attacker takes X flat Damage.&lt;br /&gt;
** &amp;quot;... of Devotion&amp;quot; : Gives X to Y amount of Holy Damage.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Socketed ...&amp;quot; : Contains a Socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Moonlight&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-profession.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30344</id>
		<title>Known Items Listing</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Known_Items_Listing&amp;diff=30344"/>
				<updated>2011-05-23T12:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: fixing typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Little is known about the [[Items]] in [[Diablo III]]. There will likely be uniques, sets and many other items of the types we're familiar with from ''Diablo II'', but this far before release the D3 team is keeping quiet about item types, and what we see in screenshots and gameplay movies is subject to change.&lt;br /&gt;
&lt;br /&gt;
==Items in the WWI Gameplay Movie==&lt;br /&gt;
The name colours of these items are not yet confirmed. White items seem to be normal, but purple are unknown. There were no purple named item types in Diablo II, so it's unknown if these are analogous to Rare, Set, or Unique, or are an entirely new type of item. Also keep in mind that item stats are the sort of feature that is highly subject to change during development.&lt;br /&gt;
&lt;br /&gt;
The Diablo III team is taking a lot of inspiration from [[World of Warcraft]], meaning the purple items in Diablo III could be Epics. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Colors and Item Types==&lt;br /&gt;
&lt;br /&gt;
The Background and the name of items is colored to show which Item Type they are, The colors and item types are:&lt;br /&gt;
&lt;br /&gt;
*Normal items = No/White Color: An Item that has no magical effects.&lt;br /&gt;
*Magic items = Blue Color: An Item that has some random magical effects/Attributes, each effect/attribute bonus gives a specific prefix and/or a specific suffix to the name of the item to reflect this.&lt;br /&gt;
*Rare items = Yellow Color: An Item that has Many random magical effects/Attributes, including some unique ones and is better by stats than a magical item. It comes with a randomly selected preset name.&lt;br /&gt;
*Set items = Green Color: Set items belong to a set, which is powerful if the set is complete. Some [[Set_Items| set]]s are made for specific classes and increase the class' skills and gives effects/attributes more appropriate for that class. Each set and set piece is Uniquely named. Set items complement one another, so if you have 2 different items of the same set (I.E Boots and Gloves), you will get a bonus for having 2 items of the set. Set items can either be crafted (lower level), or can be drops (end-game). All set items are of legendary quality.&lt;br /&gt;
*Unique/Legendary items = Orange Color: Considered to be the best items in the game for certain slots/builds, they will be uniquely named, will look unique, and will possess unique effects/attributes. The color was changed to orange because of the similarity between gold and yellow in Diablo II.&lt;br /&gt;
&lt;br /&gt;
==Item Stats==&lt;br /&gt;
Items that were seen hovered on, allowing their stats to be displayed in their respective [[Tooltip]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Items-equipped.jpg|frame|center|Hovering on an item shows its stats compared to what you currently have equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
List of Items Seen in the game or from screenshots:&lt;br /&gt;
(2H = Two-Handed)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
[[File:Item-gamescon2010-fist-blade.jpg|frame|August 2010.]]&lt;br /&gt;
*'''Axes'''    [[Image:Axe.png|40px]]&lt;br /&gt;
