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		<updated>2026-04-13T00:30:59Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Fanmade:Flagellant&amp;diff=11971</id>
		<title>Fanmade:Flagellant</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Fanmade:Flagellant&amp;diff=11971"/>
				<updated>2009-09-01T20:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Flagellant''' is a character [[class]] dedicated to purging the sin of man, and purging the world of all evil. He or she does this by whipping himself into a frenzy, fighting enemies in a trance of pain, dealing more damage the more wounds he receives.&lt;br /&gt;
&lt;br /&gt;
{{fanclass|Vizcire, winning entry of [[Diii.net]]'s [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Create a Skill Tree contest].}}&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Classbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Flagellant_portrait.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
|name= Flagellant&lt;br /&gt;
|classtype= fanclass&lt;br /&gt;
|role= [[Melee]]&lt;br /&gt;
|attrib= [[Vitality]] [[Life]] [[Strength]]&lt;br /&gt;
&amp;lt;!-- Class Skills --&amp;gt;&lt;br /&gt;
|skilltree1= [[Fan_class:Flagellant#Flesh_Skills|Flesh Skill Tree]]&lt;br /&gt;
|skilltree2= [[Fan_class:Flagellant#Penance_Skills|Penance Skill Tree]]&lt;br /&gt;
|skilltree3= [[Fan_class:Flagellant#Iron_Skills|Iron Skill Tree]]&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
|origin= [[Tristram]]&lt;br /&gt;
|affiliation= [[Tristram Brotherhood]]&lt;br /&gt;
|friends= None Known&lt;br /&gt;
|foes= None Known&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Flagellant_portrait2.jpg|thumb|left|100px|Typical Flagellant.]]&lt;br /&gt;
The Flagellant is a religious fanatic from the Tristram Brotherhood; believers that are convinced that repentance comes in form of pain and suffering. the Tristram Brotherhood is known to ferociously whip themselves to the tunes of their hymns, deepening the practitioners into a numbening trance. Travelling in grand processions from village to village, with fear following their arrival, as they often take the task of purging the villagers of their sins.&lt;br /&gt;
&lt;br /&gt;
In combat the Flagellant is a fearsome enemy, as he does not flinch even by horrendous amount of damage to himself, and is always dedicated to his cause; cleansing these lands from all evil. He uses methods to numb all senses, mostly by inducing torment and pain to himself before combat, to work himself into a trance where nothing can stop his advance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Design==&lt;br /&gt;
&amp;lt;!--[[Image:Flagellant.jpg|left|thumb|75px|See the original entry [[:Image:Flagellant.jpg|here]].]]--&amp;gt;&lt;br /&gt;
The Flagellant is a [[melee]] character with a balance between damage output and survivability, complemented with some &amp;quot;[[holy]]&amp;quot; spells and buffs to help his cause in the world of [[Sanctuary]]. Generally, the Flagellant has two opposing sides that must balance for the Flagellant to work - [[damage]] and [[Life|health]]. His skills and power often leeches from his health pool, but increases and enhance his damage and powers. The more health tapped, the more dangerous he becomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But, with less health comes the danger of [[death|dying]]. It is entirely up to the player to choose which path he would like to take; insane amounts  of life but little damage and weak attacks, or vice versa. Thus, the Flagellant is as most dangerous just before he dies. A tactical sense is needed to play in this way, knowing when to use the most of the Flagellant's features in every situation can be a tough undertaking. His skills are divided into three tabs: Flesh, Penance and Iron, which cover offensive attacks, [[buff]]s and [[spell]]s and defensive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Attributes and Skills==&lt;br /&gt;
&lt;br /&gt;
===General Skill Tree Info===&lt;br /&gt;
The character receives 1 skill point each level, and some extra in the form of quest rewards. The maximum amount in a single skill differs with caps ar 5, 10 and 20 as a base, but all these can reach above their limit with plus from equipment or other buffs, much like in previous game.&lt;br /&gt;
&lt;br /&gt;
To be able to put points in the next tier of skills, one must have reached the level needed and put at least one point in the skill leading to the desired one, if the arrows indicate a dependence. The tiers get available on lvl 1, 5, 10, 15, 20, 25, and 30 respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flagellant Skills===&lt;br /&gt;
The Flagellant skills are arranged into to three distinctive skill tree categories:&lt;br /&gt;
* Flesh&lt;br /&gt;
* Penance&lt;br /&gt;
* Iron&lt;br /&gt;
[[Image:Flagellant_penance_skill_tree.jpg|300px|thumb|right|The Penance skill tree.]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flesh Skills====&lt;br /&gt;
In this tree you'll find the Flagellants offensive abilities, including the Lash, Swirling Whip, and Flog attacks. The option to run a slow heavy-hitting Flagellant or a quick and fast ditto is up to the player, depending on how he chooses to manage the skill points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Penance Skills====&lt;br /&gt;
Under the penance tab is the passive, buffing and spell skills of the Flagellant. Some of these enhance other skills and work like synergies, other include self-buffs and party buffs. spells aren't the Flagellants main damage output or defence, but a few of them might make it to this tree under the camouflage of being &amp;quot;holy&amp;quot;. Mostly, the Penance tree focus on the balance between the Health pool and damage enhancers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Iron Skills====&lt;br /&gt;
Last but not least, is the defensive skills. These add to the survivability of the Flagellant, with both spell protection spells and different forms of physical damage reductions. A heavy skill point accumulation in this tree will ensure that the Flagellant can take his share of damage, and will make him a resilient fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Flagellant is a character class created by Vizcire, as an entry in [[Diii.net]]'s [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Create a Skill Tree] contest, 17 September, 2008. This entry was the first place winner, and earned its creator a ticket to [[BlizzCon 2008]]. The class was added to DiabloWiki 11 June 2009 by [[Flux]] and [[Leord]].&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Flagellant_portrait.jpg|Concept art of the Flagellant.&lt;br /&gt;
Image:Flagellant_portrait2.jpg|Concept art in colour.&lt;br /&gt;
Image:Flagellant_penance_skill_tree.jpg|Penance Skill tree.&lt;br /&gt;
Image:Flagellant.jpg|Original design.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/contest-create-a-d3-skill-tree/ Diii.net's Create a Skill Tree contest]&lt;br /&gt;
* [http://diablowiki.net/Image:Flagellant.jpg Original entry]&lt;br /&gt;
&lt;br /&gt;
{{Class_navbox_floor}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Other_classes&amp;diff=11970</id>
		<title>Other classes</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Other_classes&amp;diff=11970"/>
				<updated>2009-09-01T20:18:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is currently unkown what the last class in [[Diablo III]] will be. The following classes has been confirmed. &lt;br /&gt;
The [[Barbarian]], the [[Witch Doctor]], the [[Wizard]] and the [[Monk]]. &lt;br /&gt;
* The [[Monk]] was revealed to be the fourth class, at Blizzcon, in August, 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unannounced Class Progress==&lt;br /&gt;
Jay Wilson gave a report on the progress of the 4th and 5th characters in a December 2008 [http://www.1up.com/do/previewPage?pager.offset=3&amp;amp;cId=3172030&amp;amp;p=1 interview with 1up.com].&lt;br /&gt;
&lt;br /&gt;
::'''1UP: Can you talk about the state of the classes? For example, is every class -- even the two that you have yet to reveal -- playable in the game right now?'''&lt;br /&gt;
&lt;br /&gt;
::'''Jay Wilson:''' No. The fourth class is playable in game but is using a placeholder model -- one of an NPC, actually. And all of the skills are what we call &amp;quot;programmer art&amp;quot; because we haven't implemented actual skill effects. So that one is just in gameplay testing for us while we determine signature skills. The fifth class, we're just about finished concepting it and are about to start building it. We can't use placeholder art, so we're now just going to build a model and start working on the first series of skills for that one. We're actually spending more time on the Witch Doctor, Wizard, and Barbarian because of a big change we made to the skill system that we wanted to [integrate them] with -- so it's mostly just artwork that's going on for the other two classes.&lt;br /&gt;
&lt;br /&gt;
It's not clear why they couldn't use placeholder art for the 5th character, but that's something [http://forums.diii.net/showthread.php?p=6942354 fans are enjoying speculating about].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Known Class Information==&lt;br /&gt;
The D3 Team has confirmed that the [[Barbarian]] will be the only recurring character [[class]] from [[Diablo II]],of the original 5 Diablo III characters. More characters will be added in expansion(s) and some may be revisions of earlier character types. We also know that the Diablo III dev team at once though about making a [[Dervish]] class, but no information if that idea is completely shelved. It seems highly unlikely that the Dervish would appear though, as [[Blizzard]] have avoided talking about upcoming classes, and they would be unlikely to mention the class in passing if that is one class that will make the game.&lt;br /&gt;
* The [[Barbarian]] is the only Diablo II character to make it into Diablo III release. He's quite updated in style and use.&lt;br /&gt;
* The [[Witch Doctor]] is a new character, similar in use to the [[Necromancer]].&lt;br /&gt;
* The [[Wizard]] is the third announced class, filling the archetypal magic user role previously occupied by the [[Sorceress]].&lt;br /&gt;
* The [[Monk]] is the foruth class, and is comparable to the monk from the [[Hellfire]] expansion. &lt;br /&gt;
* The following characters have been confirmed to NOT appear:&lt;br /&gt;
** The [[Amazon]] will not appear in Diablo III.&lt;br /&gt;
** The [[Assassin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Druid]] will not appear in Diablo III.&lt;br /&gt;
** The [[Necromancer]] will not appear in Diablo III.&lt;br /&gt;
** The [[Paladin]] will not appear in Diablo III.&lt;br /&gt;
** The [[Sorceress]] will not appear in Diablo III.&lt;br /&gt;
** Some of these seem likely to join in on an upcoming [[expansion]], that has been hinted about [http://www.incgamers.com/Games/1935/features/90/Diablo-III-Inforview].&lt;br /&gt;
* The conceptualised [[Dervish]] class will likely not appear in Diablo III.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Classes NOT Reappearing===&lt;br /&gt;
[[Jay Wilson]] said the following in an interview: [http://www.ausgamers.com/features/read/2662371]&lt;br /&gt;
----&lt;br /&gt;
::''The [[Barbarian]] is the '''only''' returning class. Originally we actually planned to have no returning classes, but as we developed the barbarian, it essentially ended up turning into a barbarian. We sort of got to the point where we went – because we actually had a different name for him originally - I think were going to call it this other name and everyone else is just going to call it the barbarian, so maybe we should just call it the barbarian.''&lt;br /&gt;
&lt;br /&gt;
::''One of the things we really did not want to do – it's why we set that initial goal to not repeat classes – was, we didn't just want a rehash; we wanted to make the sequel and the sequel has new gameplay and new experiences. I know a lot of people really love the {{iw|Category:Diablo_II_classes classes in Diablo 2}} and it's not my desire to intentionally arc those people – I like those classes to; I love the [[Necromancer]], he's my favorite class from [[Diablo 2]] – but as our goal we really wanted to provide new experiences; that was our focus.''&lt;br /&gt;
&lt;br /&gt;
Jay elaborated on the issue of returning characters in [http://www.1up.com/do/previewPage?pager.offset=1&amp;amp;cId=3172030&amp;amp;p=1 an interview with 1up.com] in December 2008.&lt;br /&gt;
&lt;br /&gt;
::'''Jay:''' I don't want to close the door on bringing back classes from Diablo or Diablo 2; I just don't want to do so with the initial release of Diablo 3. In Diablo 3, all of the classes should do something completely new. Then I'd like us to look back and figure out what gameplay gaps [exist].... Then we'd go back and satisfy our and the fans' nostalgia by pulling back some classes that we think really stood out.&lt;br /&gt;
&lt;br /&gt;
==Speculation==&lt;br /&gt;
Blizzard replied to questions as to why the [[Necromancer]] was not included in the line-up, saying it's so similar to the [[Witch Doctor]]. [[Jay Wilson]] responded that the Witch Doctor shall be made enough different from the Necro that if they decide to bring the Necro in later, their roles will not overlap. Here is a quote on class design choices by [[Jay Wilson]]: [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3]&lt;br /&gt;
::''We have other goals, where we want each class to be distinctive from one another, we want archetypes to be very strong—I should be able to tell you the name of a class, and you should know what it is, right away. You should have an idea of the kinds of things that that class can do.''&lt;br /&gt;
&lt;br /&gt;
It is likely that the fifth and last class will be a '''[[ranged]]'''  class, in terms of what roles are needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan-Made Classes===&lt;br /&gt;
Fans have not just been waiting around for the next class, they have been busy making suggestions for Blizzard to consider. These [[fan class]]es include everything from a [[Fan class:Flagellant|Flagellant]] to an [[Fan class:Arcane Warrior|Arcane Warrior]].&lt;br /&gt;
&lt;br /&gt;
==Wizard Hints==&lt;br /&gt;
The third class to be revealed was the [[Wizard]], who debuted at Blizzcon, October 13, 2008. Jay Wilson hinted at the Wizard in advance, in an interview with Videogamer.com: [http://www.videogamer.com/pc/diablo_3/preview-1253-2.html]&lt;br /&gt;
&lt;br /&gt;
::''All the [[barbarian]] players are delighted and all the [[necromancer]]s hate us. I understand, I don't begrudge them that. I would hate me too! But what I would say is that when we announce the next class, which is quite similar to a previous class, then all those players will hate us too. You can't make everybody happy, but I think when the game finally comes out players will find there's a good class for them, one they will love as much as the ones that came before. And if they don't, I absolutely promise that in the expansions we'll consider bringing back old classes. We just don't want to do it with the first release. We want to establish our identity.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Next Revealed Class?==&lt;br /&gt;
Blizzard has not yet given any hints about the fifth and final character, which we'll see in the initial release of Diablo III. Fan consensus was that there would surely be a mage-type character, with various sorts of magic for offense. The Wizard filled that pedigree nicely, but also removed the only widely-agreed upon character type. It seems certain that Blizzard will include an archer type character, one who specializes in the bow and perhaps other ranged weapons, but what fiction or other sort of skills this character would have to compliment his/her bow is open to wild speculation. &lt;br /&gt;
&lt;br /&gt;
See the [http://forums.diii.net/forumdisplay.php?f=134 Other Characters and Skills forum] for discussion of/educated guesses about this topic.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* The [[Diablo 3 Basics]] article lists all known features and changes in [[Diablo III]] compared to [[Diablo II]]&lt;br /&gt;
* The [[Media Coverage]] has all the various interview, previews and articles about Diablo III from around the web.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbox floor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Other classes]]&lt;br /&gt;
[[Category:Basics]]&lt;br /&gt;
[[Category:Speculation]]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Summon_Zombie_Dogs&amp;diff=11969</id>
		<title>Summon Zombie Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Summon_Zombie_Dogs&amp;diff=11969"/>
				<updated>2009-09-01T20:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: Edited some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Summon Zombie Dog''' is a tier I [[skill]] in the [[Zombie Skill Tree]], which summons zombie dogs to do the Witch Doctor's bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Summon Zombie Dog&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Witch Doctor&lt;br /&gt;
|tree= Zombie&lt;br /&gt;
|description= Summon 1 level 12 zombie dog to aid you. Can have up to X zombie dogs at a time&lt;br /&gt;
|type= Summon&lt;br /&gt;
|quantity= Cast&lt;br /&gt;
|effect= Target&lt;br /&gt;
|school= Magical&lt;br /&gt;
|resource= Health&lt;br /&gt;
|cost= 10 health&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|cooldown= Unknown&lt;br /&gt;
|synergies= Unknown&lt;br /&gt;
}}&lt;br /&gt;
The Witch Doctor summons forth vicious undead lackeys to do his bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Summon Zombie Dog is the first summoning skill in the Zombie Skill Tree, and is the backbone of early witch doctors specializing in this tree. They aren't very strong individually, but at higher levels and with other skills in this tree, they can swarm and destroy tough enemies with ease. It appears this skill costs [[Health]] instead of mana, possibly to enforce the player to use his dogs wisely at earlier levels. Earlier versions of this skill allowed the dogs to be enchanted with [[Skull of Flame]] and [[Locust Swarm]], giving fire damage or poison damage, respectively.&lt;br /&gt;
&lt;br /&gt;
