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		<updated>2026-04-09T03:27:00Z</updated>
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	<entry>
		<id>https://www.diablowiki.net/index.php?title=Mana&amp;diff=46949</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Mana&amp;diff=46949"/>
				<updated>2012-02-20T21:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Blarg5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mana.gif|frame|The Mana bulb.]]&lt;br /&gt;
'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
In Diablo III it is specifically the resource of the [[Witch Doctor]]. The other classes all have their own unique [[resources]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Witch Doctor Skills and Passives==&lt;br /&gt;
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor Skills]] and [[Witch Doctor Passives]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regeneration over time (can be boosted by items, skills, and passives).&lt;br /&gt;
&lt;br /&gt;
* Spent by:&lt;br /&gt;
** Using abilities with Mana cost.&lt;br /&gt;
** Some enemies may drain Mana with their attacks.&lt;br /&gt;
&lt;br /&gt;
* Mana related [[Witch Doctor Passives]]:&lt;br /&gt;
** [[Spiritual Attunement]]: Increases maximum Mana and its regeneration.&lt;br /&gt;
** [[Gruesome Feast]]: Gain Mana from [[Health Globes]].&lt;br /&gt;
** [[Blood Ritual]]: A small percentage of Mana costs are paid with [[Life]].&lt;br /&gt;
** [[Pierce the Veil]]: Mana costs are increases but also deal more damage.&lt;br /&gt;
** [[Rush of Essence]]: [[Witch Doctor skills#Spirit Realm|Spirit Spells]] return their Mana cost over time.&lt;br /&gt;
** [[Vision Quest]]: Mana regeneration is increased when 4 or more skills are on [[cooldown]].&lt;br /&gt;
** [[Grave Injustice]]: Gain Mana with each enemy killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
All of the characters have used mana as a placeholder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]: [[Fury]]&lt;br /&gt;
* [[Demon Hunter]]: [[Hatred|Hatred/Discipline]]&lt;br /&gt;
* [[Monk]]: [[Spirit]]&lt;br /&gt;
* [[Wizard]]: [[Arcane Power]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.&lt;br /&gt;
[[File:Mana.jpg|thumb|400px|Mana with tool tip.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[category:resources]]&lt;br /&gt;
[[category:Character]]&lt;br /&gt;
[[category:Statistics]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Blarg5</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Mana&amp;diff=46942</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Mana&amp;diff=46942"/>
				<updated>2012-02-19T23:01:11Z</updated>
		
		<summary type="html">&lt;p&gt;Blarg5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Witch Doctor Skills and Traits==&lt;br /&gt;
&lt;br /&gt;
[[File:Mana.gif|frame|The Mana bulb.]]&lt;br /&gt;
&lt;br /&gt;
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and [[Witch Doctor traits]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regeneration over time (may be boosted by items, skills, and traits).&lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill).&lt;br /&gt;
** Killing enemies with specific skills.&lt;br /&gt;
&lt;br /&gt;
* Spent by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
** Some enemies may drain mana with their attacks.&lt;br /&gt;
&lt;br /&gt;
* Mana Related Skills:&lt;br /&gt;
** [[Soul Harvest]] --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.&lt;br /&gt;
&lt;br /&gt;
* Mana Related Traits:&lt;br /&gt;
** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.&lt;br /&gt;
** [[Mana Regeneration]] -- Increases the mana regeneration rate.&lt;br /&gt;
** [[Ritual of Blood]] -- Draws 50% of mana cost from health.&lt;br /&gt;
** [[Meditation]] -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.)&lt;br /&gt;
** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]: [[Fury]]&lt;br /&gt;
* [[Demon Hunter]]: [[Hatred]]&lt;br /&gt;
* [[Monk]]: [[Spirit]]&lt;br /&gt;
* [[Wizard]]: [[Arcane Power]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana.jpg|thumb|400px|Mana with tool tip.]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[category:resources]]&lt;br /&gt;
[[category:Character]]&lt;br /&gt;
[[category:Statistics]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Blarg5</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Mana&amp;diff=46941</id>