** Gaff and Spitze : It is unknown if &amp;quot;Gaff&amp;quot; or &amp;quot;Spitze&amp;quot; is a TYPE of axe or the rumored names of the Barbarian's slain Children&lt;br /&gt;
**Heavy Axe&lt;br /&gt;
**Double Axe&lt;br /&gt;
**Hand Axe&lt;br /&gt;
**Military Pick&lt;br /&gt;
**Two-Handed Axe&lt;br /&gt;
**Long Axe&lt;br /&gt;
&lt;br /&gt;
*'''Polearms'''&lt;br /&gt;
** Polearm&lt;br /&gt;
&lt;br /&gt;
*'''Maces'''    [[Image:Club.png]]&lt;br /&gt;
**Annihilator Maul (2H)&lt;br /&gt;
**Club.&lt;br /&gt;
**Spiked Club&lt;br /&gt;
**Two-Handed Club&lt;br /&gt;
**Two-Handed Hammer&lt;br /&gt;
**Hammer&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-empowered-wrist-spade.jpg|frame|Wrist Spade recipe. August 2010.]]&lt;br /&gt;
*'''Thrown'''&lt;br /&gt;
** Throwing Knife&lt;br /&gt;
&lt;br /&gt;
*'''Wands'''&lt;br /&gt;
**Lesser Wand&lt;br /&gt;
**Yew Wand &lt;br /&gt;
**Eagle Orb&lt;br /&gt;
&lt;br /&gt;
*'''Staves'''&lt;br /&gt;
**Short Staff&lt;br /&gt;
**Eagle Orb (Eagle Orbs were a Wizard-only type of stave, 1 handed)&lt;br /&gt;
**Long Staff&lt;br /&gt;
**Yew Staff&lt;br /&gt;
&lt;br /&gt;
*'''Combat Staff'''&lt;br /&gt;
(Used by Monks)&lt;br /&gt;
**Yew Stick&lt;br /&gt;
&lt;br /&gt;
*'''Bows'''&lt;br /&gt;
**Short Bow&lt;br /&gt;
&lt;br /&gt;
*'''Crossbows'''&lt;br /&gt;
**Light Slingbow&lt;br /&gt;
&lt;br /&gt;
*'''Swords'''    [[Image:Sword.png]]&lt;br /&gt;
**Short Sword&lt;br /&gt;
**Falchion&lt;br /&gt;
**Scimitar&lt;br /&gt;
**Two-Handed Sword&lt;br /&gt;
&lt;br /&gt;
*'''Daggers'''&lt;br /&gt;
**Short Dagger&lt;br /&gt;
**Long Dagger&lt;br /&gt;
**Knife&lt;br /&gt;
&lt;br /&gt;
*'''Fist Weapons'''&lt;br /&gt;
**Wrist Spade&lt;br /&gt;
**Fist Blade&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
[[File:Recipe-magical-leather-belt-of-brawn.jpg|frame|Magical Belt. August 2010.]]&lt;br /&gt;
*'''Shields'''    [[Image:Shield.png]]&lt;br /&gt;
**Buckler&lt;br /&gt;
**Large Shield&lt;br /&gt;
**Small Shield&lt;br /&gt;
**Magic Orb (This Wizard-Only Item, while not a shield, goes into the Shield Slot in the inventory. It provides various magical benefits but does not block or have an armor rating, it was seen in the inventory in the 2009 GamesCom video, and provided a 19% increase to spell damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Boots'''    [[Image:Boots.png]]&lt;br /&gt;
**Plated Greaves&lt;br /&gt;
**Leather Boots&lt;br /&gt;
**Boots&lt;br /&gt;
**Shoes&lt;br /&gt;
**Heavy Boots&lt;br /&gt;
&lt;br /&gt;
*'''Belts'''    [[Image:Belt.png]]&lt;br /&gt;
**Sash&lt;br /&gt;
**Scale Belt&lt;br /&gt;
**Leather Belt&lt;br /&gt;
&lt;br /&gt;
[[File:Recipe-magical-leather-boots-of-dexterity.jpg|frame|Magical boots recipe. August 2010.]]&lt;br /&gt;
*'''Body Armor'''    [[Image:Chest.png]]&lt;br /&gt;
**Quilted Armor&lt;br /&gt;
**Gothic Plate&lt;br /&gt;
**Leather Armor&lt;br /&gt;
**Garments&lt;br /&gt;
**Stronghide Tunic&lt;br /&gt;
**Happy Armor&lt;br /&gt;
**Vestments&lt;br /&gt;
**Scale Mail&lt;br /&gt;
&lt;br /&gt;
*'''Helms'''&lt;br /&gt;
**Gothic Helm&lt;br /&gt;
**Skull Cap&lt;br /&gt;
**Cap&lt;br /&gt;
**Hat&lt;br /&gt;
&lt;br /&gt;
*'''Gloves'''    [[Image:Gloves.png]]&lt;br /&gt;
**Leather Gloves&lt;br /&gt;
**Gauntlets&lt;br /&gt;
**Worn Gloves&lt;br /&gt;
**Scale Gloves&lt;br /&gt;
&lt;br /&gt;
*'''Legs'''    [[Image:Pants.png]]&lt;br /&gt;
**Quilted Pants&lt;br /&gt;
**Plate Leggings&lt;br /&gt;
**Leather Pants&lt;br /&gt;
&lt;br /&gt;
*'''Shoulder Pad(s)'''. &lt;br /&gt;
**Plated Pauldrons&lt;br /&gt;
**Quilted Shoulder Pads&lt;br /&gt;
**Leather Shoulder Pads&lt;br /&gt;
&lt;br /&gt;
*'''Wrists'''&lt;br /&gt;
**Bracers&lt;br /&gt;
&lt;br /&gt;
===Consumables===&lt;br /&gt;
*'''[[Elixirs]]''' provide effects for a limited period, and have a number on the end indicating the rank of the elixir (so far, only rank 1 and rank 3 elixirs were seen). Higher ranks of Elixirs could mean better effects and/or longer lasting time. (Standard lasting time is 300 seconds as was seen in the BlizzCon Demo)&lt;br /&gt;
