Difference between revisions of "Offense Tab"

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The Offensive Tab (initially called "Attack") is one of the four tabs for bonus properties in the [[Paragon 2.0]] systemPlayers can spend their second Paragon point and every 4th point thereafter to boost one of the fields in this tab. The options are: Attack Speed, Critical hit Chance, Critical hit Damage, and Cooldown reduction.
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[[File:Paragon-core-p2.JPG|thumb|350px|Core Tab for a Barbarian.]]
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The '''Offense Tab''' is one of the four tabs of properties that can be boosted by [[Paragon points]].  The second, fifth, and every fourth point afterwards is assigned to this tab, and can be spent in one of the four properties. All properties cap at 50 points.
  
* All details are subject to change during further development before the system goes live.
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The fields and values in the live game are as follows:
  
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* [[Attack Speed]]: +.2% per point, for a maximum of +10% at 50 points.
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* [[Cooldown]] Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
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* [[Critical Hit Chance]], +.10% per point, for a maximum of 5% at 50 points.
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* [[Critical Hit Damage]], +1% per point, for a maximum of 50% at 50 points.
  
==Paragon Tab Bonuses==
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The amounts per point are tiny, but are powerful in cumulative value at higher levels, as each provides about the boost of an additional item modifier.  Which field is best to boost varies by class and build, as well as other gear. For most characters the points in Critical hit Damage will add the most bang per point, but this assumes a good level of Critical hit Chance from equipment + skills,  Other characters may prefer the Attack Speed to trigger more [[procs]], and [[CDR]] builds obviously enjoy cooldown reduction.
  
There are four tabs, each with four different properties that can be boosted by spending [[paragon points]].
 
  
* [[Core tab]]: Primary stat, Vitality, [[Movement Speed]] & bonus class resource.
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{{:Paragon Points}}
* [[Offensive tab]]: [[Attack Speed]], [[Critical hit Chance]], [[Critical hit Damage]], [[Cooldown]] reduction.
 
* [[Defensive tab]]: All Resistance, Life %, +% Armor, and Life per second.
 
** (Increased blocking % was named at the Gamescom 2013 reveal but seems to have been replaced during development.
 
* [[Adventure tab]]: Area Damage, Resource cost reduction, [[Life on Hit]], [[Gold Find]]
 
** The resources are [[Fury]], [[Mana]], [[Arcane Power]], [[Spirit]], [[Faith]] (Crusader), and [[Hatred]]. [[Discipline]] is not boosted by Paragon points.)
 
  
===Offensive Tab Bonuses===
 
  
The bonuses in the Offensive Tab are as follows:
 
  
'''Attack Tab:'''
 
* [[Attack Speed]]: +.20% per point, 50 point hard cap. (Maximum of +10% IAS boost.)
 
* [[Critical hit Chance]]: +.10% per point, 50 point hard cap. (Maximum of +5% Critical hit Chance.)
 
* [[Critical hit Damage]]: 1 point per point, 50 point hard cap. (Maximum of +50% Critical hit Damage increase.)
 
* [[Cooldown]] reduction: .20% per point, 50 point hard cap. (Maximum of 10% reduction.)
 
  
The size of these bonuses didn't seem very large to many players when the Paragon 2.0 system details were first revealed in late 2013. However it's assumed that item properties will be rebalanced in Loot 2.0 and especially in [[Reaper of Souls]] and that in the future, adding 5% CC or 50% CD will be quite a hefty bonus, and not equal to or less than the sort of bonus that a single good Rare item can add.
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==Development Changes==
  
[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Paragon points in the Attack Tab.]]
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The properties in the Offense Tab changed the least of any of the four tabs during development. (Though the name of the tab was initially "Attack" instead of "Offense."  All four properties remained the same, with the only alteration a 50% reduction in the value of points spent in Critical hit Chance. That field initially added .2% per point, for a maximum of 10%. It was cut to .1% per point with a maximum of 5% during development, as the initial bonus made it clearly the best option of any field in the tab.
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[[File:Paragon-points-attack-tab.jpg|center|thumb|500px|Initial Attack Tab configuration, from the Gamescom 2013 announcement.]]
  
  

Revision as of 20:20, 23 July 2014

Core Tab for a Barbarian.