This idea was scrapped, since the hassle of having attack skills enchant mongrels turned out to be a bother. What will the player want to enchant their dogs with, fire or poison? There weren't enough factors that helped the player decide. In a recent post by [[Bashiok]], he revealed that this idea will probably be turned into either passives or skill rune effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
(legend (A) = Assumed)&lt;br /&gt;
&lt;br /&gt;
*Rank: 1/5&lt;br /&gt;
**Summon 1 level 12 zombie dog to aid you. Can have up to 1 zombie dogs at a time. &lt;br /&gt;
**Health Cost: 10 health&lt;br /&gt;
*Rank: 2/5&lt;br /&gt;
**Summon 1 level 12 zombie dog to aid you. Can have up to 2 zombie dogs at a time.&lt;br /&gt;
**Health Cost: 10 health&lt;br /&gt;
*Rank: 3/5&lt;br /&gt;
**Summon 1 level 12 zombie dog to aid you. Can have up to 3 zombie dogs at a time. &lt;br /&gt;
**Health Cost: 10 health&lt;br /&gt;
*Rank: 4/5&lt;br /&gt;
**Summon 1 level 12 zombie dog to aid you. Can have up to 4 zombie dogs at a time. (A)&lt;br /&gt;
**Health Cost: 10 health&lt;br /&gt;
*Rank: 5/5&lt;br /&gt;
**Summon 1 level 12 zombie dog to aid you. Can have up to 5 zombie dogs at a time. (A)&lt;br /&gt;
**Health Cost: 10 health&lt;br /&gt;
&lt;br /&gt;
[[Image:Wd-mongrel3.jpg|thumb|right|We serve the Master...]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''Summon Zombie Dog'' was seen in every Diablo 3 game demo to date, and was iterated, renamed and moved, judging from the latest demo. The Summon Zombie Dog was called Summon [[Mongrel]], was in the Voodoo skill tree and mongrels could be enchanted with [[Locust Swarm]] or [[Skull of Flame]].&lt;br /&gt;
&amp;lt;!--&amp;lt;gallery&amp;gt;Image:Diablo_III_Logo.jpg|Skill use 1&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Mongrel Zombie Dog-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
*[[Zombie Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_zombie}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11968</id>
		<title>Zombie Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11968"/>
				<updated>2009-09-01T19:56:20Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
Formerly known as the Plague Skill Tree, the Zombie Skill Tree is one of the three skill trees present for the Witch Doctor. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie  Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Summon Zombie Dog]]===&lt;br /&gt;
* Summon a pet Zombie Dog (formerly known as Mongrel).&lt;br /&gt;
===[[Mind and Body]]===&lt;br /&gt;
* A passive skill; regenerates mana and health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Zombie Charger]]===&lt;br /&gt;
* Summon a reckless, enraged zombie from the ground to assault your enemies.&lt;br /&gt;
===[[Sacrifice]]===&lt;br /&gt;
* Detonate a nearby Zombie Dog in an explosion, dealing damage in a percentage (%) of the Zombie Dog’s health to monsters nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Grasp of the Dead]]===&lt;br /&gt;
* Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.&lt;br /&gt;
===[[Unrelenting Assault]]===&lt;br /&gt;
* Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Gargantuan]]===&lt;br /&gt;
* Summons a large zombie follower to fight for you.&lt;br /&gt;
===[[Leader of the Pack]]===&lt;br /&gt;
* Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Parasite]]===&lt;br /&gt;
* Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.&lt;br /&gt;
===[[Wall of Zombies]]===&lt;br /&gt;
* Zombies emerge from the ground and attack nearby monsters for 7 damage per second.&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Ferocity]]===&lt;br /&gt;
* Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats Discussion]&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox zombie}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Voodoo_Skill_Tree&amp;diff=11967</id>
		<title>Voodoo Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Voodoo_Skill_Tree&amp;diff=11967"/>
				<updated>2009-09-01T19:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: Added a reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
The Voodoo skill tree contains most of the offensive skills for the [[Witch Doctor]], supplementing some abilities in the [[Zombie Skill Tree]] with several skills that summon Fetishes.&lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Voodoo skill tree comprises most of the [[Witch Doctor|Witch Doctor's]] offensive skills, in addition to a few summoning skills.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
===[[Skull of Flame]]===&lt;br /&gt;
* Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.&lt;br /&gt;
===[[Jungle Fortitude]]===&lt;br /&gt;
* Increase your Vitality by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Hex]]===&lt;br /&gt;
* Summon a Fetish caster to cast hexes on enemies for 6 seconds.&lt;br /&gt;
===[[Corpse Spiders]]===&lt;br /&gt;
* Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Locust Swarm]]===&lt;br /&gt;
* Assault nearby foes with a swarm of locusts that spread to additional, nearby targets.&lt;br /&gt;
===[[Plague of Toads]]===&lt;br /&gt;
* Release a handful of toads that deal poison damage to anybody who steps on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Pit of Fire]]===&lt;br /&gt;
* Call up to 4 Fetishes to bathe a region in fire.&lt;br /&gt;
===[[Firebats]]===&lt;br /&gt;
* Launch a swarm of bats, saturated in a fiery blaze to burn targeted enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Acid Cloud]]===&lt;br /&gt;
* Detonate a bottle of acid in the air to damage enemies with the initial explosion and, over time for enemies who remain in it's area of effect.&lt;br /&gt;
===[[Blood Rites]]===&lt;br /&gt;
* Increase your spell damage by consuming health globes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Fetish Army]]===&lt;br /&gt;
* Summon an army of Fetishes to fight by your side.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Horrify===&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Horrify&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Rank:''' 3/5&amp;lt;br&amp;gt;&lt;br /&gt;
A spectral mask that horrifies all enemies in proximity, causing them to run in fear.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana cost:''' 10&amp;lt;br&amp;gt;&lt;br /&gt;
'''Radius:''' 20&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fear duration:''' 1-2 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mask duration:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
Rank 4 duration: 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:horrify.jpg|thumb|left|Horrify the enemy]][[Image:Skill_witchdoctor_horrify_icon.gif|left|Horrify]]This curse-like spell works like the Terror curse (or the barbarian's grim ward skill), but functions almost like an aura; causing any monster near the WD to flee in fright. Monsters in range are overcome with fright and immediately scatter, running away from the WD. The skill works by summoning a frightening spirit, which appears above the WD and screams and shakes its arms at the monsters. Presumably, any monsters that come into range while the horrify spirit is active are affected by it, essentially making the WD a moving object of terror. This limits the skill as well, since it can't be cast on individual targets, or cast a great distance from the WD.&lt;br /&gt;
&lt;br /&gt;
There are 2 durations; how long each individual fright lasts on afflicted monsters, and how long the frightening spirit remains over the WD's head, capable of horrifying or re-horrifying anything that comes into range.&lt;br /&gt;
&lt;br /&gt;
The hover text for this one was seen in the WWI movie, and is reproduced to the right. This skill, like all active skills at that time, only allowed 1 point to be added to it at the Blizzcon 2008 demo. How many points will be allowed in the actual game remains to be determined.&lt;br /&gt;
&lt;br /&gt;
===Wall of Zombies===&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;border-collapse: collapse; border: none; clear:both;&amp;quot;&lt;br /&gt;
! Wall of Zombies&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
'''Rank:''' 4/5&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies erupt from the earth to attack your enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Current level:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies attack for 15 damage.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Next level:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
Zombies attack for 15 damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Wd-zombie-wall1.jpg|thumb|left|The wall shreds goatmen.]]&lt;br /&gt;
[[Image:Icon-wallofzombies.jpg|left|Wall of Zombies]]This skill works much like the Necromancer's bone wall; causing a straight line of obstacles to erupt from the earth. Not merely obstacles though, this wall is made of zombified creatures who claw at and deal damage to any monsters who come into range. Monsters attack the wall, so this isn't hard to do.&lt;br /&gt;
&lt;br /&gt;
The wall zombies seem to be very powerful in the WWI gameplay movie, ripping dozens of Moon Clan goatmen to shreds in just seconds. The skill is level 4 though, as revealed by the hover text, so likely it would be much less powerful at level 1. When tested in the Blizzcon 2008 demo, this skill was fun, but far less damaging than it was in the WWI movie from a few months earlier. With one point in Zombie Wall, the zombies were able to kill a few of the skeletons that attacked it, but the wall was of more use as a shield or a target for enemies; a sort of stationary &amp;quot;tank&amp;quot; that drew their attention and allowed the Witch Doctor to move into range to effectively use her offensive skills.&lt;br /&gt;
&lt;br /&gt;
It's not known if it can stop the advance of larger monsters, who might just step over it or crush it; every monster so far seen near the wall has attacked it.&lt;br /&gt;
&lt;br /&gt;
===Summon Mongrel===&lt;br /&gt;
[[Image:Wd-mongrel2.jpg|thumb|300px|Fire and regular mongrels.]][[Image:Icon-summonmongrel.jpg|left|Summon Mongrel]]&lt;br /&gt;
The Witch Doctor summons a mangy zombie dog which attacks the target like one of the D2 Druid's wolves. Mongrels are not great melee fighters, but they are quick on their feet and serve as fairly sturdy tanks, allowing the Witch Doctor to use her attack skills to devastating effect. &lt;br /&gt;
&lt;br /&gt;
[[Mongrels]] pick up the characteristics of the Witch Doctor's attack spells, and they may be enchanted with fire or poison, adding that elemental damage to their regular attack. Mongrels that are so enhanced take on visual characteristics of the spell, as you can see with the flaming and regular mongrels in the screenshot to the right.&lt;br /&gt;
&lt;br /&gt;
Mongrels are valid targets for the Sacrifice skill, and will detonate when chosen, dealing substantial damage to nearby targets.&lt;br /&gt;
&lt;br /&gt;
* See more [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=mongrel screenshots of Mongrels] in the Image Gallery.&lt;br /&gt;
&lt;br /&gt;
===Sacrifice===&lt;br /&gt;
This skill causes the targeted Mongrel to explode, dealing substantial damage to any enemies in the area.  In the Blizzcon 2008 demo the skill was not called &amp;quot;Sacrifice Mongrel,&amp;quot; but just plain &amp;quot;Sacrifice.&amp;quot; This seems an indication that it will work on all sorts of minions, not just Mongrels. No other minions have yet been revealed, but it's a safe bet that we'll see more in the future.&lt;br /&gt;
[[Image:Skill_witchdoctor_sacrificesequence.jpg|center|600px|thumb|Sequence of Sacrifice cast on a mongrel.]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Passive Skill Speculation==&lt;br /&gt;
&lt;br /&gt;
No passive skills have yet been revealed in this skill tree, but by comparing these skills to the known trees and skills for the Wizard and Barbarian, some educated guesses can be made.&lt;br /&gt;
&lt;br /&gt;
Passives will probably boost the damage/hit points of the mongrels, or of all summoned pets, assuming there are others further down this tree. The explosive damage of a Sacrifice (Mongrel or other unknown minions) could also be boosted, as could the duration and damage of the Zombie Wall. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Tree Stats and Discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox voodoo}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=11966</id>
		<title>Spirit Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Spirit_Skill_Tree&amp;diff=11966"/>
				<updated>2009-09-01T19:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
True to it's namesake, the Spirit Skill Tree for the [[Witch Doctors|Witch Doctor]] enables them to manipulate the intangible spirits of enemies, conjure new ones to attack or fight for them, and even manipulate their own spirits. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
&lt;br /&gt;
* [[Zombie Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are very few purely offensive skills here. Several skills in this tree focus on enabling mana-regeneration abilities  for the [[Witch Doctor]].&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Haunt]]===&lt;br /&gt;
* Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.&lt;br /&gt;
===[[Spirit Vessel]]===&lt;br /&gt;
* Replenishes your mana when consuming a health globe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Soul Harvest]]===&lt;br /&gt;
* Draw out the life of enemies to replenish your mana.&lt;br /&gt;
===[[Rituals]]===&lt;br /&gt;
* Increase your spell power by a percentage (%) of your vitality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Spirit Sense]]===&lt;br /&gt;
* Increase damage against targets with low health by a percentage (%).&lt;br /&gt;
===[[Horrify]]===&lt;br /&gt;
* Don a spectral mask that horrifies enemies, causing them to run away from you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Spirit Barrage ]]===&lt;br /&gt;
* A multitude of spirit bolts bombard enemies in targeted areas.&lt;br /&gt;
===[[Ritual of Blood]]===&lt;br /&gt;
* Whilst active, a percentage (%) of all mana costs are paid for with health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Spirit Walk]]===&lt;br /&gt;
* Traverse your physical body into the spirit realm, allowing unhindered movement for a time.&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
* Your spirit spells return a percentage (%) of their mana cost over 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Death Pact]]===&lt;br /&gt;
* Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.&lt;br /&gt;
===[[Mass Confusion]]===&lt;br /&gt;
* Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Skull of Flame===&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb_icon.gif|left|Firebomb Skill Icon]]The [[Skull of Flame]] (formerly known as Firebomb) allows the [[Witch Doctor]] to lob a sort of fire grenade projectile, like a molotov cocktail, to any spot on the screen. The burning skull tumbles end over end in mid-air, and explodes with a burst of flame when it lands, dealing fire damage to anything in the immediate vicinity. It also sets targets aflame, and they take continued damage from the fire for several seconds. There are fires left burning on the ground after a firebomb detonates, but these do not seem to deal damage to, or set fire to, targets that walk through them.&lt;br /&gt;
&lt;br /&gt;
During BlizzCon 2008's Diablo 3 Class Design Panel there were shown some ways to improve a firebomb through the use of [[skill rune]]s.&lt;br /&gt;
* A [[Hydra Rune]] (named multi-strike before) causes the flaming skull to bounce on the ground like a rock on a pond, bounding and creating multiple explosions as it skips.&lt;br /&gt;
* A [[Force Rune]] (named power before) boosts the damage, and creates a firewall-like effect where patches of flame are left on the ground, scorching all monsters in the vicinity.&lt;br /&gt;
&lt;br /&gt;
Like several other Witch Doctor spells, the flames from this one will spread to the Mongrels, adding fire damage to their attacks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skill_witchdoctor_firebomb.jpg|frame|center|Sequence of Witch Doctor casting Skull of Flame.]]&lt;br /&gt;
&lt;br /&gt;
During the [[WWI_2008:_Denizens_of_Diablo_Panel#Witch_Doctor:_Firebomb|Denizens of Diablo]] panel at the 2008 WWI event, the D3 team spoke at length about the development of the Firebomb skill and how it's one of the skills that best describes what makes the Witch Doctor tick. A partial quote:&lt;br /&gt;
&lt;br /&gt;
:Originally it was a sort of fireball spell; when cast it traveled in a direct line from the WD to the target and would hit anything in the path. It exploded nicely. Explosions are cool. Everyone likes them.&lt;br /&gt;
&lt;br /&gt;
:Problem was, not really problem, but we've all seen that kind of Fireball spell before. The artists came back said we didn't imagine him that way. We saw Firebomb as more of a physical magic. Like concocting some alchemical recipe in a skull and hurling that, and it explodes.&lt;br /&gt;
&lt;br /&gt;
:Once it was a physical projectile designers liked that. It became a physical thing to throw, could go over walls. Become different tactics and use. Great example of how art and design can work together to iterate to make cool skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mass Confusion===&lt;br /&gt;
[[Image:Skill_witchdoctor_massconfusion.png|frame|right|Mass Confusion being cast on [[Goatman|Goatmen]].]]&lt;br /&gt;
This curse-like mind control attack summons a blue spirit where ever the [[Witch Doctor]] places it. The spirit confuses some of the [[monster]]s from a range, causing an aqua-colored orb to appear over their heads. Confused monsters seem to lose their AI, and they mill run around more than usual. They may also attack, or be attacked by other monsters. They are not the WD's minions though, and are not under his control, so he can kill confused monsters just like any other monster.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Soul Harvest===&lt;br /&gt;
[[Image:Icon-soul-harvest.jpg|left]][[Image:Wd-soul-harvest3.jpg|right|300px|thumb|Soul Harvest]]&lt;br /&gt;
This skill creates a nova-like ring of blue smoke around the [[Witch Doctor]]. All targets within the ring are damaged, and if the damage is enough to kill them, their souls (white/blue ghosts) swirl into the air, then down into the Witch Doctor, where they add to his or her [[mana]]. The radius of the skill is not very large, so [[monster]]s need to be nearly in [[melee]] range to be affected.&lt;br /&gt;
&lt;br /&gt;