**Elixir of Strength I. : Gives X amount of Strength for Y amount of time.&lt;br /&gt;
**Elixir of Dexterity I. : Gives X amount of Dexterity for Y amount of time.&lt;br /&gt;
**Elixir of Vitality I. : Gives X amount of Vitality for Y amount of time.&lt;br /&gt;
**Elixir of Willpower I. : Gives X amount of Willpower for Y amount of time.&lt;br /&gt;
**Elixir of Regeneration I. : Restores X amount of HP over Y amount of time. [[Image:Elixir.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Scrolls''' are small, stackable, 1-time-use items that provide effects for a limited period. World of Warcraft has similar scrolls, which buff the player for 30 to 60 minutes with various buffs (mostly stats and armor). They too have ranks, except they are represent by an adjective instead of a number, that could mean better effects and/or longer lasting time.&lt;br /&gt;
**''Scroll of Town Portal (Removed) : Opens a portal to town. Could be a completely different scroll.[[Image:Blue_Scroll.png]]''  &lt;br /&gt;
**Unknown Red Scroll : As seen in the latest screenshots, 4 stacked red scrolls. They could be Scrolls of Identity, but this is not confirmed.[[Image:Red_Scroll.png]]&lt;br /&gt;
**Scroll of Superior Protection : Gives X amount of Armor for Y amount of time.&lt;br /&gt;
**Scroll of Detection : It is unknown what this scroll does, but it was seen in the [[GamesCom 2009]] demo, so it may have a good use, like detecting invisible monsters, for example.&lt;br /&gt;
**Scroll of Wealth : Allows the player to sell his items/loot right on the spot. May look like a Yellow Scroll.&lt;br /&gt;
&lt;br /&gt;
*'''[[Potions]]''' are concoctions that provide the player with some sort of relief. 1 Potion has been seen so far in inventories, they have the same icon as they had in D2.&lt;br /&gt;
**Unknown Potion : According to video made at BlizzCon, this should be Elixir of Willpower I.[[Image:Potion.png]]&lt;br /&gt;
***Super Health Potion&lt;br /&gt;
***Health Potion&lt;br /&gt;
***Lesser Health Potion&lt;br /&gt;
&lt;br /&gt;
*'''[[Vials]]''' are a sort of potion, which are made for the player's teammates. The player cannot use them on himself, Only One vial has been seen in an inventory (in the GamesCom Video).&lt;br /&gt;
**Vial of Resurrection : In the item description (hard to read, by the way), it says &amp;quot;.... Fallen Party Member&amp;quot; (The 1st 3-4 words are unreadable). This implies that this vial is made to resurrect fallen party members.&lt;br /&gt;
&lt;br /&gt;
==Jewelry==&lt;br /&gt;
'''[[:category:Jewelry|Jewelry]]'''&lt;br /&gt;
*'''[[Amulet]]s''' are worn in the Amulet Slot. There are various designs of amulets, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Rings]]''' are worn in the Rings Slots. There are various designs of rings, but their effects/stats are determined by what item type they are, since each item type has its own rules regarding effects/stats.&lt;br /&gt;
*'''[[Gem]]s''' are small, precious stones that are magically enchanted and can be socketed into an item, to give it a permanent effect (it is not known whether you can replace socketed gems). Each gem type has properties that give a specific effect depending where you socket it. Ranks of gems exist, and are named by how fine they are cut (Chipped, Flawless). As stated in a recent talk with [[Jay Wilson|Jay Wilson]], Sockets are random and affect all items, meaning that 1 player may get a Legendary item while another player gets that same item but with a socket(s).&lt;br /&gt;
**Topaz : A Yellow Coloured precious gem. May have Electrical properties.[[Image:Topaz.png]]&lt;br /&gt;
**Emerald : A Green Coloured precious gem. May have Poison properties.[[Image:Emerald.png]]&lt;br /&gt;
***Weapons: X% Casting Speed&lt;br /&gt;
***Helm: Attacker takes X Damage&lt;br /&gt;
***Other: X to Dexterity&lt;br /&gt;
**Sapphire : A Blue Coloured precious gem. May have Frost properties.[[Image:Sapphire.png]]&lt;br /&gt;
&lt;br /&gt;
==List of Prefixes/Suffixes/Non-Magical Prefixes==&lt;br /&gt;
Items with non-magical prefixes, are not Magic items, they still maintain a white colored name, they are rather, prefixes that make the item better than normal, sometimes adding magical effects BUT not making the item change its color to blue. Also the magical effects (if any) are randomized.&lt;br /&gt;
&lt;br /&gt;
[[File:Item-gamescon2010-ornate-boots-of-accuracy.jpg|frame|August 2010.]]&lt;br /&gt;
Note: &amp;quot;...&amp;quot; = the name of the item. So &amp;quot;.... of Storms&amp;quot; could mean &amp;quot;Heavy Axe of Storms&amp;quot; or &amp;quot;Short Sword of Storms&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Prefix]]es'''&lt;br /&gt;
** &amp;quot;Savage ...&amp;quot; : Gives X amount of Damage Increase in Percentages to the weapon.&lt;br /&gt;
** &amp;quot;Restless ...&amp;quot; : Increases the base experience rewarded per kill by X.&lt;br /&gt;
*** &amp;quot;Peerlees ...&amp;quot; : Increases the base experience rewarded per kill by X. More than above.&lt;br /&gt;
** &amp;quot;Oracle's ...&amp;quot; : Spells deal X% more damage.&lt;br /&gt;
*** &amp;quot;Bewitched ...&amp;quot; : Spells deal X% more damage. More than above.&lt;br /&gt;
** &amp;quot;Piercing ...&amp;quot; : Gives X to Critical Strike Rating.&lt;br /&gt;
** &amp;quot;Ornate ...&amp;quot; : Worth 150% more gold to Vendors.&lt;br /&gt;
** &amp;quot;Emerald ...&amp;quot; : Gives X Poison Resistance.&lt;br /&gt;
** &amp;quot;Imbued ...&amp;quot; : Provide class unique benefits. (''Only 2 items were seen with this prefix, they made all Mana Spells and Abilities cost less mana by 1 and 2 points respectively''&lt;br /&gt;
** &amp;quot;Lucky ...&amp;quot; : Increase chance of finding magic items by X.&lt;br /&gt;
** &amp;quot;Grounded ...&amp;quot; : Gives X to Lightning Resistance.&lt;br /&gt;
** &amp;quot;Ruby ...&amp;quot; : Gives X to Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''List of [[Suffixes]]'''&lt;br /&gt;
** &amp;quot;... of Brilliance&amp;quot; : Gives X to Willpower.&lt;br /&gt;
** &amp;quot;... of Immolation&amp;quot; : Gives X to Y amount of Fire Damage.&lt;br /&gt;
** &amp;quot;... of Scorching&amp;quot; : Gives X to Y amount of Fire Damage&lt;br /&gt;
** &amp;quot;... of Storms&amp;quot; : Gives X to Y amount of Lightning Damage.&lt;br /&gt;
** &amp;quot;... of Frost&amp;quot; : Gives X to Y amount of Cold Damage.&lt;br /&gt;
** &amp;quot;... of Wrath&amp;quot; : Gives X to Maximum Damage.&lt;br /&gt;
** &amp;quot;... of Accuracy&amp;quot; : Gives X to Dexterity.&lt;br /&gt;
** &amp;quot;... of Dexterity&amp;quot; : Gives 3-4 to Dexterity. (Seen on boots.)&lt;br /&gt;
** &amp;quot;... of Fitness&amp;quot; : Gives X to Vitality.&lt;br /&gt;
** &amp;quot;... of The Bear&amp;quot; : Gives X to Life.&lt;br /&gt;
** &amp;quot;... of Brawn&amp;quot; : Gives 3-4 to Strength. (Seen on armor and gloves.)&lt;br /&gt;
** &amp;quot;... of Haste&amp;quot; : Gives X to Movement Speed.&lt;br /&gt;
** &amp;quot;... of Fortification&amp;quot; : Gives X amount of Armor.&lt;br /&gt;
** &amp;quot;... of Gore&amp;quot; : Increases Damage by X-Y.&lt;br /&gt;
** &amp;quot;... of Spines&amp;quot; : Attacker takes X flat Damage.&lt;br /&gt;
** &amp;quot;... of Devotion&amp;quot; : Gives X to Y amount of Holy Damage.&lt;br /&gt;
[[File:Item-gamescon2010-wrist-spade.jpg|frame|Rare Wrist Spade. August 2010.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Non-Magical Prefixes'''&lt;br /&gt;