		<title>Mana</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Mana&amp;diff=46941"/>
				<updated>2012-02-19T22:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Blarg5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.&lt;br /&gt;
&lt;br /&gt;
In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Witch Doctor Skills and Traits==&lt;br /&gt;
&lt;br /&gt;
[[File:Mana.gif|frame|The Mana bulb.]]&lt;br /&gt;
&lt;br /&gt;
Mana regenerates over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and [[Witch Doctor traits]].&lt;br /&gt;
&lt;br /&gt;
* Restored by: &lt;br /&gt;
** Regeneration over time (may be boosted by items, skills, and traits).&lt;br /&gt;
** Picking up [[Health Globes]] (with a specific skill).&lt;br /&gt;
** Killing enemies with specific skills.&lt;br /&gt;
&lt;br /&gt;
* Spent by:&lt;br /&gt;
** Using an Ability.&lt;br /&gt;
** Some enemies may drain mana with their attacks.&lt;br /&gt;
&lt;br /&gt;
* Mana Related Skills:&lt;br /&gt;
** [[Soul Harvest]] --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to a general +spell damage buff.&lt;br /&gt;
&lt;br /&gt;
* Mana Related Traits:&lt;br /&gt;
** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.&lt;br /&gt;
** [[Mana Regeneration]] -- Increases the mana regeneration rate.&lt;br /&gt;
** [[Ritual of Blood]] -- Draws 50% of mana cost from health.&lt;br /&gt;
** [[Meditation]] -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.)&lt;br /&gt;
** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
All of the characters have used mana as a place holder resource when they were first announced. Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the evolution of each resource in Diablo III.&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]: [[Fury]]&lt;br /&gt;
* [[Demon Hunter]]: [[Hatred/Discipline]]&lt;br /&gt;
* [[Monk]]: [[Spirit]]&lt;br /&gt;
* [[Wizard]]: [[Arcane Power]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana.jpg|thumb|400px|Mana with tool tip.]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [[Diablo I Manual]]&lt;br /&gt;
* [http://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/ Bashiok on Non-Mana Resources and Cinematics]&lt;br /&gt;
* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skill_navbox_Diablo_III|WD}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Witch Doctor]]&lt;br /&gt;
[[Category:Witch Doctor skills]]&lt;br /&gt;
[[category:resources]]&lt;br /&gt;
[[category:Character]]&lt;br /&gt;
[[category:Statistics]]&lt;br /&gt;
[[category:Basics]]&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Blarg5</name></author>	</entry>

	<entry>
		<id>https://www.diablowiki.net/index.php?title=Azmodan&amp;diff=46681</id>
		<title>Azmodan</title>
		<link rel="alternate" type="text/html" href="https://www.diablowiki.net/index.php?title=Azmodan&amp;diff=46681"/>
				<updated>2012-02-14T01:26:01Z</updated>
		
		<summary type="html">&lt;p&gt;Blarg5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Azmodan''', or the '''Lord of Sin''' is one of the four [[Lesser Evils]]. Azmodan is a major enemy in Diablo III, appearing in at least one of the cinematics (the [[Black Soulstone cinematic]]), as well as in the game. No in-game view of Azmodan has been seen yet, but he's known to be the ultimate boss of [[Act Three]], where he serves as the leader of the armies invading Sanctuary through the [[Arreat Crater]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[Image:Portrait Azmodan.png|left|thumb|Azmodan's Diablo III profile image.]]&lt;br /&gt;
&lt;br /&gt;
[[Belial]], the Lord of Lies, is one of the seven Prime Evils. He's classified as one of the four Lesser Evils, along with [[Azmodan]], [[Andariel]], and [[Duriel]]. (The Greater Evils are [[Diablo]], [[Mephisto]], and [[Baal]].)  Azmodan is best known for events during the Sin Wars, when his alliance with Belial gave their combined demonic armies enough strength to defeat and banish the three Prime Evils into the mortal realm. (There is some speculation that the Prime Evils engineered their own exile and subsequent capture by the Soul Stones as an elaborate plot to ultimately gain more power.)&lt;br /&gt;
&lt;br /&gt;
Azmodan and Belial's triumph was brief, for they fell back into war with each other as soon as they no longer had to cooperate against the Prime Evils.&lt;br /&gt;