The Offense Tab is one of the four tabs of properties that can be boosted by Paragon points. The second, fifth, and every fourth point afterwards is assigned to this tab, and can be spent in one of the four properties. All properties cap at 50 points.

The fields and values in the live game are as follows:

  • Attack Speed: +.2% per point, for a maximum of +10% at 50 points.
  • Cooldown Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
  • Critical Hit Chance, +.10% per point, for a maximum of 5% at 50 points.
  • Critical Hit Damage, +1% per point, for a maximum of 50% at 50 points.

The amounts per point are tiny, but are powerful in cumulative value at higher levels, as each provides about the boost of an additional item modifier. Which field is best to boost varies by class and build, as well as other gear. For most characters the points in Critical hit Damage will add the most bang per point, but this assumes a good level of Critical hit Chance from equipment + skills, Other characters may prefer the Attack Speed to trigger more procs, and CDR builds obviously enjoy cooldown reduction.




Paragon Points

In the Paragon 2.0 system, each level grants a new Paragon Point, alternating between the four tabs. The first Paragon Point must be spent in the Core Tab, the second in the Offense Tab, and so on, until all tabs have 200 points and all the fields are maxed out at 50 points at Paragon 800. Points above that are awarded only to the Core Tab, where the Mainstat, and Vitality bonuses are the only two that do not max out at 50 points and can be boosted forever.


Core Tab

The Core Tab has the only two bonuses that do not max out at 50 points. Movement Speed is also an odd one, since the property has a hard cap at 25% from Items + Paragon Points. Thus a character with 20% Movement Speed from gear would only gain another 5% from Paragon Points, and any boost over that would be wasted. (This is why it's best to enchant movement speed off of items, for a more useful bonus that won't be rendered redundant by Paragon Points.)


Offense Tab

Critical hit Chance was reduced from .2% to .1% per point during PTR testing, lowering the maximum from 10% to 5%. Prior to that, ChC was clearly the best stat to boost.

  • Attack Speed: +.2% per point, for a maximum of +10% at 50 points.
  • Cooldown Reduction: +2% per point, for a maximum of +10% reduction at 50 points.
  • Critical Hit Chance, +.10% per point, for a maximum of 5% at 50 points.
  • Critical Hit Damage, +1% per point, for a maximum of 50% at 50 points.


Defense Tab

The Defense tab shifted a bit during development. The initial version on the PTR had Life, Armor, Dodge, and Resist All. Dodge was subsequently removed entirely from Paragon Point bonuses.

  • Life. Increases +.50% Life per point, to a maximum value of +25% Life.
  • Armor. Increases +.50% Armor per point, to a maximum value of +25% Armor.
  • All Resistance: +5 per point, with a maximum of 250.
  • Life Regeneration, +165.1 per point, for a maximum of +8252 life per second.
    • Originally +33 per point with a maximum of +1650, before Patch 2.1 boosted it as part of the general healing and combat engine changes.[1]


Utility Tab

Big boost to Life on Hit in Patch 2.1 on the PTR.

The Utility Tab changed several times during testing. In the initial iteration during PTR testing it held Magic Find, Gold Find, +maximum resource, and Movement Speed. Paragon point options were shuffled between the tabs and some were removed or replaced during development.

The current stats in the live game are:

  • Area Damage: +1% per point, max of +50%.
  • Resource Cost Reduction: 0.2% per point, maximum of 10% cost reduction.
  • Life on Hit: 82.5 per point, maxing out at 4125.
    • Originally set to 16.5 per point, with a 50 point cap of 825. This stat was boosted considerably during Patch 2.1 on the PTR, as part of the general healing and combat engine changes.[2]
  • Gold Find: +1% per point for a maximum of +50%.
    • Gold Find boosted by gear or Paragon Points switched from additive to multiplicative in Patch 1.0.6, granting much higher Gold Find on higher difficulty levels and making points here worth the expense for many gold-poor players.





Development Changes

The properties in the Offense Tab changed the least of any of the four tabs during development. (Though the name of the tab was initially "Attack" instead of "Offense." All four properties remained the same, with the only alteration a 50% reduction in the value of points spent in Critical hit Chance. That field initially added .2% per point, for a maximum of 10%. It was cut to .1% per point with a maximum of 5% during development, as the initial bonus made it clearly the best option of any field in the tab.

Initial Attack Tab configuration, from the Gamescom 2013 announcement.