This is a useful tool to finish off multiple weak enemies, and to replenish the Witch Doctor's mana in the process. It's not a very cost-effective spell to use as a regular attack, since the damage isn't very high, and the WD has other skills that can hit multiple enemies at once for more damage, and at a lower mana cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firebats===&lt;br /&gt;
[[Image:Wd-firebats1.jpg|thumb|300px|Firebats!]]&lt;br /&gt;
This inferno-like spell shoots forth a spray of flaming bats that scorch any monsters in range. The spell keeps firing for as long as the mouse button is depressed, and it can be aimed in any direction by moving the mouse. The screenshot here shows the range; it goes that far, and no further. Click to see [http://www.diii.net/gallery/showphoto.php?photo=1989 the full screenshot].&lt;br /&gt;
&lt;br /&gt;
The bat animation is very nice, with a sort of swirling tornado of them appearing above the [[Witch Doctor]], then funneling down and out into [[combat]]. The bats are not on fire overhead, and are only ignited as they pass the WD's hands and strike the monsters. The WD in the image to the right has just released the mouse button, since the bats are still flying out and burning, but there aren't any visible flying down from overhead. There's a nice sound effect with this one as well, as the bats screech and chitter, with a burning, crackling sound over the top of their cries.&lt;br /&gt;
&lt;br /&gt;
If you like bats, don't think of them as being incinerated in agony; think of them as eager volunteers to help the Witch Doctor rid Sanctuary of evil.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Tree Stats and Discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox spirit}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11963</id>
		<title>Zombie Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11963"/>
				<updated>2009-09-01T19:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: Added a reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
Formerly known as the Plague Skill Tree, the Zombie Skill Tree is one of the three skill trees present for the Witch Doctor. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie  Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Summon Zombie Dog]]===&lt;br /&gt;
* Summon a pet Zombie Dog (formerly known as Mongrel).&lt;br /&gt;
===[[Mind and Body]]===&lt;br /&gt;
* A passive skill; regenerates mana and health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Zombie Charger]]===&lt;br /&gt;
* Summon a reckless, enraged zombie from the ground to assault your enemies.&lt;br /&gt;
===[[Sacrifice]]===&lt;br /&gt;
* Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Grasp of the Dead]]===&lt;br /&gt;
* Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.&lt;br /&gt;
===[[Unrelenting Assault]]===&lt;br /&gt;
* Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Gargantuan]]===&lt;br /&gt;
* Summons a large zombie follower to fight for you.&lt;br /&gt;
===[[Leader of the Pack]]===&lt;br /&gt;
* Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Parasite]]===&lt;br /&gt;
* Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.&lt;br /&gt;
===[[Wall of Zombies]]===&lt;br /&gt;
* Zombies emerge from the ground and attack nearby monsters for 7 damage per second.&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Ferocity]]===&lt;br /&gt;
* Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats Discussion]&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox zombie}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11962</id>
		<title>Zombie Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11962"/>
				<updated>2009-09-01T19:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
Formerly known as the Plague Skill Tree, the Zombie Skill Tree is one of the three skill trees present for the Witch Doctor. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie  Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Summon Zombie Dog]]===&lt;br /&gt;
* Summon a pet Zombie Dog (formerly known as Mongrel).&lt;br /&gt;
===[[Mind and Body]]===&lt;br /&gt;
* A passive skill; regenerates mana and health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Zombie Charger]]===&lt;br /&gt;
* Summon a reckless, enraged zombie from the ground to assault your enemies.&lt;br /&gt;
===[[Sacrifice]]===&lt;br /&gt;
* Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Grasp of the Dead]]===&lt;br /&gt;
* Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.&lt;br /&gt;
===[[Unrelenting Assault]]===&lt;br /&gt;
* Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Gargantuan]]===&lt;br /&gt;
* Summons a large zombie follower to fight for you.&lt;br /&gt;
===[[Leader of the Pack]]===&lt;br /&gt;
* Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Parasite]]===&lt;br /&gt;
* Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.&lt;br /&gt;
===[[Wall of Zombies]]===&lt;br /&gt;
* Zombies emerge from the ground and attack nearby monsters for 7 damage per second.&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Ferocity]]===&lt;br /&gt;
* Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats Discussion]]&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox zombie}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11961</id>
		<title>Zombie Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11961"/>
				<updated>2009-09-01T19:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
Formerly known as the Plague Skill Tree, the Zombie Skill Tree is one of the three skill trees present for the Witch Doctor. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie  Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Summon Zombie Dog]]===&lt;br /&gt;
* Summon a pet Zombie Dog (formerly known as Mongrel).&lt;br /&gt;
===[[Mind and Body]]===&lt;br /&gt;
* A passive skill; regenerates mana and health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Zombie Charger]]===&lt;br /&gt;
* Summon a reckless, enraged zombie from the ground to assault your enemies.&lt;br /&gt;
===[[Sacrifice]]===&lt;br /&gt;
* Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Grasp of the Dead]]===&lt;br /&gt;
* Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.&lt;br /&gt;
===[[Unrelenting Assault]]===&lt;br /&gt;
* Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Gargantuan]]===&lt;br /&gt;
* Summons a large zombie follower to fight for you.&lt;br /&gt;
===[[Leader of the Pack]]===&lt;br /&gt;
* Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Parasite]]===&lt;br /&gt;
* Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.&lt;br /&gt;
===[[Wall of Zombies]]===&lt;br /&gt;
* Zombies emerge from the ground and attack nearby monsters for 7 damage per second.&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Ferocity]]===&lt;br /&gt;
* Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
[[http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats Discussion]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox zombie}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11960</id>
		<title>Zombie Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Zombie_Skill_Tree&amp;diff=11960"/>
				<updated>2009-09-01T19:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{class_navbox}}&lt;br /&gt;
Formerly known as the Plague Skill Tree, the Zombie Skill Tree is one of the three skill trees present for the Witch Doctor. &lt;br /&gt;
&lt;br /&gt;
The Witch Doctor's three skill trees are:&lt;br /&gt;
* [[Zombie  Skill Tree]] &lt;br /&gt;
* [[Spirit Skill Tree]]&lt;br /&gt;
* [[Voodoo Skill Tree]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that help out both [[Witch Doctor|Witch Doctors]] and their minions.&lt;br /&gt;
&lt;br /&gt;
==Tier I==&lt;br /&gt;
&lt;br /&gt;
===[[Summon Zombie Dog]]===&lt;br /&gt;
* Summon a pet Zombie Dog (formerly known as Mongrel).&lt;br /&gt;
===[[Mind and Body]]===&lt;br /&gt;
* A passive skill; regenerates mana and health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier II==&lt;br /&gt;
===[[Zombie Charger]]===&lt;br /&gt;
* Summon a reckless, enraged zombie from the ground to assault your enemies.&lt;br /&gt;
===[[Sacrifice]]===&lt;br /&gt;
* Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier III==&lt;br /&gt;
===[[Grasp of the Dead]]===&lt;br /&gt;
* Summon undead hands that reach out from the ground, attacking all enemies within 8 yards of the targeted location.&lt;br /&gt;
===[[Unrelenting Assault]]===&lt;br /&gt;
* Enables one of your [[Summon Zombie Dog|Zombie Dogs]] to instantaneously resurrect itself upon its death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier IV==&lt;br /&gt;
===[[Gargantuan]]===&lt;br /&gt;
* Summons a large zombie follower to fight for you.&lt;br /&gt;
===[[Leader of the Pack]]===&lt;br /&gt;
* Increases spell damage by 1% for every [[Summon Zombie Dog|Zombie Dog]] under your command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tier V==&lt;br /&gt;
===[[Parasite]]===&lt;br /&gt;
* Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.&lt;br /&gt;
===[[Wall of Zombies]]===&lt;br /&gt;
* Zombies emerge from the ground and attack nearby monsters for 7 damage per second.&lt;br /&gt;
&lt;br /&gt;
==Tier VI==&lt;br /&gt;
===[[Ferocity]]===&lt;br /&gt;
* Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Witch Doctor]]&lt;br /&gt;
[[category:Skills]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill navbox zombie}}&lt;br /&gt;
{{Skill navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:DxAxxxTyriel&amp;diff=11609</id>
		<title>User talk:DxAxxxTyriel</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:DxAxxxTyriel&amp;diff=11609"/>
				<updated>2009-08-27T23:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
Saw your updates, very good, and also a good attitude, but you shouldn't be afraid to edit. It's very easy to restore if we're not agreeing. I left a reply on the [[Talk:Inventory|inventory talk page]]. Is this your first experience in a wiki btw? --[[User:Leord|Leord]] 12:40, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah.... my 1st edit was the fury orb, but i did that through trial and error... i was just checking the wiki and i saw the &amp;quot;did you know?&amp;quot; and on the bottom of that it said &amp;quot;that you can help even by correcting a spelling mistake&amp;quot;... then i checked fury and i thought what the heck? so i gave it a try... its fun!... k, just lemme make the new image, and i'll edit the page. P.S i may be needing your advice... --[[User:DxAxxxTyriel]] 13:13, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Oki, saw you added an image. Bad timing since I had just done the same, but never the less! =) I didn't know you were still awake! Hard to know with time zone differences. =) Anyway, I like your writing, so yours was better anyway, and I had forgotten about boots anyway on mine! I'm gonna add a few images though, just to polish it up. BTW, check out [[Help:Talk]] on how to make and sign your talk posts easier ;) --[[User:Leord|Leord]] 15:25, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I replied on my page as well =) --[[User:Leord|Leord]] 15:49, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::You dont have to dual reply.. im watching your talk section... kinda... anywho, ill be going soon, i was fixing my insomnia by staying awake for like 24 hours till the next day.... so ill be out cold in bout 4 hours, so i have to play games b4 me bro takes the pc....&lt;br /&gt;
&lt;br /&gt;
:::: Lol, haha, I know the feeling, done that a few times =) --[[User:Leord|Leord]] 15:59, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::: ok listen, if that shmuck adds another &amp;quot;the image to the right (my image btw) confused left hand with right hand&amp;quot;, i will kill him... i did not confuse... i removed that thing like 2 times already...  in MY image it says RIGHT HAND on his right hand, and left hand on his left hand... so help me chuck norris, i will catch that shmuck and @%$#%#%@ him!&lt;br /&gt;
&lt;br /&gt;
::::::=D Oki, calm down. when I first re-wrote that section, I was not aware of the fact that the text referred to the text on the old image. Still, the fact that Blizz has left hand on the right side is worth pointing out, so I used the word &amp;quot;visually&amp;quot; instead, ok? =) I can clarify it further as well, but the page needs and Inventory View section anyway, as we need to add more info there, such as the [[talisman]] image, and the empty one.&lt;br /&gt;
&lt;br /&gt;
::::::I apologize it seemed like the article said you made a mistake, but you have not, and it should not be like that. =) --[[User:Leord|Leord]] 16:08, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::P.S i kinda screwed up your gallery.... it wont go below the table of contents... BTW how does a table of contents represent itself in wiki editting?&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.S, i fixed it... sorry, i thought it was some damn troll being a bastard....&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.P.S, i didnt fix it... can you fix it? for some reason the damn thing wont go below table of contents without a title being on top of gallery.... any who, i gtg....&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.P.P.S, people can tell apart left from right when looking into a mirror... so yeah, i dont think that &amp;quot;thing&amp;quot; is needed... it also has my name in it, wiki is kinda anonymous...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::It's alright. We'll leave it there for now. Vikkz obviously had a problem seeing which hand was what, so others might as well =) --[[User:Leord|Leord]] 17:07, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Archivist==&lt;br /&gt;
That's AWESOME job man! Very nicely done! You're giving me shivers! Even the Abd al-Hazir entry is as it should be with formatting and every single detail! I must say you learn REALLY quickly! And I just realized I used an exclamation mark on every sentence so far in this post... =P Anyway, huge kudos to you!&lt;br /&gt;
&lt;br /&gt;
I just added a few links and categories on the two pages. Do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:48, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: well the item background idea seems good, lets do that.... i got some more but i cant remember em, gimme like 20 mins... --DxAxxxTyriel 14:16, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: did you see the Skill Rune changes i made? --DxAxxxTyriel 14:20, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
: oh i remembered, i wanted to change the known item article, specifically Brackets with words in em, cause every item is white, Variations of stats make it blue, yellow or purple or orange or whatever... Also specifying the gems in Known Item list.... also, instead of specifying blue items, lets just list the Prefixes/Suffixes and what they do... Cause a Boots and gloves are the same if they have the same Prefix/suffix. --DxAxxxTyriel 15:12, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: That's just ace! =) I was thinking the same thing when I looked it overt he last time. Make sure to send me a little poke when you did some update, like this, so I can make a note on the main Diii.net page as well! =) Also, make sure to ask me if you have any questions or ideas for the wiki. =) --[[User:Leord|Leord]] 15:36, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item list article ==&lt;br /&gt;
Its edited... heavily... --DxAxxxTyriel 20:04, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Bloody good work! =) Only thing you could do to improve it might be adding a few more screenshots. --[[User:Leord|Leord]] 19:59, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: good idea... DONT EDIT IT OR ILL SEND CHUCK NORRIS! --DxAxxxTyriel 20:04, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Ok i edited it with pics... i had pics for armor and weapons too, but i had troulbe putting them in correctly.... --DxAxxxTyriel 23:07, 2 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: could you tell me your sleep/awake regime? and your timezone...--DxAxxxTyriel 07:01, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Feel free to add me to MSN/ICQ! I also do work on [http://www.starcraftwire.net/ StarcraftWire.net], so I'm not on DW all the time. I have many different interests. =) Other than that I'm in GMT +0 and I'm usually online 10am to 6pm at LEAST, and then more in the evenings and afternoons as well. I'm usually never online between 2am-10am, as I'm sleeping then, or travelling. =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sigsicle ==&lt;br /&gt;
Could you use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:DxAxxxTyriel|DxAxxxTyriel]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; as your Signature in your [[special:preferences|preferences]]? This will make your signature link to your userpage, making it a lot more accessible. If you want, you can also add a link to your talk page, by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:DxAxxxTyriel|talkpage]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or something similar. Thanks in advance, and keep up the good work! :) --[[User:Vipermagi|Vipermagi]] 12:39, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the suggestion, but it wasnt linking because my page was empty, its not anymore, so the link to my page will work now. thx in advance. --DxAxxxTyriel 12:58, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::A link that doesn't work because the page is empty is [[Thiswillmostlikelyalwaysbearedlink;bettersafethansorry|red]], rather than plain text. --[[User:Vipermagi|Vipermagi]] 13:22, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Test --[[User:DxAxxxTyriel|DxAxxxTyriel]] 13:30, 3 April 2009 (CEST)&lt;br /&gt;
::: yeah i fixed it... i used raw signature option in my preferences. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 13:31, 3 April 2009 (CEST)&lt;br /&gt;
:::: Very good. I usually use the siggy to go to someone's talk page, so that's excellent! Thanks Vipermagi! =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contact info==&lt;br /&gt;
Just a tip: You might want to mask your e-mail to name[at]domain[dot]com or something, because there are spam bot crawlers on the web just gathering e-mail addresses, even if they are in text format like that. =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokies==&lt;br /&gt;
Just so you don't miss it: Your question at [[Talk:Gregus Mazi]] was answered by a few people =) --[[User:Leord|Leord]] 16:56, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
