Legendary Affixes

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A masterlist of all special legendary affixes in Diablo 3. Coming soon...

Below is a listing of all Legendary Affixes in Diablo 3: Reaper of Souls, along with the item that the affix is tied to.

Amulets

Legendary Item Affix Text Affix Properties

Ancestors' Grace

  • When receiving fatal damage, you are instead restored to 100% of maximum Life and resources.
    This item is destroyed in the process.

When losing all Life, you are instead brought back to maximum life and resources. The amulet breaks after being activated. Recommended for use with Hardcore characters

Countess Julia's Cameo

  • Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.

Grants immunity to Arcane damage, and allows for you to be healed by Arcane sources. Nullifies the threat of Arcane Enchanted effects

Dovu Energy Trap

  • Increases duration of Stun effects by 20–25%.

Increases the duration that Stun affects enemies. Effective for locking down targets or Stun-based builds

Golden Gorget of Leoric

  • After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 10 seconds.

Summons Skeletons after a Massacre Bonus. These count as pets, which are enhanced by buffs for pets

Halcyon's Ascent

  • When you use Vengeance, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.
  • When you use Wrath of the Berserker, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.
  • When you use Archon, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.
  • When you use Big Bad Voodoo, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.
  • When you use Epiphany, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.
  • When you use Akarat's Champion, you mesmerize nearby enemies with your skill, causing them to jump uncontrollably for 6–8 seconds.

When using a form-altering skill, you force enemies nearby to throw a SWEET RAVE PARTY, leaving them vulnerable to attack!

Haunt of Vaxo

  • Summons shadow clones to your aid when you Stun an enemy. This effect may occur once every 30 seconds.

Summons shadow clones of yourself when an enemy is Stunned. These count as pets, which are enhanced by buffs for pets

Hellfire Amulet

Gain the use of one extra Passive Skill while wearing the amulet. Passive Skill is determined by the class that crafts the amulet

Mara's Kaleidoscope

  • Prevent all Poison damage taken and heal yourself for 10–15% of the amount prevented.

Grants immunity to Poison damage, and allows for you to be healed by Poison sources. Nullifies the threat of Poison Enchanted and Plagued effects

Moonlight Ward

  • Hitting an enemy within 15 yards has a chance to ward
    you with shards of Arcane energy that explode when
    enemies get close, dealing 240–320% weapon damage as
    Arcane to enemies within 15 yards.

When attacking close range enemies, you have a chance of gaining an Arcane energy ward that damages enemies when they get close.

Overwhelming Desire

  • Chance on hit to charm the enemy. While charmed,
    the enemy takes 35% more damage.

When hitting an enemy, has a chance to Charm the enemy to fight for you. Also increases damage dealt to the enemy for the duration of the Charm

Rakoff's Glass of Life

  • Enemies you kill have a 3–4% additional chance to drop a health globe.

Increases the chances of enemies dropping health globes. Useful when using +Life on Globe Pickup items

Talisman of Aranoch

  • Prevent all Cold damage taken and heal yourself
    for 10–15% of the amount prevented.

Grants immunity to Cold damage, and allows for you to be healed by Cold sources. Nullifies the threat of Frozen and Frozen Pulse effects

The Ess of Johan

  • Chance on hit to pull in enemies toward your
    target and Slow them by 60–80%.

When hitting an enemy, has a chance to pull enemies in and Slow them. Effective with tanking builds or high damage builds that require enemies to be near you. Can also eliminate the need to utilize pull effect Runes on skills

The Star of Azkaranth

  • Prevent all Fire damage taken and heal yourself
    for 10–15% of the amount prevented.

Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Molten, Mortar, and Desecrator effects as well as Molten post-death explosions

Xephirian Amulet

  • Prevent all Lightning damage taken and heal yourself
    for 10–15% of the amount prevented.

Grants immunity to Fire damage, and allows for you to be healed by Fire sources. Nullifies the threat of Electrified effects and Orbiter effects



Rings

Avarice Band

  • Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.

When gold is picked up, increases pickup radius for gold, potions, and health globes.

Band of Hollow Whispers

  • This ring occasionally haunts nearby enemies.

Occassionally casts Haunt on a random nearby enemy

Band of the Rue Chambers

  • Your Spirit Generators generate 40–50% more Spirit.

Increases the Spirit generated by a Monk's Spirit generator moves

Bul-Kathos's Wedding Band

  • You drain life from enemies around you.

You drain life from nearby enemies, healing you for the same amount. Provides a small bonus to survivability for melee-based characters

Hellfire Ring

  • Chance to launch an explosive ball of Hellfire when you attack. (Vanilla Diablo 3)
  • Chance on hit to engulf the ground in lava, dealing 200%
    weapon damage per second for 6 seconds. (RoS)
  • When attacking, has a chance to launch an explosive fireball, dealing ~20k damage to enemies in a small area
  • When hitting an enemy, has a chance to engulf the area of impact in lava to deal 200% weapon damage as Fire damage per second for 6 seconds}}

Krede's Flame

  • Taking Fire damage restores your primary resource.