&lt;br /&gt;
From the early information we have about the [[plot]] of Diablo III, it seems that Azmodan has become ascendant in the Burning Hells, and is acting as the leader of the realm in leading a massive demonic army to invade [[Sanctuary]]; one of the key plot events of Diablo III. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Lord of Sin===&lt;br /&gt;
&lt;br /&gt;
[[File:Azmodan-cinematic1.jpg|thumb|300px|Azmodan in the D3 cinematic.]]&lt;br /&gt;
Azmodan as a physical being is an incarnate of all seven of the deadly sins: wrath, greed, sloth, price, lust, envy, and gluttony. He also controls powerful demons who personify each of those sins, two of whom will be seen in the initial version of Diablo III. &lt;br /&gt;
&lt;br /&gt;
One of these has long been known, Gluttony Incarnate, the [[Thousand Pounder]]. A second was revealed during a [[BlizzCon 2011]] panel as [[Cydaea]], the Maiden of Lust. (Formerly known as the [[Mistress of Pain]].&lt;br /&gt;
&lt;br /&gt;
There's no word on the other five incarnate sins, but it's presumed they will appear in the Diablo III expansions. (Which might hint at future developments; would Azmodan's lieutenants still be formidable enemies if Azmodan himself has been utterly destroyed?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belial and Azmodan in the Diablo I Manual===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Azmodan is featured alongside Belial in the [[Diablo I Manual]] when the civil war between the lesser and prime evils is explained:&lt;br /&gt;
&lt;br /&gt;
::In their ignorance, the Lesser Evils began to believe that the Three were afraid to continue the war with Heaven. Frustrated by the cessation of the war, Azmodan and Belial saw the situation as their chance to overthrow the Prime Evils and take control of Hell for themselves. The two demon lords made a pact with their minor brethren, assuring them that the wretched plague of humanity would not deter the ultimate victory of the sons of Hell. Azmodan and Belial devised a plan to end the stalemate, achieve victory in the Sin War and ultimately ride the bloody crest of the Great Conflict straight into the very arms of Armageddon. Thus, a great revolution was set into motion as all of Hell went to war against the Three Brothers...&lt;br /&gt;
&lt;br /&gt;
[[File:Azmodan-BC2011.jpg|thumb|300px|Concept art for Azmodan.]]&lt;br /&gt;
::The Brothers fought with all of the savagery of the Underworld, and to their credit, annihilated a third of Hell’s treacherous legions. In the end, however, they were overcome by the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless, were banished to the mortal realm where Azmodan hoped that they would remain trapped forever. Azmodan believed that with the Three set loose upon humanity, the Angels would be forced to turn their focus upon on the mortal plane - thus leaving the Gates of Heaven abandoned and defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.&lt;br /&gt;
&lt;br /&gt;
::As the warfires died out upon the battlefields of Hell, Azmodan and Belial began to argue over which of them held the higher authority. The pact that they had made quickly fell to ashes as the two demon lords took up arms against each other. The legions of Hell that remained were polarized behind either warlord, launching themselves into a bloody civil war that has lasted to this day... &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Azmodan-cinematic1.jpg|As seen in the Black Soulstone cinematic.&lt;br /&gt;
File:Azmodan by norsechowder-blizzcon2011.jpg|BlizzCon 2011 poster artwork.&lt;br /&gt;
Image:Azmodan-BC2011.jpg|Concept art.&lt;br /&gt;
Image:Azmodan2.jpg|Concept art.&lt;br /&gt;
Image:Azmodan3.jpg|Concept art.&lt;br /&gt;
Image:Azmodan4.jpg|Concept art.&lt;br /&gt;
Image:Azmodan5.jpg|Concept art.&lt;br /&gt;
Image:Azmodan6.jpg|Concept art.&lt;br /&gt;
File:Azmodan-pumpkin.jpg|Jack 'o lantern version, from 2011 contest.&lt;br /&gt;
File:Portrait boss azmodan.png|Boss portrait.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Monster navbox|demon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lesser Evils]]&lt;br /&gt;
[[Category:Great Evils]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Demons]]&lt;/div&gt;</summary>
		<author><name>Blarg5</name></author>	</entry>

	</feed>