FYI, I made a reply [[Talk:Resource_pool|here]] =) --[[User:Leord|Leord]] 16:34, 16 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Your updates==&lt;br /&gt;
Very good idea with the [[Resource Pool]]! I made a few minor edits for structure and wiki style =) --[[User:Leord|Leord]] 17:25, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
I'm compiling all comments under one headline, so I changed the title. --[[User:Leord|Leord]] 17:30, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Regarding [[DoT]], that's perfect, but you might want to expand on it a little. Check out the [http://www.scraftwiki.net/DoT StarCraft DoT]] article for inspiration =) --[[User:Leord|Leord]] 17:30, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:it's in the game term category... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 18:12, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::You are right. However, I do not understand if you meant to say something significant with that statement. A lot of articles are in the game terms category...? --[[User:Leord|Leord]] 18:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Talk:Rings]] - Made a small update. No rush to fix anything, and I didn't look at the [[Rings]] article yet, so I can't say if you actually need to do ANYTHING or not, but as a principle, we need to be very clear on what is speculation and what is confirmed. Even confirmed things can change, but that's fine since it's a wiki and it's easy to change! =) --[[User:Leord|Leord]] 18:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Regarding game term category/article... an article in game term category should only hold information bout that game term... DMG could mean damage, doesnt mean it should hold the entire information bout the damage article.&lt;br /&gt;
&lt;br /&gt;
:And as for rings, i edited it... added the word presumably... going to do the same to amulets... P.S did you see my known items listing with the pics? &lt;br /&gt;
&lt;br /&gt;
:P.P.S you need to get an IRC program ASAP!... --[[User:DxAxxxTyriel|DxAxxxTyriel]]&lt;br /&gt;
&lt;br /&gt;
::Ah, I get what you mean. Well, you are right about the game terms should be short and precise, but this is the wikipedia about Diablo, and we don't necessarily want people to have to go elsewhere to get the information they need. Explaining what the game term &amp;quot;DoT&amp;quot; means is important. However, if you want, you could just link that to a new article you make, called [[Damage over Time]], and explain the issue there. =) Then we have one article for the abbreviation, and one for the actual meaning =) They BOTH go in game terms, however.&lt;br /&gt;
&lt;br /&gt;
::I saw the ring edits, very good! =) I saw the pics, that was nice as well. You could possibly set the &amp;quot;|right&amp;quot; attribute in them though, so they end up on the right hand side. I'm not sure, what do you think?&lt;br /&gt;
&lt;br /&gt;
::I do have IRC, but use ICQ and MSN more. =)&lt;br /&gt;
&lt;br /&gt;
::I also replied here: [[User_talk:Leord#Wiki_idea...]] --[[User:Leord|Leord]] 18:53, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Im on IRC right now although, im in quakenet &amp;quot;area&amp;quot;...... lets chat? cause this &amp;quot;Chatting&amp;quot; in a &amp;quot;forum&amp;quot; manner is sad.... MY NEWEST IDEA, diiiwiki irc channel... and please dont use terms like &amp;quot;however&amp;quot;... use terms like &amp;quot;DO IT NAO!!!!&amp;quot;, its more fun... ill do the article tommorow, or maybe today... regarding items article &amp;quot;|right&amp;quot;, bad idea... i've tried hard to put them so they at least fit without fucking the article up... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:05, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I have some experience in trying to get a channel started, and it's good to have a small group of people ready for it first. But I need to leave my PC now, so we could talk more tomorrow. Just tell me what channel, and I'll get on there =) --[[User:Leord|Leord]] 19:28, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Capital Letters==&lt;br /&gt;
Hey mate. I love your updates so far, and I just have a little feedback on one thing, namely capital letters. You're only supposed to use them on names, titles and the first letter of every sentence. Examples:&lt;br /&gt;
* If Blizzard named a stat &amp;quot;Strength&amp;quot;, then you can use a capital S, because it's a name for something.&lt;br /&gt;
* Each headline in the wiki can be capitalized, since it's a &amp;quot;title&amp;quot; for the section.&lt;br /&gt;
* Article names are not supposed to be capitalized, unless it's a title or a name:  like &amp;quot;[[resource pool]]&amp;quot;, which is a regular term we use, not a title or a name. If Blizzard start calling [[Mana]]/[[Fury]] &amp;quot;Resource&amp;quot;, then we'll move the article to &amp;quot;Resource&amp;quot;, and start using capital letter.&lt;br /&gt;
* Some words are both names and words. Like &amp;quot;mana&amp;quot;. You can do wither way with mana. Capital isn't wrong, and neither is small letters. Here you consider [[Mana Globe]], which is a name for an &amp;quot;item&amp;quot;, and should be capitalised.&lt;br /&gt;
* Words like &amp;quot;skill&amp;quot;, is not a name, term or title, and should almost always be small letter.&lt;br /&gt;
* Look at [[Stash]].&lt;br /&gt;
**Since &amp;quot;Stash&amp;quot; it's both a word and a term, capital ''can'' be ok, and I'm open for discussing this, but I feel it's more a word than a term, so I would not capitalise it myself.&lt;br /&gt;
**A &amp;quot;Chest&amp;quot; is definitely a ''word'', and should not be capitalised&lt;br /&gt;
**&amp;quot;Storing Space&amp;quot;, is just a description, no capitals.&lt;br /&gt;
**The word &amp;quot;Important&amp;quot; should not be capitalized.&lt;br /&gt;
**The word &amp;quot;item&amp;quot; is a lot more a word than a term, and should not be capitalised.&lt;br /&gt;
As a general rule, always use regular letters, and only capitalize on proper titles, names and terms. In many cases, we also use small letter on terms as well.&lt;br /&gt;
&lt;br /&gt;
I probably need to make a specific help article about capitalisation, lol =) --[[User:Leord|Leord]] 12:59, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Also, just have to point out that you're doing a great job. I saw your updates, and that's a clear improvement in writing (except for &amp;quot;behaviour&amp;quot;, which is proper English spelling). On some places you also fixed names that SHOULD have capital, but didn't, like the &amp;quot;Siege Engine&amp;quot;. I wasn't trying to come down on you or anything, just explaining the style of the wiki =) --[[User:Leord|Leord]] 13:04, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Regarding behaviour i used mozilla's word correction... i guess its a English/American difference, kinda like centre and center. And regarding capital letters, i capitalize things that need caps, Stash needs a cap... but maybe not on the 2nd word stash in an article... my point is that to keep things as professional as possible, using caps on almost everything occasionally helps.... not every letter, like the 1st letters for example... Critical hits article should be Critical Hits... you followin me camera guy? And regarding siege engine, it was already capitalized, except one of the words didnt have a cap, so i edited that. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 14:56, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Regarding the Siege Engine, yeah, that's what I meant, it was a good spot, and a fix. If you want to use Stash, that's ok, and crits are another matter again. Blizzard seems to currently write it &amp;quot;critical hit&amp;quot;, so we'll do the same. The whole point is that there is a big inflation in the language with cap letters, and they should not be there in most cases, so we only use them on names and titles. It's a mindset more than clear cut rules. =) --[[User:Leord|Leord]] 18:23, 9 April 2009 (CEST)&lt;br /&gt;
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&lt;br /&gt;
==Poke==&lt;br /&gt;
Message [[Talk:Archivist|here]] =) --[[User:Leord|Leord]] 18:09, 21 May 2009 (CEST)&lt;br /&gt;
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Replied to your message on my talk page :) --[[User:Leord|Leord]] 16:55, 20 August 2009 (CEST)&lt;br /&gt;
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Replied again. --[[User:Leord|Leord]] 12:18, 24 August 2009 (CEST)&lt;br /&gt;
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==Barb Skills==&lt;br /&gt;
Awesome job on the barb skills :) --[[User:Leord|Leord]] 18:12, 25 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regarding Barb skills==&lt;br /&gt;
No, I don't mind at all. Sorry. I just added the Weapon throw skill. You can check and see if I messed something up.&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=User_talk:DxAxxxTyriel&amp;diff=11608</id>
		<title>User talk:DxAxxxTyriel</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=User_talk:DxAxxxTyriel&amp;diff=11608"/>
				<updated>2009-08-27T23:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
Saw your updates, very good, and also a good attitude, but you shouldn't be afraid to edit. It's very easy to restore if we're not agreeing. I left a reply on the [[Talk:Inventory|inventory talk page]]. Is this your first experience in a wiki btw? --[[User:Leord|Leord]] 12:40, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Yeah.... my 1st edit was the fury orb, but i did that through trial and error... i was just checking the wiki and i saw the &amp;quot;did you know?&amp;quot; and on the bottom of that it said &amp;quot;that you can help even by correcting a spelling mistake&amp;quot;... then i checked fury and i thought what the heck? so i gave it a try... its fun!... k, just lemme make the new image, and i'll edit the page. P.S i may be needing your advice... --[[User:DxAxxxTyriel]] 13:13, 1 April 2009 (CEST)&lt;br /&gt;
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:: Oki, saw you added an image. Bad timing since I had just done the same, but never the less! =) I didn't know you were still awake! Hard to know with time zone differences. =) Anyway, I like your writing, so yours was better anyway, and I had forgotten about boots anyway on mine! I'm gonna add a few images though, just to polish it up. BTW, check out [[Help:Talk]] on how to make and sign your talk posts easier ;) --[[User:Leord|Leord]] 15:25, 1 April 2009 (CEST)&lt;br /&gt;
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::I replied on my page as well =) --[[User:Leord|Leord]] 15:49, 1 April 2009 (CEST)&lt;br /&gt;
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:::You dont have to dual reply.. im watching your talk section... kinda... anywho, ill be going soon, i was fixing my insomnia by staying awake for like 24 hours till the next day.... so ill be out cold in bout 4 hours, so i have to play games b4 me bro takes the pc....&lt;br /&gt;
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:::: Lol, haha, I know the feeling, done that a few times =) --[[User:Leord|Leord]] 15:59, 1 April 2009 (CEST)&lt;br /&gt;
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::::: ok listen, if that shmuck adds another &amp;quot;the image to the right (my image btw) confused left hand with right hand&amp;quot;, i will kill him... i did not confuse... i removed that thing like 2 times already...  in MY image it says RIGHT HAND on his right hand, and left hand on his left hand... so help me chuck norris, i will catch that shmuck and @%$#%#%@ him!&lt;br /&gt;
&lt;br /&gt;
::::::=D Oki, calm down. when I first re-wrote that section, I was not aware of the fact that the text referred to the text on the old image. Still, the fact that Blizz has left hand on the right side is worth pointing out, so I used the word &amp;quot;visually&amp;quot; instead, ok? =) I can clarify it further as well, but the page needs and Inventory View section anyway, as we need to add more info there, such as the [[talisman]] image, and the empty one.&lt;br /&gt;
&lt;br /&gt;
::::::I apologize it seemed like the article said you made a mistake, but you have not, and it should not be like that. =) --[[User:Leord|Leord]] 16:08, 1 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::P.S i kinda screwed up your gallery.... it wont go below the table of contents... BTW how does a table of contents represent itself in wiki editting?&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.S, i fixed it... sorry, i thought it was some damn troll being a bastard....&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.P.S, i didnt fix it... can you fix it? for some reason the damn thing wont go below table of contents without a title being on top of gallery.... any who, i gtg....&lt;br /&gt;
&lt;br /&gt;
::::::: P.P.P.P.S, people can tell apart left from right when looking into a mirror... so yeah, i dont think that &amp;quot;thing&amp;quot; is needed... it also has my name in it, wiki is kinda anonymous...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::::It's alright. We'll leave it there for now. Vikkz obviously had a problem seeing which hand was what, so others might as well =) --[[User:Leord|Leord]] 17:07, 1 April 2009 (CEST)&lt;br /&gt;
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==Archivist==&lt;br /&gt;
That's AWESOME job man! Very nicely done! You're giving me shivers! Even the Abd al-Hazir entry is as it should be with formatting and every single detail! I must say you learn REALLY quickly! And I just realized I used an exclamation mark on every sentence so far in this post... =P Anyway, huge kudos to you!&lt;br /&gt;
&lt;br /&gt;
I just added a few links and categories on the two pages. Do you have an idea what you want to do next, or can I give you some advice? --[[User:Leord|Leord]] 13:48, 2 April 2009 (CEST)&lt;br /&gt;
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: well the item background idea seems good, lets do that.... i got some more but i cant remember em, gimme like 20 mins... --DxAxxxTyriel 14:16, 2 April 2009 (CEST)&lt;br /&gt;
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: did you see the Skill Rune changes i made? --DxAxxxTyriel 14:20, 2 April 2009 (CEST)&lt;br /&gt;
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: oh i remembered, i wanted to change the known item article, specifically Brackets with words in em, cause every item is white, Variations of stats make it blue, yellow or purple or orange or whatever... Also specifying the gems in Known Item list.... also, instead of specifying blue items, lets just list the Prefixes/Suffixes and what they do... Cause a Boots and gloves are the same if they have the same Prefix/suffix. --DxAxxxTyriel 15:12, 2 April 2009 (CEST)&lt;br /&gt;
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:: That's just ace! =) I was thinking the same thing when I looked it overt he last time. Make sure to send me a little poke when you did some update, like this, so I can make a note on the main Diii.net page as well! =) Also, make sure to ask me if you have any questions or ideas for the wiki. =) --[[User:Leord|Leord]] 15:36, 2 April 2009 (CEST)&lt;br /&gt;
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== Item list article ==&lt;br /&gt;
Its edited... heavily... --DxAxxxTyriel 20:04, 2 April 2009 (CEST)&lt;br /&gt;
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:Bloody good work! =) Only thing you could do to improve it might be adding a few more screenshots. --[[User:Leord|Leord]] 19:59, 2 April 2009 (CEST)&lt;br /&gt;
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:: good idea... DONT EDIT IT OR ILL SEND CHUCK NORRIS! --DxAxxxTyriel 20:04, 2 April 2009 (CEST)&lt;br /&gt;
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:: Ok i edited it with pics... i had pics for armor and weapons too, but i had troulbe putting them in correctly.... --DxAxxxTyriel 23:07, 2 April 2009 (CEST)&lt;br /&gt;
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:: could you tell me your sleep/awake regime? and your timezone...--DxAxxxTyriel 07:01, 3 April 2009 (CEST)&lt;br /&gt;
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:::Feel free to add me to MSN/ICQ! I also do work on [http://www.starcraftwire.net/ StarcraftWire.net], so I'm not on DW all the time. I have many different interests. =) Other than that I'm in GMT +0 and I'm usually online 10am to 6pm at LEAST, and then more in the evenings and afternoons as well. I'm usually never online between 2am-10am, as I'm sleeping then, or travelling. =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
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&lt;br /&gt;
== Sigsicle ==&lt;br /&gt;
Could you use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:DxAxxxTyriel|DxAxxxTyriel]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; as your Signature in your [[special:preferences|preferences]]? This will make your signature link to your userpage, making it a lot more accessible. If you want, you can also add a link to your talk page, by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[User:DxAxxxTyriel|talkpage]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; or something similar. Thanks in advance, and keep up the good work! :) --[[User:Vipermagi|Vipermagi]] 12:39, 3 April 2009 (CEST)&lt;br /&gt;
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:Thanks for the suggestion, but it wasnt linking because my page was empty, its not anymore, so the link to my page will work now. thx in advance. --DxAxxxTyriel 12:58, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::A link that doesn't work because the page is empty is [[Thiswillmostlikelyalwaysbearedlink;bettersafethansorry|red]], rather than plain text. --[[User:Vipermagi|Vipermagi]] 13:22, 3 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Test --[[User:DxAxxxTyriel|DxAxxxTyriel]] 13:30, 3 April 2009 (CEST)&lt;br /&gt;
::: yeah i fixed it... i used raw signature option in my preferences. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 13:31, 3 April 2009 (CEST)&lt;br /&gt;
:::: Very good. I usually use the siggy to go to someone's talk page, so that's excellent! Thanks Vipermagi! =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Contact info==&lt;br /&gt;