When taking Fire damage, your primary resource is restored

Leoric's Signet

  • Increases Bonus Experience by 20–30%

Increases base experience gained. Experience modifiers from Massacres, Shrines, or other sources are factored in multiplicitively. This does NOT increase experience gained from +Experience per kill items

Pandemonium Loop

  • Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.

When an enemy is killed while Feared, they release an explosion dealing ~200% weapon damage to other nearby enemies and Fear enemies that are damaged. Not effective vs Elite monsters

Puzzle Ring

  • Summon a treasure goblin who picks up normal-quality items for you. After picking up 12–16 items, he drops a rare item with a chance for a legendary.

Creates an untargetable Treasure Goblin minion that collects normal (white) items and recycles them for rare and Legendary items. Drops by the Treasure Goblin do not appear to be affected by Magic Find or difficulty modifiers. If you die before the number of items needed is achieved, the counter resets

Rechel's Ring of Larceny

  • Gain 45–60% increased movement speed for 4 seconds after Fearing an enemy.

When an enemy is Feared, gives you a significant Movement Speed bonus. Useful in Fear-based builds. Not effective vs Elite monster.

Ring of Royal Grandeur

  • Reduces the number of items required for Set Bonuses by 1 (To a minimum of 2.)

Effectively substitutes for one piece of Set equipment when determining Set bonuses obtained. Does not give Set bonuses with only 1 piece of a Set, so cannot be used to fill 2 piece Sets

Rogar's Huge Stone

  • Increase your Life per Second by up to 75–100% based on your missing Life.

Increases Life per Second based on how much Life you are missing. More effective when used with Life per Second versus Life on Hit. Ideal for tank builds

The Tall Man's Finger

  • Zombie Dogs instead summons a single gargantuan dog with more damage and health than all other dogs combined.

Alters the Zombie Dogs skill for Witch Doctor, instead summoning one giant dog that has statistics equal to combined stats of all Zombie Dogs that would be summoned previously.

Unity

  • All damage taken is split between wearers of this item.

Splits all damage dealt to wearers of Unity amongst all wearers of Unity. Combines extremely well when used with a Follower that has Smoking Thurible, Skeleton Key, or Enchanting Favor equipped. Also effective when Socketed with Moratorium, assuming enemies can be quickly killed.

Wyrdward

  • Lightning damage has a 13–17% chance to Stun for 1.5 seconds.

When dealing Lightning damage to an enemy, has a chance to Stun the enemy. Primarily for Lightning-focused builds



Crossbows

Demon Machine

  • 35–65% chance to shoot explosive bolts when attacking.

When attacking, has a moderate chance to shoot an explosive bolt along with the arrow which deals 100% weapon damage as Fire.

Buriza-Do Kyanon

  • Your projectiles pierce 1–2 additional times.

When attacking, projectiles (not including channeled abilities such as Rapid Fire) pierce through enemies. If used with Hungering Arrow and The Ninth Cirri Satchel, this can lead to multiple piercings. Note the additional pierces occur after the initial check to pierce has happened, meaning that these additional pierces cannot proc subsequent pierces from Hungering Arrow.

Pus Spitter

  • 25–50% chance to lob an acid blob when attacking.

When attacking, has a moderate chance to launch an acid blob along with the arrow. This blob splashes on the ground in a small radius, dealing 100% weapon damage as Poison damage per second over 5 seconds. Multiple splashes do not stack.

Hellrack

  • Chance to root enemies to the ground when you hit them.

When attacking, has a 15% chance of rooting all enemies hit in place for 2 seconds. Has a 6 second cooldown between effect procs.

Chanon Bolter

  • Your Spike Traps lure enemies to them. Enemies may be taunted once every 12–16 seconds.

When an enemy approaches within 30 yards Spike Trap or a Spike Trap is deployed within 30 yards of an enemy, they are taunted towards the trap for 3 seconds. This effect has a 12 second cooldown per Spike Trap.

Wojahnni Assaulter

  • Rapid Fire deals 30–40% more damage for every second that you channel it. Stacks up to 4 times.

Increases the damage of Rapid Fire for every second it is channeled, up to a maximum of 120-160% extra damage.

Hand Crossbows

Calamity

  • Enemies you hit become Marked for Death.

When hitting an enemy, they are given the Mark Of Death debuff, increasing all damage dealt to the enemy from all by 20%. This Mark of Death is separate from that which is placed by the Demon Hunter skill and can stack.

K'mar Tenclip

  • Strafe gains the effect of the Drifting Shadow rune.

When this weapon is equipped, Strafe gains the effects of Drifting Shadow, allowing for another rune to be used in conjunction.

Helltrapper

  • 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry

When hitting an enemy, provides a small chance of setting up a free basic Spike Trap, Caltrops, or Sentry. These apply any Runes equipped on these skills if they are currently equipped, and each trap counts towards the maximum allowed at any given time.