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Enchant

4,545 bytes added, 18:38, 15 November 2013
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The [[Mystic]] can enchant [[items]], improving or modifying their stats in some unknown fashion. The Diablo 3 team hasn't given any specifics about what enchanting actually does, but they've said that players will probably want to enchant every item they can, so it's evidently a highly desirable bonus.
==Caravan FAQ==
The first mention of "enchanting" came from the [[Caravan FAQMystic]] can enchant [[items]], released in August 2010 at the Gamescom expomodifying one of their properties any number of times. There was just a single line about the Mystic:
[[File::The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant itemsEnchant-01. png|200px|thumb|right|Enchant Interface]]
We know what [[scrolls]], [[potions]], magical [[weapons]], and [[spell runes]] are. [[Charms]] remain something of a mystery, as does enchanting. ==Method==
#Place item you wish to alter into the Mystic's Enchant interface and a list of properties that you can reroll (replace) on that item will appear. Click the question mark next to both to see what properties they could reroll into.#Once you have decided which property to reroll place the materials you need to give the [[Mystic]] for her to do so into the interface and hit ''Replace Property''. '''This is the point the enchant is locked''' into place and the restrictions listed below come into play. Materials and gold are deducted at this point too. #Select the replacement property from the list of available choices. It could be the original property to keep the item unchanged.#Reroll the property if you aren't happy with it. <gallery>File:Enchant-02.png|1File:Enchant-03.png|2File:Enchant-04.jpg|3File:Enchant-05.png|4</gallery>  ==Scope and Restrictions==  *The property you wish to change becomes locked in (forever) the moment you select it and hit ''Replace Property''.*The Mystic will also offer the original property you are trying to replace so if you don't like any of the new ones you can just keep the original stat. For the original cost in materials and gold.*Only one property can be rerolled but it can be rerolled repeatedly, each time costing materials and increasingly higher amounts gold to do so.*Enchanted items become bound to your account ([[BoA]]), even if you chose to not accept the new enchants and kept the original.<ref name=enchantqanda>[http://diablo.incgamers.com/blog/comments/blizzard-provides-mystic-enchanting-answers Enchant Q & A] - CM, Blizzard Entertainment, 13/11/13</ref>*If you do not accept an enchant and keep the original property that is still the only property you can try to reroll.<ref name=enchantqanda/>*It has not yet been decided if permanent properties on [[legendary]] items can be enchanted or just the random properties: <ref name=moredetails>[http://diablo.incgamers.com/blog/comments/more-details-about-the-mystic-in-reaper-of-souls More Details on Enchanting] - Blizzard Entertainment, 04/09/13</ref>  <blue>It has not yet been determined whether this means you can enchant the “guaranteed” properties of a Legendary, or if you can only reroll the “random” properties of a Legendary. This aspect of the design is still under iteration but at the end of the day we want enchanting Legendary items to be worthwhile.</blue>   ==Development of Enchanting== ===2010=== The first mention of "enchanting" came from the [[Caravan FAQ]], released in August 2010 at the Gamescom expo. There was just a single line about the Mystic, which credited her with Enchanting, but didn't give any indication what that meant.  <blue>The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items.</blue>  A quote from an interview with indiablo.com from Gamescom 2010 confirms that the bonuses are not random:<ref>[http://www.indiablo.de Gamescom Interview] - August, 2010</ref>  <blue>"There’s a fixed number of added bonuses. Enchants work like Gems. We wanted the enchant to do what it does each time, rather than force players to use the enchant over and over again (on the same item).</blue>  More information on Enchanting was revealed by Jay Wilson in an interview at Blizzcon 2010. <ref> [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/ Jay Wilson Interview] Diablo3-esp.com, 21/11/2010</ref> <blue>We do have class-based items for that. We’re also doing a lot with enchantments, because enchantments don’t feel bad if you find an enchantment that’s not for you, the way an item is.</blue> From the way Jay describes "finding enchantments" it makes them sound like [[recipes]]. Recipes are what the [[Artisan]]s use to [[craft]] new, semi-random items in Diablo III's form of [[gambling]]. Artisans know some recipes to start with, and acquire more through their level up [[training]]. But the best recipes in the game are found as drops from monsters. These recipe scrolls are then given to the appropriate Artisan, and from then on that Artisan can craft that item.  ===2012=== The [[Mystic]] was removed in early 2012 and her abilities and role in itemisation absorbed by items other [[NPCs]]. When asked what happens to her enchants Blizzard confirmed:<ref>[http://diablo.incgamers.com/blog/comments/the-fate-of-enchants-and-socketable-rings The Fate of the Mystic's Enchants] - Blizzard, 28/1/2012</ref>  <blue>Oh right, uh, as far as I know the mystic enchants are just being put into the item affix pool, not gems. Might change. We’re still working on adding affixes, cutting ones that don’t work, and testing. No major changes for gems, though.</blue>  ===2013=== The Mystic's return was revealed at [[Gamescom 2013]] although details of all her abilities were not revealed the fact she would be able to reroll an affix ([[enchant]]) was and welcomed by the majority of the community.  ==References==<font size="-3"><references/>  [[category:artisansitems]][[category:mysticReaper of Souls]][[category:Mystic]][[Category:Artisans]][[category:glossary]] __NOTOC__