Just a tip: You might want to mask your e-mail to name[at]domain[dot]com or something, because there are spam bot crawlers on the web just gathering e-mail addresses, even if they are in text format like that. =) --[[User:Leord|Leord]] 15:19, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pokies==&lt;br /&gt;
Just so you don't miss it: Your question at [[Talk:Gregus Mazi]] was answered by a few people =) --[[User:Leord|Leord]] 16:56, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
FYI, I made a reply [[Talk:Resource_pool|here]] =) --[[User:Leord|Leord]] 16:34, 16 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Your updates==&lt;br /&gt;
Very good idea with the [[Resource Pool]]! I made a few minor edits for structure and wiki style =) --[[User:Leord|Leord]] 17:25, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
I'm compiling all comments under one headline, so I changed the title. --[[User:Leord|Leord]] 17:30, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Regarding [[DoT]], that's perfect, but you might want to expand on it a little. Check out the [http://www.scraftwiki.net/DoT StarCraft DoT]] article for inspiration =) --[[User:Leord|Leord]] 17:30, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:it's in the game term category... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 18:12, 7 April 2009 (CEST)&lt;br /&gt;
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::You are right. However, I do not understand if you meant to say something significant with that statement. A lot of articles are in the game terms category...? --[[User:Leord|Leord]] 18:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Talk:Rings]] - Made a small update. No rush to fix anything, and I didn't look at the [[Rings]] article yet, so I can't say if you actually need to do ANYTHING or not, but as a principle, we need to be very clear on what is speculation and what is confirmed. Even confirmed things can change, but that's fine since it's a wiki and it's easy to change! =) --[[User:Leord|Leord]] 18:24, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Regarding game term category/article... an article in game term category should only hold information bout that game term... DMG could mean damage, doesnt mean it should hold the entire information bout the damage article.&lt;br /&gt;
&lt;br /&gt;
:And as for rings, i edited it... added the word presumably... going to do the same to amulets... P.S did you see my known items listing with the pics? &lt;br /&gt;
&lt;br /&gt;
:P.P.S you need to get an IRC program ASAP!... --[[User:DxAxxxTyriel|DxAxxxTyriel]]&lt;br /&gt;
&lt;br /&gt;
::Ah, I get what you mean. Well, you are right about the game terms should be short and precise, but this is the wikipedia about Diablo, and we don't necessarily want people to have to go elsewhere to get the information they need. Explaining what the game term &amp;quot;DoT&amp;quot; means is important. However, if you want, you could just link that to a new article you make, called [[Damage over Time]], and explain the issue there. =) Then we have one article for the abbreviation, and one for the actual meaning =) They BOTH go in game terms, however.&lt;br /&gt;
&lt;br /&gt;
::I saw the ring edits, very good! =) I saw the pics, that was nice as well. You could possibly set the &amp;quot;|right&amp;quot; attribute in them though, so they end up on the right hand side. I'm not sure, what do you think?&lt;br /&gt;
&lt;br /&gt;
::I do have IRC, but use ICQ and MSN more. =)&lt;br /&gt;
&lt;br /&gt;
::I also replied here: [[User_talk:Leord#Wiki_idea...]] --[[User:Leord|Leord]] 18:53, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Im on IRC right now although, im in quakenet &amp;quot;area&amp;quot;...... lets chat? cause this &amp;quot;Chatting&amp;quot; in a &amp;quot;forum&amp;quot; manner is sad.... MY NEWEST IDEA, diiiwiki irc channel... and please dont use terms like &amp;quot;however&amp;quot;... use terms like &amp;quot;DO IT NAO!!!!&amp;quot;, its more fun... ill do the article tommorow, or maybe today... regarding items article &amp;quot;|right&amp;quot;, bad idea... i've tried hard to put them so they at least fit without fucking the article up... --[[User:DxAxxxTyriel|DxAxxxTyriel]] 19:05, 7 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::I have some experience in trying to get a channel started, and it's good to have a small group of people ready for it first. But I need to leave my PC now, so we could talk more tomorrow. Just tell me what channel, and I'll get on there =) --[[User:Leord|Leord]] 19:28, 7 April 2009 (CEST)&lt;br /&gt;
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&lt;br /&gt;
==Capital Letters==&lt;br /&gt;
Hey mate. I love your updates so far, and I just have a little feedback on one thing, namely capital letters. You're only supposed to use them on names, titles and the first letter of every sentence. Examples:&lt;br /&gt;
* If Blizzard named a stat &amp;quot;Strength&amp;quot;, then you can use a capital S, because it's a name for something.&lt;br /&gt;
* Each headline in the wiki can be capitalized, since it's a &amp;quot;title&amp;quot; for the section.&lt;br /&gt;
* Article names are not supposed to be capitalized, unless it's a title or a name:  like &amp;quot;[[resource pool]]&amp;quot;, which is a regular term we use, not a title or a name. If Blizzard start calling [[Mana]]/[[Fury]] &amp;quot;Resource&amp;quot;, then we'll move the article to &amp;quot;Resource&amp;quot;, and start using capital letter.&lt;br /&gt;
* Some words are both names and words. Like &amp;quot;mana&amp;quot;. You can do wither way with mana. Capital isn't wrong, and neither is small letters. Here you consider [[Mana Globe]], which is a name for an &amp;quot;item&amp;quot;, and should be capitalised.&lt;br /&gt;
* Words like &amp;quot;skill&amp;quot;, is not a name, term or title, and should almost always be small letter.&lt;br /&gt;
* Look at [[Stash]].&lt;br /&gt;
**Since &amp;quot;Stash&amp;quot; it's both a word and a term, capital ''can'' be ok, and I'm open for discussing this, but I feel it's more a word than a term, so I would not capitalise it myself.&lt;br /&gt;
**A &amp;quot;Chest&amp;quot; is definitely a ''word'', and should not be capitalised&lt;br /&gt;
**&amp;quot;Storing Space&amp;quot;, is just a description, no capitals.&lt;br /&gt;
**The word &amp;quot;Important&amp;quot; should not be capitalized.&lt;br /&gt;
**The word &amp;quot;item&amp;quot; is a lot more a word than a term, and should not be capitalised.&lt;br /&gt;
As a general rule, always use regular letters, and only capitalize on proper titles, names and terms. In many cases, we also use small letter on terms as well.&lt;br /&gt;
&lt;br /&gt;
I probably need to make a specific help article about capitalisation, lol =) --[[User:Leord|Leord]] 12:59, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Also, just have to point out that you're doing a great job. I saw your updates, and that's a clear improvement in writing (except for &amp;quot;behaviour&amp;quot;, which is proper English spelling). On some places you also fixed names that SHOULD have capital, but didn't, like the &amp;quot;Siege Engine&amp;quot;. I wasn't trying to come down on you or anything, just explaining the style of the wiki =) --[[User:Leord|Leord]] 13:04, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Regarding behaviour i used mozilla's word correction... i guess its a English/American difference, kinda like centre and center. And regarding capital letters, i capitalize things that need caps, Stash needs a cap... but maybe not on the 2nd word stash in an article... my point is that to keep things as professional as possible, using caps on almost everything occasionally helps.... not every letter, like the 1st letters for example... Critical hits article should be Critical Hits... you followin me camera guy? And regarding siege engine, it was already capitalized, except one of the words didnt have a cap, so i edited that. --[[User:DxAxxxTyriel|DxAxxxTyriel]] 14:56, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: Regarding the Siege Engine, yeah, that's what I meant, it was a good spot, and a fix. If you want to use Stash, that's ok, and crits are another matter again. Blizzard seems to currently write it &amp;quot;critical hit&amp;quot;, so we'll do the same. The whole point is that there is a big inflation in the language with cap letters, and they should not be there in most cases, so we only use them on names and titles. It's a mindset more than clear cut rules. =) --[[User:Leord|Leord]] 18:23, 9 April 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Poke==&lt;br /&gt;
Message [[Talk:Archivist|here]] =) --[[User:Leord|Leord]] 18:09, 21 May 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Replied to your message on my talk page :) --[[User:Leord|Leord]] 16:55, 20 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
Replied again. --[[User:Leord|Leord]] 12:18, 24 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Barb Skills==&lt;br /&gt;
Awesome job on the barb skills :) --[[User:Leord|Leord]] 18:12, 25 August 2009 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Regarding Barb skills==&lt;br /&gt;
No, I don't mind at all. Sorry. I just added the Weapon throw skill. You can check and see if I messed something up. --[[User:Eoweniel]]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11605</id>
		<title>Weapon Throw</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11605"/>
				<updated>2009-08-27T23:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Throw''' is a Tier 4 [[skill]] from the [[Barbarian]]'s [[Battlemaster]] skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Weapon Throw&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Battlemaster&lt;br /&gt;
|description= The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
|type= Attack&lt;br /&gt;
|effect= Single target&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury Orbs&lt;br /&gt;
|cost= 1&lt;br /&gt;
|duration= 6 sec&lt;br /&gt;
}}&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The damage listed is based on the crappy low level weapon the Barbarian was holding at the time, so don’t read too much into that 14-20 damage. This would presumably be a hugely damaging skill at higher levels, when big weapons were equipped. We haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about throwing weapons in D3. We’ve never seen any while playing at either Blizzcon, but they might just be disabled, or not yet added into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1/5:'''&lt;br /&gt;
'''Requires''': 1 point(s) in Inspiration.&lt;br /&gt;
&lt;br /&gt;
'''Description''': The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 1 Fury Orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals for the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Tree and Stats discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11603</id>
		<title>Weapon Throw</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11603"/>
				<updated>2009-08-27T23:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Throw''' is a Tier 4 [[skill]] from the [[Barbarian]]'s [[Battlemaster]] skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= Weapon Throw&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Battlemaster&lt;br /&gt;
|description= The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
|type= Attack&lt;br /&gt;
|effect= Single target&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury Orbs&lt;br /&gt;
|cost= 1&lt;br /&gt;
|duration= 6 sec&lt;br /&gt;
}}&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The damage listed is based on the crappy low level weapon the Barbarian was holding at the time, so don’t read too much into that 14-20 damage. This would presumably be a hugely damaging skill at higher levels, when big weapons were equipped. We haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about throwing weapons in D3. We’ve never seen any while playing at either Blizzcon, but they might just be disabled, or not yet added into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1/5:'''&lt;br /&gt;
'''Requires''': 1 point(s) in Inspiration.&lt;br /&gt;
&lt;br /&gt;
'''Description''': The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Cost''': 1 Fury Orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals for the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Tree and Stats discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11602</id>
		<title>Weapon Throw</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11602"/>
				<updated>2009-08-27T23:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Throw''' is a Tier 4 [[skill]] from the [[Barbarian]]'s [[Battlemaster]] skill tree.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|active= Active&lt;br /&gt;
|name= --&amp;gt; Weapon Throw&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Battlemaster&lt;br /&gt;
|description= The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
|type= Attack&lt;br /&gt;
|effect= Single target&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury Orbs&lt;br /&gt;
|cost= 1&lt;br /&gt;
|duration= 6 sec&lt;br /&gt;
}}&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The damage listed is based on the crappy low level weapon the Barbarian was holding at the time, so don’t read too much into that 14-20 damage. This would presumably be a hugely damaging skill at higher levels, when big weapons were equipped. We haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about throwing weapons in D3. We’ve never seen any while playing at either Blizzcon, but they might just be disabled, or not yet added into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1/5:'''&lt;br /&gt;
Requires: 1 point(s) in Inspiration.&lt;br /&gt;
Description: The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
Cost: 1 Fury Orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals for the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Tree and Stats discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11601</id>
		<title>Weapon Throw</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Weapon_Throw&amp;diff=11601"/>
				<updated>2009-08-27T23:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapon Throw''' is a Tier 4 [[skill]] from the [[Barbarian]]'s [[Battlemaster skill tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|active= Active&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt; Weapon Throw&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Barbarian&lt;br /&gt;
|tree= Battlemaster&lt;br /&gt;
|description= The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
|type= Attack&lt;br /&gt;
|effect= Single target&lt;br /&gt;
|school= Physical&lt;br /&gt;
|resource= Fury Orbs&lt;br /&gt;
|cost= 1&lt;br /&gt;
|duration= 6 sec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
The damage listed is based on the crappy low level weapon the Barbarian was holding at the time, so don’t read too much into that 14-20 damage. This would presumably be a hugely damaging skill at higher levels, when big weapons were equipped. We haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?&lt;br /&gt;
&lt;br /&gt;
Nothing is yet known about throwing weapons in D3. We’ve never seen any while playing at either Blizzcon, but they might just be disabled, or not yet added into the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1/5:'''&lt;br /&gt;
Requires: 1 point(s) in Inspiration.&lt;br /&gt;
Description: The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.&lt;br /&gt;
Cost: 1 Fury Orb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals for the [[Barbarian]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-barbarian-skill-trees-and-stats1/ Full Barbarian Skill Tree and Stats discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Barbarian}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11247</id>
		<title>Exploding Palm</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11247"/>
				<updated>2009-08-24T22:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Exploding Palm''' is a Tier 2 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree B&lt;br /&gt;
|description= A quick succession of attacks ending with the deadly Exploding Palm.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 35% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 50% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 40% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 60% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 45% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 70% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
&amp;quot;This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.&lt;br /&gt;
&lt;br /&gt;
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.&amp;quot; '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11246</id>
		<title>Impenetrable Defense</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11246"/>
				<updated>2009-08-24T22:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Impenetrable Defense''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 1&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree C&lt;br /&gt;
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Holy&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank 1:'''&lt;br /&gt;
'''Mana cost:''' 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
&amp;quot;This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.&amp;quot; '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11245</id>
		<title>Impenetrable Defense</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11245"/>
				<updated>2009-08-24T22:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Impenetrable Defense''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree C]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 1&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree C&lt;br /&gt;
|description= Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Holy&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank 1:'''&lt;br /&gt;
'''Mana cost:''' 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles. '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11244</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11244"/>
				<updated>2009-08-24T22:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crippling Wave''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 2&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree B&lt;br /&gt;