** &amp;quot;Superior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Inferior ...&amp;quot;&lt;br /&gt;
** &amp;quot;Socketed ...&amp;quot; : Contains a Socket.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Unknown Categories'''&lt;br /&gt;
** &amp;quot;Devastating ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Craftsmanship&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;Locust's ...&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Focus&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Horadrim&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Elements&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of the Titans&amp;quot; : Unknown.&lt;br /&gt;
** &amp;quot;... of Moonlight&amp;quot; : Unknown.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Crafting goods are used for [[Artisan (NPC)|Artisans]], to craft items and to train the artisan in their selected craft. These are obtained by [[Salvaging]] items, turning them into Raw Materials. It is very similar to World of Warcrafts' Disenchanting sub-profession.&lt;br /&gt;
&lt;br /&gt;
*'''Crafting Goods'''&lt;br /&gt;
**Common Scraps&lt;br /&gt;
**Subtle Essence&lt;br /&gt;
&lt;br /&gt;
==Skill Runes==&lt;br /&gt;
&lt;br /&gt;
*'''Skill [[Runes]]''' are items that can be socketed into skills to improve or change them uniquely based on the rune. There are 5 rune types: Crimson, Indigo, Obsidian, Gold, and Alabaster.  &lt;br /&gt;
&lt;br /&gt;
Each type of rune affects every skill differently, although there are similarities. Runes have 7 ranks of quality, each rank is visualized by a spike extruding from the rune (lowest rank doesn't have a spike, highest rank has 6 spikes).&lt;br /&gt;
&lt;br /&gt;
Runes have undergone a tortuous evolution, with a whole new system revealed in August, 2010 and fleshed out at Blizzcon in October 2010. See the [[runestones]] page for all the updates.&lt;br /&gt;
&lt;br /&gt;
==Misc Small Items==&lt;br /&gt;
According to Jay Wilson during his short interview for [[BlizzCast_Episode_6|the 6th Blizzcast episode]], elixirs will provide a short-term buff. For more information see [[BlizzCast_Episode_6|a transcript of the blizzcast]], or our article on [[elixirs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[category:Items]]&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Template_talk:Key_pages&amp;diff=30340</id>
		<title>Template talk:Key pages</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Template_talk:Key_pages&amp;diff=30340"/>
				<updated>2011-05-21T13:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! This is a great wiki. I'm glad there is a place where information about the game is being compiled together. I especially appreciate how many pages show the evolution of the game over the past years as more info is revealed and builds change. &lt;br /&gt;
&lt;br /&gt;
This page, &amp;quot;Key pages&amp;quot;, is locked for editing so I wanted to point out a typo:&lt;br /&gt;
Under Monsters --&amp;gt; Champions there is a stray ']' that shows up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;quot;• [[Champions]]]&amp;lt;br&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; becomes:&lt;br /&gt;
• [[Champions]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Template_talk:Key_pages&amp;diff=30339</id>
		<title>Template talk:Key pages</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Template_talk:Key_pages&amp;diff=30339"/>
				<updated>2011-05-21T12:56:32Z</updated>
		
		<summary type="html">&lt;p&gt;Frugowilson: Created page with &amp;quot;Hi! This is a great wiki. I'm glad there is a place where information about the game is being compiled together. I especially appreciate how many pages show the evolution of the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! This is a great wiki. I'm glad there is a place where information about the game is being compiled together. I especially appreciate how many pages show the evolution of the game over the past years as more info is revealed and builds change. &lt;br /&gt;
&lt;br /&gt;
This page, &amp;quot;Key pages&amp;quot;, is locked for editing so I wanted to point out a typo:&lt;br /&gt;
Under Monsters --&amp;gt; Champions there is a stray ']' that shows up:&lt;br /&gt;
&lt;br /&gt;
• [[Champions]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;/div&gt;</summary>
		<author><name>Frugowilson</name></author>	</entry>

	</feed>