Difference between revisions of "Necromancer"

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The '''Necromancers''' of [[Sanctuary]] are a class in [[Diablo II]]. The Necromancer will not appear in Diablo III at launch, but adding in an updated version of the character in an expansion has not been ruled out by the D3 Team.
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The '''Necromancers''' of [[Sanctuary]] are a class in ''[[Diablo II]]''. The Necromancer will not appear in amongst the 5 characters in ''Diablo III'' when the game is released, but adding in an updated version of the character in an expansion has not been ruled out by the D3 Team.
  
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The issue of why the [[Witch Doctor]] was included instead of the Necromancer has been addressed on several occasions by the D3 Team. Here's [http://www.gameinformer.com/News/Story/200809/N08.0903.1800.35279.htm?Page=3 [[Jay Wilson]] commenting on that issue] in September 2008.
  
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::One of the reasons we didn’t do the same treatment with the necromancer that we did with the barbarian is that the necromancer was more fully realized as a class in Diablo II. If we were going to bring him back, curses, skeletons, corpse explosion—you’re done. That’s the class. We felt the job was so well done that we didn’t know that we could do a lot to improve him, and that choosing to make that class was more or less like putting handcuffs on ourselves and wouldn’t allow us to create new and original gameplay. So we decided to go with a new pet class. We focused with the witch doctor on having him play differently enough from the necromancer so that, say if someday in the future we want to add some of the old classes back to Diablo III, I don’t like those doors to be closed.
  
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While Witch Doctors summon pets and have some curse-like spells, they are designed as more direct action characters, with less powerful minions who will fight and die fairly quickly. See the [[Witch Doctor]] page for more information about that class.
  
 
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==Necromancer ''Diablo II'' Lore==
 
 
 
 
==Necromancer Diablo II Lore==
 
  
 
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of [[Light]], some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.
 
From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of [[Light]], some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

Revision as of 19:39, 25 September 2008

The Necromancers of Sanctuary are a class in Diablo II. The Necromancer will not appear in amongst the 5 characters in Diablo III when the game is released, but adding in an updated version of the character in an expansion has not been ruled out by the D3 Team.

The issue of why the Witch Doctor was included instead of the Necromancer has been addressed on several occasions by the D3 Team. Here's Jay Wilson commenting on that issue in September 2008.

One of the reasons we didn’t do the same treatment with the necromancer that we did with the barbarian is that the necromancer was more fully realized as a class in Diablo II. If we were going to bring him back, curses, skeletons, corpse explosion—you’re done. That’s the class. We felt the job was so well done that we didn’t know that we could do a lot to improve him, and that choosing to make that class was more or less like putting handcuffs on ourselves and wouldn’t allow us to create new and original gameplay. So we decided to go with a new pet class. We focused with the witch doctor on having him play differently enough from the necromancer so that, say if someday in the future we want to add some of the old classes back to Diablo III, I don’t like those doors to be closed.

While Witch Doctors summon pets and have some curse-like spells, they are designed as more direct action characters, with less powerful minions who will fight and die fairly quickly. See the Witch Doctor page for more information about that class.

Necromancer Diablo II Lore

From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.

This is just part of the material available on this topic. The Diablo2Wiki Necromancer article is available in the Diablo 2 wiki, which has a specific Diablo I and Diablo II focus. A lot of information unique to the first two Diablo games is available there. You can find it here: