Difference between revisions of "Torment"

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(Diablo 3 and Reaper of Souls PC Difficulty Levels)
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[[File:Difficulty-slider-t1.jpg|thumb|400px|Torment 1 difficulty slider from RoS beta.]]
 
[[File:Difficulty-slider-t1.jpg|thumb|400px|Torment 1 difficulty slider from RoS beta.]]
Torment refers to the highest six levels of difficulty in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. There are six levels of Torment, officially designated with Roman Numerals, but often expressed by fans as Torment 1 - Torment 6 or abbreviated to T1-T6. The higher levels of Torment do not unlock any additional content; they just increase the difficulty and rewards that first become available on Torment 1. (This changed slightly in Patch 2.0.5 when some extra rewards were added for T2-T6 play.)[http://diablo.incgamers.com/blog/comments/official-diablo-3-2-0-5-patch-notes]
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Torment refers to the highest ten levels of [[difficulty]] in Diablo 3 (as of [[D3v2]]) and [[Reaper of Souls]]. The game officially designates Torment levels with Roman Numerals, while players generally use T#, much as they use GR# to refer to the level of [[Greater Rift]].  
  
The Torment difficulties mark the real [[end game]] goal for most players. Only on Torment can the best items ([[Torment-only]]) be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It is a challenge to gear up to survive on Torment, especially for [[Hardcore]] players, but most players consider the struggle worth it.
+
There were initially just six levels, Torment 1-6, until [[Patch 2.3]] in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of [[power creep]].
 +
 
 +
There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[http://diablo.incgamers.com/blog/comments/official-diablo-3-2-0-5-patch-notes]
 +
 
 +
The Torment difficulties mark the [[end game]] goal for most players. Only on Torment can the best items ([[Torment-only]]) be found, only on Torment can ingredients of the [[Infernal Machine]] drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It can be a challenge to gear up to survive in higher levels of Torment, especially for [[Hardcore]] players, but most players consider the struggle worth it.
  
 
* [http://diablo.incgamers.com/diablo3/game-features/end-game/torment-end-game See all news items about Torment], via Diablo.IncGamers.com
 
* [http://diablo.incgamers.com/diablo3/game-features/end-game/torment-end-game See all news items about Torment], via Diablo.IncGamers.com
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* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
 
* Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
 
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
 
* The [[Infernal Machine]] only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
 +
* [[Nephalem Rift]] [[Guardians]] drop [[Greater Rift Keys]] on all difficulty levels. (This was changed in Patch 2.3, and previously GRKs only dropped on T1 and higher.)
 
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.  
 
* [[Imperial]] gems may drop instead of [[Marquise]] gems on [[Master]] and higher.  
 
* There are considerable boosts to legendary drop rate in Torment 1 and higher. (See [[difficulty]] details.)
 
* There are considerable boosts to legendary drop rate in Torment 1 and higher. (See [[difficulty]] details.)
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==Diablo 3 and Reaper of Souls PC Difficulty Levels==
 
==Diablo 3 and Reaper of Souls PC Difficulty Levels==
  
This is a quick reference listing; see the [[difficulty]] article for full details.
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[[File:Difficulty-t1-t10.jpg|thumb|450px|Torment 1 - Torment 10 difficulty selector.]]
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This is a quick reference listing; see the [[difficulty]] article for more details.
  
 
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
 
* [[Normal]]: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
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* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
 
* [[Torment VI]]: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
  
<br><br>
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Patch 2.3 added T7-T10, with commensurately scaled up difficulty and rewards.[http://us.battle.net/d3/en/game/guide/gameplay/game-difficulty#general-changes]
  
==Legendary Drop Rate Bonuses==
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* [[Torment VII]]: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
 +
* [[Torment VIII]]: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
 +
* [[Torment IX]]: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
 +
* [[Torment X]]: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
 +
 
 +
There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on [[PTR]] and [[Live]] testing. All figures are estimates based on testing, until Blizzard releases concrete numbers.[http://www.diabloii.net/blog/comments/patch-2-3-torment-difficulty-undocumented-buffs]
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===Legendary Drop Rate Bonuses===
  
 
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables.  All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
 
[[Legendary items]] have a base drop rate which varies greatly between different types of enemies, objects, and clickables.  All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.
 +
 +
Drop rates increased 15% (cumulatively) up to Torment 6, prior to Patch 2.3.
  
 
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
 
* Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
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* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
 
* Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.
  
 +
Patch 2.3 added T7-T10, but no information is yet available about how these difficulty levels buff legendary drop rates. If the same 15% rate continues, the figures would be approximately:
 +
 +
* Torment 7: +165% Legendary drop bonus, +236% bonus in Nephalem Rifts.
 +
* Torment 8: +207% Legendary drop bonus, +295% bonus in Nephalem Rifts.
 +
* Torment 9: +264% Legendary drop bonus, +369% bonus in Nephalem Rifts.
 +
* Torment 10: +323% Legendary drop bonus, +461% bonus in Nephalem Rifts.
 +
 +
 +
===Death's Breath===
  
==Infernal Machine Drop Rates==
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[[Deaths Breath]] are required for most crafting, enchanting, and [[Kanai's Cube]] recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game.
  
Running the [[Infernal Machine]] to obtain a [[Hellfire Ring]] is more complicated in the new system. There are now four keys, rather than just three, and four portals with four Demonic Organs required to create a Hellfire Ring. One benefit is that players can now specify which portal they create, so if just one Organ is needed, a player can go after just that one, instead of simply opening a random portal and hoping to get the one they want.
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Death's Breath drop odds from elites, treasure goblins, and golden chests:
 +
* Torment 1-5: 10-60%
 +
* Torment 6: 75%
 +
* Torment 7: 90%
 +
* Torment 8: 100% and 5% chance of a second DB.
 +
* Torment 9: 100% and 10% chance of a second DB.
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* Torment 10: 100% and 20% chance of a second DB.  
  
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===Greater Rift Keys===
 +
 +
Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties.
 +
* Normal - Torment 5: 1-60% (increasing.
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* Torment 6: 80%
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* Torment 7: 90%
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* Torment 8: 100%
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* Torment 9: 100% (5% of a 2nd GRK.)
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* Torment 10: 100% (10% of a 2nd GRK.)
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 +
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===Horadric Caches===
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 +
Number of [[Horadric Cache materials]] per cache. ([[Bonus Cache]] doubles the total.)
 +
* Normal, Hard, Expert: 1
 +
* Champion, T1, T2: 2
 +
* Torment 3-6: 3
 +
* Torment 7-10: 4
 +
 +
Chance of [[Horadric Cache]] special legendary items:
 +
* Normal, Hard, Expert, Champion: 1-20%
 +
* Torment 1-5: 25-50% chance (increasing)
 +
* Torment 6: 100%
 +
* Torment 7: 100% + 5% chance of 2nd cache legendary
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* Torment 8: 100% + 15% chance of 2nd cache legendary
 +
* Torment 9: 100% + 33% chance of 2nd cache legendary
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* Torment 10: 100% + 75% chance of 2nd cache legendary
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 +
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===Infernal Machines===
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[[Infernal Machine]] drop odds (only from [[KeyWardens]], drops changed from Keys to Machines in Patch 2.3).
 
* Torment I: 25%
 
* Torment I: 25%
 
* Torment II: 28%
 
* Torment II: 28%
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* Torment V: 43%
 
* Torment V: 43%
 
* Torment VI: 50%
 
* Torment VI: 50%
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* Torment VII: 60%
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* Torment VIII: 70%
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* Torment IX: 80%
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* Torment X: 90% (Double machines are not uncommon.)
  
The new system has stingier drop rates for [[Keys]] from [[Key Wardens]] and and [[Demonic Organs]] from [[Ubers]]. These do not drop at all until at least Torment 1, and max out with a much lower drop rate than the 100% possible in [[MP10]] in [[Diablo 3 vanilla]]. The best strategy is for players to [[farm]] keys and organs in parties; each Keywarden and Uber has a drop check for each player, and everyone in the game can use the same portal to the Ubers, thus 4 players each with 4 keys could do all 4 portals in the same game.
 
  
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===Demonic Organs===
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[[Demonic Organs]] drop odds (only from [[Ubers]] as part of the Infernal Machine event):
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* Torment 6: 1 or sometimes 2
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* Torment 7: Usually 2.
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* Torment 8: 2, sometimes 3
 +
* Torment 9: 2 or usually 3
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* Torment 10: Usually 3
  
  
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===Infernal Machine Drop Rates===
  
==Crafting and Materials==
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Patch 2.3 reworked the Infernal Machine, changing the KeyWardens into "MachineWardens" who now drop the Machines directly. Previous, players had to accumulate 1 of each of the 4 keys and convert those into each type of Infernal Machine. 
  
[[Legendary Materials]] and [[Death's Breaths]] get a drop rate bonus in higher difficulty levels. These figures were correct for Reaper of Souls v2.0.3. In [[Patch 2.0.4]] legendary material drop rates were boosted to match exactly the drop rates of Death's Breaths.  
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KeyWarden drop rates (A bonus key will sometimes drop randomly.)
  
'''The following figures are simply for archival interest.'''
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* Torment I: 25%
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* Torment II: 28%
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* Torment III: 33%
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* Torment IV: 38%
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* Torment V: 43%
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* Torment VI: 50%
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* Torment VII: 60%
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* Torment VIII: 70%
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* Torment IX: 80%
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* Torment X: 90%
  
* Normal: 15% chance of Death's Breaths, 5% chance of Legendary Materials.
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All Infernal Machine drops are global; i.e. every player in the game will have a machine drop (or not) whether they are in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to teleport in if they found one.
* Hard: 18% chance of Death's Breaths, 6% chance of Legendary Materials.
 
* Expert: 21% chance of Death's Breaths, 7.2% chance of Legendary Materials.
 
* Master: 25% chance of Death's Breaths, 8.6% chance of Legendary Materials.
 
* Torment 1: 31% chance of Death's Breaths, 10.4% chance of Legendary Materials.
 
* Torment 2: 37% chance of Death's Breaths, 12.4% chance of Legendary Materials.
 
* Torment 3: 44% chance of Death's Breaths, 14.9% chance of Legendary Materials.
 
* Torment 4: 53% chance of Death's Breaths, 17.9% chance of Legendary Materials.
 
* Torment 5: 64% chance of Death's Breaths, 21.5% chance of Legendary Materials.
 
* Torment 6: 77% chance of Death's Breaths, 25.8% chance of Legendary Materials.
 
  
  

Revision as of 02:04, 28 August 2015

Torment 1 difficulty slider from RoS beta.

Torment refers to the highest ten levels of difficulty in Diablo 3 (as of D3v2) and Reaper of Souls. The game officially designates Torment levels with Roman Numerals, while players generally use T#, much as they use GR# to refer to the level of Greater Rift.

There were initially just six levels, Torment 1-6, until Patch 2.3 in August 2015 added Torment VII up through Torment X, to preserve some challenge in the face of power creep.

There are no content changes as players move up into the higher levels of Torment. The game remains the same, but players will find more and better items and other rewards, and higher difficulty increases monster hit points, damage, experience value, gold dropped, and more.[1]

The Torment difficulties mark the end game goal for most players. Only on Torment can the best items (Torment-only) be found, only on Torment can ingredients of the Infernal Machine drop, and the general difficulty and rewards accelerate to a pace that experienced players desire. It can be a challenge to gear up to survive in higher levels of Torment, especially for Hardcore players, but most players consider the struggle worth it.


Torment Required

Torment 1 and higher enables the following. See the Torment-only article for a much more detailed list of the following.

  • Class Item Sets can only drop on Torment 1 and higher, at level 60 and higher.
  • New level 70 legendary and set items in Reaper of Souls only drop on Torment 1 and higher.
  • Legendary item drop rates get a special boost in Nephalem Rifts on Torment 1 and higher.
  • The Infernal Machine only exists on Torment 1 and higher. The keys and organs do not drop below Torment, and the Hermit's Shack can not be entered below Torment.
  • Nephalem Rift Guardians drop Greater Rift Keys on all difficulty levels. (This was changed in Patch 2.3, and previously GRKs only dropped on T1 and higher.)
  • Imperial gems may drop instead of Marquise gems on Master and higher.
  • There are considerable boosts to legendary drop rate in Torment 1 and higher. (See difficulty details.)


Diablo 3 and Reaper of Souls PC Difficulty Levels

Torment 1 - Torment 10 difficulty selector.

This is a quick reference listing; see the difficulty article for more details.

  • Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
  • Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
  • Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
    • Doubled bounty currency rewards for Expert and all higher levels.
  • Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
    • Imperial gems may drop instead of Marquise on Master and all higher levels.
  • Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
    • Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
    • Patch 2.0.5 enabled Torment-only items to drop from horadric caches earned on T1+.
  • Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
    • Patch 2.0.5 added a legendary drop rate bonus for horadric caches earned on Torment 2 and higher.[2]
  • Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
  • Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
  • Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
  • Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus

Patch 2.3 added T7-T10, with commensurately scaled up difficulty and rewards.[3]

  • Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
  • Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
  • Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
  • Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus

There are a lot of other drop issues that are affected by higher torment levels, and for which no official figures exist. Players have put together lists with approximate values, based on PTR and Live testing. All figures are estimates based on testing, until Blizzard releases concrete numbers.[4]


Legendary Drop Rate Bonuses

Legendary items have a base drop rate which varies greatly between different types of enemies, objects, and clickables. All of those drop rates are boosted by higher difficulty levels, with a special bonus kicking in once players reach Torment 1. There are also numerous set and legendary items that can only drop on Torment 1 and higher, at level 70.

Drop rates increased 15% (cumulatively) up to Torment 6, prior to Patch 2.3.