|description= Light attacks that apply a series of increasingly debilitating debuffs.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank''': 1/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 60% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 75% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
&amp;quot;An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;quot; '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11243</id>
		<title>Exploding Palm</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11243"/>
				<updated>2009-08-24T22:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Exploding Palm''' is a Tier 2 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree B&lt;br /&gt;
|description= A quick succession of attacks ending with the deadly Exploding Palm.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 35% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 50% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 40% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 60% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 45% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 70% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.&lt;br /&gt;
&lt;br /&gt;
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill. '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11242</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11242"/>
				<updated>2009-08-24T22:05:18Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crippling Wave''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree B&lt;br /&gt;
|description= Light attacks that apply a series of increasingly debilitating debuffs.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank''': 1/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 60% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 75% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
&amp;quot;An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;quot; '''--Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11241</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11241"/>
				<updated>2009-08-24T22:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crippling Wave''' is a Tier 1 [[skill]] from the [[Monk]]'s [[Skill Tree B]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree B&lt;br /&gt;
|description= Light attacks that apply a series of increasingly debilitating debuffs.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank''': 1/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 60% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 75% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments== &lt;br /&gt;
&amp;quot;An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&amp;quot; '''--Flux--'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11240</id>
		<title>Way of the Hundred Fists</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11240"/>
				<updated>2009-08-24T21:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Way of the Hundred Fists''' is a Tier 4 [[skill]] from the [[Monk]]'s [[Skill Tree A]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree A&lt;br /&gt;
|description= A fast series of attacks strikes enemies in front of you.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 100% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 6 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 2/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 108% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 7 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank: 3/5'''&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 116% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 8 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 90% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments=&lt;br /&gt;
&amp;quot;This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.&amp;quot; --'''Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11239</id>
		<title>Way of the Hundred Fists</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11239"/>
				<updated>2009-08-24T21:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Way of the Hundred Fists''' is a Tier 4 [[skill]] from the [[Monk]]'s [[Skill Tree A]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree A&lt;br /&gt;
|description= A fast series of attacks strikes enemies in front of you.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 100% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 6 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 2/5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 108% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 7 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank: 3/5'''&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 116% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 8 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 90% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments=&lt;br /&gt;
&amp;quot;This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.&amp;quot; --'''Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11238</id>
		<title>Way of the Hundred Fists</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11238"/>
				<updated>2009-08-24T21:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Way of the Hundred Fists''' is a Tier 4 [[skill]] from the [[Monk]]'s [[Skill Tree A]]. It is also a [[Combo skill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree A&lt;br /&gt;
|description= A fast series of attacks strikes enemies in front of you.&lt;br /&gt;
|type= n/a&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
 A fast series of attacks strikes enemies in front of the [[Monk]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 100% weapon damage.&lt;br /&gt;
'''Second hit:''' Attack rapidly 6 times for 8% of weapon damage.&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 2/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 108% weapon damage.&lt;br /&gt;
'''Second hit:''' Attack rapidly 7 times for 8% of weapon damage.&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Rank: 3/5'''&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 116% weapon damage.&lt;br /&gt;
'''Second hit:''' Attack rapidly 8 times for 8% of weapon damage.&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 90% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments=&lt;br /&gt;
&amp;quot;This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.&amp;quot; --'''Flux'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11237</id>
		<title>Radiant Visage</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11237"/>
				<updated>2009-08-24T21:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (by Flux):''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11236</id>
		<title>Impenetrable Defense</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11236"/>
				<updated>2009-08-24T21:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/1&lt;br /&gt;
&lt;br /&gt;
'''Mana cost:''' 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11235</id>
		<title>Exploding Palm</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11235"/>
				<updated>2009-08-24T21:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo Skill:''' A quick succession of attacks ending with the deadly Exploding Palm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 35% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 50% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 40% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 60% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 45% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 70% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.&lt;br /&gt;
&lt;br /&gt;
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11234</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11234"/>
				<updated>2009-08-24T21:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo skill:''' Light attacks that apply a series of increasingly debilitating debuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 1&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 60% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 75% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11233</id>
		<title>Way of the Hundred Fists</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11233"/>
				<updated>2009-08-24T21:35:21Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo skill:''' A fast series of attacks strikes enemies in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 100% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 6 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 2/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 108% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 7 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank: 3/5'''&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 116% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 8 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 90% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Force_Without_Thought&amp;diff=11232</id>
		<title>Force Without Thought</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Force_Without_Thought&amp;diff=11232"/>
				<updated>2009-08-24T21:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Force Without Thought''' is a Tier 2 [[skill]] from the [[Monk]]'s [[Skill Tree A]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
&amp;lt;!-- |portrait= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree A&lt;br /&gt;
|description= Counteract enemies without interrupting the normal flow of your attacks. When you dodge you automatically counter act the attacker for a percentage of your normal weapon damage.&lt;br /&gt;
|type= Reactive Damage Boost&lt;br /&gt;
&amp;lt;!-- |quantity= --&amp;gt;&lt;br /&gt;
|effect= Self&lt;br /&gt;
|school= Physical&lt;br /&gt;
&amp;lt;!-- |resource= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cost= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cast-time= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |duration= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |cooldown= --&amp;gt;&lt;br /&gt;
|synergies= None&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] creates a state of mind where he automatically manages to counter any hit on himself with at least a weak hit back to his opponent where the enemy opened his defences in order to hit the Monk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
Not much to say about this one, since it had a point in it and I never added any more to see if I could discern the improvement. The [[Monk]] hits so fast and was overpowered for the [[BlizzCon 2009]] build that needing to dodge or getting your hits interrupted wasn't a real major problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' Counteract 10% of normal weapon damage.&lt;br /&gt;
* '''Rank 2:''' Counteract 20% of normal weapon damage.&lt;br /&gt;
* '''Rank 3:''' Counteract 30% of normal weapon damage.&lt;br /&gt;
* '''Rank 4:''' Counteract 40% of normal weapon damage.&lt;br /&gt;
* '''Rank 5:''' Counteract 50% of normal weapon damage. (presumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This spell is pretty similar to the Diablo II [[Paladin]] &amp;quot;Thorns&amp;quot; Aura in gameplay, even if it only activates when dodged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Force+Without+Thought+Magic Force Without Thought-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 1&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 2&lt;br /&gt;
Image:Diablo_III_Logo.jpg|Skill use 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0032|Writings of Abd al-Hazir: Entry no. 0032: Monk]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=11231</id>
		<title>Inner Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Inner_Sanctuary&amp;diff=11231"/>
				<updated>2009-08-24T21:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Inner Sanctuary''' is a Tier 4 [[skill]] from the [[Monk]]'s [[Skill Tree A]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
{{Skillbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Monk_-_Impeneterable_Defense3.jpg&lt;br /&gt;
&amp;lt;!-- |portrait-width= --&amp;gt;&lt;br /&gt;
|active= Active Passive&lt;br /&gt;
&amp;lt;!-- |name= --&amp;gt;&lt;br /&gt;
|ranks= 5&lt;br /&gt;
|user= Monk&lt;br /&gt;
|tree= Tree A&lt;br /&gt;
|description= Creates a protected region on the ground for a few seconds that can not be bypassed by enemies.&lt;br /&gt;
|type= Defensive Buff&lt;br /&gt;
|quantity= N/A&lt;br /&gt;
|effect= AoE globe&lt;br /&gt;
|school= Holy&lt;br /&gt;
|resource= Mana&lt;br /&gt;
|cost= 24&lt;br /&gt;
|cast-time= Unknown&lt;br /&gt;
|duration= 6-10 sec&lt;br /&gt;
|cooldown= 1.5 sec&lt;br /&gt;
&amp;lt;!-- |synergies= Link them --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Monk]] use holy energy to create a protected region on the ground for a few seconds that can not be bypassed by enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Design==&lt;br /&gt;
There was no need for additional defence at any point during the [[BlizzCon 2009 demo]], so this spell isn't overly tested yet, since it wasn't very necessary. At least not for the (intentionally) overpowered Monk.&lt;br /&gt;
&lt;br /&gt;
When cast, this skill creates a large rune on the ground, with a Stop Time-like bubble shield in the middle on which stands the Monk. It appeared to be impermeable to [[melee]] attackers; the [[Fallen]] I used it against couldn't penetrate, at lest. They could reach through it, though. A [[Fallen Overseer]] had enough range to whack me with his improvised polearm, as I stood in the center, immediately after casting it. Regular Fallen however, could not, and just stood ringed around the exterior, waiting their turn.&lt;br /&gt;
&lt;br /&gt;
I didn’t try it against bosses or flying enemies, and there were very few projectile enemies in the BlizzCon build to test that aspect of it against. And it was never necessary, since I was always better off attacking than standing back on defense, with the Monk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Rank Table==&lt;br /&gt;
* '''Rank 1:''' 6 second impassible region.&lt;br /&gt;
* '''Rank 2:''' 7 second impassible region.&lt;br /&gt;
* '''Rank 3:''' 8 second impassible region. (presumed)&lt;br /&gt;
* '''Rank 4:''' 9 second impassible region. (presumed)&lt;br /&gt;
* '''Rank 5:''' 10 second impassible region. (presumed)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synergies==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Rune|Skill Rune]] Effects==&lt;br /&gt;
* None known.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. The whole idea behind this spell is to make life a little easier for the relatively frail Monk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
''Change &amp;quot;Magic Missile&amp;quot; to the skill name below.''&lt;br /&gt;
&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Inner+Sanctuary Inner Sanctuary-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monk_-_Impeneterable_Defense3.jpg|Shields up!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Articles==&lt;br /&gt;
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Writings of Abd al-Hazir: Entry no. 0032|Writings of Abd al-Hazir: Entry no. 0032: Monk]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Monk}}&lt;br /&gt;
{{Skill_navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11230</id>
		<title>Way of the Hundred Fists</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Way_of_the_Hundred_Fists&amp;diff=11230"/>
				<updated>2009-08-24T21:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo skill:''' A fast series of attacks strikes enemies in front of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 100% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 6 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 2/5&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 108% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 7 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 85% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank: 3/5'''&lt;br /&gt;
&lt;br /&gt;
'''First hit:''' A short range dashing attack that deals 116% weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit:''' Attack rapidly 8 times for 8% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit:''' Attack all enemies near the monk for 90% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This one was a blast to use, and was about the most fun Monk skill. It’s just straight out of an action movie, or some game like Tekken 3. The Monk does a short dash to the first punch, throws a flurry of blows for the second stage, and then blasts an explosive, AoE attack.  It’s an excellent crowd killer, and when used on a monster marked with the Explosive Palm 3rd stage, it’s almost certain to clear the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11229</id>
		<title>Crippling Wave</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Crippling_Wave&amp;diff=11229"/>
				<updated>2009-08-24T21:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo skill:''' Light attacks that apply a series of increasingly debilitating debuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 1&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 60% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2&lt;br /&gt;
&lt;br /&gt;
'''First hit''': Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Deals 75% weapon damage. Debuffs refreshed on all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' An interesting sort of combo attack, since it’s about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my Blizzcon play time).  Like Inner Sanctuary, this one was never needed at Blizzcon. There’s no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.&lt;br /&gt;
&lt;br /&gt;
This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11228</id>
		<title>Exploding Palm</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Exploding_Palm&amp;diff=11228"/>
				<updated>2009-08-24T21:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Combo Skill:''' A quick succession of attacks ending with the deadly Exploding Palm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 35% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 50% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 40% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 60% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''First hit''': 45% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Second hit''': 70% of weapon damage.&lt;br /&gt;
&lt;br /&gt;