  • Normal: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
  • Hard: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
  • Expert: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
  • Master: 0% Legendary drop bonus, 25% bonus in Nephalem Rifts.
  • Torment 1: +15% Legendary drop bonus, +44% bonus in Nephalem Rifts.
  • Torment 2: +32% Legendary drop bonus, +65% bonus in Nephalem Rifts.
  • Torment 3: +52% Legendary drop bonus, +90% bonus in Nephalem Rifts.
  • Torment 4: +75% Legendary drop bonus, +119% bonus in Nephalem Rifts.
  • Torment 5: +101% Legendary drop bonus, +151% bonus in Nephalem Rifts.
  • Torment 6: +131% Legendary drop bonus, +189% bonus in Nephalem Rifts.

Patch 2.3 added T7-T10, but no information is yet available about how these difficulty levels buff legendary drop rates. If the same 15% rate continues, the figures would be approximately:

  • Torment 7: +165% Legendary drop bonus, +236% bonus in Nephalem Rifts.
  • Torment 8: +207% Legendary drop bonus, +295% bonus in Nephalem Rifts.
  • Torment 9: +264% Legendary drop bonus, +369% bonus in Nephalem Rifts.
  • Torment 10: +323% Legendary drop bonus, +461% bonus in Nephalem Rifts.


Death's Breath

Deaths Breath are required for most crafting, enchanting, and Kanai's Cube recipes. They became a much more valuable commodity in Patch 2.3, when the number of DBs was increased for most recipes, and Kanai's Cube was added to the game.

Death's Breath drop odds from elites, treasure goblins, and golden chests:

  • Torment 1-5: 10-60%
  • Torment 6: 75%
  • Torment 7: 90%
  • Torment 8: 100% and 5% chance of a second DB.
  • Torment 9: 100% and 10% chance of a second DB.
  • Torment 10: 100% and 20% chance of a second DB.


Greater Rift Keys

Greater Rift Keys drop only from Rift Guardians. Prior to Patch 2.3 these could only drop on Torment 1 and higher. They can now drop on all difficulty levels, though only to level 70 characters, and very rarely below the Torment difficulties.

  • Normal - Torment 5: 1-60% (increasing.
  • Torment 6: 80%
  • Torment 7: 90%
  • Torment 8: 100%
  • Torment 9: 100% (5% of a 2nd GRK.)
  • Torment 10: 100% (10% of a 2nd GRK.)


Horadric Caches

Number of Horadric Cache materials per cache. (Bonus Cache doubles the total.)

  • Normal, Hard, Expert: 1
  • Champion, T1, T2: 2
  • Torment 3-6: 3
  • Torment 7-10: 4

Chance of Horadric Cache special legendary items:

  • Normal, Hard, Expert, Champion: 1-20%
  • Torment 1-5: 25-50% chance (increasing)
  • Torment 6: 100%
  • Torment 7: 100% + 5% chance of 2nd cache legendary
  • Torment 8: 100% + 15% chance of 2nd cache legendary
  • Torment 9: 100% + 33% chance of 2nd cache legendary
  • Torment 10: 100% + 75% chance of 2nd cache legendary


Infernal Machines

Infernal Machine drop odds (only from KeyWardens, drops changed from Keys to Machines in Patch 2.3).

  • Torment I: 25%
  • Torment II: 28%
  • Torment III: 33%
  • Torment IV: 38%
  • Torment V: 43%
  • Torment VI: 50%
  • Torment VII: 60%
  • Torment VIII: 70%
  • Torment IX: 80%
  • Torment X: 90% (Double machines are not uncommon.)


Demonic Organs

Demonic Organs drop odds (only from Ubers as part of the Infernal Machine event):

  • Torment 6: 1 or sometimes 2
  • Torment 7: Usually 2.
  • Torment 8: 2, sometimes 3
  • Torment 9: 2 or usually 3
  • Torment 10: Usually 3


Infernal Machine Drop Rates

Patch 2.3 reworked the Infernal Machine, changing the KeyWardens into "MachineWardens" who now drop the Machines directly. Previous, players had to accumulate 1 of each of the 4 keys and convert those into each type of Infernal Machine.

KeyWarden drop rates (A bonus key will sometimes drop randomly.)

  • Torment I: 25%
  • Torment II: 28%
  • Torment III: 33%
  • Torment IV: 38%
  • Torment V: 43%
  • Torment VI: 50%
  • Torment VII: 60%
  • Torment VIII: 70%
  • Torment IX: 80%
  • Torment X: 90%

All Infernal Machine drops are global; i.e. every player in the game will have a machine drop (or not) whether they are in the area or not. Players split farming should call out to others if a key drops or not, and wait for others to teleport in if they found one.