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This was probably the coolest spell most people saw at Blizzcon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.&lt;br /&gt;
&lt;br /&gt;
It will have to be nerfed in the final game, and probably moved down the skill tree as well, since this is just insane for such a low level skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11227</id>
		<title>Impenetrable Defense</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Impenetrable_Defense&amp;diff=11227"/>
				<updated>2009-08-24T21:18:43Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Description:''' Momentarily turn your weapons into an impenetrable wall that rebounds enemy ranged attacks and grants 100% dodge against weapon attacks.&lt;br /&gt;
&lt;br /&gt;
'''Rank:''' 1/1&lt;br /&gt;
&lt;br /&gt;
'''Mana cost:''' 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (By Flux):''' This one was almost impossible to test or use in the Blizzcon build, since Fallen Shaman and some other rare mage types found in the underground dungeons were the only projectile enemies, and they only infrequently fired their spells. As best I could tell from testing it, the Monk stood still and did a staff twirling motion with his weapon (a staff, naturally) and batted back incoming projectiles. If there had been any incoming projectiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11226</id>
		<title>Radiant Visage</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11226"/>
				<updated>2009-08-24T21:17:02Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (by Flux):''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree stats and discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11225</id>
		<title>Radiant Visage</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11225"/>
				<updated>2009-08-24T21:15:55Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (by Flux):''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk skill-tree discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11224</id>
		<title>Radiant Visage</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Radiant_Visage&amp;diff=11224"/>
				<updated>2009-08-24T21:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rank:''' 1/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 2-4 seconds. If attacked they will fight back with a 40% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 2/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 3-5 seconds. If attacked they will fight back with a 42% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rank''': 3/5&lt;br /&gt;
&lt;br /&gt;
'''Description''': A flash of light sears the eyes of all enemies within 20 feet, blinding them for 4-6 seconds. If attacked they will fight back with a 44% reduced chance to hit.&lt;br /&gt;
&lt;br /&gt;
'''Mana cost''': 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Comments (by Flux):''' A useful war cry-like attack, this one had a substantial radius, and blinded every non-boss in the area, stopping them in their tracks.  I used this against every charge of Fallen Imps (performed when a Fallen Overseer got a mob of 6-12 amped up all at once). No, it wasn’t really necessary, since a bunch of Imps were essentially walking health orbs/combo power-ups, but it was sometimes fun to pretend that strategy was required. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Desert_Dervish&amp;diff=11223</id>
		<title>Desert Dervish</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Desert_Dervish&amp;diff=11223"/>
				<updated>2009-08-24T20:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Desert Dervish''' is a spinning tornado of a beast with a strong knock-back attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Diablo III Monster ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Desert_Dervish1.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|bosstype= nonboss&lt;br /&gt;
&amp;lt;!-- |classif= --&amp;gt;&lt;br /&gt;
&amp;lt;!-- |family= --&amp;gt;&lt;br /&gt;
|role= Knockbacker&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= Unknown&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Spinning blades&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Unknown&lt;br /&gt;
|movement= Slow&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= Knockback&lt;br /&gt;
|found= Near [[The Canyon Rim Mines]]&lt;br /&gt;
}}&lt;br /&gt;
An annoying monster that spins, throwing his many small, and one large blade around, hurting anyone nearby, and also knocking them back slightly. The easiest way to deal with them is to just go ranged with spells or missiles.&lt;br /&gt;
&lt;br /&gt;
This opponent is a lot more annoying when playing a [[Barbarian]] or other [[melee]] classes than a [[Wizard]].&lt;br /&gt;
&lt;br /&gt;
When they die, they do so spectacularly, spinning around in the air, hitting the ground, spurting dust in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* Knockback&lt;br /&gt;
The Desert Dervish has a knockback ability when spinning. When not spinning, there is no chance of knockback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert_Dervish_2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
Use on a a &amp;quot;family&amp;quot; monster article, or a &amp;quot;sub-family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Can be used in &amp;quot;Goatman Shaman&amp;quot; or the like&lt;br /&gt;
* Use for things like clan/colouring of same type of enemy&lt;br /&gt;
* Example: Moon Clan, Blood Clan, Death Clan&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It will be very interesting to hear from Blizzard what the background story is for this particular monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Previous Appearances==&lt;br /&gt;
This monster type has never before seen its like in a Diablo Game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Desert Dervish was first seen in August 2009 in the [[GamesCom 2009 demo]] build. It's interesting Blizzard added a &amp;quot;dervish&amp;quot; type monster, since they originally talked about a [[Dervish|Dervish class]]. The name obviously got a little downgrade, into this annoying monster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=Desert+Dervish Desert-Dervish-specific gallery contents]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Desert_Dervish_1.jpg|Desert Dervish before spinning.&lt;br /&gt;
Image:Desert_Dervish_2.jpg|Spinning, showing the massive chained axe.&lt;br /&gt;
Image:Desert_Dervish_3.jpg|Death animation part 1.&lt;br /&gt;
Image:Desert_Dervish_4.jpg|Death animation part 2.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
{{GamesCom 2009}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.diii.net/blog/comments/gamescom-wizard-gameplay-footage/ GamesCom Wizard Gameplay Footage]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Beasts&amp;diff=11222</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Beasts&amp;diff=11222"/>
				<updated>2009-08-24T20:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animal''' is one of the three classifications of [[monster]]s in [[Diablo II]]. All monsters belong to one of the classifications in Diablo II, and certain spells or [[item]]s are more effective against different types of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's not known if these classifications will return in [[Diablo III]], but we're using it since it's a convenient way to sort things, until official information is released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The classifications of monsters we use in [[Diablo III]] are:&lt;br /&gt;
* [[Animal]]s ([[:Category:Animals|category]]) - Feral, unintelligent enemies.&lt;br /&gt;
* [[Demon]]s ([[:Category:Demons|category]]) - Mostly Sinister, sentient monsters from [[Hell]].&lt;br /&gt;
* [[Object]]s ([[:Category:Objects|category]]) - Stationary obstacles, like traps.&lt;br /&gt;
* [[Undead]] ([[:Category:Undead|category]]) - Varying types of re-animated corpses, mostly from humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Animal''' classification is all monsters that generally seem to be more part of nature or the environment than direct creations of [[Hell]]. They are all distinguished by a lack of intelligence, and instead have mostly feral instincts, or basic &amp;quot;hunter&amp;quot; type behaviour. Some of these animals do indeed come from the Burning Hells, however, but they are tools for mayhem used by other [[Demon]]s.&lt;br /&gt;
&lt;br /&gt;
A few &amp;quot;animal&amp;quot; type enemies can also be humanoid creatures, that are just ''not demons''. Humans are included in that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a full list of Animal monsters, check out the '''[[:Category:Animals|Animals Category]]'''. You can also go to the Diablo 2 Wiki to the find '''{{iw|Category:Animals Diablo 2 Animals}}'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{monster navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11221</id>
		<title>Sand Wasp</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11221"/>
				<updated>2009-08-24T20:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the creatures that is to feature in [[Diablo III]]. &lt;br /&gt;
&lt;br /&gt;
The sand wasps presumably dwell in the desert regions of [[Sanctuary]], where they await their prey. Their main attack seems to be the act of spitting baby wasps at the target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub|the information available for this article is limited, thus far}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11220</id>
		<title>Sand Wasp</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11220"/>
				<updated>2009-08-24T20:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the creatures that is to feature in [[Diablo III]]. &lt;br /&gt;
&lt;br /&gt;
The sand wasps presumably dwell in the sandy regions of [[Sanctuary]], where they await their prey. Their main attack seems to be the act of spitting baby wasps at the target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub|the information available for this article is limited, thus far}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11219</id>
		<title>Sand Wasp</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Sand_Wasp&amp;diff=11219"/>
				<updated>2009-08-24T20:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the creatures that is to feature in [[Diablo III]]. &lt;br /&gt;
&lt;br /&gt;
The sand wasps presumably dwell in the sandy regions of [[Sanctuary]], where they await their prey. Their main attack seems to be the act of spitting baby wasps at the target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub|the information available for this article is limited, thus far}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Beast_(monster)&amp;diff=11218</id>
		<title>Beast (monster)</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Beast_(monster)&amp;diff=11218"/>
				<updated>2009-08-24T20:36:55Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Beasts''' are corrupted animals of the [[Western Kingdoms]] who now charge-attack anyone passing by on sight. Beasts are [[Animal]] type [[monster]]s.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Diablo III Monster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Monsterbox&lt;br /&gt;
|game= Diablo III&lt;br /&gt;
|portrait= Mon-beast3.jpg&lt;br /&gt;
&amp;lt;!--|portrait-width= 200px--&amp;gt;&lt;br /&gt;
&amp;lt;!--|name= Monstername--&amp;gt;&lt;br /&gt;
|classif= Animals&lt;br /&gt;
|family= Beast&lt;br /&gt;
|role= Tank, Charger&lt;br /&gt;
|life= Unknown&lt;br /&gt;
|mana= None&lt;br /&gt;
|armor= Unknown&lt;br /&gt;
|resist= Unknown&lt;br /&gt;
|armament= Horns, Hoves&lt;br /&gt;
|dps= Unknown&lt;br /&gt;
|dmg_low= Unknown&lt;br /&gt;
|dmg_high= Unknown&lt;br /&gt;
|range= [[Melee]]&lt;br /&gt;
|speed= Medium&lt;br /&gt;
|movement= Fast&lt;br /&gt;
|modifier= None&lt;br /&gt;
|spells= Charge&lt;br /&gt;
|found= [[Leoric Highlands]]&lt;br /&gt;
}}Beasts are large, buffalo-like herd beasts seen in the plains of [[Sanctuary]] in Diablo III. They have a very fast charging attack, and gore with their huge tusks up-close, though the few seen in the [[WWI 2008]] [[gameplay movie]] died pretty easily. They're not just [[animals]] either; they've been mutated by [[Diablo]] (or someone?) to become monstrous, as a close-up view of their face demonstrates.&lt;br /&gt;
&lt;br /&gt;
The one that charges in the gameplay movie signals his intent before the charge, by pausing for a moment, pawing with one forelimb, and snorting a great plume of smoke before rocketing straight at (and hitting) the [[Witch Doctor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells and Abilities===&lt;br /&gt;
* Charge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Known X Types===&lt;br /&gt;
Use on a &amp;quot;family&amp;quot; monster article.&lt;br /&gt;
* Can be used in &amp;quot;Goatman&amp;quot; or the like&lt;br /&gt;
* Display the different types of enemies, like weapon/equipment carried, or behaviour difference.&lt;br /&gt;
* Example: Warrior, Archer, Mage&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Known Subtypes===&lt;br /&gt;
* [[Beast]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Related Monsters===&lt;br /&gt;
List any monster that has a relevance, such as other goatmen, or Grotesque/Lamprey.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Famous Monsters===&lt;br /&gt;
List any &amp;quot;character&amp;quot; monster, such as King Leoric for skeletons and the Butcher for Overlords.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Little is known of why these creatures, that seem to be herbivores, would go out of their way to attack people passing them by. It's clear that some sort of [[demon]]ic corruption has taken place.&lt;br /&gt;
&lt;br /&gt;
There is speculation that the Beast [[monster]] is a violent or corrupted version of the [[Horned Ground Sloth]], a beat of burden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Diablo I Monster==&lt;br /&gt;
Add this section if you need to discuss Diablo I game monsters of the same name/type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Diablo II Monster==&lt;br /&gt;
Add this section if you need to discuss Diablo II game monsters of the same name/type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Beasts were one of the first types of [[monster]]s shown at [[WWI 2008]] in Paris in the [[gameplay video]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Trivia==&lt;br /&gt;
Fun facts. If you add a trivia fact, also add the it to the Category:Trivia.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
You can find pictures in the Diablo 3 screenshot and picture gallery:&lt;br /&gt;
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?cat=all&amp;amp;si=beast Beast gallery search]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Beastcharges.jpg|&amp;lt;small&amp;gt;Beast charages [[Witch Doctor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:Trio_of_Beasts.jpg|&amp;lt;small&amp;gt;Three Beasts in the [[Leoric Highlands]]&amp;lt;/small&amp;gt;.&lt;br /&gt;
Image:Mon-beast2.jpg|&amp;lt;small&amp;gt;A beast in action.&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:Mon-beast3.jpg|&amp;lt;small&amp;gt;Full Frontal of a Beast.&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:Horned Ground Sloth.jpg|&amp;lt;small&amp;gt;[[Horned Ground Sloth]], according to the [http://www.diii.net/gallery/showphoto.php?photo=1514 concept art]. Likely the same thing as a Beast.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Related Links==&lt;br /&gt;
List any links that would be useful for further reading on this particular monster. Try to avoid double links with the &amp;quot;References&amp;quot; section below.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==References==&lt;br /&gt;
List of references to make the article. Internal or external links.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Monster navbox}}&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Monk_skill&amp;diff=11217</id>
		<title>Monk skill</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Monk_skill&amp;diff=11217"/>
				<updated>2009-08-24T20:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Monk skill]]s are arranged into three distinctive skill tree categories:&lt;br /&gt;
* [[Skill Tree A|A]]&lt;br /&gt;
* [[Skill Tree B|B]]&lt;br /&gt;
* [[Skill Tree C|C]]&lt;br /&gt;
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.&lt;br /&gt;
The skill trees have not yet recieved an official name, so Blizzard states they should merely go under A-C, for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ The Full Monk Skill Tree Stats and Discussion]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11216</id>
		<title>Tristram</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11216"/>
				<updated>2009-08-24T19:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tristram1s.jpg|frame|Dark and infested.]]&lt;br /&gt;
New Tristram is one of the towns in Diablo III. It's a wretched, rotting corpse of a town, grown up on the ruins of the old Tristram that blossomed during past ages, but has now fallen into decay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Start at the Beginning==&lt;br /&gt;
&lt;br /&gt;
The [[WWI 2008: D3 Lore and Environmental Art Panel]] Q&amp;amp;A session revealed that New Tristram is the starting town of Diablo III.&lt;br /&gt;
&lt;br /&gt;
::Q: Will we see how the cities have changed in the last 20 years?&amp;lt;br&amp;gt;&lt;br /&gt;
::A: I can tell you that the game starts in new Tristram.&lt;br /&gt;
&lt;br /&gt;
* Tristram can be seen in the [http://www.blizzard.com/diablo3/world/worldmap.xml official world map].&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Numerous screenshots] of battles in the fog-shrouded ruins of Tristram have been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2008===&lt;br /&gt;
[[Image:Tristram3s.jpg|thumb|400px|New Tristram starting point.]]&lt;br /&gt;
Tristram was the starting point for the playable demo at Blizzcon, in October 2008. There was no town to speak of; just a very small camp with only two NPCs, and no merchants. From there players proceeded into the fog-shrouded ruins of Tristram, battling undead every step of the way. The setting was described in some detail in a [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ gameplay report] by Flux.&lt;br /&gt;
&lt;br /&gt;
::The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.&lt;br /&gt;
&lt;br /&gt;
::There were a number of nice set pieces elsewhere in Tristram that added to the mood. A human hand is seen at one point, clawing at the earth, before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the streets, sobbing quietly and pathetically. Zombies are seen gnawing on corpses, and their moans and groans are very horror movie appropriate.&lt;br /&gt;
&lt;br /&gt;
==Tristram's Layout==&lt;br /&gt;
&lt;br /&gt;
This was also addressed by Flux in a comment on his [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ Blizzcon gameplay report]:&lt;br /&gt;
&lt;br /&gt;
:As for the geography, it’s not recognizable as the same town from D1, but it’s clearly inspired by it. The whole ruined town is much larger than in previous games, but that’s understandable since it’s been 20 years and the town was destroyed and rebuilt (and is now being destroyed again).  There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as “Griswold’s Fine Weapons” if you point at it. No sign of Griswold or any other recognizable NPCs though.&lt;br /&gt;
&lt;br /&gt;
::The basic landmarks remain; the monastery is still to the top left of town, with a graveyard beside it (lots of zombies burrow up out of the earth if you enter and hang around there).  The biggest change is that the left side of town, about where the creek was between town and Wirt, has become a deep gorge that provides an impassible boundary to that side of the level. Adria’s island and the creeks on the right side of the map aren’t there anymore. Instead there are lots of ruined houses scattered over in that direction, and to the far right you find a few lightly forested areas with wide paths through them.  Two other landmarks are along the left side of town, by the gorge. The well within which the little girl’s ghost is trapped, and further north a spooky, Halloween tree out of which a bunch of zombies moaningly-emerge, if you remain in the vicinity.&lt;br /&gt;
&lt;br /&gt;
::It’s hard to estimate size since the path you take through the area is so winding; there aren’t any straight roads and the houses and boulders and dead trees are scattered everywhere. But I’d say the whole area is maybe 6 or 8x the size of Tristram in D2. I think it was a non-random area; possibly the ruins and other town elements change around slightly from game to game, but the overall size and shape remained the same in each game I played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
There is a [http://www.blizzard.com/diablo3/world/environments/tristram.xml New Tristram lore entry] in the official page. The following quotation summarizes the rise and fall of New Tristram:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;New Tristram has been in existence for several years, though the exact date of its founding is unclear. Originally simply a collection of merchants looking to profit on adventurers and travelers drawn by legends of riches within the old cathedral, it slowly set down roots and became an established town. As soon as the cathedral was looted bare, however, the adventurers and travelers stopped coming, and New Tristram found itself in decline. The town is now comprised mostly of depressing shacks; the inn is the only building that looks even the least bit habitable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The Blizzcon 2008 demo build started in a very small encampment just outside of New Tristram, but there were no NPC merchants available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and quest-giving NPCs, but this is just conjecture. &lt;br /&gt;
&lt;br /&gt;
A few sample screens. There are many more [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 in the image gallery].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Tristram1.jpg&lt;br /&gt;
image:Tristram2.jpg&lt;br /&gt;
image:Tristram3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&lt;br /&gt;
There's a lot of concept art of Tristram, but it's not clear how much was just for background information or reference. The New Tristram so far seen in the game has been a zombie-infested ruins; if there's more of a town waiting to be discovered in the final game, we've not seen in-game evidence of it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:concept-tristram1.jpg|New Tristram at night.&lt;br /&gt;
image:Delowyn_TristramCathedral_Inside.jpg|Inside Tristram Cathedral.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sanctuary navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:towns]]&lt;br /&gt;
[[category:Act I levels]]&lt;br /&gt;
[[category:new tristram]]&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[http://www.blizzard.com/diablo3/world/environments/tristram.xml Blizzard's official lore page - New Tristram]&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 www.diii.net's screenshot gallery]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11215</id>
		<title>Tristram</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11215"/>
				<updated>2009-08-24T19:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tristram1s.jpg|frame|Dark and infested.]]&lt;br /&gt;
New Tristram is one of the towns in Diablo III. It's a wretched, rotting corpse of a town, grown up on the ruins of the old Tristram that blossomed during past ages, but has now fallen into decay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Start at the Beginning==&lt;br /&gt;
&lt;br /&gt;
The [[WWI 2008: D3 Lore and Environmental Art Panel]] Q&amp;amp;A session revealed that New Tristram is the starting town of Diablo III.&lt;br /&gt;
&lt;br /&gt;
::Q: Will we see how the cities have changed in the last 20 years?&amp;lt;br&amp;gt;&lt;br /&gt;
::A: I can tell you that the game starts in new Tristram.&lt;br /&gt;
&lt;br /&gt;
* Tristram can be seen in the [http://www.blizzard.com/diablo3/world/worldmap.xml official world map].&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Numerous screenshots] of battles in the fog-shrouded ruins of Tristram have been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2008===&lt;br /&gt;
[[Image:Tristram3s.jpg|thumb|400px|New Tristram starting point.]]&lt;br /&gt;
Tristram was the starting point for the playable demo at Blizzcon, in October 2008. There was no town to speak of; just a very small camp with only two NPCs, and no merchants. From there players proceeded into the fog-shrouded ruins of Tristram, battling undead every step of the way. The setting was described in some detail in a [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ gameplay report] by Flux.&lt;br /&gt;
&lt;br /&gt;
::The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.&lt;br /&gt;
&lt;br /&gt;
::There were a number of nice set pieces elsewhere in Tristram that added to the mood. A human hand is seen at one point, clawing at the earth, before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the streets, sobbing quietly and pathetically. Zombies are seen gnawing on corpses, and their moans and groans are very horror movie appropriate.&lt;br /&gt;
&lt;br /&gt;
==Tristram's Layout==&lt;br /&gt;
&lt;br /&gt;
This was also addressed by Flux in a comment on his [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ Blizzcon gameplay report]:&lt;br /&gt;
&lt;br /&gt;
:As for the geography, it’s not recognizable as the same town from D1, but it’s clearly inspired by it. The whole ruined town is much larger than in previous games, but that’s understandable since it’s been 20 years and the town was destroyed and rebuilt (and is now being destroyed again).  There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as “Griswold’s Fine Weapons” if you point at it. No sign of Griswold or any other recognizable NPCs though.&lt;br /&gt;
&lt;br /&gt;
::The basic landmarks remain; the monastery is still to the top left of town, with a graveyard beside it (lots of zombies burrow up out of the earth if you enter and hang around there).  The biggest change is that the left side of town, about where the creek was between town and Wirt, has become a deep gorge that provides an impassible boundary to that side of the level. Adria’s island and the creeks on the right side of the map aren’t there anymore. Instead there are lots of ruined houses scattered over in that direction, and to the far right you find a few lightly forested areas with wide paths through them.  Two other landmarks are along the left side of town, by the gorge. The well within which the little girl’s ghost is trapped, and further north a spooky, Halloween tree out of which a bunch of zombies moaningly-emerge, if you remain in the vicinity.&lt;br /&gt;
&lt;br /&gt;
::It’s hard to estimate size since the path you take through the area is so winding; there aren’t any straight roads and the houses and boulders and dead trees are scattered everywhere. But I’d say the whole area is maybe 6 or 8x the size of Tristram in D2. I think it was a non-random area; possibly the ruins and other town elements change around slightly from game to game, but the overall size and shape remained the same in each game I played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
There is a [http://www.blizzard.com/diablo3/world/environments/tristram.xml New Tristram lore entry] in the official page. The following quotation summarizes the rise and fall of New Tristram:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;New Tristram has been in existence for several years, though the exact date of its founding is unclear. Originally simply a collection of merchants looking to profit on adventurers and travelers drawn by legends of riches within the old cathedral, it slowly set down roots and became an established town. As soon as the cathedral was looted bare, however, the adventurers and travelers stopped coming, and New Tristram found itself in decline. The town is now comprised mostly of depressing shacks; the inn is the only building that looks even the least bit habitable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The Blizzcon 2008 demo build started in a very small encampment just outside of New Tristram, but there were no NPC merchants available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and quest-giving NPCs, but this is just conjecture. &lt;br /&gt;
&lt;br /&gt;
A few sample screens. There are many more [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 in the image gallery].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Tristram1.jpg&lt;br /&gt;
image:Tristram2.jpg&lt;br /&gt;
image:Tristram3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&lt;br /&gt;
There's a lot of concept art of Tristram, but it's not clear how much was just for background information or reference. The New Tristram so far seen in the game has been a zombie-infested ruins; if there's more of a town waiting to be discovered in the final game, we've not seen in-game evidence of it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:concept-tristram1.jpg|New Tristram at night.&lt;br /&gt;
image:Delowyn_TristramCathedral_Inside.jpg|Inside Tristram Cathedral.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sanctuary navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:towns]]&lt;br /&gt;
[[category:Act I levels]]&lt;br /&gt;
[[category:new tristram]]&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
http://www.blizzard.com/diablo3/world/environments/tristram.xml&lt;br /&gt;
&lt;br /&gt;
[http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 www.diii.net's screenshot gallery]&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11214</id>
		<title>Tristram</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Tristram&amp;diff=11214"/>
				<updated>2009-08-24T19:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;Eoweniel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tristram1s.jpg|frame|Dark and infested.]]&lt;br /&gt;
New Tristram is one of the towns in Diablo III. It's a wretched, rotting corpse of a town, grown up on the ruins of the old Tristram that blossomed during past ages, but has now fallen into decay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Start at the Beginning==&lt;br /&gt;
&lt;br /&gt;
The [[WWI 2008: D3 Lore and Environmental Art Panel]] Q&amp;amp;A session revealed that New Tristram is the starting town of Diablo III.&lt;br /&gt;
&lt;br /&gt;
::Q: Will we see how the cities have changed in the last 20 years?&amp;lt;br&amp;gt;&lt;br /&gt;
::A: I can tell you that the game starts in new Tristram.&lt;br /&gt;
&lt;br /&gt;
* Tristram can be seen in the [http://www.blizzard.com/diablo3/world/worldmap.xml official world map].&lt;br /&gt;
* [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 Numerous screenshots] of battles in the fog-shrouded ruins of Tristram have been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blizzcon 2008===&lt;br /&gt;
[[Image:Tristram3s.jpg|thumb|400px|New Tristram starting point.]]&lt;br /&gt;
Tristram was the starting point for the playable demo at Blizzcon, in October 2008. There was no town to speak of; just a very small camp with only two NPCs, and no merchants. From there players proceeded into the fog-shrouded ruins of Tristram, battling undead every step of the way. The setting was described in some detail in a [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ gameplay report] by Flux.&lt;br /&gt;
&lt;br /&gt;
::The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.&lt;br /&gt;
&lt;br /&gt;
::There were a number of nice set pieces elsewhere in Tristram that added to the mood. A human hand is seen at one point, clawing at the earth, before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the streets, sobbing quietly and pathetically. Zombies are seen gnawing on corpses, and their moans and groans are very horror movie appropriate.&lt;br /&gt;
&lt;br /&gt;
==Tristram's Layout==&lt;br /&gt;
&lt;br /&gt;
This was also addressed by Flux in a comment on his [http://www.diii.net/blog/comments/blizzcon-demo-discussion/ Blizzcon gameplay report]:&lt;br /&gt;
&lt;br /&gt;
:As for the geography, it’s not recognizable as the same town from D1, but it’s clearly inspired by it. The whole ruined town is much larger than in previous games, but that’s understandable since it’s been 20 years and the town was destroyed and rebuilt (and is now being destroyed again).  There are about 15 or 20 ruined structures clustered in the center of the map. One has a broken wooden sign that hovers as “Griswold’s Fine Weapons” if you point at it. No sign of Griswold or any other recognizable NPCs though.&lt;br /&gt;
&lt;br /&gt;
::The basic landmarks remain; the monastery is still to the top left of town, with a graveyard beside it (lots of zombies burrow up out of the earth if you enter and hang around there).  The biggest change is that the left side of town, about where the creek was between town and Wirt, has become a deep gorge that provides an impassible boundary to that side of the level. Adria’s island and the creeks on the right side of the map aren’t there anymore. Instead there are lots of ruined houses scattered over in that direction, and to the far right you find a few lightly forested areas with wide paths through them.  Two other landmarks are along the left side of town, by the gorge. The well within which the little girl’s ghost is trapped, and further north a spooky, Halloween tree out of which a bunch of zombies moaningly-emerge, if you remain in the vicinity.&lt;br /&gt;
&lt;br /&gt;
::It’s hard to estimate size since the path you take through the area is so winding; there aren’t any straight roads and the houses and boulders and dead trees are scattered everywhere. But I’d say the whole area is maybe 6 or 8x the size of Tristram in D2. I think it was a non-random area; possibly the ruins and other town elements change around slightly from game to game, but the overall size and shape remained the same in each game I played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&lt;br /&gt;
There is a [http://www.blizzard.com/diablo3/world/environments/tristram.xml New Tristram lore entry] in the official page. The following quotation summarizes the rise and fall of New Tristram:&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;New Tristram has been in existence for several years, though the exact date of its founding is unclear. Originally simply a collection of merchants looking to profit on adventurers and travelers drawn by legends of riches within the old cathedral, it slowly set down roots and became an established town. As soon as the cathedral was looted bare, however, the adventurers and travelers stopped coming, and New Tristram found itself in decline. The town is now comprised mostly of depressing shacks; the inn is the only building that looks even the least bit habitable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&lt;br /&gt;
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The Blizzcon 2008 demo build started in a very small encampment just outside of New Tristram, but there were no NPC merchants available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and quest-giving NPCs, but this is just conjecture. &lt;br /&gt;
&lt;br /&gt;
A few sample screens. There are many more [http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546 in the image gallery].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Tristram1.jpg&lt;br /&gt;
image:Tristram2.jpg&lt;br /&gt;
image:Tristram3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&lt;br /&gt;
There's a lot of concept art of Tristram, but it's not clear how much was just for background information or reference. The New Tristram so far seen in the game has been a zombie-infested ruins; if there's more of a town waiting to be discovered in the final game, we've not seen in-game evidence of it yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:concept-tristram1.jpg|New Tristram at night.&lt;br /&gt;
image:Delowyn_TristramCathedral_Inside.jpg|Inside Tristram Cathedral.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Sanctuary navbox}}&lt;br /&gt;
&lt;br /&gt;
[[category:towns]]&lt;br /&gt;
[[category:Act I levels]]&lt;br /&gt;
[[category:new tristram]]&lt;br /&gt;
[[Category:Sanctuary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
http://www.blizzard.com/diablo3/world/environments/tristram.xml&lt;br /&gt;
&lt;br /&gt;
http://www.diii.net/gallery/showgallery.php?si=tristram&amp;amp;x=0&amp;amp;y=0&amp;amp;limit=&amp;amp;thumbsonly=0&amp;amp;perpage=18&amp;amp;cat=546&amp;amp;ppuser=&amp;amp;thumbcheck=0&amp;amp;page=1&amp;amp;sortby=&amp;amp;sorttime=&amp;amp;way=&amp;amp;cat=546&lt;/div&gt;</summary>
		<author><name>Eoweniel</name></author>	</entry>

	</feed>